# Too many Metropolitan provinces action_too_many_celestial_province_types = { type = alert icon = action_contract check_create_action = { if = { limit = { any_vassal = { count > celestial_province_metropolitan_max_value vassal_contract_has_flag = celestial_province_metropolitan } } try_create_important_action = { important_action_type = action_too_many_celestial_province_types } } } effect = { open_view = government_administration } } # Too many Protectorate provinces action_too_many_celestial_province_types_2 = { type = alert icon = action_contract check_create_action = { if = { limit = { any_vassal = { count > celestial_province_protectorate_max_value vassal_contract_has_flag = celestial_province_protectorate } } try_create_important_action = { important_action_type = action_too_many_celestial_province_types_2 } } } effect = { open_view = government_administration } } action_mandala_tributary_at_risk_of_breakaway = { combine_into_one = yes type = action icon = action_pacify_tributary check_create_action = { if = { limit = { government_has_flag = government_is_mandala any_tributary = { is_ai = yes subject_can_break_tributary = yes cease_tribute_payments_ai_chance > 10 NOR = { has_variable = tributary_has_been_reasserted_recently has_opinion_modifier = { modifier = reassertion_request_denied_opinion target = root } } save_temporary_scope_as = target_tributary } } every_tributary = { limit = { is_ai = yes subject_can_break_tributary = yes cease_tribute_payments_ai_chance > 10 NOR = { has_variable = tributary_has_been_reasserted_recently has_opinion_modifier = { modifier = reassertion_request_denied_opinion target = root } } } save_scope_as = target_tributary try_create_important_action = { important_action_type = action_mandala_tributary_at_risk_of_breakaway actor = root recipient = scope:target_tributary } } } } effect = { open_interaction_window = { interaction = reassert_tributary_interaction actor = scope:actor recipient = scope:recipient } } } action_hegemonic_tributary_has_low_subject_standing_tributary = { type = action icon = action_tax_collector check_create_action = { if = { limit = { is_tributary = yes suzerain = { highest_held_title_tier = tier_hegemony } subject_standing < exact_tribute_subject_standing_value } try_create_important_action = { important_action_type = action_hegemonic_tributary_has_low_subject_standing_tributary actor = root recipient = suzerain } } } effect = { if = { limit = { suzerain.primary_title = title:h_china } decision:tribute_mission_decision_china = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_roman_empire } decision:tribute_mission_decision_roman_empire = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_eastern_roman_empire } decision:tribute_mission_decision_eastern_roman_empire = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_dar_al_islam } decision:tribute_mission_decision_dar_al_islam = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_india } decision:tribute_mission_decision_india = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_numenor } decision:tribute_mission_decision_numenor = { open_view_data = decision_detail } } else_if = { limit = { suzerain.primary_title = title:h_europa } decision:tribute_mission_decision_europa = { open_view_data = decision_detail } } } } action_hegemonic_tributary_has_low_subject_standing_suzerain = { type = action icon = action_tax_collector combine_into_one = yes check_create_action = { if = { limit = { highest_held_title_tier = tier_hegemony any_tributary = { subject_standing < exact_tribute_subject_standing_value save_temporary_scope_as = target_tributary } } try_create_important_action = { important_action_type = action_hegemonic_tributary_has_low_subject_standing_suzerain actor = root recipient = scope:target_tributary } } } effect = { open_interaction_window = { interaction = exact_tribute_interaction actor = scope:actor recipient = scope:recipient } } } action_no_mandala_aspect = { type = alert icon = action_mandala_red check_create_action = { if = { limit = { government_has_flag = government_is_mandala is_house_head = yes has_no_mandala_aspect_trigger = yes } try_create_important_action = { important_action_type = action_no_mandala_aspect actor = root } } } effect = { house = { open_view_data = { view = house_aspiration_window player = root } } } } action_can_upgrade_mandala_aspect = { type = alert icon = action_mandala_green check_create_action = { if = { limit = { government_has_flag = government_is_mandala is_house_head = yes house = { can_change_house_aspiration = yes } has_mandala_aspect_level_5_trigger = no OR = { AND = { house ?