namespace = tgp_faction_events scripted_effect faction_demand_japanese_regent_rejected_effect = { # This effect should always be placed here, _before_ all the other effects in the block. trigger_event = { on_action = on_faction_demand_rejected } show_as_tooltip = { scope:faction = { faction_start_war = {} } } } # Ceremonial Regent Faction Demand tgp_faction_events.0101 = { type = letter_event sender = scope:faction_leader opening = "FACTION_JAPANESE_REPLACE_REGENT" desc = { first_valid = { triggered_desc = { trigger = { tgp_has_ceremonial_liege_title_trigger = yes } desc = "FACTION_JAPANESE_REPLACE_RULER_DESC" } desc = "FACTION_JAPANESE_REPLACE_REGENT_DESC" } } trigger = { # May have ceased to exist by the time this triggers exists = scope:faction } immediate = { # Grab our scope for loc. save_scope_as = faction_target } option = { name = "FACTION_DEMAND_ACCEPT" add_dread = medium_dread_loss # LEGITIMACY LOSS FOR ACCEPTING FACTION DEMANDS faction_accept_demand_legitimacy_effect = yes add_prestige = -500 faction_demand_regent_transfer_effect = { NEW_REGENT = scope:faction_leader REASON = faction_demand } add_character_flag = { flag = recent_replace_regent_faction_war years = 10 } scope:faction_leader = { trigger_event = { id = tgp_faction_events.0102 } } # This effect should always be placed here, _after_ everything except the ai_chance. trigger_event = { on_action = on_faction_demand_accepted } ai_chance = { base = 10 modifier = { add = 90 scope:faction = { faction_power >= 100 } } modifier = { add = 50 scope:faction = { faction_power >= 125 } } modifier = { add = 50 scope:faction = { faction_power >= 150 } } modifier = { add = 50 scope:faction = { faction_power >= 200 } } modifier = { add = 50 any_character_war = { is_war_leader = root is_defender = root } } modifier = { factor = 0.1 any_ally = { NOR = { target_is_liege_or_above = root target_is_vassal_or_below = root } max_military_strength > root.max_military_strength } } modifier = { add = 10000 scope:faction_leader = { is_yes_men_enabled = yes } } modifier = { # The Kampaku always fights factor = 0 has_title = title:e_japan government_has_flag = government_is_japan_administrative } } } option = { name = "FACTION_DEMAND_REFUSE" faction_demand_japanese_regent_rejected_effect = yes scope:faction_leader = { trigger_event = { id = tgp_faction_events.0103 days = 1 } } ai_chance = { base = 100 ai_value_modifier = { ai_boldness = 4.0 } modifier = { add = 50 scope:faction = { faction_power < 80 } } modifier = { add = 100 scope:faction = { faction_power < 60 } } modifier = { add = 1000 scope:faction = { faction_power < 40 } } modifier = { add = 10000 scope:faction_leader = { is_no_men_enabled = yes } } } } } # Japanese Regent Faction Demand Accepted tgp_faction_events.0102 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_REPLACE_REGENT_ACCEPTED" desc = "FACTION_JAPANESE_REPLACE_REGENT_ACCEPTED_DESC" immediate = { show_as_tooltip = { get_title = primary_title if = { limit = { government_has_flag = government_is_japan_administrative tgp_has_ceremonial_liege_title_trigger = no NOT = { has_realm_law = japanese_regency_succession_law } } add_realm_law_skip_effects = japanese_regency_succession_law } else = { add_realm_law_skip_effects = single_heir_succession_law } } } option = { name = "FACTION_DEMAND_ACCEPTED_OPT" } } # Japanese Regent Faction Demand Refused tgp_faction_events.0103 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED" desc = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED_DESC" option = { name = "FACTION_DEMAND_REFUSED_OPT" scope:faction = { faction_start_war = {} every_faction_member = { limit = { NOT = { this = scope:faction.faction_leader } } trigger_event = tgp_faction_events.0104 } } } } # Japanese Regent Faction Demand Refused Member Notice tgp_faction_events.0104 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED" desc = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED_DESC" option = { name = "FACTION_DEMAND_REFUSED_OPT" } } # Japanese Regent Faction Demand Send Notice tgp_faction_events.0105 = { type = letter_event sender = scope:faction_leader opening = "FACTION_JAPANESE_REPLACE_REGENT_SEND_DEMAND_NOTIFICATION" desc = "FACTION_JAPANESE_REPLACE_REGENT_SEND_DEMAND_NOTIFICATION_DESC" option = { name = "FACTION_DEMAND_SEND_DEMAND_NOTIFICATION_OPT" } } scripted_effect faction_demand_restore_emperor_rejected_effect = { # This effect should always be placed here, _before_ all the other effects in the block. trigger_event = { on_action = on_faction_demand_rejected } show_as_tooltip = { scope:faction = { faction_start_war = {} } } } # Restore Emperor Faction Demand tgp_faction_events.0201 = { type = letter_event sender = scope:faction_leader opening = "FACTION_JAPANESE_RESTORE_EMPEROR" desc = "FACTION_JAPANESE_RESTORE_EMPEROR_DESC" trigger = { # May have ceased to exist by the time this triggers exists = scope:faction } immediate = { # Grab our scope for loc. save_scope_as = faction_target } option = { name = "FACTION_DEMAND_ACCEPT" add_dread = medium_dread_loss # LEGITIMACY LOSS FOR ACCEPTING FACTION DEMANDS faction_accept_demand_legitimacy_effect = yes add_prestige = -500 scope:faction = { special_character = { save_scope_as = ceremonial_liege } faction_leader = { trigger_event = { id = tgp_faction_events.0202 } } if = { limit = { exists = this } destroy_faction = yes } } show_as_tooltip = { restore_ceremonial_liege_faction_combined_effect = yes } # This effect should always be placed here, _after_ everything except the ai_chance. trigger_event = { on_action = on_faction_demand_accepted } ai_chance = { base = 10 modifier = { add = 90 scope:faction = { faction_power >= 100 } } modifier = { add = 50 scope:faction = { faction_power >= 125 } } modifier = { add = 50 scope:faction = { faction_power >= 150 } } modifier = { add = 50 scope:faction = { faction_power >= 200 } } modifier = { add = 50 any_character_war = { is_war_leader = root is_defender = root } } modifier = { factor = 0.1 any_ally = { NOR = { target_is_liege_or_above = root target_is_vassal_or_below = root } max_military_strength > root.max_military_strength } } modifier = { add = 10000 scope:faction_leader = { is_yes_men_enabled = yes } } } } option = { name = { trigger = { scope:faction_leader = { tgp_has_ceremonial_liege_title_trigger = no } } text = tgp_faction_events.0201.b } name = { trigger = { scope:faction_leader = { tgp_has_ceremonial_liege_title_trigger = yes } } text = tgp_faction_events.0201.b.cm } faction_demand_restore_emperor_rejected_effect = yes scope:faction_leader = { trigger_event = { id = tgp_faction_events.0203 days = 1 } } ai_chance = { base = 100 ai_value_modifier = { ai_boldness = 4.0 } modifier = { add = 50 scope:faction = { faction_power < 80 } } modifier = { add = 100 scope:faction = { faction_power < 60 } } modifier = { add = 1000 scope:faction = { faction_power < 40 } } } } } # Restore Emperor Faction Demand Accepted tgp_faction_events.0202 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_RESTORE_EMPEROR_ACCEPTED" desc = "FACTION_JAPANESE_RESTORE_EMPEROR_ACCEPTED_DESC" immediate = { save_scope_as = faction_restoration scope:faction.special_character = { save_scope_as = ceremonial_monarch } if = { limit = { this = scope:ceremonial_monarch } restore_ceremonial_liege_faction_combined_effect = yes } else = { scope:faction_target = { save_scope_as = defender } trigger_event = tgp_faction_events.0206 } } option = { name = "FACTION_DEMAND_ACCEPTED_OPT" } } # Restore Emperor Faction Demand Refused tgp_faction_events.0203 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED" desc = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED_DESC" option = { name = "FACTION_DEMAND_REFUSED_OPT" scope:faction = { faction_start_war = {} every_faction_member = { limit = { NOT = { this = scope:faction.faction_leader } } trigger_event = tgp_faction_events.0204 } } } } # Restore Emperor Faction Demand Refused Member Notice tgp_faction_events.0204 = { type = letter_event sender = scope:faction_target opening = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED" desc = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED_DESC" option = { name = "FACTION_DEMAND_REFUSED_OPT" } } # Restore Emperor Faction Demand Send Notice tgp_faction_events.0205 = { type = letter_event sender = scope:faction_leader opening = "FACTION_JAPANESE_RESTORE_EMPEROR_SEND_DEMAND_NOTIFICATION" desc = "FACTION_JAPANESE_RESTORE_EMPEROR_SEND_DEMAND_NOTIFICATION_DESC" option = { name = "FACTION_DEMAND_SEND_DEMAND_NOTIFICATION_OPT" } } # Restore Emperor Faction Aftermath tgp_faction_events.0206 = { type = character_event title = tgp_faction_events.0206.t desc = tgp_faction_events.0206.desc override_background = { reference = throne_room_scope } theme = war left_portrait = { character = root animation = war_over_win } right_portrait = { character = scope:ceremonial_liege animation = war_over_tie } lower_center_portrait = scope:defender trigger = { tgp_realm_has_ceremonial_liege_trigger = yes tgp_has_ceremonial_liege_title_trigger = no } on_trigger_fail = { if = { limit = { tgp_realm_has_ceremonial_liege_trigger = yes } restore_ceremonial_liege_faction_combined_effect = yes } } immediate = { if = { limit = { NOT = { exists = scope:attacker } } save_scope_as = attacker } tgp_save_realm_ceremonial_liege_effect = yes scope:ceremonial_liege = { save_scope_as = background_throne_room_scope } } option = { name = tgp_faction_events.0206.a restore_ceremonial_liege_faction_combined_effect = yes add_hook = { target = scope:ceremonial_liege type = favor_hook } scope:ceremonial_liege = { add_opinion = { target = root modifier = grateful_opinion opinion = 50 } } every_in_list = { list = attackers limit = { NOT = { this = root } } custom = faction_member_custom add_opinion = { target = root modifier = respect_opinion opinion = 25 } } stress_impact = { ambitious = minor_stress_impact_gain arbitrary = minor_stress_impact_gain arrogant = minor_stress_impact_gain } ai_chance = { base = 100 ai_value_modifier = { ai_greed = -0.5 ai_boldness = -0.5 ai_honor = 0.5 } } } option = { name = tgp_faction_events.0206.b faction_demand_regent_transfer_effect = { NEW_REGENT = scope:attacker REASON = faction_demand } add_tyranny = major_tyranny_gain reverse_add_opinion = { target = scope:ceremonial_liege modifier = angry_opinion opinion = -50 } every_in_list = { list = attackers limit = { NOR = { this = root house ?= root.house } } custom = faction_member_custom add_opinion = { target = root modifier = angry_opinion opinion = -25 } } stress_impact = { honest = minor_stress_impact_gain just = minor_stress_impact_gain content = minor_stress_impact_gain humble = minor_stress_impact_gain } ai_chance = { base = -50 ai_value_modifier = { ai_greed = 0.5 ai_boldness = 0.5 ai_honor = -0.5 } } } }