## Admin to Feudal #### Establish Sōryō Fief ### #tgp_japan_establish_house_fief_decision = { # decision_group_type = major # title = tgp_japan_establish_house_fief_decision # desc = tgp_japan_establish_house_fief_decision_desc # selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip # picture = { reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds" } # sort_order = 80 # # cost = { # prestige = { # value = 500 # add = { # value = 250 # multiply = domain_size # } # } # gold = { # value = 0 # add = { # value = 50 # multiply = domain_size # } # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # has_government = japan_administrative_government # is_landed = yes # tgp_has_ceremonial_liege_title_trigger = no # is_independent_ruler = no # } # # is_valid = { # # Is a Ritsuryo Governor # tgp_is_japanese_governor_trigger = yes # trigger_if = { # limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads # custom_tooltip = { # text = tgp_japan_establish_house_fief_aspiration_trigger # house = { # NOR = { # has_house_aspiration_parameter = ceremony_cheaper_feasts # has_house_aspiration_parameter = unlocks_japanese_manor_archive # } # } # } # # Domicile in current Governorship # custom_tooltip = { # text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger # domicile.domicile_location.county.holder ?= this # } # # Domicile level # custom_tooltip = { # text = tgp_japan_establish_house_fief_domicile_building_trigger # domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision } # } # } # trigger_else = { # AI heirs of players will never do this # trigger_if = { # limit = { # house.house_head ?= { # government_has_flag = government_is_japan_feudal # } # } # always = yes # } # trigger_else = { # NOT = { # house.house_head ?= { # is_ai = no # any_held_title = { is_noble_family_title = yes } # is_close_family_of = root # player_heir = root # } # } # } # } # # No direct descendant is currently Regent or Governor # custom_tooltip = { # text = tgp_japan_establish_house_fief_direct_descendent_position_trigger # any_descendants_are_governors = no # } # # No direct descendant is liege or above # custom_tooltip = { # text = create_cadet_branch_decision_liege_is_descendant # any_liege_or_above_is_descendant = no # } # # Crown Authority # trigger_if = { # limit = { # top_liege = { # government_allows = administrative # NOT = { government_has_flag = government_is_japan_feudal } # } # } # custom_tooltip = { # text = tgp_japan_establish_house_fief_centralization_trigger # NOT = { has_realm_law = japanese_bureaucracy_3 } # } # } # # Prevent ai flipflopping back after demand admin gov interaction # trigger_if = { # limit = { is_ai = yes } # NOR = { # var:demand_admin_accepted_ai_block ?= liege # var:demand_admin_accepted_ai_block ?= top_liege # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # # Not Yamato # tgp_is_in_ceremonial_house_trigger = no # # Must be a Count or Higher # highest_held_title_tier >= tier_county # # Domicile not in capital # custom_tooltip = { # text = tgp_japan_establish_house_fief_capital_domicile_trigger # NOT = { domicile.domicile_location.county ?= top_liege.capital_county } # } # # Is not Regent # is_independent_ruler = no # } # # # Used by Ruler Objective advice # advice = { # region = world_asia_japan # } # # effect = { # add_achievement_global_variable_effect = { # VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement # VALUE = yes # } # show_as_tooltip = { # # Change Dynasty # if = { # limit = { tgp_japan_cadet_creates_dynasty_trigger = yes } # custom_tooltip = tgp_japan_establish_house_fief_found_house_effect # } # else_if ={ # limit = { is_house_head = no } # custom_tooltip = create_noble_family_tt # } # # Change from Ritsuryo (Admin) to Soryo (Feudal) # custom_tooltip = tgp_japan_establish_house_fief_change_government_type_effect # # Crime to Kampaku # if = { # limit = { # is_independent_ruler = no # top_liege = { government_allows = administrative } # NOR = { # var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege # top_liege = { # government_has_flag = government_is_japan_feudal # } # } # } # custom_tooltip = tgp_japan_establish_house_fief_kampaku_crime_effect # } # } # hidden_effect = { # if = { # limit = { is_ai = yes } # if = { # Move AI domicile automatically # limit = { # exists = domicile # is_landed = yes # domicile.domicile_location.county != capital_county # } # domicile = { move_domicile = root.capital_province } # } # house = { # Help for AI to move to a Soryo aspiration # if = { # limit = { # OR = { # has_house_aspiration_parameter = ceremony_cheaper_feasts # has_house_aspiration_parameter = unlocks_japanese_manor_archive # } # } # random_list = { # 1 = { set_house_aspiration = { type = determination } } # 1 = { set_house_aspiration = { type = prosperity } } # 1 = { set_house_aspiration = { type = strength } } # } # } # } # } # } # # Fire relevant event # if = { # limit = { # NOR = { # dynasty.dynast ?= this # house.house_head ?