############################################# ### Scripted Localization for German Loc ## #### BY Kai Bagehorn ### ############################################# # #DE_1_SignatureWeaponCritical = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponCritical = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponCritical = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_4_SignatureWeaponCritical = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_2_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_3_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_4_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_5_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_6_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_6_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_7_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_7_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_8_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_8_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_9_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_9_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_10_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_10_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_11_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_11_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_12_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_12_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_13_signature_weapon = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_sword # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_mace # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_axe # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_hammer # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_spear # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_13_signature_weapon_dagger # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_1_SignatureWeaponAction = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_sword_draw # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_mace_lift # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_axe_heft # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_hammer_raise # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_spear_couch # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_dagger_brandish # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_2_SignatureWeaponAction = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_sword_draw # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_mace_lift # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_axe_heft # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_hammer_raise # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_spear_couch # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_dagger_brandish # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_3_SignatureWeaponAction = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_sword_draw # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_mace_lift # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_axe_heft # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_hammer_raise # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_spear_couch # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_dagger_brandish # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_4_SignatureWeaponAction = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_sword_draw # trigger = { # var:signature_weapon = flag:sword # } # fallback = yes # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_mace_lift # trigger = { # var:signature_weapon = flag:mace # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_axe_heft # trigger = { # var:signature_weapon = flag:axe # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_hammer_raise # trigger = { # var:signature_weapon = flag:hammer # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_spear_couch # trigger = { # var:signature_weapon = flag:spear # } # } # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_dagger_brandish # trigger = { # var:signature_weapon = flag:dagger # } # } #} # #DE_1_SignatureWeaponCriticalPresent = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_slash_present # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_crush_present # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_pierce_present # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponAttemptedHeavy = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponAttemptedHeavy = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponAttemptedHeavy = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_4_SignatureWeaponAttemptedHeavy = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponAttemptedLight = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponAttemptedLight = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponAttemptedLight = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_4_SignatureWeaponAttemptedLight = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponAttemptedHeavyPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponAttemptedHeavyPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponAttemptedHeavyPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_4_SignatureWeaponAttemptedHeavyPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_5_SignatureWeaponAttemptedHeavyPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponAttemptedLightPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponAttemptedLightPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponAttemptedLightPlural = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_slash # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_pierce # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponFlourishPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_flourish_whirling # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_flourish_flailing # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_flourish_swinging # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_2_SignatureWeaponFlourishPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_flourish_whirling # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_flourish_flailing # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_flourish_swinging # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_3_SignatureWeaponFlourishPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_flourish_whirling # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_flourish_flailing # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_flourish_swinging # trigger = { # var:signature_weapon = flag:spear # } # } #} # #DE_1_SignatureWeaponWoundVerb1ThirdPersonPresent = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hews # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_smashes # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stabs # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } #} # #DE_1_SignatureWeaponWoundVerb2 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_bite # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_crack # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_puncture # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } #} # #DE_2_SignatureWeaponWoundVerb2 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_bite # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_crack # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_puncture # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } #} # #DE_1_SignatureWeaponWoundVerb5 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_plunge # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_drive # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } #} # #DE_2_SignatureWeaponWoundVerb5 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_plunge # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_drive # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } #} # #DE_1_SignatureWeaponEndMaterial = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_end_wood # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_end_metal # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_1_SignatureWeaponTipType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_point # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_head # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_edge # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_2_SignatureWeaponTipType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_point # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_head # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_edge # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_3_SignatureWeaponTipType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_point # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_head # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_edge # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_4_SignatureWeaponTipType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_point # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_head # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_edge # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_5_SignatureWeaponTipType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_5_signature_weapon_point # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_5_signature_weapon_head # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_5_signature_weapon_edge # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponBreaksVerbPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapping_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_2_SignatureWeaponBreaksVerbPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapping_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_1_SignatureWeaponBreaksVerbPastTense = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_snap_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_2_SignatureWeaponBreaksVerbPastTense = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_snap_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_1_SignatureWeaponBreaksVerbPastTense2 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapped_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_2_SignatureWeaponBreaksVerbPastTense2 = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_blade # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapped_the_haft # trigger = { # OR = { # var:signature_weapon = flag:spear # var:signature_weapon = flag:axe # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_haft # trigger = { # OR = { # var:signature_weapon = flag:hammer # var:signature_weapon = flag:mace # } # } # fallback = yes # } #} # #DE_1_SignatureWeaponKillType = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crush # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_run_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_gut # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeFirstPersonFuture = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_me # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_run_me_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_me_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_me # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_run_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_run_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_gut_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_3_SignatureWeaponKillTypeThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_killed_crush_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_killed_run_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_killed_cut_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_killed_gut_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_4_SignatureWeaponKillTypeThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_4_signature_weapon_killed_crush_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_killed_run_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_killed_cut_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_4_signature_weapon_killed_gut_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_running_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cutting_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_gutting_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_crushing_herhim # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_running_herhim_through # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_cutting_herhim_down # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_gutting_herhim # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeGroinFirstPersonFuture = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_my_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_me_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_split_my_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeGroinFirstPersonFuture = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_my_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_me_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_split_my_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_herhis_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_herhim_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_split_herhis_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_herhis_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_herhim_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_split_herhis_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeGroinThirdPersonActive = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverises_my_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_unseams_me_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_splits_my_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_stabs_me_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverising_herhis_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_unseaming_herhim_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_splitting_herhis_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverising_herhis_waist # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_unseaming_herhim_groin_to_neck # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_splitting_herhis_groin_in_two # trigger = { var:signature_weapon = flag:axe } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeHeadFirstPersonFuture = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_my_skull # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_my_throat # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hack_off_my_head # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_in_the_brain # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_2_SignatureWeaponKillTypeHeadFirstPersonFuture = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_my_skull # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_my_throat # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_hack_off_my_head # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_in_the_brain # trigger = { var:signature_weapon = flag:dagger } # } #} # #DE_1_SignatureWeaponKillTypeHead2ThirdPersonActive = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_my_jaw # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_my_throat # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_my_throat # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } #} # #DE_1_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_herhis_jaw # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_herhis_throat # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_herhis_throat # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } #} # #DE_2_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_shatters_herhis_jaw # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_cuts_herhis_throat # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_killed_hacks_out_herhis_throat # trigger = { var:signature_weapon = flag:axe } # fallback = yes # } #} # #DE_1_SignatureWeaponKillTypeTorsoThirdPersonActive = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_my_sternum # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_my_sternum # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_my_sternum # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_herhis_sternum # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_herhis_sternum # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_herhis_sternum # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponKillTypeTorsoPresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_my_sternum # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_my_sternum # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_my_sternum # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhis_sternum # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_herhis_sternum # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_herhis_sternum # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponKillTypeTorso2PresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_sliding_between_my_ribs # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stoving_in_my_ribs # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hacking_through_my_ribs # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_2_SignatureWeaponKillTypeTorso2PresentParticiple = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_sliding_between_my_ribs # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stoving_in_my_ribs # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hacking_through_my_ribs # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_1_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stab_between_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stove_in_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hack_through_herhis_ribs # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_2_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stab_between_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stove_in_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hack_through_herhis_ribs # trigger = { var:signature_weapon = flag:axe } # } #} # #DE_3_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { # type = character # log_loc_errors = no # # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stab_between_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:spear # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stove_in_herhis_ribs # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_hack_through_herhis_ribs # trigger = { var:signature_weapon = flag:axe } # } #}