####DECISIONS LIST### # ### ## Found a Viet Empire ## Found the Majapahit Empire ## Found a Ryukyu Empire ## Found the Siam Kingdom ## Found the Establish the Darussalam ## Found the Found the Empire of Brunei ### # ################################################### ## Found a Viet Empire ## by Ali Kara ################################################### #### Found the Viet Empire ### #form_dai_viet_empire_decision = { # picture = { # reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" # } # desc = form_dai_viet_empire_decision_desc # selection_tooltip = form_dai_viet_empire_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier <= tier_kingdom # capital_province = { geographical_region = custom_viet_lands } # culture = { has_cultural_pillar = heritage_viet } # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_dai_viet_empire # } # } # } # # is_valid = { # top_liege = this # highest_held_title_tier = tier_kingdom # has_title = title:k_viet # has_title = title:k_champa # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # prestige = 2000 # } # # effect = { # if = { # limit = { # is_ai = no # } # add_achievement_global_variable_effect = { # VARIABLE = achieved_ep4_14_daits_how_you_do_it_achievement # VALUE = yes # } # } # show_as_tooltip = { # form_dai_viet_empire_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.4000 # } # every_player = { # limit = { # this != root # is_within_diplo_range = { CHARACTER = root } # } # trigger_event = { # id = major_decisions.4001 # } # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_dai_viet_empire # } # set_global_variable = { # name = flag_created_dai_viet_empire # value = scope:founder # } # } # } # # ai_will_do = { # base = 100 # } #} # ################################################### ## Found the Majapahit Empire ## by Ali Kara ################################################### #### Found the Majapahit Empire ### #form_majapahit_empire_decision = { # picture = { # reference = "gfx/interface/illustrations/event_scenes/tgp_asia_throne_room.dds" # } # desc = form_majapahit_empire_decision_desc # selection_tooltip = form_majapahit_empire_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier <= tier_kingdom # culture = { # OR = { # this = culture:javanese # any_parent_culture_or_above = { this = culture:javanese } # } # } # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_majapahit_empire # } # } # } # # is_valid = { # top_liege = this # highest_held_title_tier = tier_kingdom # faith.religion = { # is_in_family = rf_eastern # } # custom_tooltip = { # text = form_majapahit_empire_decision_requirement_1_tt # title:d_SUM_palembang = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # is_tributary_of = ROOT # this = ROOT # } # } # } # } # custom_tooltip = { # text = form_majapahit_empire_decision_requirement_2_tt # title:d_JAV_taruma = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # is_tributary_of = ROOT # this = ROOT # } # } # } # } # custom_tooltip = { # text = form_majapahit_empire_decision_requirement_3_tt # title:d_JAV_mataram = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # is_tributary_of = ROOT # this = ROOT # } # } # } # } # custom_tooltip = { # text = form_majapahit_empire_decision_requirement_4_tt # title:c_JAV_madura = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # is_tributary_of = ROOT # this = ROOT # } # } # } # } # has_title = title:k_yavakadvipa # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # prestige = 1500 # piety = 1000 # } # # effect = { # show_as_tooltip = { # form_majapahit_empire_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.5000 # } # every_player = { # limit = { # this != root # is_within_diplo_range = { CHARACTER = root } # } # trigger_event = { # id = major_decisions.5001 # } # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_majapahit_empire # } # set_global_variable = { # name = flag_created_majapahit_empire # value = scope:founder # } # } # } # # ai_potential = { # always = yes # } # # ai_will_do = { # base = 100 # } #} # ################################################### ## Found a Ryukyu Empire ## by Ali Kara ################################################### #### Found a Ryukyuan Empire ### #form_ryukyu_empire_decision = { # picture = { # reference = "gfx/interface/illustrations/holding_types/tgp_shinto_temple.dds" # } # desc = form_ryukyu_empire_decision_desc # selection_tooltip = form_ryukyu_empire_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier <= tier_kingdom # capital_province = { geographical_region = custom_ryukyu } # culture = culture:ryukyuan # Only Ryukyuan, to prevent other people hybridizing with Ryukyuan for the meme # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_ryukyu_empire # } # } # } # # is_valid = { # top_liege = this # highest_held_title_tier = tier_kingdom # has_title = title:c_amami # has_title = title:c_ucinaa # has_title = title:d_ruucuu # has_title = title:k_ruucuu # sub_realm_size >= 60 # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # prestige = 2300 # piety = 250 # gold = 750 # } # # effect = { # show_as_tooltip = { # form_ryukyu_empire_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.6000 # } # every_player = { # limit = { # this != root # is_within_diplo_range = { CHARACTER = root } # } # trigger_event = { # id = major_decisions.6003 # } # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_ryukyu_empire # } # set_global_variable = { # name = flag_created_ryukyu_empire # value = scope:founder # } # } # } # # ai_potential = { # always = yes # } # # ai_will_do = { # base = 100 # } #} # ################################################### ## Found the