= this # } # } # add_character_flag = establish_house_fief # trigger_event = tgp_japan_decision.9001 # } # else = { trigger_event = tgp_japan_decision.9002 } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 6 # duchy = 6 # kingdom = 0 # empire = 0 # hegemony = 0 # } # ai_potential = { # is_landed = yes # has_government = japan_administrative_government # NOT = { # Reluctance to forgo potential to become Kampaku # top_liege = { # has_realm_law = japanese_regency_succession_law # primary_title = { "place_in_line_of_succession(root)" <= 3 } # } # } # } # ai_will_do = { # base = -25 # ai_value_modifier = { # Personality # ai_boldness = 0.25 # ai_energy = 0.25 # ai_honor = -0.25 # } # modifier = { # has_trait = ambitious # add = 10 # } # modifier = { # has_trait = content # add = -10 # } # modifier = { # has_trait = brave # add = 10 # } # modifier = { # has_trait = craven # add = -10 # } # modifier = { # has_trait = vengeful # add = 10 # } # modifier = { # has_trait = forgiving # add = -10 # } # modifier = { # has_trait = impatient # add = 10 # } # modifier = { # has_trait = patient # add = -10 # } # modifier = { # has_trait = greedy # add = 10 # } # modifier = { # has_trait = generous # add = -10 # } # modifier = { # has_trait = arrogant # add = 10 # } # modifier = { # has_trait = humble # add = -10 # } # modifier = { # Prosperity # house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_brewery } # add = 25 # } # modifier = { # Determination # house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency } # add = 50 # } # modifier = { # Strength # house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory } # add = 100 # } # modifier = { # Reluctance to turn against successful bloc # house.house_confederation ?= { # leading_house.house_head ?= { has_same_government = root } # cohesion >= 50 # } # add = -100 # } # modifier = { # Reluctance to turn against house head # is_house_head = no # house.house_confederation.leading_house.house_head ?= { # house = root.house # has_same_government = root # } # add = -15 # } # modifier = { # Encouraged by nearby # any_neighboring_realm_same_rank_owner = { government_has_flag = government_is_japan_feudal } # add = 25 # } # modifier = { # NOT = { exists = house.house_confederation } # add = 25 # } # modifier = { # add = { # value = "root.capital_province.squared_distance(root.top_liege.capital_province)" # divide = 100000 # } # } # modifier = { # add = { # value = maa_regiments_count # multiply = 5 # } # } # modifier = { # add = { # value = gold # divide = 100 # } # } # modifier = { # add = { # value = military_power # divide = 1000 # } # } # modifier = { # add = { # value = 0 # every_ally = { # limit = { # is_landed = yes # top_liege = root.top_liege # NOT = { government_allows = administrative } # } # add = 30 # } # } # } # modifier = { # current_date <= 900.1.1 # add = -75 # } # modifier = { # current_date <= 1000.1.1 # add = -75 # } # modifier = { # current_date >= 1100.1.1 # add = 75 # } # modifier = { # current_date >= 1200.1.1 # add = 75 # } # modifier = { # vassal_contract_has_flag = japan_administrative_province_military # add = 75 # } # modifier = { # has_trait = education_martial # add = 20 # } # modifier = { # has_realm_law = japanese_bureaucracy_1 # add = 10 # } # modifier = { # has_realm_law = japanese_bureaucracy_2 # add = 20 # } # modifier = { # has_realm_law = japanese_bureaucracy_3 # add = 30 # } # opinion_modifier = { # Opinion of liege # who = root # opinion_target = top_liege # multiplier = -0.5 # } # opinion_modifier = { # Opinion of house head # trigger = { is_house_head = no } # who = root # opinion_target = house.house_head # multiplier = -0.5 # } # opinion_modifier = { # Opinion of bloc leader # trigger = { # exists = house.house_confederation.leading_house.house_head # house.house_confederation.leading_house.house_head != root # } # who = root # opinion_target = house.house_confederation.leading_house.house_head # multiplier = -0.5 # } # } #} # #### Abandon the Bureaucracy ### #tgp_japan_establish_soryo_manor_decision = { # decision_group_type = major # title = tgp_japan_establish_soryo_manor_decision # desc = tgp_japan_establish_soryo_manor_decision_desc # selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip # picture = { # reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds" # } # sort_order = 80 # # cost = { # prestige = { # value = 500 # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # has_government = japan_administrative_government # tgp_has_ceremonial_liege_title_trigger = no # is_landed = no # exists = domicile # } # # is_valid = { # # Is a Ritsuryo Governor # has_government = japan_administrative_government # trigger_if = { # limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads # # Holds Noble Family title # custom_tooltip = { # text = is_house_head_of_noble_family_tt # house.house_head ?= this # any_held_title = { is_noble_family_title = yes } # } # custom_tooltip = { # text = tgp_japan_establish_house_fief_capital_domicile_trigger # NOT = { domicile.domicile_location.county ?