namespace = tgp_korea_decision # unify_goryeo_decision tgp_korea_decision.9101 = { # Ruler type = character_event title = tgp_korea_decision.9101.t desc = { desc = tgp_korea_decision.9101.intro desc = tgp_korea_decision.9101.desc } theme = realm override_effect_2d = { reference = legend_glow } override_background = { reference = throne_room_scope } left_portrait = { character = scope:king_of_goryeo animation = holding_hu } immediate = { play_music_cue = "mx_cue_epic_sacral_moment" save_scope_as = background_throne_room_scope korea_unify_goryeo_reward_effect = yes } option = { # Samhan name = tgp_korea_decision.9101.a # Rename Goryeo culture hidden_effect = { culture:goryeo = { set_culture_name = { noun = samhan_hybrid_name collective_noun = samhan_hybrid_collective_noun prefix = samhan_hybrid_prefix } } } ai_chance = { base = 10 } } option = { # Goryeo name = tgp_korea_decision.9101.b trigger = { culture = culture:goguryeo } custom_tooltip = { text = tgp_korea_decision.9101.b.reason title:e_goryeo = { set_title_name = "cn_goryeo" } } ai_chance = { base = 100 } } after = { # Inform Vassals every_player = { limit = { is_vassal_or_below_of = root } trigger_event = tgp_korea_decision.9102 } } } tgp_korea_decision.9102 = { # Vassal type = character_event title = tgp_korea_decision.9102.t desc = { desc = tgp_korea_decision.9101.intro desc = tgp_korea_decision.9102.desc } theme = realm override_effect_2d = { reference = legend_glow } override_background = { reference = throne_room_scope } left_portrait = { character = scope:king_of_goryeo animation = war_over_tie } immediate = { show_as_tooltip = { scope:king_of_goryeo = { korea_unify_goryeo_reward_effect = yes } } } option = { name = tgp_korea_decision.9101.a } } # NEW CEREMONIAL REGENCY EVENT #tgp_korea_decision.9201 = { # orphan = yes # DEPRECATED # type = character_event # title = tgp_korea_decision.9201.t # desc = tgp_korea_decision.9201.desc # theme = crown # left_portrait = { # character = root # animation = holding_hu # } # override_background = { reference = throne_room_scope } # # trigger = { # OR = { # exists = primary_title.previous_holder # NOT = { primary_title = title:e_viet } # } # } # # immediate = { # show_as_tooltip = { # scope:founder = { get_title = scope:new_title } # scope:regent_title.holder = { add_realm_law_skip_effects = single_heir_succession_law } # Regency inherited separately # scope:new_title = { add_title_law = single_heir_succession_law } # } # every_player = { # limit = { # top_liege = root # NOT = { this = root } # } # trigger_event = { # id = tgp_korea_decision.9202 # delayed = yes # } # } # } # option = { # name = tgp_korea_decision.9201.a # ai_chance = { # base = 100 # } # } #} #tgp_korea_decision.9202 = { # orphan = yes # DEPRECATED # type = character_event # title = tgp_korea_decision.9201.t # desc = tgp_korea_decision.9202.desc # theme = crown # left_portrait = { # character = root # animation = throne_room_bow_1 # } # right_portrait = { # character = scope:founder # animation = holding_hu # } # override_background = { reference = throne_room_scope } # immediate = { # show_as_tooltip = { # scope:founder = { get_title = scope:new_title } # scope:regent_title.holder = { add_realm_law_skip_effects = single_heir_succession_law } # Regency inherited separately # scope:new_title = { add_title_law = single_heir_succession_law } # } # } # option = { name = tgp_korea_decision.9202.a } #} #tgp_korea_decision.9203 = { # orphan = yes # DEPRECATED # hidden = yes # type = character_event # trigger = { # government_has_flag = government_is_meritocratic # is_independent_ruler = yes # highest_held_title_tier >= tier_empire # tgp_realm_has_ceremonial_liege_trigger = no # } # immediate = { # save_scope_as = founder # save_scope_as = background_throne_room_scope # #tgp_create_ceremonial_regent_title_effect = { FOUNDER = root } # trigger_event = { # id = tgp_korea_decision.9201 # delayed = yes # } # } #}