debug_change_opinion_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = debug_good is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } } send_option = { flag = love localization = debug_make_love_me_interaction } send_option = { flag = like localization = debug_make_like_me_interaction } send_option = { flag = dislike localization = debug_make_dislike_me_interaction } send_option = { flag = hate localization = debug_make_hate_me_interaction } on_accept = { scope:recipient = { switch = { trigger = yes scope:love = { add_opinion = { modifier = love_opinion target = scope:actor opinion = 200 } } scope:like = { add_opinion = { modifier = friendliness_opinion target = scope:actor opinion = 100 } } scope:dislike = { add_opinion = { modifier = angry_opinion target = scope:actor opinion = -100 } } scope:hate = { add_opinion = { modifier = hate_opinion target = scope:actor opinion = -200 } } } } } auto_accept = yes } make_lover_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } NOT = { scope:actor = { has_relation_lover = scope:recipient } } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { set_relation_lover = { reason = test_lover_desc target = scope:recipient } } } } make_soulmate_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } scope:actor = { has_relation_lover = scope:recipient } NOT = { scope:actor = { has_relation_soulmate = scope:recipient } } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { set_relation_soulmate = { reason = test_soulmate_desc copy_reason = lover target = scope:actor } } } } make_rival_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } NOT = { scope:actor = { any_relation = { type = rival this = scope:recipient } } } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { set_relation_rival = { target = scope:recipient reason = rival_debug } } } } make_nemesis_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } scope:actor = { has_relation_rival = scope:recipient } NOT = { scope:actor = { has_relation_nemesis = scope:recipient } } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { set_relation_nemesis = { reason = test_nemesis_desc copy_reason = rival target = scope:recipient } } } } remove_rival_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } scope:actor = { has_relation_rival = scope:recipient } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { remove_relation_rival = scope:recipient } } } make_friend_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } NOT = { scope:actor = { any_relation = { type = friend this = scope:recipient } } } always = no # superseded by set_relation_interaction } auto_accept = yes on_accept = { scope:actor = { set_relation_friend = { reason = test_friend_desc target = scope:recipient } } } } learn_secrets_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes common_interaction = yes icon = icon_discovered_scheme interface_priority = -3 is_shown = { debug_only = yes scope:recipient = { any_secret = { NOT = { is_known_by = scope:actor } } } } on_accept = { scope:recipient = { every_secret = { reveal_to = scope:actor } } } auto_accept = yes } make_dynasty_house_head_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = icon_dynasty is_shown = { debug_only = yes scope:recipient = { exists = scope:recipient.house NOT = { scope:recipient.house.house_head = scope:recipient } } } auto_accept = yes on_accept = { debug_log_scopes = yes scope:recipient.house = { set_house_head = scope:recipient } } } take_title_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes target_type = title target_filter = recipient_domain_titles icon = debug_take_title is_shown = { debug_only = yes scope:recipient = { is_landed_or_landless_administrative = yes } NOT = { scope:recipient = scope:actor } } can_be_picked_title = { trigger_if = { limit = { scope:landless_title = yes } scope:target = { is_landless_type_title = yes is_noble_family_title = no } } trigger_else = { scope:target = { is_landless_type_title = no } } } send_option = { flag = title_only localization = take_title_interaction } send_option = { flag = title_and_vassals localization = take_title_and_vassals_interaction } send_option = { flag = landless_title localization = take_landless_title_interaction } auto_accept = yes on_accept = { create_title_and_vassal_change = { type = conquest save_scope_as = change add_claim_on_loss = no } scope:target = { switch = { trigger = yes scope:title_only = { change_title_holder = { holder = scope:actor change = scope:change } } scope:title_and_vassals = { change_title_holder_include_vassals = { holder = scope:actor change = scope:change } } scope:landless_title = { change_title_holder = { holder = scope:actor change = scope:change } } } } resolve_title_and_vassal_change = scope:change } } take_domain_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes scope:recipient = { is_landed_or_landless_administrative = yes } NOT = { scope:recipient = scope:actor } always = no } auto_accept = yes on_accept = { create_title_and_vassal_change = { type = conquest save_scope_as = change } scope:recipient = { every_held_title = { limit = { is_landless_type_title = no } change_title_holder_include_vassals = { holder = scope:actor change = scope:change } } } resolve_title_and_vassal_change = scope:change } } take_realm_interaction = { category = interaction_debug_main