= top_liege.capital_county } # } # } # # No direct descendant is currently Regent or Governor # custom_tooltip = { # text = tgp_japan_establish_house_fief_direct_descendent_position_trigger # any_descendants_are_governors = no # } # # No direct descendant is liege or above # custom_tooltip = { # text = create_cadet_branch_decision_liege_is_descendant # any_liege_or_above_is_descendant = no # } # # Domicile level # custom_tooltip = { # text = tgp_japan_establish_house_fief_domicile_building_trigger # domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision } # } # # Crown Authority # trigger_if = { # limit = { # top_liege = { government_allows = administrative } # } # custom_tooltip = { # text = tgp_japan_establish_house_fief_centralization_trigger # NOT = { has_realm_law = japanese_bureaucracy_3 } # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # # Not Yamato # tgp_is_in_ceremonial_house_trigger = no # # Must be a Count or Higher # highest_held_title_tier >= tier_county # # Is not Regent # is_independent_ruler = no # } # # effect = { # add_achievement_global_variable_effect = { # VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement # VALUE = yes # } # show_as_tooltip = { # change_government = japan_feudal_government # # Change Dynasty # if = { # limit = { # NOT = { dynasty.dynast ?= this } # } # custom_tooltip = tgp_japan_establish_house_fief_found_house_effect # } # } # # Fire relevant event # if = { # limit = { # NOR = { # dynasty.dynast ?= this # house.house_head ?= this # } # } # add_character_flag = establish_house_fief # trigger_event = tgp_japan_decision.9001 # } # else = { trigger_event = tgp_japan_decision.9002 } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 36 # duchy = 36 # kingdom = 0 # empire = 0 # hegemony = 0 # } # ai_potential = { # is_landed = yes # } # ai_will_do = { # base = 100 # ai_value_modifier = { # ai_boldness = 0.5 # ai_honor = -0.5 # } # modifier = { # house ?= { has_house_aspiration_parameter = ceremony_cheaper_feasts } # add = -50 # } # modifier = { # house ?= { has_house_aspiration_parameter = service_house_improved_educator_outcome_chance } # add = -100 # } # modifier = { # house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency } # add = 50 # } # modifier = { # house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory } # add = 100 # } # } #} # ## Become Soryo as independent Ritsuryō #### Establish Sōryō Administration ### #tgp_japan_establish_soryo_administration_decision = { # decision_group_type = major # title = tgp_japan_establish_soryo_administration_decision # desc = tgp_japan_establish_soryo_administration_decision_desc # selection_tooltip = tgp_japan_establish_soryo_administration_decision_tooltip # picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" } # sort_order = 80 # # cost = { # prestige = { # value = massive_prestige_gain # } # influence = { # value = { # value = monumental_influence_gain # multiply = 2 # } # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # is_independent_ruler = yes # government_is_japanese_trigger = yes # NOR = { # government_has_flag = government_is_japan_feudal # has_global_variable = shogunate_established # } # } # # is_valid = { # # Is Regent # trigger_if = { # limit = { # has_title = title:e_japan # } # has_realm_law = japanese_regency_succession_law # } # is_independent_ruler = yes # has_government = japan_administrative_government # has_realm_law = japanese_bureaucracy_3 # custom_tooltip = { # text = house_head_create_faction_cohesion_hard_tt # house.house_confederation ?= { # leading_house ?= root.house # has_cohesion_level_parameter = house_head_adopt_soryo_regency # } # } # custom_tooltip = { # text = house_head_adopt_soryo_regency_tt # house.house_confederation ?= { # leading_house ?= root.house # has_cohesion_level_parameter = house_head_adopt_soryo_regency # } # } # is_at_war = no # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # add_achievement_global_variable_effect = { # VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement # VALUE = yes # } # custom_tooltip = japanese_establish_soryo_administration_war_start_tt # custom_description_no_bullet = { text = if_you_win_effect } # show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes } # trigger_event = { # id = tgp_japan_decision.9601 # delayed = yes # } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # ai_potential = { always = yes } # ai_will_do = { base = 100 } #} # ## Become Shogun #### Formalize [ROOT.Char.GetHouse.GetNameNoTooltip] Shōgunate ### #tgp_japan_become_shogun_decision = { # decision_group_type = major # title = tgp_japan_become_shogun_decision # desc = tgp_japan_become_shogun_decision_desc # selection_tooltip = tgp_japan_become_shogun_decision_tooltip # picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" } # sort_order = 80 # # cost = { # prestige = { # value = monumental_prestige_gain # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # tgp_is_in_ceremonial_house_trigger = no # government_has_flag = government_is_japan_feudal # top_liege = { has_title = title:e_japan } # NOR = { # has_global_variable = shogunate_established # has_global_variable = tenno_restored # } # } # # is_valid = { # # Is Regent # custom_tooltip = { # text = tgp_japan_become_shogun_decision_top_liege_trigger # has_title = title:e_japan # } # prestige_level >= 4 # legitimacy_level >= 4 # is_independent_ruler = yes # has_government = japan_feudal_government # custom_tooltip = { # text = tgp_japan_become_shogun_decision_centralization_trigger # OR = { # has_realm_law = japanese_bureaucracy_2 # has_realm_law = japanese_bureaucracy_3 # } # } # is_at_war = no # custom_tooltip = { # text = tgp_japan_become_shogun_decision_land_trigger # top_liege = { # completely_controls = title:d_kinai # completely_controls = title:d_nankaido # completely_controls = title:d_hokurikudo # completely_controls = title:d_west_bando # completely_controls = title:d_north_saikaido # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # trigger_event = tgp_japan_decision.9101 # show_as_tooltip = { japanese_become_shogun_reward_effect = yes } # if = { # limit = { # is_ai = no # this = character:japanese_minamoto_seiwa_10 # } # add_achievement_global_variable_effect = { # VARIABLE = finished_ep4_08_shogun_achievement # VALUE = yes # } # } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # ai_potential = { always = yes } # ai_will_do = { base = 100 } #} # ## Emperor Restoration #### Restore Direct Imperial Rule ### #tgp_japan_emperor_restoration_decision = { # decision_group_type = major # title = tgp_japan_emperor_restoration_decision # desc = tgp_japan_emperor_restoration_decision_desc # selection_tooltip = tgp_japan_emperor_restoration_decision_tooltip # picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" } # sort_order = 80 # # cost = { # prestige = { # value = monumental_prestige_gain # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # top_liege = { has_title = title:e_japan } # tgp_realm_has_ceremonial_liege_trigger = yes # custom_tooltip = { # text = tgp_is_ceremonial_liege_tt # tgp_has_ceremonial_liege_title_trigger = yes # } # NOT = { has_global_variable = tenno_restored } # } # # is_valid = { # is_independent_ruler = yes # has_title = title:e_japan # tgp_has_ceremonial_liege_title_trigger = yes # custom_tooltip = { # text = tgp_japan_become_shogun_decision_centralization_trigger # OR = { # has_realm_law = japanese_bureaucracy_2 # has_realm_law = japanese_bureaucracy_3 # } # } # is_at_war = no # completely_controls = title:d_kinai # completely_controls = title:d_nankaido # completely_controls = title:d_hokurikudo # completely_controls = title:d_west_bando # completely_controls = title:d_north_saikaido # custom_tooltip = { # text = tgp_japan_no_other_powerful_forces_trigger # NOT = { # title:e_japan.holder = { # any_vassal = { # NOR = { # this = root # is_allied_to = root # house = root.house # } # current_strength_with_allies_value > root.current_strength_with_allies_fifty_percent_value # } # } # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # if = { # limit = { # is_ai = no # has_title = title:k_chrysanthemum_throne # } # add_achievement_global_variable_effect = { # VARIABLE = finished_ep4_03_sword_of_japan_achievement # VALUE = yes # } # } # trigger_event = tgp_japan_decision.9301 # show_as_tooltip = { # restore_ceremonial_liege_faction_reward_effect = yes # } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # ai_potential = { always = yes } # ai_will_do = { base = 100 } #} # ## Yamato into Minamoto/Taira #### Request Royal Honsei ### #tgp_japan_imperial_branch_decision = { # decision_group_type = major # title = tgp_japan_imperial_branch_decision # desc = tgp_japan_imperial_branch_decision_desc # selection_tooltip = tgp_japan_imperial_branch_decision_tooltip # picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" } # sort_order = 80 # # cost = { # prestige = { # value = minor_prestige_gain # } # influence = { # value = minor_influence_gain # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # # Still Ritsuryo # government_is_japanese_trigger = yes # top_liege.primary_title.var:administrative_ui_special_title.holder ?= { government_is_japanese_trigger = yes } # # Must be Yamato # tgp_is_in_ceremonial_house_trigger = yes # # Monks need not apply # NOT = { has_trait = devoted } # # Must be within Japan # top_liege = { has_title = title:e_japan } # } # # is_valid = { # custom_tooltip = { # text = is_faith_dominant_gender_tt # is_faith_dominant_gender = yes # } # # Descended from an Emperor # custom_tooltip = { # text = tgp_japan_imperial_branch_decision_emperor_ancestor_trigger # top_liege.primary_title.var:administrative_ui_special_title ?= { # any_past_holder = { # OR = { # is_parent_of = root # is_grandparent_of = root # is_great_grandparent_of = root # } # } # } # } # # Emperor and heirs cannot take this # custom_tooltip = { # text = tgp_japan_imperial_branch_decision_imperial_heir_trigger # top_liege.primary_title.var:administrative_ui_special_title ?= { # NOR = { # holder ?= root # any_title_heir = { this = root } # } # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # top_liege.primary_title.var:administrative_ui_special_title.holder ?= { is_available = yes } # # No direct descendant is currently Governor # custom_tooltip = { # text = tgp_japan_establish_house_fief_direct_descendent_position_trigger # any_descendants_are_governors = no # } # # No direct descendant is liege or above # custom_tooltip = { # text = create_cadet_branch_decision_liege_is_descendant # any_liege_or_above_is_descendant = no # } # # Not Dynast # is_house_head = no # } # # effect = { # # Find nearest Emperor # top_liege.primary_title.var:administrative_ui_special_title ?