= { has_house_aspiration_parameter = aspect_of_creation_01 } can_afford_mandala_aspect_level_2_trigger = yes creation_second_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_creation_02 } can_afford_mandala_aspect_level_3_trigger = yes creation_third_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_creation_03 } can_afford_mandala_aspect_level_4_trigger = yes creation_fourth_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_creation_04 } can_afford_mandala_aspect_level_5_trigger = yes creation_fifth_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_serenity_01 } can_afford_mandala_aspect_level_2_trigger = yes serenity_second_tier_trigger = { MANDALA = root } } AND = { house ?= { has_house_aspiration_parameter = aspect_of_serenity_02 } can_afford_mandala_aspect_level_3_trigger = yes serenity_third_tier_trigger = { MANDALA = root } } AND = { house ?= { has_house_aspiration_parameter = aspect_of_serenity_03 } can_afford_mandala_aspect_level_4_trigger = yes serenity_fourth_tier_trigger = { MANDALA = root } } AND = { house ?= { has_house_aspiration_parameter = aspect_of_serenity_04 } can_afford_mandala_aspect_level_5_trigger = yes serenity_fifth_tier_trigger = { MANDALA = root } } AND = { house ?= { has_house_aspiration_parameter = aspect_of_destruction_01 } can_afford_mandala_aspect_level_2_trigger = yes destruction_second_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_destruction_02 } can_afford_mandala_aspect_level_3_trigger = yes destruction_third_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_destruction_03 } can_afford_mandala_aspect_level_4_trigger = yes destruction_fourth_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_destruction_04 } can_afford_mandala_aspect_level_5_trigger = yes destruction_fifth_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_trickery_01 } can_afford_mandala_aspect_level_2_trigger = yes trickery_second_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_trickery_02 } can_afford_mandala_aspect_level_3_trigger = yes trickery_third_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_trickery_03 } can_afford_mandala_aspect_level_4_trigger = yes trickery_fourth_tier_trigger = yes } AND = { house ?= { has_house_aspiration_parameter = aspect_of_trickery_04 } can_afford_mandala_aspect_level_5_trigger = yes trickery_fifth_tier_trigger = yes } } } try_create_important_action = { important_action_type = action_can_upgrade_mandala_aspect actor = root } } } effect = { house = { open_view_data = { view = house_aspiration_window player = root } } } } action_can_go_on_tribute_mission = { type = action icon = tributary check_create_action = { if = { limit = { is_tributary = yes overlord = { government_has_flag = government_is_mandala } can_execute_decision = tribute_mission_decision_mandala } try_create_important_action = { important_action_type = action_can_go_on_tribute_mission actor = root recipient = overlord } } } effect = { decision:tribute_mission_decision_mandala = { open_view_data = decision_detail } } } action_no_mandala_decree = { type = alert icon = action_mandala_red check_create_action = { if = { limit = { government_has_flag = government_is_mandala is_house_head = yes has_mandala_aspect_trigger = yes NOT = { has_variable = has_picked_mandala_decree } } try_create_important_action = { important_action_type = action_no_mandala_decree actor = root } } } effect = { scope:actor = { open_view_data = { view = my_realm data = flag:bookmark_laws } } } } action_new_mandala_ritual = { priority = 330 combine_into_one = yes check_create_action = { if = { limit = { government_has_flag = government_is_mandala any_character_task_contract = { count > 0 } } every_character_active_contract = { add_to_temporary_list = my_contracts } every_character_task_contract = { limit = { NOT = { is_in_list = my_contracts } } save_scope_as = task_contract try_create_important_action = { important_action_type = action_new_mandala_ritual actor = root recipient = scope:task_contract.task_contract_employer } } } } effect = { scope:task_contract = { open_view_data = task_contract } } } action_could_exact_tribute_from = { combine_into_one = yes type = action icon = action_pacify_tributary check_create_action = { if = { limit = { government_has_flag = government_is_mandala save_temporary_scope_as = temp_root_scope OR = { any_tributary = { is_ai = yes #Ignore grace if you insist on reverence trigger_if = { limit = { scope:temp_root_scope = { NOT = { has_realm_law = mandala_decree_reverence } } } #Has recently gone on a Tribute Mission (to you) custom_tooltip = { text = exact_tribute_interaction_recently_tribute_missioned_tt NOT = { var:tribute_mission_grace ?