# Grants a random unfilled court position based on skills and traits using CANDIDATE - ROOT is ruler any_court_position_available_trigger = { OR = { NOT = { employs_court_position = royal_architect_court_position } NOT = { employs_court_position = seneschal_court_position } NOT = { employs_court_position = court_tutor_court_position } NOT = { employs_court_position = high_almoner_court_position } NOT = { employs_court_position = court_physician_court_position } NOT = { employs_court_position = antiquarian_court_position } NOT = { employs_court_position = master_of_horse_court_position } AND = { $CANDIDATE$ = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = ROOT } } NOT = { employs_court_position = bodyguard_court_position } } AND = { $CANDIDATE$ = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = ROOT } } NOT = { employs_court_position = champion_court_position } } NOT = { employs_court_position = master_of_hunt_court_position } NOT = { employs_court_position = court_poet_court_position } NOT = { employs_court_position = court_musician_court_position } NOT = { employs_court_position = cupbearer_court_position } AND = { is_female = yes $CANDIDATE$ = { is_female = yes } NOT = { employs_court_position = lady_in_waiting_court_position } } AND = { culture = { has_cultural_parameter = can_appoint_chief_eunuch } $CANDIDATE$ = { is_eunuch_trigger = yes } NOT = { employs_court_position = chief_eunuch_court_position } } AND = { culture = { has_cultural_parameter = can_appoint_court_gardener } NOT = { employs_court_position = court_gardener_court_position } } AND = { $CANDIDATE$ = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = ROOT } } NOT = { employs_court_position = akolouthos_court_position } } AND = { government_has_flag = government_is_nomadic OR = { has_religion = religion:tengrism_religion culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } NOT = { employs_court_position = court_astrologer_court_position } } AND = { government_has_flag = government_is_nomadic NOT = { employs_court_position = boyan_court_position } } AND = { has_trait = military_engineer NOT = { employs_court_position = siege_engineer_court_position } } AND = { government_has_flag = government_is_nomadic NOT = { employs_court_position = yurtchi_court_position } } AND = { government_has_flag = government_is_nomadic NOT = { employs_court_position = cherbi_court_position } } AND = { government_has_flag = government_is_nomadic NOT = { employs_court_position = yeke_jarquchi_court_position } } AND = { NOT = { root.culture = $CANDIDATE$.culture } NOT = { employs_court_position = foreign_emissary_court_position } } AND = { government_has_flag = government_is_nomadic NOT = { employs_court_position = keeper_of_the_horses_court_position } } } } # Used in the trigger for court positions to make sure that they don't already have a "job" # If a court position is considered a full time job, the character cannot hold another similar position court_position_does_not_already_have_a_job_trigger = { custom_tooltip = { text = does_not_have_a_full_time_job NOR = { has_court_position = court_tutor_court_position has_court_position = food_taster_court_position has_court_position = seneschal_court_position has_court_position = cupbearer_court_position has_court_position = antiquarian_court_position has_court_position = lady_in_waiting_court_position has_court_position = court_jester_court_position has_court_position = court_poet_court_position has_court_position = court_musician_court_position has_court_position = bodyguard_court_position has_court_position = executioner_court_position has_court_position = court_gardener_court_position has_court_position = travel_leader_court_position has_court_position = wet_nurse_court_position has_court_position = akolouthos_court_position is_councillor = yes } } } # IMPORTANT: This should be used before most instances of appoint_court_position - CU # Checks that you can employ a specific character to a specific court position at a given moment. This prevents errors from randomly trying to already hire the holder of that court position in some cases. # Trigger should be used in the scope of the hiring liege # $COURT_POS$ is the position to which you want to appoint a character # $CHAR$ is the character you wish to appoint can_appoint_char_to_court_position = { save_temporary_scope_as = hiring_liege can_employ_court_position_type = $COURT_POS$ $CHAR$ = { NOT = { this = scope:hiring_liege } NOT = { has_court_position = $COURT_POS$ } can_be_employed_as = $COURT_POS$ } } can_appoint_char_to_any_court_position = { OR = { can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_physician_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = cultural_emissary_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = keeper_of_swans_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = chief_qadi_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = garuda_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_gardener_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = lady_in_waiting_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = antiquarian_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = travel_leader_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = wet_nurse_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_tutor_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = food_taster_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_horse_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_hunt_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = royal_architect_