= { # random_past_holder = { # limit = { is_parent_of = root } # alternative_limit = { is_grandparent_of = root } # alternative_limit = { is_great_grandparent_of = root } # save_scope_as = nearest_emperor # random_close_or_extended_family_member = { # even_if_dead = yes # limit = { # OR = { # is_child_of = scope:nearest_emperor # is_grandchild_of = scope:nearest_emperor # is_great_grandchild_of = scope:nearest_emperor # } # dynasty ?= { # NOT = { this = dynasty:japanese_yamato } # exists = var:minamoto_flag # } # # Filter out dynasties of Emperors further away from you # target_shares_nearest_related_title_holder_trigger = { # COMPARE = scope:nearest_emperor # TITLE = root.top_liege.primary_title.var:administrative_ui_special_title # } # house.house_head.top_liege ?= root.top_liege # } # house ?= { # save_scope_as = minamoto_house # house_head = { save_scope_as = minamoto_head } # } # } # random_close_or_extended_family_member = { # even_if_dead = yes # limit = { # OR = { # is_child_of = scope:nearest_emperor # is_grandchild_of = scope:nearest_emperor # is_great_grandchild_of = scope:nearest_emperor # } # dynasty ?= { # NOT = { this = dynasty:japanese_yamato } # exists = var:taira_flag # } # # Filter out dynasties of Emperors further away from you # target_shares_nearest_related_title_holder_trigger = { # COMPARE = scope:nearest_emperor # TITLE = root.top_liege.primary_title.var:administrative_ui_special_title # } # house.house_head.top_liege ?= root.top_liege # } # house ?= { # save_scope_as = taira_house # house_head = { save_scope_as = taira_head } # } # } # } # } # if = { # limit = { # exists = scope:minamoto_house # exists = scope:taira_house # } # custom_tooltip = tgp_japan_imperial_branch_decision_existing_dynasty_effect # } # else_if = { # limit = { exists = scope:minamoto_house } # custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_taira_effect # } # else_if = { # limit = { exists = scope:taira_house } # custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_minamoto_effect # } # else = { custom_tooltip = tgp_japan_imperial_branch_decision_new_dynasty_effect } # custom_tooltip = tgp_japan_establish_house_fief_direct_descendents_effect # if = { # limit = { government_allows = noble_families } # if = { # limit = { # OR = { # exists = scope:minamoto_house # exists = scope:taira_house # } # } # custom_tooltip = may_found_noble_family_tt # } # else = { custom_tooltip = will_found_noble_family_tt } # } # trigger_event = tgp_japan_decision.9201 # } # # ai_check_interval_by_tier = { # barony = 0 # county = 36 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 36 # } # ai_potential = { # is_adult = yes # is_landed = yes # any_child = { count >= 1 } # } # ai_will_do = { # base = 150 #-25 # modifier = { # has_trait = arrogant # add = -25 # } # modifier = { # has_trait = humble # add = 25 # } # modifier = { # has_trait = content # add = -25 # } # modifier = { # has_trait = ambitious # add = 25 # } # modifier = { # is_ruler = yes # add = 25 # } # modifier = { # OR = { # has_trait = bastard # has_trait = wild_oat # } # add = 25 # } # modifier = { # has_trait = disinherited # add = 25 # } # modifier = { # top_liege.primary_title.var:administrative_ui_special_title = { # any_past_holder = { is_parent_of = root } # } # add = -50 # } # modifier = { # top_liege.primary_title.var:administrative_ui_special_title = { # any_past_holder = { is_grandparent_of = root } # } # add = -25 # } # modifier = { # house ?= { # any_house_member = { count < 25 } # } # add = -25 # } # modifier = { # house ?= { # any_house_member = { count < 15 } # } # factor = 0 # } # } #} # ##Become a Poet - Ceremony - House Aspiration #### Study Poetry ### #tgp_japan_become_a_poet_decision = { # title = tgp_japan_become_a_poet_decision # desc = tgp_japan_become_a_poet_decision_desc # selection_tooltip = tgp_japan_become_a_poet_decision_tooltip # picture = { # trigger = { # OR = { # government_is_japanese_trigger = yes # government_has_flag = government_is_celestial # government_has_flag = government_is_meritocratic # } # } # reference = "gfx/interface/illustrations/decisions/tgp_poet.dds" # } # picture = { # reference = "gfx/interface/illustrations/decisions/decision_tale.dds" # } # cooldown = { years = 15 } # sort_order = 110 # # is_shown = { # has_tgp_dlc_trigger = yes # OR = { # AND = { # government_is_japanese_trigger = yes # house = { has_house_aspiration_parameter = ceremony_become_a_poet_decision } # } # top_participant_group:dynastic_cycle ?