= scope:temp_root_scope } } } #Has something to offer as Tribute Mission trigger_if = { limit = { NOR = { var:declined_requested_tribute_recently ?= scope:temp_root_scope var:requested_tribute_mission ?= scope:temp_root_scope } } custom_tooltip = { text = exact_tribute_interaction_no_tribute_tt OR = { has_gold_tribute_trigger = yes has_herd_tribute_trigger = yes has_artifact_tribute_trigger = yes AND = { any_courtier_or_guest = { can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:temp_root_scope } } scope:temp_root_scope = { allowed_more_concubines = yes } } AND = { has_eunuch_tribute_trigger = yes scope:temp_root_scope = { culture = { has_cultural_parameter = can_appoint_chief_eunuch } } } } } } #Has recently refused custom_tooltip = { text = exact_tribute_interaction_recently_refused_tt NOT = { var:declined_requested_tribute_recently ?= scope:temp_root_scope } } #Is already engaged custom_tooltip = { text = exact_tribute_interaction_already_engaged_tt NOT = { var:requested_tribute_mission ?= scope:temp_root_scope } } } } } every_tributary = { limit = { is_ai = yes #Ignore grace if you insist on reverence trigger_if = { limit = { scope:temp_root_scope = { NOT = { has_realm_law = mandala_decree_reverence } } } #Has recently gone on a Tribute Mission (to you) custom_tooltip = { text = exact_tribute_interaction_recently_tribute_missioned_tt NOT = { var:tribute_mission_grace ?= scope:temp_root_scope } } } #Has something to offer as Tribute Mission trigger_if = { limit = { NOR = { var:declined_requested_tribute_recently ?= scope:temp_root_scope var:requested_tribute_mission ?= scope:temp_root_scope } } custom_tooltip = { text = exact_tribute_interaction_no_tribute_tt OR = { has_gold_tribute_trigger = yes has_herd_tribute_trigger = yes has_artifact_tribute_trigger = yes AND = { any_courtier_or_guest = { can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:temp_root_scope } } scope:temp_root_scope = { allowed_more_concubines = yes } } AND = { has_eunuch_tribute_trigger = yes scope:temp_root_scope = { culture = { has_cultural_parameter = can_appoint_chief_eunuch } } } } } } #Has recently refused custom_tooltip = { text = exact_tribute_interaction_recently_refused_tt NOT = { var:declined_requested_tribute_recently ?= scope:temp_root_scope } } #Is already engaged custom_tooltip = { text = exact_tribute_interaction_already_engaged_tt NOT = { var:requested_tribute_mission ?= scope:temp_root_scope } } root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = exact_tribute_interaction ai_accept = 50 } } } save_scope_as = exact_target try_create_important_action = { important_action_type = action_could_exact_tribute_from actor = root recipient = scope:exact_target } } } } effect = { open_interaction_window = { interaction = exact_tribute_interaction actor = scope:actor recipient = scope:recipient } } } action_can_call_tributary = { priority = 1000 combine_into_one = yes check_create_action = { if = { limit = { has_realm_law = mandala_decree_expansion } every_tributary = { save_temporary_scope_as = tributary if = { limit = { prev = { is_character_interaction_valid = { recipient = scope:tributary interaction = call_ally_interaction } } } try_create_important_action = { important_action_type = action_can_call_tributary actor = root recipient = scope:tributary } } } } } effect = { open_interaction_window = { interaction = call_ally_interaction actor = scope:actor recipient = scope:recipient } } } action_targeted_by_grand_campaign = { type = alert icon = action_being_raided soundeffect = "event:/SFX/UI/War/sfx_ui_war_declare_war" check_create_action = { if = { limit = { any_great_project = { save_temporary_scope_as = great_project great_project_type = grand_campaign_project great_project_owner != root any_in_list = { variable = grand_campaign_titles any_in_de_jure_hierarchy = { holder ?