############################################ # Canonizing Saints - scripted effects # pam_commit_canonization_effect # pam_canonize_saint_effect # pam_pick_actor_consecration_province_effect # pam_pick_founder_burial_province_effect # pam_grant_dulia_canonization_faith_bonus_effect # pam_extract_relic_from_saint_effect # create_relic_artifact_effect # create_appropriate_relic_artifact_from_character_effect # pam_add_dulia_extra_relic_modifier_effect # pam_grant_dulia_relic_dynasty_prestige_effect # pam_show_dulia_relic_blessing_effect ############################################ # Canonizer is root, and this expects scope:saint_candidate and consecration_province already saved pam_commit_canonization_effect = { if = { limit = { pam_needs_hof_approval_for_canonization_trigger = yes } faith.religious_head = { save_scope_as = petition_recipient } # Pick the wording here so saint_candidate / consecration_province / petition_recipient stay reachable in the loc key (SelectLocalization would drop them). if = { limit = { OR = { faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion faith.religion = religion:eastern_orthodox_religion faith.religion = religion:oriental_orthodox_religion } } custom_tooltip = pam_canonize_saint_petition_sent_tt_saint } else = { custom_tooltip = pam_canonize_saint_petition_sent_tt_va } # Players acknowledge via event 0001, whose option starts the HoF's clock (0002 -> 0003/0004). The AI never sees that event, so schedule the HoF decision directly for it. if = { limit = { is_ai = no } trigger_event = pam_saint_events.0001 } else = { hidden_effect = { scope:petition_recipient = { trigger_event = { id = pam_saint_events.0002 days = 30 } } } } } else = { custom_tooltip = pam_canonize_saint_decision_canonize_tt pam_canonize_saint_effect = { CANONIZER = root CANDIDATE = scope:saint_candidate CONSECRATION_PROVINCE = scope:consecration_province PRESET = no } # No HoF (or self-HoF): canonization is done, so show the finalization event now (players only). if = { limit = { is_ai = no } trigger_event = pam_saint_events.0003 } } } # The actual canonization. # CANONIZER - the ruler putting the saint forward (not root; also run from the HoF approval event). # CANDIDATE - the dead character being canonized. # CONSECRATION_PROVINCE - where they are consecrated / buried. # PRESET - yes for history burials, so the tomb gives the lighter travel homage. pam_canonize_saint_effect = { $CANDIDATE$ = { add_trait = saint } # Register on the canonizer's faith for the Saints-list UI and faith-split; add_saint needs the saint trait (added above) and a burial province with a holding. $CANONIZER$.faith ?= { hidden_effect = { add_saint = { character = $CANDIDATE$ burial_province = $CONSECRATION_PROVINCE$ } } } if = { limit = { $CANDIDATE$ = { is_alive = no has_dead_character_variable = no_corpse_left } } $CONSECRATION_PROVINCE$ = { set_variable = no_corpse_left } } # The engine's saint registry (add_saint, above) owns the saint->province link (saint_burial_location) and the relic charges (remaining_saint_relics). All we keep is the buried-saint travel PoI, plus a thin province list the PoI builder iterates. $CONSECRATION_PROVINCE$ = { # Only readable through the tomb PoI, so skip provinces that will never get one if = { limit = { $PRESET$ = yes NOT = { has_variable = hide_location_for_saint } } set_variable = pam_preset_buried_saint } if = { limit = { NOR = { has_variable = hide_location_for_saint has_travel_point_of_interest = poi_buried_saint } } add_to_global_variable_list = { name = pam_buried_saint_poi_list target = $CONSECRATION_PROVINCE$ } add_travel_point_of_interest = poi_buried_saint } } if = { limit = { $CANONIZER$ = { is_alive = yes } $CANONIZER$.rite ?= { rite_has_parameter = tenet_dulia_canonization_faith_bonus } } pam_grant_dulia_canonization_faith_bonus_effect = { CANONIZER = $CANONIZER$ CANDIDATE = $CANDIDATE$ } } # Cost of the next canonization scales with how many saints the dynasty has. $CANDIDATE$.dynasty ?= { if = { limit = { has_variable = pam_dynasty_saint_count } change_variable = { name = pam_dynasty_saint_count add = 1 } } else = { set_variable = { name = pam_dynasty_saint_count value = 1 } } } } # Character scope. Saves consecration_province from a free cathedral, holy site, or adjacent county capital. pam_pick_actor_consecration_province_effect = { save_scope_as = pam_burial_site_actor if = { limit = { pam_has_free_primary_site_trigger = yes } if = { limit = { pam_faith_uses_cathedrals_trigger = yes } if = { limit = { pam_character_has_cathedral_trigger = yes domicile ?