= { # participant_group_type = advancement_movement # } # } # } # # is_valid = { # NOT = { has_trait = lifestyle_poet } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_trait # custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_stress # # hidden_effect = { # trigger_event = { # id = tgp_japan_decision.9401 # days = { 40 60 } # } # } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 36 # duchy = 36 # kingdom = 36 # empire = 36 # hegemony = 36 # } # # ai_potential = { # is_adult = yes # is_at_war = no # } # # ai_will_do = { # base = 100 # } #} # ##Inspire the Troops - Strength - House Aspiration #### Inspire the Troops ### #tgp_japan_train_with_troops_decision = { # title = tgp_japan_train_with_troops_decision # desc = tgp_japan_train_with_troops_decision_desc # selection_tooltip = tgp_japan_train_with_troops_decision_tooltip # picture = { # reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds" # } # cooldown = { years = 20 } # sort_order = 0 # # cost = { # prestige = { # value = major_prestige_value # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # government_is_japanese_trigger = yes # house = { has_house_aspiration_parameter = strength_train_with_troops_decision } # } # # is_valid_showing_failures_only = { # is_imprisoned = no # is_incapable = no # has_contagious_deadly_disease_trigger = no # is_at_war = yes # } # # effect = { # #Apply the Character Modifier # send_interface_toast = { # title = tgp_japan_train_with_troops_decision_effects_tooltip_modifier # type = event_toast_effect_good # left_icon = root # add_character_modifier = { # modifier = tgp_japan_train_with_troops_modifier # years = 10 # } # } # #Chance to apply a Commander Trait # if = { # limit = { # number_of_commander_traits < 3 # } # custom_tooltip = { # text = tgp_japan_train_with_troops_decision_effects_tooltip_trait # #The higher Martial, the better the odds of gaining a Commander Trait # random = { # chance = { # value = 20 # if = { # limit = { # root.martial >= monumentally_high_skill_rating # } # add = 20 # } # else_if = { # limit = { # root.martial >= extremely_high_skill_rating # } # add = 15 # } # else_if = { # limit = { # root.martial >= very_high_skill_rating # } # add = 10 # } # else_if = { # limit = { # root.martial >= high_skill_rating # } # add = 5 # } # } # give_random_commander_trait_effect = yes # } # } # } # } # # ai_check_interval_by_tier = { # barony = 0 # county = 12 # duchy = 12 # kingdom = 12 # empire = 12 # hegemony = 12 # } # # ai_potential = { # is_adult = yes # is_at_war = yes # } # # ai_will_do = { # base = 10 # } #} # ## Becoming a Buddhist monk near the end of your life (or when you become seriously ill) #### In Search of the Pure Land ### #tgp_japan_become_a_monk_decision = { # title = tgp_japan_become_a_monk_decision # desc = tgp_japan_become_a_monk_decision_desc # selection_tooltip = tgp_japan_become_a_monk_decision_tooltip # picture = { # reference = "gfx/interface/illustrations/event_scenes/tgp_temple_asia.dds" # } # sort_order = 80 # # ai_check_interval_by_tier = { # barony = 0 # county = 60 # duchy = 60 # kingdom = 60 # empire = 60 # hegemony = 60 # } # # is_shown = { # religion = religion:buddhism_religion # is_adult = yes # NOT = { government_has_flag = government_is_mandala } # } # # is_valid = { # religion = religion:buddhism_religion # trigger_if = { # limit = { is_ai = no } # custom_tooltip = { # text = renounce_noble_family_title_decision_tt.title # any_held_title = { is_noble_family_title = yes } # } # custom_tooltip = { # text = renounce_noble_family_title_decision_tt.heir # any_held_title = { # is_noble_family_title = yes # current_heir ?= { is_available_ai_adult = yes } # } # } # } # OR = { # age >= 60 # custom_tooltip = { # text = tgp_japan_become_a_monk_decision_health_tt # health <= poor_health # } # has_contagious_deadly_disease_trigger = yes # has_trait = infirm # has_trait = withering_mind # has_trait = faltering_heart # has_trait = fragile_bones # has_trait = depressed_1 # } # } # # is_valid_showing_failures_only = { # # Is available sans health checks # is_available_quick = { # adult = yes # alive = yes # travel = no # in_army = no # imprisoned = no # incapable = no # } # custom_description = { # text = ALREADY_IN_ACTIVITY # NOR = { # exists = involved_activity # has_variable = { # name = homage_liege_scope # name = meditation_character_flag # name = local_shrine_rite # name = petition_liege_character_flag # name = holding_court_character_flag # } # is_being_visited_on_tour_strict = yes # } # } # custom_description = { # text = ALREADY_PLANNING_ACTIVITY # NOT = { has_character_flag = planning_an_activity } # } # # Variable set within the adventure inspiration events # NOT = { has_variable = gone_adventuring } # is_at_war_with_liege = no # trigger_if = { # limit = { # has_realm_law_flag = celestial_retirement_law # } # tgp_is_above_retirement_age_trigger = { REALM_OWNER = root } # } # } # # effect = { # show_as_tooltip = { # add_trait = devoted # tgp_renounce_estate_effect = yes # } # trigger_event = { # id = tgp_japan_decision.9500 # } # } # # ai_potential = { # is_adult = yes # is_at_war = no # # Don't step down freely if you don't have any other house members holding a noble_family_title or inherit any held noble_family_title # OR = { # house ?