# BLOOD LEGACIES blood_legacy_1 = { # Noble Veins legacy = blood_legacy_track character_modifier = { name = blood_legacy_1_modifier positive_random_genetic_chance = 0.30 positive_inactive_inheritance_chance = 0.30 } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } blood_legacy_2 = { # Convergent Blood legacy = blood_legacy_track character_modifier = { genetic_trait_strengthen_chance = 0.3 } } blood_legacy_3 = { # Resilient Bloodline legacy = blood_legacy_track character_modifier = { name = blood_legacy_3_modifier negative_random_genetic_chance = -0.30 negative_inactive_inheritance_chance = -0.30 } } blood_legacy_4 = { # Architected Ancestry legacy = blood_legacy_track effect = { # Effect is applied in the on action 'on_birth_child' custom_description_no_bullet = { text = blood_legacy_4_effect } } traits = { beauty_good_1 = 100 intellect_good_1 = 100 physique_good_1 = 100 fecund = 50 albino = 50 giant = 10 dwarf = 1 scaly = 1 } } blood_legacy_5 = { # Octogenarians legacy = blood_legacy_track character_modifier = { life_expectancy = 5 } } # WARFARE LEGACIES warfare_legacy_1 = { # House of Warriors legacy = warfare_legacy_track character_modifier = { name = warfare_legacy_1_name prowess = 2 knight_effectiveness_mult = 0.15 } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } warfare_legacy_2 = { # Generational Belligerence legacy = warfare_legacy_track character_modifier = { pursue_efficiency = 0.15 retreat_losses = -0.15 } effect = { custom_description_no_bullet = { text = warfare_legacy_2_effect } } } warfare_legacy_3 = { # Squire Traditions legacy = warfare_legacy_track effect = { custom_description_no_bullet = { text = warfare_legacy_3_effect } } character_modifier = { monthly_martial_lifestyle_xp_gain_mult = 0.1 } } warfare_legacy_4 = { # Inherited Tactics legacy = warfare_legacy_track character_modifier = { counter_efficiency = 0.15 advantage = 5 } } warfare_legacy_5 = { # Private Army legacy = warfare_legacy_track character_modifier = { men_at_arms_cap = 1 } effect = { custom_description_no_bullet = { text = warfare_legacy_5_unlock_effect } custom_description_no_bullet = { text = warfare_legacy_5_effect } } } # LAW LEGACIES law_legacy_1 = { # Mostly Fair legacy = law_legacy_track character_modifier = { county_opinion_add = 5 } effect = { custom_description_no_bullet = { text = law_legacy_1_effect } } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } law_legacy_2 = { # Faithful Magistrates legacy = law_legacy_track character_modifier = { name = law_legacy_2_name monthly_county_control_growth_add = 0.2 title_creation_cost_mult = -0.2 } } law_legacy_3 = { # Power and Prosperity legacy = law_legacy_track character_modifier = { monthly_stewardship_lifestyle_xp_gain_mult = 0.1 build_gold_cost = -0.05 holding_build_gold_cost = -0.05 } } law_legacy_4 = { # Delegated Authority legacy = law_legacy_track character_modifier = { name = law_legacy_4_name powerful_vassal_opinion = 5 happy_powerful_vassal_tax_contribution_mult = 0.1 happy_powerful_vassal_levy_contribution_mult = 0.1 } } law_legacy_5 = { # Home Estates legacy = law_legacy_track character_modifier = { name = law_legacy_5_name domain_limit = 1 controlled_province_advantage = 5 } } # GUILE LEGACIES guile_legacy_1 = { # Ominous Reputation legacy = guile_legacy_track character_modifier = { dread_gain_mult = 0.2 dread_baseline_add = 15 } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } guile_legacy_2 = { # Long Reach legacy = guile_legacy_track effect = { custom_description_no_bullet = { text = guile_legacy_2_effect } } character_modifier = { name = guile_legacy_2_name owned_hostile_scheme_success_chance_add = 10 } } guile_legacy_3 = { # Natural Schemers legacy = guile_legacy_track character_modifier = { monthly_intrigue_lifestyle_xp_gain_mult = 0.1 owned_scheme_secrecy_add = 15 } } guile_legacy_4 = { # Venial legacy = guile_legacy_track character_modifier = { monthly_tyranny = -0.05 intimidated_vassal_tax_contribution_mult = 0.1 cowed_vassal_tax_contribution_mult = 0.2 } } guile_legacy_5 = { # Family Connections legacy = guile_legacy_track effect = { custom_description_no_bullet = { text = guile_legacy_5_effect } } } # ERUDITION LEGACIES erudition_legacy_1 = { # Vibrant Court legacy = erudition_legacy_track effect = { custom_description_no_bullet = { text = erudition_legacy_1_effect } } character_modifier = { courtier_and_guest_opinion = 10 court_grandeur_baseline_add = 5 } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } erudition_legacy_2 = { # Ordained Rulership legacy = erudition_legacy_track character_modifier = { name = erudition_legacy_2_modifier_name monthly_piety_gain_mult = 0.1 } doctrine_character_modifier = { name = erudition_legacy_2_modifier_name doctrine = doctrine_theocracy_lay_clergy zealot_opinion = 5 } doctrine_character_modifier = { name = erudition_legacy_2_modifier_name doctrine = doctrine_theocracy_temporal clergy_opinion = 5 } } erudition_legacy_3 = { # Treasured Knowledge legacy = erudition_legacy_track character_modifier = { monthly_learning_lifestyle_xp_gain_mult = 0.1 development_growth_factor = 0.2 county_fertility_decline_mult = -0.1 } } erudition_legacy_4 = { # True Believers legacy = erudition_legacy_track effect = { custom_description_no_bullet = { text = erudition_legacy_4_effect } } character_modifier = { faith_creation_piety_cost_mult = -0.2 } doctrine_character_modifier = { name = erudition_legacy_4_modifier_name doctrine = doctrine_no_head domain_tax_same_faith_mult = 0.05 } doctrine_character_modifier = { name = erudition_legacy_4_modifier_name doctrine = doctrine_spiritual_head religious_head_opinion = 15 } doctrine_character_modifier = { name = erudition_legacy_4_modifier_name doctrine = doctrine_temporal_head tolerance_advantage_mod = 5 } } erudition_legacy_5 = { # Bureaucrats legacy = erudition_legacy_track effect = { custom_description_no_bullet = { text = erudition_legacy_5_effect } } # character_modifier = { # # } } # GLORY LEGACIES glory_legacy_1 = { # Desirable Match legacy = glory_legacy_track character_modifier = { ai_amenity_target_baseline = 0.2 glory_hound_opinion = 5 } effect = { custom_description_no_bullet = { text = glory_legacy_1_perk_effect } } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } glory_legacy_2 = { # Renowned Name legacy = glory_legacy_track character_modifier = { name = glory_legacy_2_name accolades = 1 monthly_prestige_gain_mult = 0.1 mercenary_hire_cost_mult = -0.1 knight_limit = 1 monthly_court_grandeur_change_mult = 1 } } glory_legacy_3 = { # Earning Respect legacy = glory_legacy_track character_modifier = { monthly_diplomacy_lifestyle_xp_gain_mult = 0.1 personal_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value } } glory_legacy_4 = { # Assertive Rulers legacy = glory_legacy_track effect = { custom_description_no_bullet = { text = glory_legacy_4_perk_effect } } character_modifier = { short_reign_duration_mult = -0.2 vassal_limit = 10 court_grandeur_baseline_add = 5 } } glory_legacy_5 = { # Righteousness legacy = glory_legacy_track character_modifier = { name = glory_legacy_5_name general_opinion = 10 max_sway_schemes_add = 1 } } # KIN LEGACIES kin_legacy_1 = { # Bounteous Loins legacy = kin_legacy_track character_modifier = { fertility = 0.1 attraction_opinion = 5 } ai_chance = { value = 11 if = { limit = { can_start_new_legacy_track_trigger = no } multiply = 0 } } } kin_legacy_2 = { # Studious Youth legacy = kin_legacy_track character_modifier = { child_opinion = 10 } effect = { custom_description_no_bullet = { text = kin_legacy_2_legacy_effect } } } kin_legacy_3 = { # Constant Care legacy = kin_legacy_track effect = { custom_description_no_bullet = { text = kin_legacy_3_legacy_effect } } character_modifier = { spouse_opinion = 10 negate_health_penalty_add = 0.5 } } kin_legacy_4 = { # Close Bonds legacy = kin_legacy_track effect = { custom_description_no_bullet = { text = kin_legacy_4_legacy_effect } custom_description_no_bullet = { text = kin_accolade_effect } } character_modifier = { dynasty_opinion = 5 close_relative_opinion = 10 } } kin_legacy_5 = { # Graceful Aging legacy = kin_legacy_track effect = { custom_description_no_bullet = { text = kin_legacy_5_legacy_effect } } character_modifier = { no_prowess_loss_from_age = yes } }