namespace = tgp_east_asia_decision_events #You adopted Mandala tgp_east_asia_decision_events.0010 = { type = character_event title = tgp_east_asia_decision_events.0010.t desc = tgp_east_asia_decision_events.0010.desc theme = mandala left_portrait = { character = root triggered_animation = { trigger = { has_trait = zealous } animation = personality_zealous } animation = eccentric } immediate = { if = { limit = { has_variable = vying_for_mandala_divinity } custom_description_no_bullet = { text = because_of_your_divine_happenstance_tt } divine_happenstance_adopt_mandala_effect = yes remove_variable = vying_for_mandala_divinity } } #Alright, and I'll take a Temple Citadel too, please option = { name = tgp_east_asia_decision_events.0010.a trigger = { any_directly_owned_province = { has_holding_type = tribal_holding } } #This changes all holdings for Tribals, or only the Capital for everyone else if = { limit = { culture = { has_cultural_parameter = mandala_tributaries } confederation ?= { is_house_based = no } } hidden_effect = { confederation = { every_confederation_member = { limit = { this != root } add_to_list = tributaries } } } } change_to_mandala_government_and_citadel_effect = yes if = { limit = { culture = { has_cultural_parameter = mandala_tributaries } any_in_list = { list = tributaries is_alive = yes } } hidden_effect = { every_in_list = { list = tributaries confederation = { remove_confederation_member = prev } start_tributary_interaction_effect = { TRIBUTARY = this SUZERAIN = root } } } custom_tooltip = confederates_to_tributaries_tt } ai_chance = { base = 100 } } #Only the government for me thanks option = { name = { text = { first_valid = { triggered_desc = { trigger = { capital_province = { has_holding_type = temple_citadel_holding } } desc = tgp_east_asia_decision_events.0010.b_temple_citadel } desc = tgp_east_asia_decision_events.0010.b } } } trigger = { #Sorry, Tribal Holdings need to go NOR = { capital_province = { has_holding_type = tribal_holding } any_directly_owned_province = { has_holding_type = tribal_holding } } #You need to either have a Temple Citadel or somewhere to build a Temple Citadel to avoid noob trap OR = { any_realm_province = { OR = { has_holding = no has_holding_type = temple_citadel_holding } } capital_province = { has_holding_type = temple_citadel_holding } } } if = { limit = { culture = { has_cultural_parameter = mandala_tributaries } confederation ?= { is_house_based = no } } hidden_effect = { confederation = { every_confederation_member = { limit = { this != root } add_to_list = tributaries } } } } change_to_mandala_government_effect = yes if = { limit = { culture = { has_cultural_parameter = mandala_tributaries } any_in_list = { list = tributaries is_alive = yes } } hidden_effect = { every_in_list = { list = tributaries confederation = { remove_confederation_member = prev } start_tributary_interaction_effect = { TRIBUTARY = this SUZERAIN = root } } } custom_tooltip = confederates_to_tributaries_tt } ai_chance = { base = 0 } } } #Vassals get notified tgp_east_asia_decision_events.0015 = { type = letter_event opening = tgp_east_asia_decision_events.0015.opening desc = tgp_east_asia_decision_events.0015.desc sender = { character = scope:liege animation = personality_zealous } immediate = { liege = { save_scope_as = liege show_as_tooltip = { change_government = mandala_government } } } #What does this mean option = { name = tgp_east_asia_decision_events.0015.a } } #You assimilated to your Overlord being Mandala tgp_east_asia_decision_events.0020 = { type = character_event title = tgp_east_asia_decision_events.0020.t desc = tgp_east_asia_decision_events.0020.desc theme = mandala left_portrait = { character = root triggered_animation = { trigger = { has_trait = zealous } animation = personality_zealous } animation = eccentric } lower_right_portrait = { character = scope:overlord } immediate = { overlord = { save_scope_as = overlord } if = { limit = { NOR = { faith = overlord.faith faith.religious_head ?