= { # any_house_member = { # is_governor = yes # top_liege = root.top_liege # } # } # any_held_title = { # tier = root.highest_held_title_tier # is_noble_family_title = no # current_heir.house = root.house # } # } # tgp_is_above_retirement_age_trigger = { REALM_OWNER = root } # } # # ai_will_do = { # base = -10 # modifier = { # add = 10 # health <= poor_health # } # modifier = { # add = 150 # health <= dying_health # } # modifier = { # add = 10 # has_trait = lazy # } # modifier = { # add = 10 # has_trait = humble # } # modifier = { # add = 10 # has_trait = content # } # modifier = { # add = -100 # OR = { # has_trait = ambitious # has_trait = greedy # has_trait = arrogant # } # } # } #} # ## Restore Chrysanthemum Throne #### Restore a Yamato Ten'nō ### #tgp_japan_restore_japanese_monarchy_decision = { # decision_group_type = major # title = tgp_japan_restore_japanese_monarchy_decision # desc = tgp_japan_restore_japanese_monarchy_decision_desc # selection_tooltip = tgp_japan_restore_japanese_monarchy_decision_tooltip # picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" } # sort_order = 80 # # is_shown = { # has_tgp_dlc_trigger = yes # government_is_japanese_trigger = yes # # Chrysanthemum no longer part of Japan or destroyed # trigger_if = { # limit = { exists = title:k_chrysanthemum_throne.holder } # NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege } # } # # Japanese culture # culture = { # OR = { # this = culture:japanese # any_parent_culture_or_above = { this = culture:japanese } # } # } # } # # is_valid = { # is_independent_ruler = yes # has_title = title:e_japan # completely_controls = title:c_yamashiro # Kyoto # custom_tooltip = { # Chrysanthemum destroyed or no longer part of Japan # text = tgp_japan_restore_japanese_monarchy_decision_title_tt # trigger_if = { # limit = { exists = title:k_chrysanthemum_throne.holder.top_liege } # NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege } # } # trigger_else = { always = yes } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # tgp_restore_japanese_monarchy_decision_effect = yes # trigger_event = tgp_japan_decision.9901 # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # ai_potential = { always = yes } # ai_will_do = { base = 100 } #} # ## Restore Ritsuryo #### Restore Ritsuryō Bureaucracy ### #tgp_japan_restore_japanese_government_decision = { # decision_group_type = major # title = tgp_japan_restore_japanese_government_decision # desc = tgp_japan_restore_japanese_government_decision_desc # selection_tooltip = tgp_japan_restore_japanese_government_decision_tooltip # picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" } # sort_order = 85 # # cost = { # prestige = { # value = massive_prestige_gain # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # government_is_japanese_trigger = yes # NOT = { government_has_flag = government_is_japan_administrative } # # Japan not governed Japanesely or destroyed # trigger_if = { # limit = { exists = title:e_japan.holder } # title:e_japan.holder = { government_is_japanese_trigger = no } # } # # Japanese culture # culture = { # OR = { # this = culture:japanese # any_parent_culture_or_above = { this = culture:japanese } # } # } # } # # is_valid = { # is_independent_ruler = yes # has_title = title:e_japan # is_at_war = no # has_realm_law = japanese_bureaucracy_3 # prestige_level >= 4 # completely_controls = title:d_kinai # completely_controls = title:d_nankaido # completely_controls = title:d_hokurikudo # completely_controls = title:d_west_bando # completely_controls = title:d_north_saikaido # OR = { # government_allows = administrative # government_allows = create_cadet_branches # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # show_as_tooltip = { tgp_restore_japanese_government_decision_effect = yes } # trigger_event = tgp_japan_decision.9911 # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # ai_potential = { always = yes } # ai_will_do = { base = 100 } #} # ## Assert Regional Dominion (Become Soryo Duke i.e. SuperSoryoTM) #### Assert Regional Dominion ### #tgp_japan_assert_regional_dominion_government_decision = { # decision_group_type = major # title = tgp_japan_assert_regional_dominion_government_decision # # desc = { # first_valid = { # triggered_desc = { # trigger = { # has_global_variable = shogunate_established # } # desc = tgp_japan_assert_regional_dominion_government_decision_shogun_desc # } # desc = tgp_japan_assert_regional_dominion_government_decision_desc # } # } # selection_tooltip = tgp_japan_assert_regional_dominion_government_decision_tooltip # picture = { reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds" } # # sort_order = 85 # cost = { # prestige = { # value = 1000 # } # } # is_shown = { # has_tgp_dlc_trigger = yes # is_landed = yes # highest_held_title_tier = tier_county # government_has_flag = government_is_japan_feudal # } # # is_valid = { # is_at_war = no # has_government = japan_feudal_government # #must have sufficient prestige and legitimacy to even consider such a bold move. # prestige_level >= 3 # legitimacy_level >= 3 # OR = { # custom_tooltip = { # text = tgp_japan_assert_regional_dominion_government_decision_trigger_01 # domicile ?= { # has_domicile_building_or_higher = japanese_manor_main_03 # } # } # custom_tooltip = { # text = tgp_japan_assert_regional_dominion_government_decision_trigger_aspiration # house = { # AND = { # OR = { # has_house_aspiration_parameter = unlocks_japanese_manor_armory # has_house_aspiration_parameter = unlocks_japanese_manor_watch_house # } # has_house_aspiration_parameter = aspiration_level_3 # } # } # } # custom_tooltip = { # text = tgp_japan_assert_regional_dominion_government_decision_trigger_bloc # confederation ?= { # has_leading_house = yes # has_cohesion = yes # leading_house ?