##v1.5 #education_focus_acc = { # log_loc_errors = no # parent = education_focus # suffix = "_acc" #} # ##v1.5 #education_focus_ins = { # log_loc_errors = no # parent = education_focus # suffix = "_ins" #} # ##v1.5 #education_focus_gen = { # log_loc_errors = no # parent = education_focus # suffix = "_gen" #} # # ##v1.5 #education_focus_child_ins = { # log_loc_errors = no # parent = education_focus_child # suffix = "_ins" #} # ##v1.5 #education_focus_child_acc = { # log_loc_errors = no # parent = education_focus_child # suffix = "_acc" #} # ##v1.5 #education_focus_child_gen = { # log_loc_errors = no # parent = education_focus_child # suffix = "_gen" #} # # #GetShockedExpressionFemale = { # log_loc_errors = no # type = character # # random_valid = yes # # text = { # localization_key = shocked_expression_shocked_female # } # text = { # localization_key = shocked_expression_appalled_female # } #} # ## ------------------------------------------------------------------------------------ # ## v1.5 #my_prison_pet = { # log_loc_errors = no # parent = prison_pet # suffix = "_my" #} # ## v1.5 #little_prison_pet_vocative = { # log_loc_errors = no # parent = prison_pet # suffix = "_little_vocative" #} # ## ------------------------------------------------------------------------------------ # ## v1.5 #exotic_fowl_type_genitive_plural = { # log_loc_errors = no # type = character # # text = { # localization_key = fowl_dinner_peacock_genitive_plural # trigger = { # age > 14 # } # } # # text = { # localization_key = fowl_dinner_child_genitive_plural # trigger = { # age < 15 # } # } #} # ## v1.10 #GruesomeFestivalNameMsc = { # log_loc_errors = no # type = character # # text = { # localization_key = gruesomefestivalname_blot # trigger = { faith.religion = religion:germanic_religion } # } # # text = { # localization_key = gruesomefestivalname_festival # trigger = { # NOT = { faith.religion = religion:germanic_religion } # } # fallback = yes # } #} # ## v1.5 #RealmTypeGenitive = { # log_loc_errors = no # type = character # # text = { # localization_key = kingdom_genitive_lower_case # trigger = { # highest_held_title_tier >= 4 # } # } # # text = { # localization_key = duchy_genitive_lower_case # trigger = { # highest_held_title_tier >= 3 # } # } # # text = { # localization_key = county_genitive_lower_case # trigger = { # highest_held_title_tier >= 2 # } # } # # text = { # localization_key = barony_genitive_lower_case # trigger = { # highest_held_title_tier >= 1 # } # } #} # ## v1.5 #BaronyTownTypeLocative = { # log_loc_errors = no # parent = BaronyTownType # suffix = "_locative" #} # ## v1.5 #BaronyTownTypeGenitive = { # log_loc_errors = no # parent = BaronyTownType # suffix = "_genitive" #} # ## v1.5 #diplomacy_skill_level_genitive = { # log_loc_errors = no # type = character # # text = { # localization_key = skill_level_terrible_genitive # trigger = { diplomacy < terrible_skill_level } # } # # text = { # localization_key = skill_level_poor_genitive # trigger = { # diplomacy >= terrible_skill_level # diplomacy < average_skill_level # } # } # # text = { # localization_key = skill_level_average_genitive # trigger = { # diplomacy >= average_skill_level # diplomacy < good_skill_level # } # } # # text = { # localization_key = skill_level_good_genitive # trigger = { # diplomacy >= good_skill_level # diplomacy < excellent_skill_level # } # } # # text = { # localization_key = skill_level_excellent_genitive # trigger = { diplomacy >= excellent_skill_level } # } #} # ## v1.5 #martial_skill_level_genitive = { # log_loc_errors = no # type = character # # text = { # localization_key = skill_level_terrible_genitive # trigger = { martial < terrible_skill_level } # } # # text = { # localization_key = skill_level_poor_genitive # trigger = { # martial >= terrible_skill_level # martial < average_skill_level # } # } # # text = { # localization_key = skill_level_average_genitive # trigger = { # martial >= average_skill_level # martial < good_skill_level # } # } # # text = { # localization_key = skill_level_good_genitive # trigger = { # martial >= good_skill_level # martial < excellent_skill_level # } # } # # text = { # localization_key = skill_level_excellent_genitive # trigger = { martial >= excellent_skill_level } # } #} # ## v1.5 #stewardship_skill_level_genitive = { # log_loc_errors = no # type = character # # text = { # localization_key = skill_level_terrible_genitive # trigger = { stewardship < terrible_skill_level } # } # # text = { # localization_key = skill_level_poor_genitive # trigger = { # stewardship >= terrible_skill_level # stewardship < average_skill_level # } # } # # text = { # localization_key = skill_level_average_genitive # trigger = { # stewardship >= average_skill_level # stewardship < good_skill_level # } # } # # text = { # localization_key = skill_level_good_genitive # trigger = { # stewardship >= good_skill_level # stewardship < excellent_skill_level # } # } # # text = { # localization_key = skill_level_excellent_genitive # trigger = { stewardship >= excellent_skill_level } # } #} # ## v1.5 #intrigue_skill_level_genitive = { # log_loc_errors = no # type = character # # text = { # localization_key = skill_level_terrible_genitive # trigger = { intrigue < terrible_skill_level } # } # # text = { # localization_key = skill_level_poor_genitive # trigger = { # intrigue >= terrible_skill_level # intrigue < average_skill_level # } # } # # text = { # localization_key = skill_level_average_genitive # trigger = { # intrigue >= average_skill_level # intrigue < good_skill_level # } # } # # text = { # localization_key = skill_level_good_genitive # trigger = { # intrigue >= good_skill_level # intrigue < excellent_skill_level # } # } # # text = { # localization_key = skill_level_excellent_genitive # trigger = { intrigue >= excellent_skill_level } # } #} # ## v1.5 #learning_skill_level_genitive = { # log_loc_errors = no # type = character # # text = { # localization_key = skill_level_terrible_genitive # trigger = { learning < terrible_skill_level } # } # # text = { # localization_key = skill_level_poor_genitive # trigger = { # learning >= terrible_skill_level # learning < average_skill_level # } # } # # text = { # localization_key = skill_level_average_genitive # trigger = { # learning >= average_skill_level # learning < good_skill_level # } # } # # text = { # localization_key = skill_level_good_genitive # trigger = { # learning >= good_skill_level # learning < excellent_skill_level # } # } # # text = { # localization_key = skill_level_excellent_genitive # trigger = { learning >= excellent_skill_level } # } #} # ## v1.5 #CompositionTypeGloriousAccusative = { # log_loc_errors = no # type = character # # text = { # trigger = { var:composition_type = flag:song } # localization_key = CompositionType_song_glorious_accusative # } # text = { # trigger = { var:composition_type = flag:chronicle } # localization_key = CompositionType_chronicle_glorious_accusative # } # text = { # trigger = { var:composition_type = flag:poem } # localization_key = CompositionType_poem_glorious_accusative # } #} # ## v1.5 #ComplimentAdjectiveTheMostGenitive = { # log_loc_errors = no # type = character # # random_valid = yes # # # Fair/Handsome # text = { # trigger = { # has_trait = beauty_good # is_male = yes # NOT = { # has_variable = court_6040_best_looking_var #needed to keep court.6040 loc coherent # } # } # localization_key = compliment_handsome_the_most_genitive # } # text = { # trigger = { # has_trait = beauty_good # is_female = yes # NOT = { # has_variable = court_6040_best_looking_var #needed to keep court.6040 loc coherent # } # } # localization_key = compliment_fair_the_most_genitive # } # # # Impressive # text = { # trigger = { # has_personality_malicious_trigger = yes # is_female = yes # } # localization_key = compliment_impressive_female_the_most_genitive # } # text = { # trigger = { # has_personality_malicious_trigger = yes # is_male = yes # } # localization_key = compliment_impressive_the_most_genitive # } # # # Benign # text = { # trigger = { # ai_compassion >= medium_positive_ai_value # is_female = yes # } # localization_key = compliment_benign_female_the_most_genitive # } # text = { # trigger = { # ai_compassion >= medium_positive_ai_value # is_male = yes # } # localization_key = compliment_benign_the_most_genitive # } # # # Benevolent # text = { # trigger = { # ai_compassion >= medium_positive_ai_value # is_female = yes # } # localization_key = compliment_benevolent_female_the_most_genitive # } # text = { # trigger = { # ai_compassion >= medium_positive_ai_value # is_male = yes # } # localization_key = compliment_benevolent_the_most_genitive # } # # # Implacable # text = { # trigger = { # has_personality_dominant_trigger = yes # is_female = yes # } # localization_key = compliment_implacable_female_the_most_genitive # } # text = { # trigger = { # has_personality_dominant_trigger = yes # is_male = yes # } # localization_key = compliment_implacable_the_most_genitive # } # # # Modest # text = { # trigger = { # has_personality_submissive_trigger = yes # is_female = yes # } # localization_key = compliment_modest_female_the_most_genitive # } # text = { # trigger = { # has_personality_submissive_trigger = yes # is_male = yes # } # localization_key = compliment_modest_the_most_genitive # } # # # Charming # text = { # trigger = { # has_personality_extroverted_trigger = yes # is_female = yes # } # localization_key = compliment_charming_female_the_most_genitive # } # text = { # trigger = { # has_personality_extroverted_trigger = yes # is_male = yes # } # localization_key = compliment_charming_the_most_genitive # } # # # # Thoughtful # text = { # trigger = { # has_personality_introverted_trigger = yes # is_female = yes # } # localization_key = compliment_thoughtful_female_the_most_genitive # } # text = { # trigger = { # has_personality_introverted_trigger = yes # is_male = yes # } # localization_key = compliment_thoughtful_the_most_genitive # } # # # Perceptive # text = { # trigger = { # has_personality_emotional_trigger = yes # is_female = yes # } # localization_key = compliment_perceptive_female_the_most_genitive # } # text = { # trigger = { # has_personality_emotional_trigger = yes # is_male = yes # } # localization_key = compliment_perceptive_the_most_genitive # } # # # Sensible # text = { # trigger = { # has_personality_levelheaded_trigger = yes # is_female = yes # } # localization_key = compliment_sensible_female_the_most_genitive # } # text = { # trigger = { # has_personality_levelheaded_trigger = yes # is_male = yes # } # localization_key = compliment_sensible_the_most_genitive # } # # # Serene # text = { # trigger = { # has_personality_annoying_trigger = yes # is_female = yes # } # localization_key = compliment_serene_female_the_most_genitive # } # text = { # trigger = { # has_personality_annoying_trigger = yes # is_male = yes # } # localization_key = compliment_serene_the_most_genitive # } # # # Fallback # text = { # trigger = { always = no } # fallback = yes # localization_key = compliment_fallback_the_most_genitive # } #} # ## v1.5 #RegionalGameObjectAccusative = { # log_loc_errors = no # type = character # random_valid = yes # # text = { # localization_key = deck_of_cards_accusative # } # # text = { # trigger = { # exists = capital_province # capital_province = { # geographical_region = world_india # } # } # localization_key = pachisi_board_accusative #indian # } # # text = { # localization_key = chess_set_accusative # } #} # ## v1.7.2 #child_favorite_toy_adj = { # log_loc_errors = no # parent = child_favorite_toy # suffix = "_adj" #} # ## v1.7.2 #child_favorite_toy_accusative = { # log_loc_errors = no # parent = child_favorite_toy # suffix = "_accusative" #} # ## v1.7.2 #child_favorite_toy_instrumental = { # log_loc_errors = no # parent = child_favorite_toy # suffix = "_instrumental" #} # ## v1.7.2 #child_favorite_toy_my = { # log_loc_errors = no # parent = child_favorite_toy # suffix = "_my" #} # ## v1.13.0.1 - dopelniacz - rycerza, czempiona #KnightCulturePossessiveNoTooltip = { # log_loc_errors = no # parent = KnightCulture # suffix = "_no_tooltip_possessive" #} # ## v1.13.0.1 - wołacz - rycerzu, czempionie #KnightCultureVocativeNoTooltip = { # log_loc_errors = no # parent = KnightCulture # suffix = "_no_tooltip_vocative" #} # ## v1.13.0.1 - miejscownik - rycerzu, czempionie #KnightCultureLocativeNoTooltip = { # log_loc_errors = no # parent = KnightCulture # suffix = "_no_tooltip_locative" #} # ## v1.13.0.1 - celownik - rycerzowi, czempionowi #KnightCultureDativeNoTooltip = { # log_loc_errors = no # parent = KnightCulture # suffix = "_no_tooltip_dative" #} # ## v1.13.0.1 - narzednik - rycerzem, czempionem #KnightCultureInstrumentalNoTooltip = { # log_loc_errors = no # parent = KnightCulture # suffix = "_no_tooltip_instrumental" #} # ## v1.5 #PrisonTypeCellAdj = { # log_loc_errors = no # type = character # # text = { # trigger = { is_in_prison_type = dungeon } # localization_key = prisontypecell_dungeon_cell_adj # } # # text = { # trigger = { is_in_prison_type = house_arrest } # localization_key = prisontypecell_house_arrest_adj # } #} # ## v1.5 #GetUpperClothingArticleAdj = { # log_loc_errors = no # type = character # # random_valid = yes # # text = { # trigger = { # is_female = no # } # localization_key = clothing_word_shirt_adj # } # # text = { # trigger = { # is_female = yes # } # localization_key = clothing_word_blouse_adj # } # # text = { # trigger = { # is_female = yes # } # localization_key = clothing_word_dress_adj # } #} # ## v1.13.0.1 #InsultNounGenitive = { # log_loc_errors = no # parent = InsultNoun # suffix = "_genitive" #} # ## v1.13.0.1 #InsultNounVocative = { # log_loc_errors = no # parent = InsultNoun # suffix = "_vocative" #} # ## v1.13.0.1 #InsultNounAccusative = { # log_loc_errors = no # parent = InsultNoun # suffix = "_accusative" #} # ## v1.13.0.1 #InsultNounInstrumental = { # log_loc_errors = no # parent = InsultNoun # suffix = "_instrumental" #} # # # ## v1.6 #GetUnbelieverNamePluralAdj = { # log_loc_errors = no # parent = GetUnbelieverNamePlural # suffix = "_adj" #} # ## v1.6 #GetUnbelieverNamePluralDative = { # log_loc_errors = no # parent = GetUnbelieverNamePlural # suffix = "_dative" #} # # ## ------------------------------------------------------------------------------ # # ## v1.5 #GritTypeAdj = { # log_loc_errors = no # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = grit_type_grit_adj # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = grit_type_dirt_adj # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = grit_type_sand_adj # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = grit_type_bog_water_adj # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = grit_type_twigs_adj # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = grit_type_wet_leaves_adj # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = grit_type_dry_grass_adj # } #} # ## v1.5 #ToleranceValueAdj = { # log_loc_errors = no # type = character # # text = { # localization_key = tolerance_righteous_adj # # trigger = { # faith = { # faith_hostility_level = { # target = scope:second.faith # value = faith_fully_accepted_level # } # } # } # } # text = { # localization_key = tolerance_astray_adj # # trigger = { # faith = { # faith_hostility_level = { # target = scope:second.faith # value = faith_astray_level # } # } # } # } # text = { # localization_key = tolerance_sinister_adj # # trigger = { # faith = { # faith_hostility_level = { # target = scope:second.faith # value = faith_hostile_level # } # } # } # } # text = { # localization_key = tolerance_evil_adj # # trigger = { # faith = { # faith_hostility_level = { # target = scope:second.faith # value = faith_evil_level # } # } # } # } #} # ## v1.5 #SeductionGiftTypeAdj = { # log_loc_errors = no # type = character # # text = { # trigger = { scope:gift = flag:tapestry } # localization_key = seduce_gift_tapestry_adj # } # # text = { # trigger = { scope:gift = flag:horse } # localization_key = seduce_gift_horse_adj # } # # text = { # trigger = { scope:gift = flag:tailor } # localization_key = seduce_gift_tailored_clothes_adj # } # # text = { # trigger = { scope:gift = flag:rare_book } # localization_key = seduce_gift_rare_book_adj # } # # text = { # trigger = { scope:gift = flag:embroidery } # localization_key = seduce_gift_embroidery_adj # } # # text = { # trigger = { scope:gift = flag:poem } # localization_key = seduce_gift_poem_adj # } # # text = { # trigger = { scope:gift = flag:woodcarving } # localization_key = seduce_gift_woodcarving_adj # } # # text = { # trigger = { scope:gift = flag:object } # localization_key = seduce_gift_object_adj # } # # text = { # trigger = { scope:gift = flag:jewelry } # localization_key = seduce_gift_jewelry_adj # } # # text = { # trigger = { scope:gift = flag:stuffed_animal } # localization_key = seduce_gift_stuffed_animal_adj # } # # text = { # trigger = { scope:gift = flag:flower_display } # localization_key = seduce_gift_flower_display_adj # } # # text = { # trigger = { scope:gift = flag:handkerchief } # localization_key = seduce_gift_handkerchief_adj # } #} # ## v1.5 #ThreeToTwelveInstrumental = { # log_loc_errors = no # type = character # random_valid = yes # # text = { # localization_key = number_three_instrumental # } # text = { # localization_key = number_four_instrumental # } # text = { # localization_key = number_five_instrumental # } # text = { # localization_key = number_six_instrumental # } # text = { # localization_key = number_seven_instrumental # } # text = { # localization_key = number_eight_instrumental # } # text = { # localization_key = number_nine_instrumental # } # text = { # localization_key = number_ten_instrumental # } # text = { # localization_key = number_eleven_instrumental # } # text = { # localization_key = number_twelve_instrumental # } #} # ## v1.5 #InsultNounSexualVocative = { # log_loc_errors = no # type = character # # random_valid = yes # # text = { # trigger = { is_male = yes } # localization_key = insultnounsexual_lecher_vocative # } # # text = { # trigger = { is_male = yes } # localization_key = insultnounsexual_debaucher_vocative # } # # text = { # trigger = { is_male = yes } # localization_key = insultnounsexual_fornicator_vocative # } # # text = { # trigger = { is_male = yes } # localization_key = insultnounsexual_philanderer_vocative # } # # text = { # trigger = { # is_male = yes # NOT = { has_trait = sodomite } # } # localization_key = insultnounsexual_womanizer_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_amorosa_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_jezebel_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_quean_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_delilah_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_strumpet_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_trollop_vocative # } # # text = { # trigger = { is_female = yes } # localization_key = insultnounsexual_hussy_vocative # } # # text = { # trigger = { is_male = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_voluptuary_vocative # } # # text = { # trigger = { is_male = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_copulator_vocative # } # # text = { # trigger = { is_male = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_libidinist_vocative # } # # text = { # trigger = { is_male = yes } # weight_multiplier = { # base = 0.1 # } # localization_key = insultnounsexual_roue_vocative # } # # # female versions requested for other languages # text = { # trigger = { is_female = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_voluptuary_female_vocative # } # # text = { # trigger = { is_female = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_copulator_female_vocative # } # # text = { # trigger = { is_female = yes } # weight_multiplier = { # base = 0.3 # } # localization_key = insultnounsexual_libidinist_female_vocative # } # # text = { # trigger = { is_female = yes } # weight_multiplier = { # base = 0.1 # } # localization_key = insultnounsexual_roue_female_vocative # } # # -- # text = { # trigger = { # is_female = yes # } # localization_key = whore_vocative # } # text = { # trigger = { # is_female = yes # } # localization_key = harlot_vocative # } # text = { # weight_multiplier = { # base = 0.3 # } # localization_key = bedswerver_vocative # } # text = { # trigger = { is_male = yes } # localization_key = pig_vocative # } # text = { # trigger = { is_male = yes } # localization_key = skirt_chaser_vocative # } #} # # ## v1.13.0.1 #FavoriteTreatAccusative = { # log_loc_errors = no # parent = FavoriteTreat # suffix = "_accusative" #} # # ## v1.5 #SignatureWeaponAttemptedHeavyAccusative = { # log_loc_errors = no # type = character # # text = { # localization_key = signature_weapon_attempted_heavy_slash_accusative # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = signature_weapon_attempted_heavy_crush_accusative # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = signature_weapon_attempted_heavy_pierce_accusative # trigger = { # var:signature_weapon = flag:spear # } # } #} # ## v1.5 #SignatureWeaponAttemptedLightAccusative = { # log_loc_errors = no # type = character # # text = { # localization_key = signature_weapon_attempted_light_slash_accusative # trigger = { # OR = { # var:signature_weapon = flag:sword # var:signature_weapon = flag:axe # var:signature_weapon = flag:dagger # } # } # fallback = yes # } # text = { # localization_key = signature_weapon_attempted_light_crush_accusative # trigger = { # OR = { # var:signature_weapon = flag:mace # var:signature_weapon = flag:hammer # } # } # } # text = { # localization_key = signature_weapon_attempted_light_pierce_accusative # trigger = { # var:signature_weapon = flag:spear # } # } #} # # ##v1.13.0.1 #GetExpensiveDessertInTheFaceInstrumental = { # log_loc_errors = no # parent = GetExpensiveDessertInTheFace # suffix = "_instrumental" #} # # #ArtifactQualityNarz = { # log_loc_errors = no # parent = ArtifactQuality # suffix = "_narz" #} # #ArtifactQualityFMie = { # log_loc_errors = no # parent = ArtifactQuality # suffix = "_fmie" #} # # # #ArtifactArticleWealthMasculine = { # log_loc_errors = no # parent = ArtifactArticleWealth # suffix = "_masc" #} # #ArtifactArticleWealthAccusativeFem = { # log_loc_errors = no # parent = ArtifactArticleWealth # suffix = "_acc_fem" #} # ##v1.9.0.2 #ArtifactFlowerSpeciesGender = { # log_loc_errors = no # type = character # # text = { # trigger = { # exists = scope:flower_species # OR = { # scope:flower_species = flag:flower_type_orchid # scope:flower_species = flag:flower_type_rose # scope:flower_species = flag:flower_type_foxglove # scope:flower_species = flag:flower_type_geranium # scope:flower_species = flag:flower_type_lily # scope:flower_species = flag:flower_type_lavender # scope:flower_species = flag:flower_type_peony # scope:flower_species = flag:flower_type_delphinium # scope:flower_species = flag:flower_type_chrysanthemum # scope:flower_species = flag:flower_type_gardenia # } # } # localization_key = ArtifactFlowerSpecies_z # } # # text = { # localization_key = ArtifactFlowerSpecies_m # fallback = yes # } # #} # # #PetNamePrecious = { #PetName: lover ones with sexual or romantic terms removed # log_loc_errors = no # type = character # # random_valid = yes # # text = { # localization_key = pet_name_darling_precious # } # # text = { # localization_key = pet_name_dearest_precious_precious # } # # text = { # localization_key = pet_name_little_pet_precious # } # # text = { # localization_key = pet_name_treasure_precious # } # # text = { # localization_key = pet_name_sweetness_precious # } # # text = { # localization_key = pet_name_rose_precious # } # # text = { # localization_key = pet_name_sunshine_precious # } # # text = { # localization_key = pet_name_spring_blossom_precious # } # # text = { # localization_key = pet_name_petal_precious # } # # text = { # localization_key = pet_name_honeycomb_precious # } #} # ##v1.13.0.1 #GetExpensiveMealBier = { # log_loc_errors = no # parent = GetExpensiveMeal # suffix = "_bier" #} # ##v1.13.0.1 #GetExpensiveMealDop = { # log_loc_errors = no # parent = GetExpensiveMeal # suffix = "_dop" #} # # ##v1.6.1 #GetExpensiveMealAltDop = { # log_loc_errors = no # parent = GetExpensiveMealAlt # suffix = "_dop" #} # ##v1.6.1 #GetDisabilityIns = { # log_loc_errors = no # parent = GetDisability # suffix = "_ins" #} # ##v1.13.0.1 #GetExpensiveDessertBier = { # log_loc_errors = no # parent = GetExpensiveDessert # suffix = "_bier" #} # ##v1.13.0.1 #GetExpensiveDessertNarz = { # log_loc_errors = no # parent = GetExpensiveDessert # suffix = "_narz" #} # ##v1.13.0.1 #GetExpensiveDessertDop = { # log_loc_errors = no # parent = GetExpensiveDessert # suffix = "_dop" #} # #GetVictimOrMy_VictimTrue = { # Used in Hold Court # log_loc_errors = no # type = character # # text = { # trigger = { # top_liege = { has_character_flag = concerned_exists } # } # localization_key = pt_true # } # text = { # trigger = { always = no } # fallback = yes # localization_key = pt_false # } #} # # ##1.6 #GetUnbelieverTermVocative = { # log_loc_errors = no # parent = GetUnbelieverTerm # suffix = "_vocative" #} # ##1.13.0.1 #FavoriteTreatDemandAccusative = { # log_loc_errors = no # parent = FavoriteTreatDemand # suffix = "_accusative" #} # # ##1.8.1 #TrinketLookAdjectiveMasc = { # log_loc_errors = no # parent = TrinketLookAdjective # suffix = "_masc" #} # # # ##1.8.1 #ArtifactBookContentQualityMasc = { # log_loc_errors = no # parent = ArtifactBookContentQuality # suffix = "_masc" #} # # #PL_ArtifactBaseWeaponTypeNom = { # log_loc_errors = no # parent = ArtifactBaseWeaponType # suffix = "_nom" #} # # ## v1.13.0.1 #RegionalDrinkGenitive = { # log_loc_errors = no # parent = RegionalDrink # suffix = "_genitive" #} # ## v1.13.0.1 #RegionalDrinkInstrumental = { # log_loc_errors = no # parent = RegionalDrink # suffix = "_instrumental" #} # ## v1.13.0.1 #GetExpensiveDrink_SingularAccusative = { # log_loc_errors = no # parent = GetExpensiveDrink_Singular # suffix = "_accusative_singular" #} # ## v1.13.0.1 #GetExpensiveDrink_SingularGenitive = { # log_loc_errors = no # parent = GetExpensiveDrink_Singular # suffix = "_genitive_singular" #} # # ## v1.13.0.1 #GetExpensiveDrinkGenitive = { # log_loc_errors = no # parent = GetExpensiveDrink # suffix = "_genitive" #} # ## v1.13.0.1 #RegionalAlcoholicDrinkAdj = { # log_loc_errors = no # parent = RegionalAlcoholicDrink # suffix = "_genitive" #} # # ## 1.10 #GetRegionalArcherMAAGenitive = { # log_loc_errors = no # parent = GetRegionalArcherMAA # suffix = "_genitive" #} # # # ## v1.13.0.1 #GetRegionalInfantryMAAGenitive = { # log_loc_errors = no # parent = GetRegionalInfantryMAA # suffix = "_genitive" #} # # ## v1.13.0.1 #GetRegionalCavalryMAAGenitive = { # log_loc_errors = no # parent = GetRegionalCavalryMAA # suffix = "_genitive" #} # # # ## 1.13.0.1 #GetRegionalSkirmisherMAAGenitive = { # log_loc_errors = no # parent = GetRegionalSkirmisherMAA # suffix = "_genitive" #} # # ##v1.5 - plik # #GeneratePoem_Title_Fragment_Emotion_adj = { # log_loc_errors = no # type = character # random_valid = yes # # # Romance Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_love_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_passion_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_tenderness_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_doting_adj # } # ## } # # Mourning Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_sadness_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_sorrow_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_regret_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_mourning_adj # } # ## } # # Legacy Block # ## comment_container = { # # No current fragments. # ## } # # Strife Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_rage_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_anger_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_bloodlust_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_wrath_adj # } # ## } # # Incompetence Block # ## comment_container = { # # No current fragments. # ## } #} # #GeneratePoem_Title_Fragment_MetaphoricalPlace_adj = { # log_loc_errors = no # type = character # random_valid = yes # # # Romance Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_heart_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_head_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_dreams_adj # } # text = { # trigger = { var:poetry_theme = flag:romance } # localization_key = generatepoem_title_chest_adj # } # ## } # # Mourning Block # ## comment_container = { # # No current fragments. # ## } # # Legacy Block # ## comment_container = { # # No current fragments. # ## } # # Strife Block # ## comment_container = { # # No current fragments. # ## } # # Incompetence Block # ## comment_container = { # # No current fragments. # ## } #} # #GeneratePoem_Title_Fragment_Season_adj = { # log_loc_errors = no # type = character # random_valid = yes # # text = { localization_key = generatepoem_title_spring_adj } # text = { localization_key = generatepoem_title_summer_adj } # text = { localization_key = generatepoem_title_autumn_adj } # text = { localization_key = generatepoem_title_winter_adj } #} # #GeneratePoem_Title_Fragment_PatheticFallacy_adj = { # log_loc_errors = no # type = character # random_valid = yes # # # Romance Block # ## comment_container = { # # No current fragments. # ## } # # Mourning Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_windswept_woods_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_rainy_nights_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_still_mornings_adj # } # text = { # trigger = { var:poetry_theme = flag:mourning } # localization_key = generatepoem_title_lonely_graves_adj # } # ## } # # Legacy Block # ## comment_container = { # # No current fragments. # ## } # # Strife Block # ## comment_container = { # # No current fragments. # ## } # # Incompetence Block # ## comment_container = { # # No current fragments. # ## } #} # #### 1.4.4 #GeneratePoem_Title_Fragment_Sobriquet_adj = { # log_loc_errors = no # type = character # random_valid = yes # # # Romance Block # ## comment_container = { # # No current fragments. # ## } # # Mourning Block # ## comment_container = { # # No current fragments. # ## } # # Legacy Block # ## comment_container = { # # No current fragments. # ## } # # Strife Block # ## comment_container = { # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_sword_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_spear_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_axe_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_lance_adj # } # text = { # trigger = { var:poetry_theme = flag:strife } # localization_key = generatepoem_title_mace_adj # } # ## } # # Incompetence Block # ## comment_container = { # # No current fragments. # ## } #} # # # # #PL_GetAnimalMale = { # log_loc_errors = no # type = all # random_valid = yes # # text = { # trigger = { # OR = { # var:animal_type ?= flag:stag # var:animal_type ?= flag:hart # #var:animal_type ?= flag:roe # var:animal_type ?= flag:reindeer # var:animal_type ?= flag:elk # #var:animal_type ?= flag:antelope # #var:animal_type ?= flag:gazelle # #var:animal_type ?= flag:saiga # } # } # localization_key = hunt_animal_male_stag # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:roe # } # } # localization_key = pl_hunt_animal_male_roe # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:fox # #var:animal_type ?= flag:wolf # #var:animal_type ?= flag:hyena # } # } # localization_key = hunt_animal_male_dog # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:wolf # } # } # localization_key = pl_hunt_animal_male_wolf # } # # text = { # trigger = { var:animal_type ?