CouncilPosition = { type = character text = { trigger = { has_council_position = councillor_chancellor } fallback = yes localization_key = councillor_chancellor } text = { trigger = { has_council_position = councillor_marshal } localization_key = councillor_marshal } text = { trigger = { has_council_position = councillor_steward } localization_key = councillor_steward } text = { trigger = { has_council_position = councillor_spymaster } localization_key = councillor_spymaster } text = { trigger = { has_council_position = councillor_court_chaplain } localization_key = councillor_court_chaplain } text = { trigger = { is_kurultai_trigger = yes } localization_key = councillor_kurultai } } councillor_flavor_prop = { type = character text = { trigger = { has_council_position = councillor_chancellor } localization_key = councillor_prop_scroll } text = { trigger = { has_council_position = councillor_marshal } localization_key = councillor_prop_sword } text = { trigger = { has_council_position = councillor_steward } localization_key = councillor_prop_purse } text = { trigger = { always = yes } fallback = yes localization_key = councillor_prop_robe } } GetCouncilWindowTitle = { type = character text = { trigger = { is_nomad = yes } localization_key = COUNCIL_WINDOW_TITLE_KURULTAI } text = { fallback = yes localization_key = COUNCIL_WINDOW_TITLE_GENERIC } } GetCouncillorKurultaiMember = { type = character text = { trigger = { liege ?= { is_nomad = yes } } localization_key = kurultai_member } text = { fallback = yes localization_key = councillor } } GetCouncillorKurultaiMemberPossessive = { type = character text = { trigger = { liege ?= { is_nomad = yes } } localization_key = kurultai_member_possessive } text = { fallback = yes localization_key = councillor_possive } }