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = high_almoner_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = seneschal_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = cupbearer_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = chief_eunuch_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_jester_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_poet_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_musician_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = bodyguard_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = champion_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = executioner_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_artificer_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_assassin_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = cave_hermit_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = chronicler_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_scholar_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = charioteer_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = bookmaker_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = akolouthos_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_brewmaster_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_astrologer_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = boyan_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = siege_engineer_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = yurtchi_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = cherbi_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = yeke_jarquchi_court_position } can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = keeper_of_the_horses_court_position } } } has_diplomacy_court_position = { OR = { has_court_position = court_poet_court_position has_court_position = court_musician_court_position has_court_position = court_jester_court_position has_court_position = cupbearer_court_position has_court_position = lady_in_waiting_court_position has_court_position = chronicler_court_position has_court_position = yeke_jarquchi_court_position has_court_position = foreign_emissary_court_position } } has_martial_court_position = { OR = { has_court_position = master_of_horse_court_position has_court_position = bodyguard_court_position has_court_position = champion_court_position has_court_position = master_of_hunt_court_position has_court_position = akolouthos_court_position has_court_position = boyan_court_position has_court_position = siege_engineer_court_position has_court_position = cherbi_court_position has_court_position = keeper_of_the_horses_court_position } } has_stewardship_court_position = { OR = { has_court_position = royal_architect_court_position has_court_position = seneschal_court_position has_court_position = keeper_of_swans_court_position has_court_position = court_gardener_court_position has_court_position = yurtchi_court_position } } has_intrigue_court_position = { OR = { has_court_position = food_taster_court_position has_court_position = chief_eunuch_court_position has_court_position = master_assassin_court_position } } has_learning_court_position = { OR = { has_court_position = court_tutor_court_position has_court_position = high_almoner_court_position has_court_position = court_physician_court_position has_court_position = antiquarian_court_position has_court_position = cave_hermit_court_position has_court_position = court_scholar_court_position has_court_position = court_brewmaster_court_position has_court_position = court_astrologer_court_position } } court_position_stewardship_trigger = { # Is courtier suited to stewardship positions? OR = { has_education_stewardship_trigger = yes has_trait = diligent stewardship >= medium_skill_rating } } court_position_martial_trigger = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } OR = { number_of_commander_traits > 0 has_trait = brave prowess >= mediocre_skill_rating has_trait = viking has_trait = varangian has_trait = berserker has_trait = shieldmaiden has_trait = lifestyle_blademaster has_trait = education_martial_prowess } } court_position_learning_trigger = { # Is courtier suited to learning positions? OR = { has_education_learning_trigger = yes has_trait = devoted } } base_court_position_validity_trigger = { # would_be_valid_for_court_position ultimately traces back to this, so touch with caution is_imprisoned = no NOT = { is_at_war_with = $EMPLOYER$ } } royal_architect_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } seneschal_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no stewardship >= 12 } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = seneschal_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_tutor_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no learning >= 12 } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_tutor_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } high_almoner_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no learning >= 12 } } court_physician_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no } antiquarian_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no learning >= 12 } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = antiquarian_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } master_of_horse_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } bodyguard_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no NOR = { has_trait = blind has_trait = infirm } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = bodyguard_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } champion_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no