= { domicile_location = { pam_province_is_free_burial_site_trigger = yes } } } domicile = { domicile_location = { save_scope_as = consecration_province } } } else = { random_realm_province = { limit = { pam_province_is_free_burial_site_trigger = yes any_province_domicile = { owner = { pam_character_has_cathedral_trigger = yes } } } save_scope_as = consecration_province } } } else = { random_realm_province = { limit = { barony ?= { is_holy_site_of = scope:pam_burial_site_actor.faith } pam_province_is_free_burial_site_trigger = yes } save_scope_as = consecration_province } } } else_if = { limit = { pam_has_free_adjacent_site_trigger = yes } random_realm_province = { limit = { is_county_capital = yes pam_province_is_free_burial_site_trigger = yes county = { any_neighboring_county = { pam_county_has_actor_primary_site_trigger = { ACTOR = scope:pam_burial_site_actor } } } } save_scope_as = consecration_province } } } # Root = the dying monastic founder. Saves consecration_province if a free burial site exists. pam_pick_founder_burial_province_effect = { if = { limit = { exists = capital_province capital_province = { pam_province_is_free_burial_site_trigger = yes } } capital_province = { save_scope_as = consecration_province } } if = { limit = { NOT = { exists = scope:consecration_province } exists = location location = { pam_province_is_free_burial_site_trigger = yes } } location = { save_scope_as = consecration_province } } if = { limit = { NOT = { exists = scope:consecration_province } faith = { any_faith_holy_order = { leader = root holy_order_patron ?= { is_alive = yes } } } } faith = { random_faith_holy_order = { limit = { leader = root holy_order_patron ?= { is_alive = yes } } holy_order_patron = { save_scope_as = pam_founder_burial_patron } } } scope:pam_founder_burial_patron ?= { pam_pick_actor_consecration_province_effect = yes } } if = { limit = { NOT = { exists = scope:consecration_province } faith = { any_holy_site_barony = { title_province ?= { pam_province_is_free_burial_site_trigger = yes } } } } faith = { random_holy_site_barony = { limit = { title_province ?= { pam_province_is_free_burial_site_trigger = yes } } title_province = { save_scope_as = consecration_province } } } } } # CANONIZER - the ruler whose faith gains the saint. # CANDIDATE - the newly canonized saint, shown as the message's portrait. pam_grant_dulia_canonization_faith_bonus_effect = { $CANDIDATE$ = { save_scope_as = pam_new_saint } custom_tooltip = { text = pam_dulia_canonization_faith_bonus_tt $CANONIZER$.faith ?= { every_faith_character = { limit = { is_ruler = yes } add_character_modifier = { modifier = pam_dulia_new_saint_modifier years = 5 } if = { limit = { this != $CANONIZER$ } send_interface_message = { type = msg_pam_new_saint_canonized title = pam_dulia_new_saint_message_t desc = pam_dulia_new_saint_message_desc left_icon = $CANDIDATE$ show_as_tooltip = { add_character_modifier = { modifier = pam_dulia_new_saint_modifier years = 5 } } } } } } } } create_relic_artifact_effect = { create_artifact = { name = pam_saint_relic_$NAME$_name description = pam_saint_relic_$NAME$_desc visuals = $VISUAL$ type = $TYPE$ creator = scope:creator template = pam_saint_relic_template modifier = artifact_placeholder_modifier save_scope_as = newly_created_artifact wealth = scope:wealth quality = scope:quality } scope:relic_site = { set_variable = pam_relic_drawn_$NAME$ } } create_appropriate_relic_artifact_from_character_effect = { $CREATOR$ = { save_scope_as = creator } $OWNER$ = { save_scope_as = owner } get_artifact_quality_effect = yes get_artifact_wealth_effect = yes $OWNER$ = { random_list = { 20 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion religion = religion:buddhism_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_finger } } } create_relic_artifact_effect = { NAME = finger TYPE = pedestal VISUAL = reliquary } } 15 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion religion = religion:buddhism_religion } } scope:relic_site = { has_none_of_variables = { name = pam_relic_drawn_tooth name = pam_relic_drawn_tooth_buddhism } } } if = { limit = { religion = religion:buddhism_religion } create_relic_artifact_effect = { NAME = tooth_buddhism TYPE = pedestal VISUAL = reliquary } } else = { create_relic_artifact_effect = { NAME = tooth TYPE = pedestal VISUAL = reliquary } } } 15 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion religion = religion:buddhism_religion religion = { is_in_family = rf_pagan } rite_has_parameter = cremation_funeral AND = { religion = religion:zoroastrianism_religion rite_has_doctrine = doctrine_polytheist } } } scope:relic_site = { has_none_of_variables = { name = pam_relic_drawn_rib name = pam_relic_drawn_rib_buddhism } } } if = { limit = { religion = religion:buddhism_religion } create_relic_artifact_effect = { NAME = rib_buddhism TYPE = pedestal VISUAL = reliquary } } else = { create_relic_artifact_effect = { NAME = rib TYPE = pedestal VISUAL = reliquary } } } 15 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:buddhism_religion religion = religion:dualism_religion religion = religion:yazidi_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_hair } } } create_relic_artifact_effect = { NAME = hair TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_vestment } } } create_relic_artifact_effect = { NAME = vestment TYPE = pedestal VISUAL = reliquary } } 8 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { NOT = { rite_has_parameter = cremation_funeral } OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_hand } } } create_relic_artifact_effect = { NAME = hand TYPE = pedestal VISUAL = reliquary } } 8 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { NOT = { rite_has_parameter = cremation_funeral } OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_arm } } } create_relic_artifact_effect = { NAME = arm TYPE = pedestal VISUAL = reliquary } } 5 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:buddhism_religion religion = { is_in_family = rf_pagan } rite_has_parameter = cremation_funeral AND = { religion = religion:zoroastrianism_religion rite_has_doctrine = doctrine_polytheist } } } scope:relic_site = { has_none_of_variables = { name = pam_relic_drawn_skull name = pam_relic_drawn_skull_buddhism } } } if = { limit = { religion = religion:buddhism_religion } create_relic_artifact_effect = { NAME = skull_buddhism TYPE = pedestal VISUAL = reliquary } } else = { create_relic_artifact_effect = { NAME = skull TYPE = pedestal VISUAL = reliquary } } } 3 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion rite_has_parameter = mummification_funeral } NOT = { rite_has_parameter = cremation_funeral } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_blood } } } create_relic_artifact_effect = { NAME = blood TYPE = pedestal VISUAL = reliquary } } 1 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { NOT = { rite_has_parameter = cremation_funeral } OR = { religion = religion:catholic_religion religion = religion:protestant_religion religion = religion:eastern_orthodox_religion religion = religion:oriental_orthodox_religion religion = religion:dualism_religion religion = religion:yazidi_religion } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_heart } } } create_relic_artifact_effect = { NAME = heart TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { scope:creator = { has_corpse_trigger = yes } religion = religion:buddhism_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_sarira } } } create_relic_artifact_effect = { NAME = sarira TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { rite = { OR = { religion = religion:confucianism_religion religion = religion:islam_religion religion = religion:judaism_religion rite_has_tenet = tenet_pursuit_of_knowledge rite_has_tenet = tenet_scholasticism } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_letter } } } create_relic_artifact_effect = { NAME = letter TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { rite = { OR = { religion = religion:confucianism_religion rite_has_tenet = tenet_pursuit_of_knowledge } } faith_is_aniconic_trigger = no NOT = { scope:relic_site = { has_variable = pam_relic_drawn_drawing } } } create_relic_artifact_effect = { NAME = drawing TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { rite = { OR = { religion = religion:confucianism_religion