= root.house # cohesion >= 3 # } # house = { # OR = { # has_house_aspiration_parameter = unlocks_japanese_manor_armory # has_house_aspiration_parameter = unlocks_japanese_manor_watch_house # } # } # } # } # trigger_if = { # limit = { # is_ai = no # AI are an exception as they can continue to play despite not being House Heads # } # trigger_if = { # limit = { # house ?= { # OR = { # has_house_aspiration_parameter = ceremony_cheaper_feasts # has_house_aspiration_parameter = unlocks_japanese_manor_archive # } # } # } # custom_tooltip = { # text = tgp_japan_establish_house_fief_aspiration_trigger # house = { # NOR = { # has_house_aspiration_parameter = ceremony_cheaper_feasts # has_house_aspiration_parameter = unlocks_japanese_manor_archive # } # } # } # } # trigger_if = { # limit = { # NOT = { domicile.domicile_location.county.holder ?= this } # } # # Domicile in current Governorship # custom_tooltip = { # text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger # domicile.domicile_location.county.holder ?= this # } # } # } # # Kampaku or Shogun is weak. # top_liege = { # trigger_if = { # limit = { # OR = { # AND = { # has_realm_law = japanese_bureaucracy_3 # culture = { has_cultural_tradition = tradition_tgp_bushido } # } # has_realm_law = japanese_bureaucracy_2 # } # } # trigger_if = { # limit = { # culture = { has_cultural_tradition = tradition_tgp_bushido } # } # NOT = { has_realm_law = japanese_bureaucracy_3 } # } # trigger_else = { # NOR = { # has_realm_law = japanese_bureaucracy_0 # has_realm_law = japanese_bureaucracy_1 # } # } # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # is_at_war = no # } # # effect = { # show_as_tooltip = { tgp_japan_assert_regional_dominion_government_decision_effect = yes } # trigger_event = tgp_japan_decision.9960 # } # # ai_check_interval_by_tier = { # barony = 0 # county = 24 # duchy = 0 # kingdom = 0 # empire = 0 # hegemony = 0 # } # ai_potential = { # is_adult = yes # } # ai_will_do = { base = 25 } #} # ## Establish New Shogunate Court Decision #### Move Shogunate Court Decision ### #move_shogunate_court_decision = { # decision_group_type = major # title = tgp_japan_move_shogunate_court_decision # desc = tgp_japan_move_shogunate_court_decision_desc # selection_tooltip = tgp_japan_move_shogunate_court_decision_tooltip # picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" } # # cost = { # gold = { # value = massive_gold_value # } # prestige = { # value = massive_prestige_gain # } # } # # is_shown = { # has_tgp_dlc_trigger = yes # is_landed = yes # has_global_variable = shogunate_established # NOT = { has_variable = moved_shogunate_court } # domain_size > 1 # capital_county = title:c_yamashiro # } # # is_valid = { # has_title = title:e_japan # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # set_realm_capital = scope:barony.county # title:e_japan = { set_capital_county = scope:barony.county } # scope:barony.county = { # change_development_level = medium_development_level_gain # add_county_modifier = { # modifier = tgp_moved_shogun_court_modifier # years = 25 # } # } # set_variable = moved_shogunate_court # } # # widget = { # controller = create_holy_order # barony_valid = { # trigger_if = { # limit = { exists = this } # is_capital_barony = yes # holder = scope:ruler # county != title:c_yamashiro # is_leased_out = no # } # } # } # # ai_potential = { # is_playable_character = yes # has_global_variable = shogunate_established # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 36 # hegemony = 0 # } # # ai_will_do = { # base = 200 # } #} # ## Emperor Starting a Ceremonial Monarch War #### Begin the Restoration War ### #tgp_japan_emperor_war_decision = { # decision_group_type = major # confirm_text = commit_suicide_decision_confirm # picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" } # sort_order = 80 # # cost = { # prestige = { # value = massive_prestige_gain # } # } # # is_shown = { # is_ai = no # has_tgp_dlc_trigger = yes # tgp_is_ceremonial_liege_trigger = yes # tgp_is_ceremonial_regent_trigger = no # joined_faction ?= { # OR = { # faction_leader ?= { # is_ai = yes # is_leading_faction_type = restore_ceremonial_liege_faction # } # any_faction_member = { # this != root # is_ai = yes # is_landed = yes # } # } # } # NOT = { is_at_war_with = root.top_liege } # } # # is_valid = { # is_at_war = no # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # joined_faction ?= { # save_scope_as = ongoing_faction # if = { # limit = { # exists = faction_leader # } # faction_leader = { # save_scope_as = faction_leader_scope # } # } # else = { # ordered_faction_member = { # order_by = current_military_strength # limit = { # this != root # is_ai = yes # is_landed = yes # } # save_scope_as = faction_leader_scope # } # } # } # # show_as_tooltip = { # scope:faction_leader_scope = { # start_war = { # cb = restore_ceremonial_liege_faction_war # target = root.top_liege # } # } # } # # hidden_effect = { # scope:ongoing_faction = { # faction_start_war = {} # } # } # } # # ai_potential = { # is_playable_character = yes # } # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 0 # empire = 0 # hegemony = 0 # } # # ai_will_do = { # base = 200 # } #} #