= { OR = { any_liege_or_above = { this = root } this = root } } } } } NOR = { any_character_war = { using_cb = grand_campaign_kingdom_invasion_cb } is_vassal_or_below_of = scope:great_project.great_project_owner } } scope:great_project = { if = { limit = { exists = var:grand_campaign_war } var:grand_campaign_war = { primary_defender = { save_scope_as = defender } } try_create_important_action = { important_action_type = action_targeted_by_grand_campaign actor = root great_project = scope:great_project recipient = scope:defender defender = scope:defender } } else = { root = { save_scope_as = defender # needed for localization to check if the war exists and show proper message } try_create_important_action = { important_action_type = action_targeted_by_grand_campaign actor = root great_project = scope:great_project defender = scope:defender } } } } } effect = { # If there is a war already open offer to join war interaction if = { limit = { exists = scope:great_project.var:grand_campaign_war } open_interaction_window = { interaction = join_war_interaction actor = scope:actor recipient = scope:recipient } } # Otherwise open the great project window else = { scope:great_project = { open_view_data = { view = great_project player = scope:actor } } } } } action_can_upgrade_house_aspiration = { type = alert icon = action_upgrade_aspiration check_create_action = { if = { limit = { is_house_head = yes government_is_japanese_trigger = yes house = { can_change_house_aspiration = yes NOT = { has_house_aspiration_parameter = aspiration_level_3 } trigger_if = { limit = { has_house_aspiration_parameter = aspiration_level_1 } root.prestige >= house_aspiration_level_2_cost_value } trigger_else_if = { limit = { has_house_aspiration_parameter = aspiration_level_2 } root.prestige >= house_aspiration_level_3_cost_value } trigger_else = { always = no } } } try_create_important_action = { important_action_type = action_can_upgrade_house_aspiration actor = root } } } effect = { house = { open_view_data = { view = house_aspiration_window player = root } } } } action_no_house_aspiration = { type = alert icon = action_no_aspiration check_create_action = { if = { limit = { is_house_head = yes is_culture_or_descended_from_trigger = { CULTURE = culture:japanese } house = { can_change_house_aspiration = yes has_house_aspiration_trigger = no } } try_create_important_action = { important_action_type = action_no_house_aspiration actor = root } } } effect = { house = { open_view_data = { view = house_aspiration_window player = root } } } } action_aspiration_does_not_match_house_bloc = { priority = 260 combine_into_one = yes is_dangerous = yes check_create_action = { if = { limit = { is_house_head = yes house.house_confederation.leading_house ?= { this != root.house NOT = { has_same_house_aspiration_as = root.house } } } try_create_important_action = { important_action_type = action_aspiration_does_not_match_house_bloc house = house leading_house = house.house_confederation.leading_house } } } unimportant = { prestige < house_aspiration_level_1_cost_value } effect = { house = { open_view_data = { view = house_aspiration_window player = root } } } } action_missing_elder = { type = action check_create_action = { if = { limit = { is_independent_ruler = no num_of_relation_elder = 0 trigger_if = { limit = { exists = top_participant_group:dynastic_cycle } top_participant_group:dynastic_cycle ?= { any_situation_group_participant = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = find_elder_interaction secondary_recipient = prev } } } } } trigger_else = { any_liege_or_above = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = find_elder_interaction secondary_recipient = prev } } } } } if = { limit = { exists = top_participant_group:dynastic_cycle } top_participant_group:dynastic_cycle = { ordered_situation_group_participant = { order_by = merit limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = find_elder_interaction secondary_recipient = prev } } } save_scope_as = potential_elder } } } else = { ordered_liege_or_above = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = find_elder_interaction secondary_recipient = prev } } } save_scope_as = potential_elder } } try_create_important_action = { important_action_type = action_missing_elder actor = root recipient = scope:potential_elder } } } effect = { open_interaction_window = { interaction = find_elder_interaction actor = scope:actor recipient = scope:recipient } } } action_can_make_elder_request = { priority = 350 combine_into_one = yes check_create_action = { if = { limit = { OR = { any_relation = { type = elder type = disciple } top_participant_group:dynastic_cycle ?