################################################## #TGP Japan Templates #Japanese Pearl Diver tgp_japan_yearly_events_pearl_diver_template = { age = { 18 70 } #Force the character to always be brave and calm trait = brave trait = calm #Have it either be diligent or patient random_traits_list = { count = 1 diligent = {} patient = {} } #Have it either be whole of body or athletic random_traits_list = { count = 1 whole_of_body = {} athletic = {} } random_traits = no prowess = { 7 10 } diplomacy = { 6 10 } martial = { 6 8 } stewardship = { 5 8 } intrigue = { 2 5 } learning = { 8 12 } faith = root.location.faith culture = root.location.culture #Majority of the divers were female gender_female_chance = { if = { limit = { root.location.faith = { has_doctrine = doctrine_gender_male_dominated } } add = 90 } else_if = { limit = { root.location.faith = { has_doctrine = doctrine_gender_female_dominated } } add = 10 } else = { add = 50 } } } #Older/"retired" Japanese Samurai Warrior (Tengu) tgp_japan_yearly_events_tengu_warrior_template = { age = { 35 70 } gender_female_chance = root_soldier_female_chance trait = reclusive trait = lifestyle_blademaster #Give two of the following personality traits random_traits_list = { count = 2 brave = {} calm {} content = {} diligent = {} just = {} patient = {} impatient = {} temperate = {} zealous = {} } #Give one of the following personality traits random_traits_list = { count = 1 wrathful = {} vengeful = {} humble = {} arrogant = {} arbitrary = {} cynical = {} callous = {} stubborn = {} } #Give one of the following character traits random_traits_list = { count = 1 education_martial_1 = {} education_martial_2 = {} education_martial_3 = {} } #Give one of the following commander traits random_traits_list = { count = 1 aggressive_attacker = {} flexible_leader = {} forder = {} organizer = {} unyielding_defender = {} } #Give one of the following health/physical traits random_traits_list = { count = 1 one_eyed = {} scarred = {} } #Give random experience to the blademaster/scarred traits after_creation = { add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_blademaster LEVEL_1 = yes LEVEL_3 = yes } add_random_tiered_trait_xp_effect = { TRAIT = scarred LEVEL_1 = yes LEVEL_3 = yes } } random_traits = no stewardship = { 3 7 } intrigue = { 2 8 } learning = { 3 10 } diplomacy = { min_template_decent_skill max_template_medium_skill } martial = { min_template_decent_skill max_template_high_skill } prowess = { min_template_decent_skill max_template_high_skill } faith = root.location.faith culture = root.location.culture }