block_death_event_trigger = { OR = { trigger_if = { limit = { exists = var:block_death_event_from } var:block_death_event_from = $DEAD$ #If we get timed variables in list: # is_target_in_variable_list = { # name = block_death_event_from # target = $DEAD$ # } } has_character_flag = sent_relevant_death_event } } had_gruesome_death_trigger = { #Used to check if a character's death was gruesome OR = { death_reason = death_physician_mistreatment death_reason = death_murder death_reason = death_ended_on_feast_table death_reason = death_mysterious death_reason = death_plotting death_reason = death_script_cruelty death_reason = death_punishment death_reason = death_dungeon death_reason = death_head_ripped_off death_reason = death_cloven_in_half death_reason = death_viciously_dismembered death_reason = death_ripped_apart_limb_by_limb death_reason = death_chopped_to_pieces death_reason = death_heart_ripped_out death_reason = death_fear death_reason = death_skull_cracked_open death_reason = death_strangled_with_own_intestines death_reason = death_carp_accident death_reason = death_whipping death_reason = death_torture death_reason = death_execution_blood_eagle death_reason = death_execution_blot death_reason = death_execution death_reason = death_burned death_reason = death_eaten death_reason = death_beaten death_reason = death_sacrificed_to_gods death_reason = death_crucified death_reason = death_burned_witch death_reason = death_feast_accident death_reason = death_fall death_reason = death_poison death_reason = death_crocodile death_reason = death_dog_attack death_reason = death_wolves death_reason = death_bear death_reason = death_ritually_hung_then_eaten death_reason = death_ritually_hung death_reason = death_ritually_eaten death_reason = death_botched_decapitation death_reason = death_decapitated death_reason = death_kennel death_reason = death_thrown_onto_chariot_track death_reason = death_thrown_off_kathisma death_reason = death_killed_while_attempting_murder death_reason = death_chariot_race_trick death_reason = death_snake } } death_killer_always_public_trigger = { OR = { # Executions death_reason = death_crucified death_reason = death_burned_witch death_reason = death_torture death_reason = death_execution_blood_eagle death_reason = death_execution_blot death_reason = death_execution death_reason = death_dungeon death_reason = death_ritually_hung_then_eaten death_reason = death_ritually_hung death_reason = death_ritually_eaten death_reason = death_hostage_execution death_reason = death_botched_decapitation death_reason = death_decapitated death_reason = death_sacrificed_to_gods death_reason = death_eaten death_reason = death_kennel # Public Fights death_reason = death_fight death_reason = death_battle death_reason = death_duel death_reason = death_beaten death_reason = death_killed_while_attempting_murder # Accidents death_reason = death_carp_accident death_reason = death_feast_accident } }