= { exists = var:movement_leader } } } every_relation = { type = elder type = disciple add_to_list = characters } top_participant_group:dynastic_cycle ?= { var:movement_leader ?= { add_to_list = characters } } every_in_list = { list = characters if = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = celestial_request_elders_support_interaction } } } try_create_important_action = { important_action_type = action_can_make_elder_request actor = root recipient = this } } } } } effect = { open_interaction_window = { interaction = celestial_request_elders_support_interaction actor = scope:actor recipient = scope:recipient } } } action_would_accept_mandala_embrace = { combine_into_one = yes type = action icon = action_pacify_tributary check_create_action = { if = { limit = { government_has_flag = government_is_mandala save_temporary_scope_as = temp_root_scope OR = { any_neighboring_and_across_water_top_liege_realm_owner = { NOR = { has_opinion_modifier = { modifier = tributary_request_denied_opinion target = scope:temp_root_scope } } trigger_if = { limit = { government_has_flag = government_is_celestial } highest_held_title_tier <= tier_duchy } trigger_else = { highest_held_title_tier < tier_hegemony } } any_neighboring_and_across_water_top_liege_realm_owner = { any_tributary = { NOR = { has_opinion_modifier = { modifier = tributary_request_denied_opinion target = scope:temp_root_scope } } trigger_if = { limit = { government_has_flag = government_is_celestial } highest_held_title_tier <= tier_duchy } trigger_else = { highest_held_title_tier < tier_hegemony } scope:temp_root_scope = { is_character_interaction_potentially_accepted = { recipient = prev interaction = offer_tributary_status_interaction ai_accept = 50 } } } } } } every_neighboring_and_across_water_top_liege_realm_owner = { limit = { NOR = { has_opinion_modifier = { modifier = tributary_request_denied_opinion target = scope:temp_root_scope } } trigger_if = { limit = { government_has_flag = government_is_celestial } highest_held_title_tier <= tier_duchy } trigger_else = { highest_held_title_tier < tier_hegemony } root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = offer_tributary_status_interaction ai_accept = 50 } } } save_scope_as = target_embrace try_create_important_action = { important_action_type = action_would_accept_mandala_embrace actor = root recipient = scope:target_embrace } } every_neighboring_and_across_water_top_liege_realm_owner = { every_tributary = { limit = { NOR = { has_opinion_modifier = { modifier = tributary_request_denied_opinion target = scope:temp_root_scope } } trigger_if = { limit = { government_has_flag = government_is_celestial } highest_held_title_tier <= tier_duchy } trigger_else = { highest_held_title_tier < tier_hegemony } root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = offer_tributary_status_interaction ai_accept = 50 } } } save_scope_as = target_embrace try_create_important_action = { important_action_type = action_would_accept_mandala_embrace actor = root recipient = scope:target_embrace } } } } } effect = { open_interaction_window = { interaction = offer_tributary_status_interaction actor = scope:actor recipient = scope:recipient } } } # Can request treasury from minister action_can_request_treasury = { combine_into_one = yes check_create_action = { title:e_minister_of_revenue.holder ?= { if = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = celestial_request_treasury_interaction } } } try_create_important_action = { important_action_type = action_can_request_treasury actor = root recipient = this } } } title:e_minister_of_war.holder ?= { if = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = celestial_request_treasury_interaction } } } try_create_important_action = { important_action_type = action_can_request_treasury actor = root recipient = this } } } } effect = { open_interaction_window = { interaction = celestial_request_treasury_interaction actor = scope:actor recipient = scope:recipient } } } # Can request examination support from minister action_can_request_examination_support = { combine_into_one = yes check_create_action = { title:e_minister_of_rites.holder ?