= flag:hare } # localization_key = hunt_animal_male_jack # } # # text = { # trigger = { # OR = { # #var:animal_type ?= flag:elk # var:animal_type ?= flag:bison # var:animal_type ?= flag:aurochs # } # } # localization_key = hunt_animal_male_bull # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:boar # #var:animal_type ?= flag:bear # } # } # localization_key = pl_animal_type_male_boar # } # # # text = { # # trigger = { var:animal_type ?= flag:lion } # # localization_key = pl_animal_type_male_lion # # } # # # text = { # # trigger = { var:animal_type ?= flag:tiger } # # localization_key = pl_animal_type_male_tiger # # } # # # text = { # # trigger = { var:animal_type ?= flag:leopard } # # localization_key = pl_animal_type_male_leopard # # } # # # text = { # # trigger = { var:animal_type ?= flag:unicorn } # # localization_key = pl_horse_gender_male_stallion # # } # # text = { # trigger = { always = no } # localization_key = hunt_animal_male_fallback # fallback = yes # } #} # #PL_GetAnimalFemale = { # log_loc_errors = no # type = all # random_valid = yes # # text = { # trigger = { # OR = { # var:animal_type ?= flag:stag # #var:animal_type ?= flag:roe # #var:animal_type ?= flag:antelope # #var:animal_type ?= flag:gazelle # } # } # localization_key = hunt_animal_female_doe # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:roe # } # } # localization_key = pl_hunt_animal_female_roe # } # # text = { # trigger = { var:animal_type ?= flag:hart } # localization_key = hunt_animal_female_hind # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:wolf # #var:animal_type ?= flag:hyena # } # } # localization_key = pl_hunt_animal_female_wolf # } # # text = { # trigger = { var:animal_type ?= flag:fox } # localization_key = hunt_animal_female_vixen # } # # text = { # trigger = { var:animal_type ?= flag:hare } # localization_key = hunt_animal_female_jill # } # # text = { # trigger = { # OR = { # #var:animal_type ?= flag:elk # var:animal_type ?= flag:bison # #var:animal_type ?= flag:aurochs # } # } # localization_key = hunt_animal_female_cow # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:elk # } # } # localization_key = pl_hunt_animal_female_elk # } # # text = { # trigger = { # OR = { # var:animal_type ?= flag:boar # #var:animal_type ?= flag:bear # } # } # localization_key = pl_animal_type_female_boar # } # # # text = { # # trigger = { var:animal_type ?= flag:lion } # # localization_key = hunt_animal_female_lioness # # } # # # text = { # # trigger = { var:animal_type ?= flag:tiger } # # localization_key = hunt_animal_female_tigress # # } # # # text = { # # trigger = { var:animal_type ?= flag:leopard } # # localization_key = hunt_animal_female_leopardess # # } # # # text = { # # trigger = { var:animal_type ?= flag:unicorn } # # localization_key = horse_gender_mare # # } # # text = { # trigger = { always = no } # localization_key = hunt_animal_female_fallback # } #} # # ## v1.13.0.1 #PL_GetTerrainTypeLocative = { # log_loc_errors = no # type = province # parent = GetTerrainType # suffix = _pl_locative #} # ## v1.13.0.1 #PL_GetTerrainTypeGenitive = { # log_loc_errors = no # type = province # parent = GetTerrainType # suffix = _pl_genitive #} # ## v1.13.0.1 #PL_GetTerrainTypeArticle = { # log_loc_errors = no # type = province # parent = GetTerrainType # suffix = _pl_art #} # ## v1.13.0.1 #PL_GetTerrainTypePluralLocative = { # log_loc_errors = no # type = province # parent = GetTerrainType # suffix = _plural_pl_locative #} # ## v1.13.0.1 #PL_GetTerrainTypePluralGenitive = { # log_loc_errors = no # type = province # parent = GetTerrainType # suffix = _plural_pl_genitive #} # # ##1.11.5 #PL_GetRandomRegionalWoodGenitive = { # log_loc_errors = no # parent = GetRandomRegionalWood # suffix = _pl_genitive #} # # # ##1.12.5 #PL_RegionalEdibleMeatGenitive = { # log_loc_errors = no # parent = RegionalEdibleMeat # suffix = _gen #} # ##1.12.5 #PL_RegionalEdibleAnimalGenitive = { # log_loc_errors = no # parent = RegionalEdibleAnimal # suffix = _gen #} # # ##1.12.5 #PL_RegionalRootVegetableGenitive = { # log_loc_errors = no # parent = RegionalRootVegetable # suffix = _gen #} # ## 1.13.0.3 #PL_GetRealmOrDomicileConceptYourLocative = { # log_loc_errors = no # parent = GetRealmOrDomicileConcept # suffix = "_pl_y_locative" #} # # # 1.13.0.3 #PL_GetCourtOrOfficerPositionConceptPlural = { # log_loc_errors = no # parent = GetCourtOrOfficerPositionConceptPlural # suffix = "_pl" #}