NOR = { has_trait = blind has_trait = infirm } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } } master_of_hunt_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } NOR = { has_trait = blind has_trait = infirm } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } } court_poet_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_poet_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_musician_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no diplomacy >= 12 } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_musician_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_jester_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_jester_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } executioner_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_adult = yes is_landed = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } OR = { custom_tooltip = { text = has_imprisonment_reason_no_subject $EMPLOYER$ = { has_imprisonment_reason = prev } } custom_tooltip = { text = is_imprisoned_court_position_executioner trigger_if = { # Imprisoned characters should only be valid if they aren't already the executioner limit = { is_imprisoned = yes NOT = { has_court_position = executioner_court_position } } is_imprisoned_by = $EMPLOYER$ } } custom_tooltip = { text = has_strong_hook_no_subject $EMPLOYER$ = { has_strong_usable_hook = prev } } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = executioner_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } food_taster_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } custom_tooltip = { text = faith_allows_recruitment_court_position trigger_if = { limit = { scope:liege.faith = { NOT = { has_doctrine = doctrine_clerical_function_recruitment } } } is_clergy = no } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = food_taster_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } cupbearer_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = cupbearer_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } lady_in_waiting_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no is_female = yes custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = lady_in_waiting_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } chief_eunuch_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no is_eunuch_trigger = yes } court_gardener_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no stewardship >= 12 } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_gardener_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_artificer_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } OR = { custom_tooltip = { text = has_a_completed_inspiration has_completed_inspiration = yes } custom_tooltip = { text = has_an_inspiration exists = inspiration } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_artificer_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } cultural_emissary_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } diplomacy >= 8 } chief_qadi_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } has_religion = religion:islam_religion has_trait = education_learning custom_tooltip = { text = MATCHING_FAITH_DOCTRINE_GENDER trigger_if = { limit = { $EMPLOYER$.faith = { has_doctrine = doctrine_gender_male_dominated } } is_male = yes } trigger_if = { limit = { $EMPLOYER$.faith = { has_doctrine = doctrine_gender_female_dominated } } is_female = yes } trigger_else = { always = yes } } } garuda_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_knight = yes can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } } keeper_of_swans_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } travel_leader_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no is_clergy = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = IS_NOT_APPLICABLE_DIARCH_COURT_POSITION trigger_if = { limit = { bannable_serving_diarch_trigger = yes } bannable_serving_diarch_trigger = no } } custom_tooltip = { text = IS_NOT_GONE_ADVENTURING trigger_if = { limit = { has_variable = gone_adventuring } NOT = { has_variable = gone_adventuring } } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = travel_leader_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } wet_nurse_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_playable_character = no is_female = yes custom_tooltip = { text = wet_nurse_age_tt age < 46 } custom_tooltip = { text = NONE_IS_NOT_CLOSE_FAMILY_OF_CHARACTER_COURT_POSITION NOT = { is_close_family_of = $EMPLOYER$ } } custom_tooltip = { text = none_has_no_particular_noble_roots_trigger has_no_particular_noble_roots_trigger = yes } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = wet_nurse_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } # Nuns cannot be wet nurses NOT = { has_trait = devoted } } cave_hermit_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_playable_character = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } has_trait = lifestyle_mystic has_trait_xp = { trait = lifestyle_mystic value >= 50 } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = cave_hermit_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } master_assassin_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_playable_character = no # You can't be a public figure and a master assassin custom_tooltip = { text = none_has_no_particular_noble_roots_trigger has_no_particular_noble_roots_trigger = yes } custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } custom_tooltip = { text = faith_allows_master_assassin faith = { has_doctrine = tenet_fp3_fedayeen