= { if = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = celestial_request_examination_support_interaction } } } try_create_important_action = { important_action_type = action_can_request_examination_support actor = root recipient = this } } } } effect = { open_interaction_window = { interaction = celestial_request_examination_support_interaction actor = scope:actor recipient = scope:recipient } } } # Can start a Great Project action_start_great_project = { # Only non-important ones, Important GPs get their own alert type = action check_create_action = { if = { limit = { root = { OR = { can_plan_great_project = great_project_type:minister_project_culture can_plan_great_project = great_project_type:minister_project_development can_plan_great_project = great_project_type:minister_project_establish_control can_plan_great_project = great_project_type:construct_great_barracks can_plan_great_project = great_project_type:strengthen_capital can_plan_great_project = great_project_type:great_wall can_plan_great_project = great_project_type:great_wall_extend_to_shanhai_pass can_plan_great_project = great_project_type:great_wall_extend_to_liaodong can_plan_great_project = great_project_type:grand_canals } } } try_create_important_action = { important_action_type = action_start_great_project actor = root recipient = this } } } effect = { open_view_data = decisions } } action_can_send_to_childrens_examination = { priority = 300 combine_into_one = yes check_create_action = { # only for close family members for now, might get too much for big families every_close_family_member = { limit = { root = { is_character_interaction_valid = { recipient = prev interaction = send_child_to_examination_interaction } } } try_create_important_action = { important_action_type = action_can_send_to_childrens_examination actor = root recipient = this secondary_recipient = this } } } effect = { open_interaction_window = { interaction = send_child_to_examination_interaction actor = scope:actor recipient = scope:recipient secondary_recipient = scope:secondary_recipient } } } # you are jobless and chilled out, why don't you ruin that by studying?! action_opportunity_to_study_classics = { type = action check_create_action = { if = { limit = { can_execute_decision = tgp_china_study_confucian_classics_decision is_governor = no stress_level < 1 } try_create_important_action = { important_action_type = action_opportunity_to_study_classics actor = root } } } effect = { decision:tgp_china_study_confucian_classics_decision = { open_view_data = decision_detail } } } action_unaligned_join_movement = { type = action check_create_action = { if = { limit = { can_execute_decision = situation_dynastic_cycle_choose_movement_decision top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement } } try_create_important_action = { important_action_type = action_unaligned_join_movement actor = root } } } effect = { decision:situation_dynastic_cycle_choose_movement_decision = { open_view_data = decision_detail } } } action_landless_admin_escape_to_realm = { type = alert icon = action_contract check_create_action = { if = { limit = { government_allows = administrative any_held_title = { count = all is_noble_family_title = yes } liege = { NOT = { has_same_government = root } } any_neighboring_and_across_water_top_liege_realm_owner = { has_same_government = root save_temporary_scope_as = same_gov_ruler } } try_create_important_action = { important_action_type = action_landless_admin_escape_to_realm actor = root recipient = scope:same_gov_ruler } } } effect = { open_interaction_window = { interaction = landless_admin_switch_non_admin_top_liege_interaction actor = scope:actor recipient = scope:recipient } } } action_minister_can_imprison = { priority = 350 combine_into_one = yes check_create_action = { if = { limit = { has_title = title:e_minister_of_justice top_liege = { any_vassal_or_below = { liege = { has_imprisonment_reason = prev } } } } top_liege = { every_vassal_or_below = { limit = { liege = { has_imprisonment_reason = prev } } try_create_important_action = { important_action_type = action_minister_can_imprison actor = root recipient = this } } } } } effect = { open_interaction_window = { interaction = imprison_interaction actor = scope:actor recipient = scope:recipient } } } action_minister_can_pardon = { priority = 350 combine_into_one = yes check_create_action = { if = { limit = { has_title = title:e_minister_of_justice top_liege = { any_vassal_or_below = { liege = { has_imprisonment_reason = prev } } } } top_liege = { every_vassal_or_below = { limit = { liege = { has_imprisonment_reason = prev } } try_create_important_action = { important_action_type = action_minister_can_pardon actor = root recipient = this } } } } } effect = { open_interaction_window = { interaction = pardon_interaction actor = scope:actor recipient = scope:recipient } } } action_can_be_pardoned_by_minister = { check_create_action = { title:e_minister_of_justice.holder ?