### TRIGGER LIST ### # General Triggers: # - # # Popular Faction Triggers: # - # ############################ # General Faction Triggers # ############################ immune_to_factions_trigger = { OR = { # Genghis Khan is immune to factions has_character_flag = is_temujin # Seljuk leader is immune to factions too has_character_flag = is_seljuk } } character_has_faction_disabling_modifier_trigger = { NOR = { has_character_modifier = yearly_close_watch_modifier #Add any subsequent character modifiers above this line. } } common_character_validity_trigger = { NOR = { #No prince-bishop can ever join government_has_flag = government_is_theocracy trigger_if = { limit = { exists = cp:councillor_court_chaplain } this = cp:councillor_court_chaplain } } OR = { $FACTION_TARGET$ = liege any_character_active_contract = { task_contract_target = $FACTION_TARGET$ } } highest_held_title_tier > tier_barony #Not blocked through events custom_description = { text = character_blocked_from_joining NOT = { has_character_flag = joining_faction_block } } NOT = { has_relation_blood_brother = $FACTION_TARGET$ } } common_can_character_join_trigger = { common_character_validity_trigger = { FACTION_TARGET = $FACTION_TARGET$ } is_adult = yes NOT = { has_truce = $FACTION_TARGET$ } $FACTION_TARGET$ = { NOT = { has_strong_hook = root } NOT = { is_allied_to = root } } OR = { is_ai = no NOR = { has_relation_lover = $FACTION_TARGET$ has_relation_friend = $FACTION_TARGET$ } } $FACTION_TARGET$.highest_held_title_tier > tier_county custom_description = { text = character_has_faction_disabling_modifier character_has_faction_disabling_modifier_trigger = yes } } common_can_character_create_trigger = { NOT = { has_truce = $FACTION_TARGET$ } common_character_validity_trigger = { FACTION_TARGET = $FACTION_TARGET$ } #### # BLOCKERS #### # General Faction immunity custom_description = { text = character_is_immune_to_factions subject = $FACTION_TARGET$ NOT = { $FACTION_TARGET$ = { immune_to_factions_trigger = yes } } } } base_faction_trigger = { NOT = { has_truce = scope:target } can_join_or_create_faction_against = { who = scope:target faction = $FACTION_TYPE$ } scope:target = { NOT = { has_strong_hook = root } } trigger_if = { limit = { exists = scope:recipient } scope:recipient = { NOT = { is_at_war_with = scope:actor } NOT = { has_trait = incapable } } } } ############################ # Popular Faction Triggers # ############################ character_can_join_popular_faction_trigger = { OR = { NOT = { faith = $FACTION$.faction_target.faith } NOT = { culture = $FACTION$.faction_target.culture } } } county_can_join_popular_faction_trigger = { OR = { NOT = { faith = $FACTION$.faction_target.faith } NOT = { culture = $FACTION$.faction_target.culture } } } has_active_diarch_for_factions_trigger = { exists = $TARGET$.diarch NOT = { $TARGET$.faith = $TARGET$.diarch.faith } } #factions with only landless adventurers cannot exist has_valid_faction_members_trigger = { trigger_if = { limit = { is_landless_adventurer = yes } scope:faction = { OR = { any_faction_member = { is_landless_adventurer = no is_forced_into_faction = no } any_faction_county_member = { count >= 1 } } } } }