NOR = { has_doctrine = tenet_pacifism has_doctrine = tenet_dharmic_pacifism } } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = master_assassin_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_scholar_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_adult = yes is_landed = no #A requirement for inspirations custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_scholar_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } chronicler_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } OR = { is_landed = no diplomacy >= 12 } } akolouthos_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } # check culture of warrior not liege custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } OR = { culture = { OR = { custom_tooltip = { text = court_position_fp1_coastal_warriors has_cultural_tradition = tradition_fp1_coastal_warriors } custom_tooltip = { text = court_position_hird has_cultural_tradition = tradition_hird } custom_tooltip = { text = court_position_fp1_performative_honour has_cultural_tradition = tradition_fp1_performative_honour } custom_tooltip = { text = court_position_north_germanic has_cultural_pillar = heritage_north_germanic } custom_tooltip = { text = court_position_west_germanic has_cultural_pillar = heritage_west_germanic } } } AND = { has_trait = loyal culture = { NOR = { custom_tooltip = { text = court_position_not_same_culture_heritage has_same_culture_heritage = $EMPLOYER$.culture } custom_tooltip = { text = court_position_not_same_culture_language has_same_culture_language = $EMPLOYER$.culture } } } } } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = akolouthos_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } court_brewmaster_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } drinks_alcohol_trigger = yes custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = court_brewmaster_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } OR = { learning >= 12 has_trait = lifestyle_reveler has_trait = diligent has_trait = patient } } court_astrologer_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no OR = { has_religion = religion:tengrism_religion custom_tooltip = { text = court_position_mongolic culture = { has_cultural_pillar = heritage_mongolic } } custom_tooltip = { text = court_position_turkic culture = { has_cultural_pillar = heritage_turkic } } has_trait = nomadic_philosophy has_trait = lifestyle_mystic $EMPLOYER$.domicile.domicile_culture ?= culture } custom_tooltip = { text = court_position_not_kurultai is_councillor = no } } boyan_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } custom_tooltip = { text = court_position_nomadic government_has_flag = government_is_nomadic } custom_tooltip = { text = boyan_validity_trigger_tt trigger_if = { limit = { NOT = { has_court_position = boyan_court_position } } martial >= 12 } } } siege_engineer_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no has_trait = military_engineer } yurtchi_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = court_position_nomadic government_has_flag = government_is_nomadic } custom_tooltip = { text = yurtchi_validity_trigger_tt trigger_if = { limit = { NOT = { has_court_position = yurtchi_court_position } } stewardship >= 12 } } } cherbi_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = court_position_nomadic government_has_flag = government_is_nomadic } custom_tooltip = { text = cherbi_validity_trigger_tt trigger_if = { limit = { NOT = { has_court_position = cherbi_court_position } } prowess >= 12 } } } yeke_jarquchi_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = court_position_nomadic government_has_flag = government_is_nomadic } custom_tooltip = { text = yeke_jarquchi_validity_trigger_tt trigger_if = { limit = { NOT = { has_court_position = yeke_jarquchi_court_position } } diplomacy >= 12 } } } foreign_emissary_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = court_position_different_culture NOT = { culture = $EMPLOYER$.culture } } } keeper_of_the_horses_validity_trigger = { base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } is_landed = no custom_tooltip = { text = court_position_nomadic government_has_flag = government_is_nomadic } custom_tooltip = { text = keeper_of_the_horses_validity_trigger_tt trigger_if = { limit = { NOT = { has_court_position = keeper_of_the_horses_court_position } } prowess >= 12 } } } court_position_generator_pickable_trigger = { $EMPLOYER$ = { OR = { can_employ_court_position_type = $POS$_court_position employs_court_position = $POS$_court_position } } NOT = { has_court_position = $POS$_court_position } trigger_if = { limit = { liege ?= $EMPLOYER$ } can_be_employed_as = $POS$_court_position } trigger_else = { $POS$_validity_trigger = { EMPLOYER = $EMPLOYER$ } } trigger_if = { limit = { exists = var:target_court_position } NOT = { var:target_court_position = flag:$POS$ } } trigger_if = { limit = { exists = var:second_court_position } NOT = { var:second_court_position = flag:$POS$ } } trigger_if = { limit = { exists = scope:eunuch } NOT = { $EMPLOYER$ = { any_court_position_holder = { type = $POS$_court_position is_close_family_of = scope:eunuch } } } } } camp_officer_generator_pickable_trigger = { $EMPLOYER$ = { OR = { can_employ_court_position_type = $POS$_camp_officer employs_court_position = $POS$_camp_officer } } NOT = { has_court_position = $POS$_camp_officer } would_be_valid_for_court_position = { court_position = $POS$_camp_officer employer = $EMPLOYER$ } trigger_if = { limit = { exists = var:target_court_position } NOT = { var:target_court_position = flag:$POS$ } } trigger_if = { limit = { exists = var:second_court_position } NOT = { var:second_court_position = flag:$POS$ } } } # Set to 0 with Dynasty Perk Inner Circle court_position_inner_circle_salary_trigger = { trigger_if = { limit = { exists = scope:liege } scope:liege ?