= { if = { limit = { root = { is_character_interaction_valid = { recipient = prev interaction = ask_for_pardon_interaction } } } try_create_important_action = { important_action_type = action_can_be_pardoned_by_minister actor = root recipient = this } } } } unimportant = { NOT = { is_character_interaction_potentially_accepted = { recipient = scope:recipient interaction = ask_for_pardon_interaction } } } effect = { open_interaction_window = { interaction = ask_for_pardon_interaction actor = scope:actor recipient = scope:recipient } } } action_pay_governors_treasury_debt = { priority = 350 combine_into_one = yes check_create_action = { if = { limit = { has_treasury = yes OR = { has_title = title:e_minister_of_revenue has_title = title:e_minister_of_war } top_liege = { any_vassal_or_below = { has_treasury = yes treasury < 0 trigger_if = { limit = { title:e_minister_of_revenue.holder ?= root } NOT = { vassal_contract_has_flag = celestial_military_appointment } } trigger_else = { vassal_contract_has_flag = celestial_military_appointment } save_temporary_scope_as = governor } } treasury >= { value = scope:governor.treasury multiply = -1 } } top_liege = { every_vassal_or_below = { limit = { has_treasury = yes treasury < 0 trigger_if = { limit = { title:e_minister_of_revenue.holder ?= root } NOT = { vassal_contract_has_flag = celestial_military_appointment } } trigger_else = { vassal_contract_has_flag = celestial_military_appointment } } try_create_important_action = { important_action_type = action_pay_governors_treasury_debt actor = root recipient = this } } } } } effect = { open_interaction_window = { interaction = pay_treasury_debt_interaction actor = scope:actor recipient = scope:recipient } } } action_minister_can_pay_treasury_debt = { priority = 350 check_create_action = { if = { limit = { has_treasury = yes treasury < 0 NOT = { vassal_contract_has_flag = celestial_military_appointment } title:e_minister_of_revenue.holder ?= { top_liege = root.top_liege has_treasury = yes treasury >= { value = root.treasury multiply = -1 } save_temporary_scope_as = minister } } try_create_important_action = { important_action_type = action_minister_can_pay_treasury_debt actor = root recipient = scope:minister } } else_if = { limit = { has_treasury = yes treasury < 0 vassal_contract_has_flag = celestial_military_appointment title:e_minister_of_war.holder ?= { top_liege = root.top_liege has_treasury = yes treasury >= { value = root.treasury multiply = -1 } save_temporary_scope_as = minister } } try_create_important_action = { important_action_type = action_minister_can_pay_treasury_debt actor = root recipient = scope:minister } } } effect = { open_interaction_window = { interaction = celestial_request_treasury_interaction actor = scope:actor recipient = scope:recipient } } } action_can_find_secrets = { priority = 350 combine_into_one = yes check_create_action = { if = { limit = { OR = { AND = { has_title = title:e_minister_censor has_council_position = councillor_spymaster } AND = { has_title = title:e_minister_of_justice has_council_position = minister_justice } } top_liege = { tgp_has_access_to_ministry_trigger = yes } } liege ?= { every_vassal = { add_to_list = characters } } ordered_in_list = { list = characters max = 10 order_by = tier if = { limit = { root = { is_character_interaction_potentially_accepted = { recipient = prev interaction = censor_find_secrets_interaction } can_start_scheme = { type = celestial_minister_find_secrets_scheme target_character = prev } NOT = { is_scheming_against = { type = celestial_minister_find_secrets_scheme target = prev } } } } try_create_important_action = { important_action_type = action_can_find_secrets actor = root recipient = this } } } } } effect = { open_interaction_window = { interaction = censor_find_secrets_interaction actor = scope:actor recipient = scope:recipient } } }