##reload posteffectvolumes #PostEffectVolumes.Enabled #PostEffectVolumes.ForceUpdate #Draw.DebugPostEffectVolumes posteffect_values = { name = standard lut = "gfx/map/post_effects/colorcorrection_neutral.tga" } posteffect_values = { name = cold inherit = standard saturation_scale = 0.8 colorbalance = { 1 1 1.1 } fog_begin = 150 fog_end = 400 } posteffect_values = { name = hot inherit = standard value_scale = 1.15 colorbalance = { 1.1 1 0.9 } } posteffect_values = { name = default inherit = standard } posteffect_values = { name = zoom_step_00 inherit = standard } posteffect_values = { name = zoom_step_01 inherit = zoom_step_00 fog_begin = 2000 fog_end = 5000 } posteffect_values = { name = flatmap inherit = zoom_step_01 exposure = 1.0 fog_max = 0 } ################################# ############ VOLUMES ############ ############ HEIGHTS ############ ################################# posteffect_volumes = { posteffect_height_volume = { name = "zoom_step_00" posteffect_values_day = zoom_step_00 posteffect_values_night = zoom_step_00 height = 50 fade_distance = 0 } posteffect_height_volume = { name = "zoom_step_01" posteffect_values_day = zoom_step_01 posteffect_values_night = zoom_step_01 height = 100 fade_distance = 800 } posteffect_height_volume = { name = "flatmap" posteffect_values_day = flatmap posteffect_values_night = flatmap height = 1218 fade_distance = 142 } } ################################# ############ VOLUMES ############ ############ BOXES ############ ################################# posteffect_volume = { name = "north" posteffect_values_day = cold posteffect_values_night = cold position = { 4000 0 4000 } size = { 20000 2000 3000 } fade_distance = 1000 } posteffect_volume = { name = "south" posteffect_values_day = hot posteffect_values_night = hot position = { 4000 0 500 } size = { 20000 2000 3000 } fade_distance = 1000 }