= { dynasty ?= { has_dynasty_perk = fp2_coterie_legacy_1 } employs_court_position = $POS$_court_position any_court_position_holder = { type = $POS$_court_position house ?= scope:liege.house } } } trigger_else = { always = no } } # Halved via obligation hook court_position_obligation_hook_salary_trigger = { trigger_if = { limit = { exists = $LIEGE$ } $LIEGE$ = { employs_court_position = $POS$_court_position any_court_position_holder = { type = $POS$_court_position $LIEGE$ = { OR = { has_hook_of_type = { type = obligation_hook target = prev } has_hook_of_type = { type = strong_obligation_hook target = prev } } } } } } trigger_else = { always = no } } can_be_employed_as_any_court_position_trigger = { OR = { can_be_employed_as = court_poet_court_position can_be_employed_as = court_musician_court_position can_be_employed_as = court_jester_court_position can_be_employed_as = cupbearer_court_position can_be_employed_as = lady_in_waiting_court_position can_be_employed_as = chronicler_court_position can_be_employed_as = master_of_horse_court_position can_be_employed_as = bodyguard_court_position can_be_employed_as = champion_court_position can_be_employed_as = master_of_hunt_court_position can_be_employed_as = akolouthos_court_position can_be_employed_as = royal_architect_court_position can_be_employed_as = seneschal_court_position can_be_employed_as = keeper_of_swans_court_position can_be_employed_as = court_gardener_court_position can_be_employed_as = food_taster_court_position can_be_employed_as = chief_eunuch_court_position can_be_employed_as = master_assassin_court_position can_be_employed_as = court_tutor_court_position can_be_employed_as = high_almoner_court_position can_be_employed_as = court_physician_court_position can_be_employed_as = antiquarian_court_position can_be_employed_as = cave_hermit_court_position can_be_employed_as = court_scholar_court_position can_be_employed_as = court_brewmaster_court_position can_be_employed_as = court_astrologer_court_position can_be_employed_as = boyan_court_position can_be_employed_as = siege_engineer_court_position can_be_employed_as = yurtchi_court_position can_be_employed_as = cherbi_court_position can_be_employed_as = yeke_jarquchi_court_position can_be_employed_as = foreign_emissary_court_position can_be_employed_as = keeper_of_the_horses_court_position } } court_position_petition_ai_weight_trigger = { scope:employee.var:petition_court_position_liege ?= scope:liege scope:employee.var:petition_court_position_role ?= flag:$ROLE$ } # Salary halved court_position_halved_salary_trigger = { trigger_if = { limit = { exists = scope:liege } scope:liege = { employs_court_position = $POS$_court_position any_court_position_holder = { type = $POS$_court_position scope:liege = { is_target_in_variable_list = { name = halved_position_salary_employees target = prev } } } } } trigger_else = { always = no } } # Salary increased court_position_increased_salary_trigger = { trigger_if = { limit = { exists = scope:liege } scope:liege = { employs_court_position = $POS$_court_position any_court_position_holder = { type = $POS$_court_position scope:liege = { is_target_in_variable_list = { name = increased_position_salary_employees target = prev } } } } } trigger_else = { always = no } } # canp officers valid character triggers valid_camp_officer_trigger = { scope:employee = { $OFFICER$_validity_trigger = { EMPLOYER = scope:liege } } } second_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = second_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } quartermaster_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = quartermaster_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. stewardship >= decent_skill_rating # Personality. has_trait = greedy has_trait = gluttonous has_trait = diligent # Misc. has_trait = logistician has_trait = organizer } } armorer_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = armorer_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. stewardship >= decent_skill_rating # Personality. has_trait = wrathful has_trait = gregarious has_trait = humble has_trait = diligent } } chief_forager_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = chief_forager_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. learning >= decent_skill_rating # Personality. has_trait = humble has_trait = eccentric has_trait = deceitful has_trait = diligent # Misc. has_trait = lifestyle_mystic has_trait = lifestyle_gardener has_trait = lifestyle_herbalist has_trait = lifestyle_physician has_trait = scholar has_trait = witch } } master_thief_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = master_thief_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. intrigue >= decent_skill_rating # Personality. has_trait = craven has_trait = deceitful has_trait = arbitrary has_trait = diligent } } head_porter_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = head_porter_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. martial >= decent_skill_rating # Personality. has_trait = humble has_trait = content has_trait = diligent # Misc. has_trait = athletic } } head_groom_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = head_groom_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. stewardship >= decent_skill_rating # Personality. has_trait = patient has_trait = calm