Siam Kingdom ## by Ali Kara ################################################### #### Found the Siam Kingdom ### #form_siam_kingdom_decision = { # picture = { # reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds" # } # desc = form_siam_kingdom_decision_desc # selection_tooltip = form_siam_kingdom_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 120 # kingdom = 0 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier <= tier_duchy # capital_province = { # OR = { # geographical_region = world_asia_thailand # geographical_region = world_asia_malaysia # } # } # culture = { has_cultural_pillar = heritage_tai } # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_siam_kingdom # } # } # } # # is_valid = { # top_liege = this # highest_held_title_tier = tier_duchy # has_title = title:d_sukhothai # culture = { has_cultural_pillar = heritage_tai } # just to inform the player # custom_tooltip = { # text = form_siam_kingdom_decision_requirement_1_tt # title:d_lop_buri = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # this = ROOT # } # } # } # } # completely_controls = title:d_sukhothai # completely_controls = title:d_lop_buri # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # gold = 350 # prestige = 1000 # piety = 100 # } # # effect = { # show_as_tooltip = { # form_siam_kingdom_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.7000 # } # every_player = { # limit = { # this != root # is_within_diplo_range = { CHARACTER = root } # } # trigger_event = { # id = major_decisions.7001 # } # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_siam_kingdom # } # set_global_variable = { # name = flag_created_siam_kingdom # value = scope:founder # } # } # } # # ai_potential = { # always = yes # } # # ai_will_do = { # base = 100 # } #} # ################################################### ## Found the Brunei Kingdom ## by Ali Kara ################################################### #form_brunei_kingdom_decision = { # picture = { # reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_mena_welcome.dds" # } # desc = form_brunei_kingdom_decision_desc # selection_tooltip = form_brunei_kingdom_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 120 # kingdom = 0 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier <= tier_duchy # religion = religion:islam_religion # culture = { has_cultural_pillar = heritage_austronesian } # capital_province = { geographical_region = custom_brunei_region } # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_brunei_kingdom # } # } # } # # is_valid = { # top_liege = this # is_independent_ruler = yes # highest_held_title_tier = tier_duchy # has_title = title:d_BOR_barune # custom_tooltip = { # text = form_brunei_kingdom_decision_requirement_1_tt # title:d_BOR_santubong = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # this = ROOT # } # } # } # } # custom_tooltip = { # text = form_brunei_kingdom_decision_requirement_2_tt # title:c_BOR_berau = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # this = ROOT # } # } # } # } # completely_controls = title:d_BOR_barune # completely_controls = title:d_BOR_santubong # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # gold = 350 # piety = 1000 # } # # effect = { # show_as_tooltip = { # form_brunei_kingdom_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.8000 # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_brunei_kingdom # } # set_global_variable = { # name = flag_created_brunei_kingdom # value = scope:founder # } # } # } # # ai_potential = { # always = yes # } # # ai_will_do = { # base = 100 # } #} # ################################################### ## Found the Brunei Empire ## by Ali Kara ################################################### #form_brunei_empire_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds" # } # desc = form_brunei_empire_decision_desc # selection_tooltip = form_brunei_empire_decision_tooltip # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 0 # hegemony = 0 # } # # is_shown = { # is_playable_character = yes # highest_held_title_tier = tier_kingdom # religion = religion:islam_religion # culture = { has_cultural_pillar = heritage_austronesian } # has_title = title:k_brunei # capital_province = { geographical_region = custom_brunei_region } # NOT = { #Can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_brunei_empire # } # } # } # # is_valid = { # top_liege = this # is_independent_ruler = yes # highest_held_title_tier = tier_kingdom # capital_county.faith = root.faith # has_title = title:k_brunei # custom_tooltip = { # text = form_brunei_empire_decision_requirement_1_tt # title:d_PHI_sandao = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # this = ROOT # } # } # } # } # custom_tooltip = { # text = form_brunei_empire_decision_requirement_2_tt # title:c_PHI_sulu = { # this = { is_title_created = yes } # holder = { # OR = { # is_vassal_or_below_of = ROOT # this = ROOT # } # } # } # } # completely_controls = title:k_brunei # completely_controls = title:k_tanjungnagara # completely_controls = title:d_PHI_sandao # completely_controls = title:c_PHI_sulu # } # # is_valid_showing_failures_only = { # is_landed = yes # is_available_adult = yes # } # # cost = { # gold = 600 # piety = 2250 # } # # effect = { # show_as_tooltip = { # form_brunei_empire_decision_scripted_effect = yes # } # save_scope_as = founder # trigger_event = { # id = major_decisions.9000 # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_created_brunei_empire # } # set_global_variable = { # name = flag_created_brunei_empire # value = scope:founder # } # } # } # # ai_potential = { # always = yes # } # # ai_will_do = { # base = 100 # } #} #