= root } } set_character_faith = overlord.faith custom_tooltip = tgp_east_asia_decision_events.0020.close_family_post_tt hidden_effect = { # Family at court also convert every_close_family_member = { limit = { is_courtier_of = root faith != root.overlord.faith } set_character_faith = root.overlord.faith } } } } #Alright, and I'll take a Temple Citadel too, please option = { name = tgp_east_asia_decision_events.0020.a if = { limit = { NOT = { government_has_flag = government_is_mandala } } #This changes all holdings for Tribals, or only the Capital for everyone else change_to_mandala_government_and_citadel_effect = yes } ai_chance = { base = 100 } } #Only the government for me thanks option = { name = tgp_east_asia_decision_events.0020.b trigger = { NOR = { government_has_flag = government_is_mandala #Sorry, Tribal Holdings need to go capital_province = { has_holding_type = tribal_holding } } #You need to either have a Temple Citadel or somewhere to build a Temple Citadel to avoid noob trap any_realm_province = { OR = { has_holding = no has_holding_type = temple_citadel_holding } } } change_to_mandala_government_effect = yes ai_chance = { base = 0 } } after = { #Change the tributary type to Mandala if = { limit = { is_tributary_of = scope:overlord NOT = { has_subject_contract_group = tributary_mandala } } hidden_effect = { end_tributary = yes #This still triggers the invalidation toast, somehow — should be reverted when code Jira TIT-68838 is fixed trigger_event = { id = tgp_east_asia_decision_events.0021 delayed = yes } } } } } #Ful-fix to make the tributary update not invalidate tgp_east_asia_decision_events.0021 = { hidden = yes immediate = { start_tributary_interaction_effect = { TRIBUTARY = root SUZERAIN = scope:overlord } } } #Vassals get notified tgp_east_asia_decision_events.0025 = { type = letter_event opening = tgp_east_asia_decision_events.0025.opening desc = tgp_east_asia_decision_events.0025.desc sender = { character = scope:liege animation = personality_zealous } immediate = { liege = { save_scope_as = liege overlord = { save_scope_as = overlord } show_as_tooltip = { mandala_assimilation_effect = yes } } } #What does this mean option = { name = tgp_east_asia_decision_events.0025.a } } #Your Mandala Liege turned Clan tgp_east_asia_decision_events.0030 = { type = character_event title = tgp_east_asia_decision_events.0030.t desc = tgp_east_asia_decision_events.0030.desc theme = court override_background = { reference = throne_room } left_portrait = { character = root animation = worry } lower_right_portrait = { character = scope:liege } immediate = { liege = { save_scope_as = liege show_as_tooltip = { change_government = clan_government } } show_as_tooltip = { if = { limit = { capital_province = { NOR = { has_holding_type = temple_citadel_holding has_holding_type = castle_holding } } } capital_province = { set_holding_type = castle_holding } } change_government = clan_government #Start off crown authorities if = { limit = { NOT = { has_realm_law = crown_authority_0 } } add_realm_law_skip_effects = crown_authority_0 } } } #Okidoki option = { name = tgp_east_asia_decision_events.0030.a ai_chance = { base = 100 } } } #Assimilation Payout Event tgp_east_asia_decision_events.0100 = { type = character_event title = tgp_east_asia_decision_events.0100.t desc = tgp_east_asia_decision_events.0100.desc theme = mandala left_portrait = { character = root triggered_animation = { trigger = { has_trait = zealous } animation = personality_zealous } animation = admiration } right_portrait = { character = scope:overlord animation = personality_zealous } trigger = { this != top_overlord government_has_flag = government_is_mandala AND = { has_variable = mandala_assimilation_devaraja var:mandala_assimilation_devaraja = { government_has_flag = government_is_mandala this = { is_alive = yes } this = overlord } } AND = { has_variable = mandala_assimilation_devaraja_piety_level var:mandala_assimilation_devaraja_piety_level >= overlord.piety_level } } on_trigger_fail = { trigger_event = tgp_east_asia_decision_events.0110 } #Did they level up? override_effect_2d = { trigger = { overlord.piety_level > var:mandala_assimilation_devaraja_piety_level } reference = legend_glow } immediate = { overlord = { save_scope_as = overlord } } #Cool! option = { name = tgp_east_asia_decision_events.0100.a if = { limit = { has_character_flag = assimilation_payout_t3 } add_piety = assimilation_piety_payout_t3 add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t3 } } else_if = { limit = { has_character_flag = assimilation_payout_t2 } add_piety = assimilation_piety_payout_t2 add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t2 } } else_if = { limit = { has_character_flag = assimilation_payout_t1 } add_piety = assimilation_piety_payout_t1 add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t1 } } } after = { mandala_clean_up_variables_effect = yes } } #Whelp, either you or your Devaraja have lost your way tgp_east_asia_decision_events.0110 = { hidden = yes immediate = { var:mandala_assimilation_devaraja ?= { save_scope_as = saved_devaraja } send_interface_message = { type = event_conversion_bad_text title = failed_assimilation_payout_msg desc = failed_assimilation_payout_msg_desc left_icon = root right_icon = scope:saved_devaraja } mandala_clean_up_variables_effect = yes } } scripted_trigger base_court_brahmin_triggers = { is_adult = yes has_any_disease_trigger = no } scripted_effect recruit_mandala_court_position_effect = { pay_short_term_gold = { target = $RECRUITEE$ gold = $GOLD_VALUE$ } add_courtier = $RECRUITEE$ appoint_court_position = { recipient = $RECRUITEE$ court_position = $COURT_POSITION$ } hidden_effect = { $RECRUITEE$ = { add_opinion = { modifier = grateful_opinion target = root opinion = 25 } } } } #Hire a Court Brahmin tgp_east_asia_decision_events.0200 = { type = character_event title = tgp_east_asia_decision_events.0200.t desc = tgp_east_asia_decision_events.0200.desc theme = mandala left_portrait = { character = scope:great_brahmin_option animation = personality_zealous } right_portrait = { character = scope:good_brahmin_option animation = thinking } immediate = { #Good character if = { limit = { any_pool_character = { province = root.capital_province base_court_brahmin_triggers = yes court_brahmin_validity_trigger = { EMPLOYER = root } "aptitude(court_brahmin_court_position)" = 3 } } random_pool_character = { province = root.capital_province limit = { base_court_brahmin_triggers = yes court_brahmin_validity_trigger = { EMPLOYER = root } "aptitude(court_brahmin_court_position)" = 3 } save_scope_as = good_brahmin_option } } else = { create_character = { location = root.capital_province template = tgp_court_brahmin_template age = { 25 40 } random_traits_list = { count = 1 education_learning_1 = {} education_learning_2 = {} } save_scope_as = good_brahmin_option after_creation = { save_scope_as = goodly_created } } hidden_effect = { random_list = { 50 = { religion:buddhism_religion = { random_faith = { save_scope_as = brahmin_faith } } } 50 = { religion:hinduism_religion = { random_faith = { save_scope_as = brahmin_faith } } } } scope:good_brahmin_option = { set_character_faith = scope:brahmin_faith } } } #Great character if = { limit = { any_pool_character = { province = root.capital_province base_court_brahmin_triggers = yes court_brahmin_validity_trigger = { EMPLOYER = root } "aptitude(court_brahmin_court_position)" = 5 } } random_pool_character = { province = root.capital_province limit = { base_court_brahmin_triggers = yes court_brahmin_validity_trigger = { EMPLOYER = root } "aptitude(court_brahmin_court_position)" = 5 } save_scope_as = great_brahmin_option } } else = { create_character = { location = root.capital_province gender_female_chance = root_faith_clergy_gender_female_chance template = tgp_court_brahmin_template age = { 40 50 } trait = devoted trait = compassionate trait = education_learning_4 random_traits_list = { count = 1 theologian = {} avaricious = {} } save_scope_as = great_brahmin_option after_creation = { save_scope_as = greatly_created } } hidden_effect = { random_list = { 50 = { religion:buddhism_religion = { random_faith = { save_scope_as = brahmin_faith } } } 50 = { religion:hinduism_religion = { random_faith = { save_scope_as = brahmin_faith } } } } scope:great_brahmin_option = { set_character_faith = scope:brahmin_faith } } } } #Great option option = { name = tgp_east_asia_decision_events.0200.a custom_tooltip = tgp_east_asia_decision_events.0200.a.aptitude recruit_mandala_court_position_effect = { RECRUITEE = scope:great_brahmin_option GOLD_VALUE = medium_gold_value COURT_POSITION = court_brahmin_court_position } ai_chance = { base = 100 modifier = { short_term_gold > medium_gold_value } } } #Good option option = { name = tgp_east_asia_decision_events.0200.b custom_tooltip = tgp_east_asia_decision_events.0200.b.aptitude recruit_mandala_court_position_effect = { RECRUITEE = scope:good_brahmin_option GOLD_VALUE = minor_gold_value COURT_POSITION = court_brahmin_court_position } } #Nah option = { name = tgp_east_asia_decision_events.0200.c } #Sweep, sweep after = { if = { limit = { exists = scope:goodly_created NOT = { scope:goodly_created = { is_courtier_of = root } } } scope:goodly_created = { silent_disappearance_effect = yes } } if = { limit = { exists = scope:greatly_created NOT = { scope:greatly_created = { is_courtier_of = root } } } scope:greatly_created = { silent_disappearance_effect = yes } } } } #Hire a Khlon Glan tgp_east_asia_decision_events.0210 = { type = character_event title = tgp_east_asia_decision_events.0210.t desc = tgp_east_asia_decision_events.0210.desc theme = mandala override_background = armory left_portrait = { character = scope:great_khlon_glan_option animation = survey } right_portrait = { character = scope:good_khlon_glan_option animation = chess_cocky } immediate = { #Good character if = { limit = { any_pool_character = { province = root.capital_province base_court_brahmin_triggers = yes khlon_glan_validity_trigger = { EMPLOYER = root } "aptitude(khlon_glan_court_position)" = 3 } } random_pool_character = { province = root.capital_province limit = { base_court_brahmin_triggers = yes khlon_glan_validity_trigger = { EMPLOYER = root } "aptitude(khlon_glan_court_position)" = 3 } save_scope_as = good_khlon_glan_option } } else = { create_character = { location = root.capital_province template = tgp_khlon_glan_template age = { 30 40 } random_traits_list = { count = 1 education_stewardship_1 = {} education_stewardship_2 = {} education_martial_1 = {} education_martial_2 = {} } save_scope_as = good_khlon_glan_option after_creation = { save_scope_as = goodly_created } } scope:good_khlon_glan_option = { if = { limit = { martial < 10 } add_martial_skill = { 4 6 } } if = { limit = { stewardship < 10 } add_stewardship_skill = { 4 6 } } } } #Great character if = { limit = { any_pool_character = { province = root.capital_province base_court_brahmin_triggers = yes khlon_glan_validity_trigger = { EMPLOYER = root } "aptitude(khlon_glan_court_position)" = 5 } } random_pool_character = { province = root.capital_province limit = { base_court_brahmin_triggers = yes khlon_glan_validity_trigger = { EMPLOYER = root } "aptitude(khlon_glan_court_position)" = 5 } save_scope_as = great_khlon_glan_option } } else = { create_character = { location = root.capital_province template = tgp_khlon_glan_template age = { 40 50 } random_traits_list = { count = 1 education_stewardship_3 = {} education_stewardship_4 = {} education_martial_3 = {} education_martial_4 = {} } random_traits_list = { count = 1 administrator = {} overseer = {} } trait = organizer save_scope_as = great_khlon_glan_option after_creation = { save_scope_as = greatly_created } } scope:great_khlon_glan_option = { if = { limit = { martial < 10 } add_martial_skill = { 6 8 } } if = { limit = { stewardship < 10 } add_stewardship_skill = { 6 8 } } } } } #Great option option = { name = tgp_east_asia_decision_events.0210.a custom_tooltip = tgp_east_asia_decision_events.0210.a.aptitude recruit_mandala_court_position_effect = { RECRUITEE = scope:great_khlon_glan_option GOLD_VALUE = medium_gold_value COURT_POSITION = khlon_glan_court_position } ai_chance = { base = 100 modifier = { short_term_gold > medium_gold_value } } } #Good option option = { name = tgp_east_asia_decision_events.0210.b custom_tooltip = tgp_east_asia_decision_events.0210.b.aptitude recruit_mandala_court_position_effect = { RECRUITEE = scope:good_khlon_glan_option GOLD_VALUE = minor_gold_value COURT_POSITION = khlon_glan_court_position } } #Nah option = { name = tgp_east_asia_decision_events.0210.c } #Sweep, sweep after = { if = { limit = { exists = scope:goodly_created NOT = { scope:goodly_created = { is_courtier_of = root } } } scope:goodly_created = { silent_disappearance_effect = yes } } if = { limit = { exists = scope:greatly_created NOT = { scope:greatly_created = { is_courtier_of = root } } } scope:greatly_created = { silent_disappearance_effect = yes } } } } #Create Bunga Mas tgp_east_asia_decision_events.0300 = { type = character_event title = tgp_east_asia_decision_events.0300.t desc = { desc = tgp_east_asia_decision_events.0300.desc first_valid = { triggered_desc = { trigger = { scope:newly_created_bunga_mas = { rarity = illustrious } } desc = tgp_east_asia_decision_events.0300.outro.illustrious } triggered_desc = { trigger = { scope:newly_created_bunga_mas = { rarity = famed } } desc = tgp_east_asia_decision_events.0300.outro.famed } triggered_desc = { trigger = { scope:newly_created_bunga_mas = { rarity = masterwork } } desc = tgp_east_asia_decision_events.0300.outro.masterwork } desc = tgp_east_asia_decision_events.0300.outro } } theme = mandala left_portrait = { character = root triggered_animation = { trigger = { scope:newly_created_bunga_mas = { rarity = illustrious } } animation = ecstasy } triggered_animation = { trigger = { scope:newly_created_bunga_mas = { rarity = famed } } animation = admiration } triggered_animation = { trigger = { scope:newly_created_bunga_mas = { rarity = masterwork } } animation = interested } animation = thinking } right_portrait = { character = scope:local_artisan animation = admiration } artifact = { target = scope:newly_created_bunga_mas position = lower_center_portrait } immediate = { overlord = { save_scope_as = overlord } random_list = { 50 = { get_artifact_quality_effect = yes get_artifact_wealth_effect = yes } 25 = { set_artifact_rarity_famed = yes } 10 = { trigger = { has_relation_best_friend = scope:overlord } set_artifact_rarity_illustrious = yes } } scope:local_artisan = { hidden_effect_new_object = { create_artifact = { name = bunga_mas description = common_bunga_mas_desc modifier = artifact_placeholder_modifier wealth = scope:wealth quality = scope:quality type = pedestal visuals = bunga_mas save_scope_as = newly_created_bunga_mas } scope:newly_created_bunga_mas = { remove_artifact_modifier = artifact_placeholder_modifier if = { limit = { rarity = illustrious } set_artifact_description = illustrious_bunga_mas_desc add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_3_modifier add_artifact_modifier = artifact_legitimacy_loss_mult_5_modifier } else_if = { limit = { rarity = famed } set_artifact_description = famed_bunga_mas_desc add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_2_modifier add_artifact_modifier = artifact_legitimacy_loss_mult_4_modifier } else_if = { limit = { rarity = masterwork } set_artifact_description = masterwork_bunga_mas_desc add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_2_modifier add_artifact_modifier = artifact_legitimacy_loss_mult_3_modifier } else = { add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_1_modifier add_artifact_modifier = artifact_legitimacy_loss_mult_2_modifier } set_variable = { name = bunga_mas_created_by value = root } } } } } #Nah option = { name = tgp_east_asia_decision_events.0300.a scope:newly_created_bunga_mas = { set_owner = root if = { limit = { rarity = illustrious } custom_tooltip = illustrious_bunga_mas_desc.tt } else_if = { limit = { rarity = famed } custom_tooltip = famed_bunga_mas_desc.tt } else_if = { limit = { rarity = masterwork } custom_tooltip = masterwork_bunga_mas_desc.tt } else = { custom_tooltip = common_bunga_mas_desc.tt } } ai_chance = { base = 50 } } }