################################### # JAPAN CAREER EVENTS ################################### namespace = tgp_japan_career ### EVENT LIST #################################################################### ## 0001 - Intro in 1066 ## 0002 - Intro in 1178 ################################################################################### # Intro Event - Who are you playing as and what is your situation # Also acts as an introduction when you start playing in Japan tgp_japan_career.0001 = { type = character_event window = big_event_window title = tgp_japan_career.0001.t desc = { desc = tgp_japan_career.0001.desc first_valid = { triggered_desc = { trigger = { has_title = title:k_chrysanthemum_throne } #is tenno desc = tgp_japan_career.0001.tenno_desc } triggered_desc = { trigger = { has_title = title:e_japan } #is kampaku desc = tgp_japan_career.0001.kampaku_desc } triggered_desc = { trigger = { government_has_flag = government_is_japan_feudal } #is soryo desc = tgp_japan_career.0001.soryo_desc } triggered_desc = { trigger = { government_has_flag = government_is_japan_administrative } #is ritsuryo desc = tgp_japan_career.0001.ritsuryo_desc } } desc = tgp_japan_career.0001.desc_2 } theme = diplomacy override_icon = { trigger = { government_has_flag = government_is_japan_feudal } reference ="gfx/interface/icons/event_types/type_war.dds" } override_header_background = { trigger = { government_has_flag = government_is_japan_feudal } reference = "gfx/interface/window_event/event_header_red.dds" } override_background = { trigger = { has_title = title:k_chrysanthemum_throne } reference = tgp_garden_asia } override_background = { trigger = { has_title = title:e_japan } reference = tgp_study_japan } override_background = { trigger = { government_has_flag = government_is_japan_feudal } reference = tgp_crossroad_inn_asia } override_background = { trigger = { government_has_flag = government_is_japan_administrative } reference = bedchamber } left_portrait = { character = root triggered_animation = { trigger = { government_has_flag = government_is_japan_feudal #Soryo ruler should have their sword out } animation = inspect_weapon } animation = chancellor } right_portrait = { character = player_heir triggered_animation = { trigger = { government_has_flag = government_is_japan_feudal #Soryo ruler should have their sword out } animation = horse_archer_aggressive camera = camera_event_scheme_vs_left_look_left } animation = holding_scrolls } trigger = { has_tgp_dlc_trigger = yes government_is_japanese_trigger = yes } immediate = { # Scopes save_scope_as = new_ruler house ?= { save_scope_as = ruler_family } top_liege = { save_scope_as = kampaku } player_heir ?= { save_scope_as = heir } } option = { name = tgp_japan_career.0001.a add_character_modifier = { modifier = tgp_japan_peace_modifier years = 20 } } option = { name = tgp_japan_career.0001.b add_character_modifier = { modifier = tgp_japan_war_modifier years = 20 } } }