# These buildings are only for showing background graphics, e.g. the walls around holdings # No Walls walls_00 = { is_graphical_background = yes asset = { type = pdxmesh name = "western_walls_00_mesh" } is_enabled = { OR = { AND = { is_county_capital = no fort_level < 1 } # Using the no_wall holding graphics for cities with special walls so that they don't have double walls has_building_or_higher = "city_wall_of_toledo_01" has_building_or_higher = "roman_wall_of_lugo_01" } } } # Any city that must be sieged gets the basic walls walls_01_tribal = { is_graphical_background = yes asset = { type = pdxmesh names = { "tribal_walls_01_a_mesh" } } is_enabled = { OR = { is_county_capital = yes fort_level > 0 } NOR = { # disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again. has_building_or_higher = "palisades_01" has_building_or_higher = "curtain_walls_01" has_building_or_higher = "hill_forts_01" has_building_or_higher = "ramparts_01" has_building_or_higher = "watchtowers_01" has_building_or_higher = "theodosian_walls_01" has_building_or_higher = "walls_of_benin_01" has_building_or_higher = "walls_of_genoa_01" has_building_or_higher = "aurelian_walls_01" has_building_or_higher = "city_wall_of_toledo_01" has_building_or_higher = "roman_wall_of_lugo_01" } } } # Here the Fort Level building chains take control of the visuals walls_01 = { is_graphical_background = yes asset = { type = pdxmesh names = { "western_walls_01_a_mesh" "western_walls_01_b_mesh" } graphical_regions = { graphical_western graphical_mediterranean graphical_india } } asset = { type = pdxmesh names = { "mena_walls_01_a_mesh" "mena_walls_01_b_mesh" } graphical_regions = { graphical_mena graphical_steppe } } asset = { type = pdxmesh requires_dlc_flag = the_northern_lords graphical_cultures = { norse_building_gfx } names = { "fp1_norse_walls_01_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_northern_lords graphical_cultures = { norse_building_gfx } graphical_regions = { graphical_mena } names = { "fp1_norse_walls_01_mena_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_fate_of_iberia graphical_cultures = { iberian_building_gfx } graphical_regions = { graphical_mediterranean } names = { "fp2_building_iberian_wall_01_mesh" } } asset = { type = pdxmesh requires_dlc_flag = legacy_of_persia graphical_cultures = { iranian_building_gfx } graphical_regions = { graphical_mena graphical_india graphical_steppe } names = { "fp3_building_persian_walls_01_a_01_mesh" } } is_enabled = { OR = { # These buildings will trigger the visual "upgrade" to this wall asset has_building_or_higher = "palisades_01" has_building_or_higher = "curtain_walls_01" has_building_or_higher = "hill_forts_01" has_building_or_higher = "ramparts_01" has_building_or_higher = "watchtowers_01" } NOR = { # Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again. has_building_or_higher = "palisades_02" has_building_or_higher = "curtain_walls_02" has_building_or_higher = "hill_forts_02" has_building_or_higher = "ramparts_02" has_building_or_higher = "watchtowers_02" has_building_or_higher = "theodosian_walls_01" has_building_or_higher = "walls_of_benin_01" has_building_or_higher = "walls_of_genoa_01" has_building_or_higher = "aurelian_walls_01" has_building_or_higher = "city_wall_of_toledo_01" has_building_or_higher = "roman_wall_of_lugo_01" } } } walls_02 = { is_graphical_background = yes asset = { type = pdxmesh graphical_regions = { graphical_western graphical_mediterranean graphical_india } names = { "western_walls_02_a_mesh" "western_walls_02_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_mena graphical_steppe } names = { "mena_walls_02_a_mesh" "mena_walls_02_a_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_northern_lords graphical_cultures = { norse_building_gfx } names = { "fp1_norse_walls_02_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_northern_lords graphical_cultures = { norse_building_gfx } graphical_regions = { graphical_mena } names = { "fp1_norse_walls_02_mena_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_fate_of_iberia graphical_cultures = { iberian_building_gfx } graphical_regions = { graphical_mediterranean } names = { "fp2_building_iberian_wall_02_mesh" } } asset = { type = pdxmesh requires_dlc_flag = legacy_of_persia graphical_cultures = { iranian_building_gfx } graphical_regions = { graphical_mena graphical_india graphical_steppe } names = { "fp3_building_persian_walls_02_a_01_mesh" } } asset = { type = pdxmesh requires_dlc_flag = roads_to_power graphical_cultures = { byzantine_building_gfx } graphical_regions = { graphical_mediterranean } names = { "ep3_byzantine_walls_02_mesh" } } is_enabled = { OR = { # These buildings will trigger the visual "upgrade" to this wall asset has_building_or_higher = "palisades_02" has_building_or_higher = "curtain_walls_02" has_building_or_higher = "hill_forts_02" has_building_or_higher = "ramparts_02" has_building_or_higher = "watchtowers_02" } NOR = { # Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again. has_building_or_higher = "curtain_walls_03" has_building_or_higher = "hill_forts_03" has_building_or_higher = "ramparts_03" has_building_or_higher = "watchtowers_03" has_building_or_higher = "theodosian_walls_01" has_building_or_higher = "walls_of_benin_01" has_building_or_higher = "walls_of_genoa_01" has_building_or_higher = "aurelian_walls_01" has_building_or_higher = "city_wall_of_toledo_01" has_building_or_higher = "roman_wall_of_lugo_01" } } } walls_03 = { is_graphical_background = yes asset = { type = pdxmesh graphical_regions = { graphical_western } names = { "western_walls_03_a_mesh" "western_walls_03_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_mediterranean } names = { "mediterranean_walls_03_a_mesh" "mediterranean_walls_03_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_mena graphical_steppe } names = { "mena_walls_03_a_mesh" "mena_walls_03_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_india } names = { "india_walls_03_a_mesh" "india_walls_03_a_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_fate_of_iberia graphical_cultures = { iberian_building_gfx } graphical_regions = { graphical_mediterranean } names = { "fp2_building_iberian_wall_03_mesh" } } asset = { type = pdxmesh requires_dlc_flag = legacy_of_persia graphical_cultures = { iranian_building_gfx steppe_building_gfx } graphical_regions = { graphical_mena graphical_india graphical_steppe } names = { "fp3_building_persian_walls_03_a_01_mesh" } } asset = { type = pdxmesh requires_dlc_flag = roads_to_power graphical_cultures = { byzantine_building_gfx } graphical_regions = { graphical_mediterranean } names = { "ep3_byzantine_walls_03_mesh" } } is_enabled = { scope:holder = { NOT = { government_has_flag = government_is_tribal } } OR = { # These buildings will trigger the visual "upgrade" to this wall asset has_building_or_higher = "curtain_walls_03" has_building_or_higher = "hill_forts_03" has_building_or_higher = "ramparts_03" has_building_or_higher = "watchtowers_03" has_building_or_higher = "walls_of_benin_01" has_building_or_higher = "walls_of_genoa_01" has_building_or_higher = "aurelian_walls_01" } NOR = { # Disabling this level of walled graphics for holdings with special walls and other fortifications so that they always look appropriately fortified. Note: If any of these buildings are given unique 3D assets, this should be looked at again. has_building_or_higher = "curtain_walls_06" has_building_or_higher = "hill_forts_06" has_building_or_higher = "ramparts_06" has_building_or_higher = "watchtowers_06" has_building_or_higher = "theodosian_walls_01" has_building_or_higher = "city_wall_of_toledo_01" has_building_or_higher = "roman_wall_of_lugo_01" } } } walls_04 = { is_graphical_background = yes asset = { type = pdxmesh graphical_regions = { graphical_western } names = { "western_walls_04_a_mesh" "western_walls_04_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_mediterranean } names = { "mediterranean_walls_04_a_mesh" "mediterranean_walls_04_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_mena graphical_steppe } names = { "mena_walls_04_a_mesh" "mena_walls_04_a_mesh" } } asset = { type = pdxmesh graphical_regions = { graphical_india } names = { "india_walls_04_a_mesh" "india_walls_04_a_mesh" } } asset = { type = pdxmesh requires_dlc_flag = the_fate_of_iberia graphical_cultures = { iberian_building_gfx } graphical_regions = { graphical_mediterranean } names = { "fp2_building_iberian_wall_04_mesh" } } asset = { type = pdxmesh requires_dlc_flag = legacy_of_persia graphical_cultures = { iranian_building_gfx steppe_building_gfx } graphical_regions = { graphical_mena graphical_india graphical_steppe } names = { "fp3_building_persian_walls_04_a_01_mesh" } } asset = { type = pdxmesh requires_dlc_flag = roads_to_power graphical_cultures = { byzantine_building_gfx } graphical_regions = { graphical_mediterranean } names = { "ep3_byzantine_walls_04_mesh" } } is_enabled = { scope:holder = { NOT = { government_has_flag = government_is_tribal } } OR = { # These buildings will trigger the visual "upgrade" to this wall asset has_building_or_higher = "curtain_walls_06" has_building_or_higher = "hill_forts_06" has_building_or_higher = "ramparts_06" has_building_or_higher = "watchtowers_06" has_building_or_higher = "theodosian_walls_01" } } }