#TESTING: Use spawn_epidemic smallpox 2595 apocalyptic to spawn an epidemic = { trait = # What trait is tied to this disease color = # What color this epidemic has on the map: takes color names defined in the script colors file, RGB, HSV, HSV360 and HEX # color = red // color = { r g b } // color = hex { your_hex } # Name of the epidemic # defaults to epidemic_key # root = the epidemic being created name = { } # Multiplier used against intensity level for how important an epidemic is # Used for picking which to show on the map priority = # Data passed to the shader shader_data = { strength = 0-1 # Strength of the disease, unsigned normalized float edge_fade = 0-1 # Edge fade out, unsigned normalized float tile_multiplier = 0-1 # Multiplier for the tile wrapping texture_index = 0 # Which tile texture in the shader to use channel = red/green/blue/alpha # Which color channel to use in the texture } # Can a character be infected with this epidemic # root = potential character to infect # scope:epidemic = the epidemic can_infect_character = { } # Monthly chance for an epidemic to infect a character in the province, ran once per character # % from 0-100 inclusive # root = potential character to infect # scope:epidemic = the epidemic character_infection_chance = {