rite_has_tenet = tenet_pursuit_of_knowledge } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_stationery } } } create_relic_artifact_effect = { NAME = stationery TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { rite_has_parameter = cremation_funeral } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_ash } } } create_relic_artifact_effect = { NAME = ash TYPE = pedestal VISUAL = urn } } 10 = { trigger = { scope:creator = { has_corpse_trigger = yes } rite = { rite_has_parameter = mummification_funeral } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_canopic_jar } } } create_relic_artifact_effect = { NAME = canopic_jar TYPE = pedestal VISUAL = urn } } 10 = { trigger = { OR = { broadly_dharmic_faith_trigger = yes rite = { rite_has_tenet = tenet_mendicant_preachers } scope:creator = { has_trait = pilgrim } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_staff } } } create_relic_artifact_effect = { NAME = staff TYPE = pedestal VISUAL = spear_court } } 10 = { trigger = { OR = { broadly_dharmic_faith_trigger = yes rite = { rite_has_tenet = tenet_mendicant_preachers } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_water_filter } } } create_relic_artifact_effect = { NAME = water_filter TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { OR = { broadly_dharmic_faith_trigger = yes rite = { rite_has_tenet = tenet_mendicant_preachers } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_bowl } } } create_relic_artifact_effect = { NAME = bowl TYPE = pedestal VISUAL = bowl } } 10 = { trigger = { broadly_dharmic_faith_trigger = yes NOT = { scope:relic_site = { has_variable = pam_relic_drawn_robe } } } create_relic_artifact_effect = { NAME = robe TYPE = pedestal VISUAL = reliquary } } 1 = { trigger = { rite = { OR = { religion = religion:taoism_religion NOT = { rite_has_parameter = pacifist } } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_sword } } } modifier = { add = 5 rite = { rite_has_parameter = sanctify_artifacts_weapons } } modifier = { add = 9 religion = religion:taoism_religion } create_relic_artifact_effect = { NAME = sword TYPE = pedestal VISUAL = sword_court } } 10 = { trigger = { religion = religion:taoism_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_talisman } } } create_relic_artifact_effect = { NAME = talisman TYPE = pedestal VISUAL = reliquary } } 10 = { trigger = { religion = religion:taoism_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_pellet } } } create_relic_artifact_effect = { NAME = pellet TYPE = pedestal VISUAL = flask } } 10 = { trigger = { religion = religion:islam_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_footprint } } } create_relic_artifact_effect = { NAME = footprint TYPE = pedestal VISUAL = rock } } 10 = { trigger = { faith_is_aniconic_trigger = no NOT = { scope:relic_site = { has_variable = pam_relic_drawn_effigy } } } if = { limit = { religion = { is_in_family = rf_pagan this != religion:hellenism_religion } rite = { rite_has_doctrine = unreformed_faith_doctrine } } create_relic_artifact_effect = { NAME = effigy TYPE = pedestal VISUAL = statue } } else = { create_relic_artifact_effect = { NAME = effigy TYPE = pedestal VISUAL = statue_roman_woman } } } 10 = { trigger = { religion = religion:zoroastrianism_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_afarganyu } } } create_relic_artifact_effect = { NAME = afarganyu TYPE = pedestal VISUAL = urn } } 10 = { trigger = { OR = { religion = religion:zoroastrianism_religion # zorostrian seal religion = religion:yazidi_religion rite = { rite_has_parameter = sanctify_artifacts_luxurious } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_ring } } } create_relic_artifact_effect = { NAME = ring TYPE = pedestal VISUAL = ring_court } } 10 = { trigger = { OR = { religion = religion:zoroastrianism_religion religion = religion:yazidi_religion rite = { rite_has_parameter = sanctify_artifacts_luxurious } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_bracelet } } } create_relic_artifact_effect = { NAME = bracelet TYPE = pedestal VISUAL = oxus_bracelet } } 10 = { trigger = { OR = { religion = religion:judaism_religion rite = { rite_has_tenet = tenet_scholasticism } } NOT = { scope:relic_site = { has_variable = pam_relic_drawn_commentary } } } create_relic_artifact_effect = { NAME = commentary TYPE = pedestal VISUAL = book } } 10 = { trigger = { religion = religion:judaism_religion NOT = { scope:relic_site = { has_variable = pam_relic_drawn_tzitzit } } } create_relic_artifact_effect = { NAME = tzitzit TYPE = pedestal VISUAL = reliquary } } # the final fallback. should never pick this at least in vanilla game 0 = { create_relic_artifact_effect = { NAME = relic TYPE = pedestal VISUAL = reliquary } } } hidden_effect_new_object = { if = { limit = { has_royal_court = no } scope:newly_created_artifact = { reforge_artifact = { type = miscellaneous quality = scope:quality wealth = scope:wealth } } } scope:newly_created_artifact = { set_variable = { name = relic_religion value = scope:relic_creator_saint.religion } add_scaled_artifact_modifier_piety_effect = yes add_scaled_artifact_modifier_devotion_effect = yes add_scaled_artifact_modifier_grandeur_small_effect = yes remove_artifact_modifier = artifact_placeholder_modifier } } } } # Run from the extracting ruler (root) # $SITE$ is the burial province to extract from pam_extract_relic_from_saint_effect = { $SITE$ = { save_scope_as = relic_site saint_in_province = { save_scope_as = relic_creator_saint } } save_scope_as = extractor # Set the relic's tier from the saint before the charge is spent. scope:relic_creator_saint = { save_scope_value_as = { name = quality value = pam_saint_relic_quality_value } } # Spend one of the saint's relic charges; the engine checks faith, realm and remaining charges. hidden_effect = { consume_saint_relic_charge = scope:relic_creator_saint } # Religion-appropriate relic creation (hidden_effect_new_object; saves scope:newly_created_artifact). create_appropriate_relic_artifact_from_character_effect = { OWNER = scope:extractor CREATOR = scope:relic_creator_saint } # Surface + rename the drawn relic (no repeated type per saint). if = { limit = { exists = scope:newly_created_artifact } # Expose the artifact in the calling event's immediate scope before # entering the new-object-only hidden block. scope:newly_created_artifact = { save_scope_as = relic_artifact } hidden_effect_new_object = { scope:relic_artifact = { # Stamped onto the artifact because relic_creator_saint is only in scope during extraction. set_variable = { name = pam_saint_relic_saint value = scope:relic_creator_saint } } } # Dulia: relics carry one extra blessing. Hidden so the on-site option tooltip doesn't pre-spoil the random roll. if = { limit = { rite = { rite_has_parameter = tenet_dulia_extra_relic_modifier } } hidden_effect = { pam_add_dulia_extra_relic_modifier_effect = yes } } # Dulia: a relic from one's own dynast glorifies the house. if = { limit = { rite = { rite_has_parameter = tenet_dulia_dynasty_prestige_from_relics } exists = dynasty exists = scope:relic_creator_saint.dynasty scope:relic_creator_saint.dynasty = dynasty } pam_grant_dulia_relic_dynasty_prestige_effect = yes } } } # Dulia: grants dynasty prestige for a kin relic so events can echo it via show_as_tooltip pam_grant_dulia_relic_dynasty_prestige_effect = { custom_tooltip = pam_dulia_relic_dynasty_prestige_tt dynasty = { add_dynasty_prestige = medium_dynasty_prestige_gain } } # Rolls one random blessing (even odds across seven) onto a freshly drawn relic (scope:relic_artifact). Dulia only. pam_add_dulia_extra_relic_modifier_effect = { scope:relic_artifact = { random_list = { 10 = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier } 10 = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier } } } } # Tooltip-only echo of the blessing already rolled onto the relic; reads the relic's actual modifier so the exact rolled effect shows. pam_show_dulia_relic_blessing_effect = { scope:relic_artifact = { if = { limit = { has_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_level_impact_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_dread_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_knight_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_stress_loss_per_piety_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_piety_per_legitimacy_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_learning_per_piety_modifier } } else_if = { limit = { has_artifact_modifier = pam_dulia_relic_monthly_piety_modifier } show_as_tooltip = { add_artifact_modifier = pam_dulia_relic_monthly_piety_modifier } } } }