####################### # MONGOL VALUES ####################### # Conquering things # Drinking mare's milk # Destroying civilisations # Fighting # Chance of Mongols appearing per year between 1180 and 1250 temujin_appearance_base_chance = 1 # Weight used in selecting targets for the automated Mongol invasions mongol_invasion_target_character_weight = { value = 0.001 every_sub_realm_county = { if = { limit = { title_province = { geographical_region = special_mongol_empire_start_region } } add = 10000 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_prio_1 } } add = 5000 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_prio_2 } } add = 3000 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_prio_3 } } add = 2000 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_prio_4 } } add = 1000 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_prio_5 } } add = 500 } else_if = { limit = { title_province = { geographical_region = special_mongol_empire_conquest_region_cleanup } } add = 250 } else_if = { limit = { title_province = { geographical_region = world_tibet } } add = -100 } } } # Mongol breakup succession score mongol_breakup_succession_score = { # Prioritize the actual heir if = { limit = { exists = scope:old_mongol_emperor.primary_heir this = scope:old_mongol_emperor.primary_heir } add = 100 } # A bonus for being of the same house if = { limit = { exists = house house = scope:old_mongol_emperor.house } add = 50 } # Prioritize siblings if = { limit = { is_sibling_of = scope:old_mongol_emperor } add = 100 } # Children of children of the old khan gain some priority else_if = { limit = { any_parent = { any_parent = { this = scope:old_mongol_emperor } } } add = 50 } else_if = { limit = { is_close_family_of = scope:old_mongol_emperor } add = 30 } else_if = { limit = { is_close_or_extended_family_of = scope:old_mongol_emperor } add = 15 } # Skill bonuses add = sum_of_all_skills_value # Gender preference, can't check for realm law so using faith if = { limit = { is_female = yes scope:old_mongol_emperor.faith = { has_doctrine_parameter = male_dominated_law } } multiply = 0.1 } else_if = { limit = { scope:old_mongol_emperor.faith = { has_doctrine_parameter = female_dominated_law } } multiply = 0.1 } # A penalty for not being the same culture, mongol, or an accepted culture if = { limit = { NOR = { culture = scope:old_mongol_emperor.culture culture = culture:mongol culture = { cultural_acceptance = { target = scope:old_mongol_emperor.culture value >= 75 } } } } multiply = 0.1 } # Not adult if = { limit = { is_adult = no } multiply = 0.1 } # Ill health if = { limit = { OR = { has_contagious_deadly_disease_trigger = yes has_epidemic_disease_trigger = yes health <= poor_health has_trait = infirm has_trait = incapable } } multiply = 0.01 } } temujin_soldier_female_chance = { if = { limit = { NOT = { dummy_female = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:temujin } } } dummy_male = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:temujin } } } add = 0 } else_if = { limit = { dummy_female = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:temujin } } NOT = { dummy_male = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:temujin } } } } add = 100 } else = { add = 50 } } mongol_successor_faith_chance = { value = 0 save_temporary_scope_as = county_faith_check add = { scope:faith_changer = { every_vassal = { faith = scope:county_faith_check.faith } add = 5 } } }