has_trait = diligent } } huntperson_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = huntperson_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. prowess >= decent_skill_rating # Personality. has_trait = patient has_trait = callous has_trait = brave has_trait = diligent # Misc. has_trait = lifestyle_hunter has_trait = athletic } } kennelperson_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = kennelperson_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. martial >= decent_skill_rating # Personality. has_trait = gregarious has_trait = stubborn has_trait = diligent } } chief_engineer_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = chief_engineer_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. learning >= decent_skill_rating # Personality. has_trait = patient has_trait = stubborn has_trait = eccentric has_trait = diligent # Misc. has_trait = military_engineer has_trait = logistician } } witness_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = witness_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. diplomacy >= decent_skill_rating # Personality. has_trait = honest has_trait = just has_trait = brave } } person_haggler_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = person_haggler_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. diplomacy >= decent_skill_rating # Personality. has_trait = callous has_trait = sadistic has_trait = greedy has_trait = diligent } } camp_cook_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = camp_cook_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. intrigue >= decent_skill_rating # Personality. has_trait = gluttonous has_trait = humble has_trait = diligent } } master_bard_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = master_bard_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. diplomacy >= decent_skill_rating # Personality. has_trait = gregarious has_trait = arrogant has_trait = deceitful has_trait = diligent # Misc. has_trait = poet has_trait = drunkard } } stooge_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = stooge_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } master_of_arms_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = master_of_arms_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. martial >= decent_skill_rating # Personality. has_trait = brave has_trait = stubborn has_trait = callous has_trait = diligent # Misc. has_trait = aggressive_attacker has_trait = unyielding_defender has_trait = organizer } } light_cavalry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = light_cavalry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } camelry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = camelry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } elephantry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = elephantry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } heavy_cavalry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = heavy_cavalry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } horse_archer_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = horse_archer_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } archer_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = archer_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } heavy_infantry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = heavy_infantry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } light_infantry_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = light_infantry_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } pike_captain_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = pike_captain_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } } master_of_spoils_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = master_of_spoils_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. stewardship >= decent_skill_rating # Personality. has_trait = greedy has_trait = stubborn has_trait = just has_trait = diligent } } laureate_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = laureate_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } # Qualifications. OR = { # Skill. diplomacy >= decent_skill_rating # Personality. has_trait = gregarious has_trait = arrogant has_trait = fickle # Misc. has_trait = poet has_trait = lifestyle_reveler } } camp_priest_validity_trigger = { custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = camp_priest_camp_officer } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ } #have to be the same faith faith = scope:liege.faith # Qualifications. OR = { # Skill. learning >= decent_skill_rating # Personality. has_trait = zealous has_trait = gregarious has_trait = compassionate has_trait = diligent # Misc. has_trait = pilgrim has_trait = holy_warrior has_trait = faith_warrior } } charioteer_validity_trigger = { is_imprisoned = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $EMPLOYER$ } custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = charioteer_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } bookmaker_validity_trigger = { is_imprisoned = no custom_tooltip = { text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION NOT = { is_spouse_of = $EMPLOYER$ } } stewardship >= 8 custom_tooltip = { text = none_does_not_have_a_full_time_job trigger_if = { limit = { NOT = { has_court_position = bookmaker_court_position } } court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position } } } ### Court Position Task Triggers ### wet_nurse_instill_virtue_trigger = { NOT = { has_trait = $TRAIT$ } scope:notification_character.faith = { trait_is_virtue = $TRAIT$ } }