common_interaction = yes use_diplomatic_range = no ignores_pending_interaction_block = yes icon = grant_titles_interaction is_shown = { debug_only = yes scope:recipient = { is_landed_or_landless_administrative = yes } NOT = { scope:recipient = scope:actor } } auto_accept = yes send_option = { flag = domain localization = take_domain_interaction } send_option = { flag = realm localization = take_realm_interaction } send_option = { is_valid = { scope:actor.highest_held_title_tier < scope:recipient.liege.highest_held_title_tier scope:recipient = { is_independent_ruler = no } } flag = domain_as_vassal localization = take_domain_as_vassal_interaction } send_option = { is_valid = { scope:actor.highest_held_title_tier < scope:recipient.liege.highest_held_title_tier scope:recipient = { is_independent_ruler = no } } flag = realm_as_vassal localization = take_realm_as_vassal_interaction } on_accept = { scope:recipient.liege = { save_scope_as = new_liege } if = { limit = { OR = { scope:realm = yes scope:realm_as_vassal = yes } } create_title_and_vassal_change = { type = conquest save_scope_as = change } scope:recipient = { every_sub_realm_title = { limit = { tier >= tier_county is_noble_family_title = no is_landless_type_title = no NOT = { holder ?= scope:actor } } change_title_holder_include_vassals = { holder = scope:actor change = scope:change take_baronies = no } } } resolve_title_and_vassal_change = scope:change } else_if = { limit = { OR = { scope:domain = yes scope:domain_as_vassal = yes } } create_title_and_vassal_change = { type = conquest save_scope_as = change } scope:recipient = { every_held_title = { limit = { tier >= tier_county is_noble_family_title = no is_landless_type_title = no } change_title_holder_include_vassals = { holder = scope:actor change = scope:change take_baronies = no } } } resolve_title_and_vassal_change = scope:change } if = { limit = { OR = { scope:realm_as_vassal = yes scope:domain_as_vassal = yes } } create_title_and_vassal_change = { type = conquest save_scope_as = change } scope:actor = { change_liege = { liege = scope:new_liege change = scope:change } } resolve_title_and_vassal_change = scope:change } } } take_vassal_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = icon_liege is_shown = { debug_only = yes scope:recipient = { NOT = { is_vassal_of = scope:actor } highest_held_title_tier >= tier_county highest_held_title_tier < scope:actor.highest_held_title_tier } NOT = { scope:recipient = scope:actor } scope:actor = { has_any_landed_title_trigger = yes } } auto_accept = yes on_accept = { create_title_and_vassal_change = { type = conquest save_scope_as = change add_claim_on_loss = no } scope:recipient = { change_liege = { liege = scope:actor change = scope:change } } resolve_title_and_vassal_change = scope:change } } make_independent_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = independence is_shown = { debug_only = yes scope:recipient = { is_independent_ruler = no highest_held_title_tier >= tier_county } } auto_accept = yes on_accept = { create_title_and_vassal_change = { type = conquest save_scope_as = change } scope:recipient = { becomes_independent = { change = scope:change } } resolve_title_and_vassal_change = scope:change } } start_pregnancy_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = pregnant is_shown = { debug_only = yes scope:recipient = { is_adult = yes } scope:actor = { is_adult = yes } scope:recipient = { is_pregnant = no } scope:actor = { is_pregnant = no } OR = { AND = { scope:recipient = { is_female = yes } scope:actor = { is_male = yes } } AND = { scope:recipient = { is_male = yes } scope:actor = { is_female = yes } } } } on_accept = { scope:actor = { trigger_event = debug.0002 } } auto_accept = yes } get_claim_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = vassal_claim_liege_title_interaction target_type = title target_filter = recipient_domain_titles is_shown = { debug_only = yes scope:recipient = { is_landed_or_landless_administrative = yes } NOT = { scope:recipient = scope:actor } } can_be_picked_title = { scope:target = { is_noble_family_title = no is_landless_type_title = no } trigger_if = { limit = { scope:actor = { has_claim_on = scope:target } } scope:pressed = yes scope:actor = { has_weak_claim_on = scope:target } } } send_option = { flag = pressed localization = add_pressed_claim_interaction } send_option = { flag = unpressed localization = add_unpressed_claim_interaction } auto_accept = yes on_accept = { scope:actor = { switch = { trigger = yes scope:pressed = { add_pressed_claim = scope:target } scope:unpressed = { add_unpressed_claim = scope:target } } } } } claim_all_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = icon_claim_pressed is_shown = { debug_only = yes scope:recipient = { is_landed_or_landless_administrative = yes } NOT = { scope:recipient = scope:actor } } send_option = { flag = pressed localization = add_pressed_claim_interaction } send_option = { flag = unpressed localization = add_unpressed_claim_interaction } auto_accept = yes on_accept = { scope:recipient = { every_held_title = { limit = { is_landless_type_title = no is_noble_family_title = no trigger_if = { limit = { scope:actor = { has_claim_on = scope:target } } scope:pressed = yes scope:actor = { has_weak_claim_on = scope:target } } tier >= tier_county } save_temporary_scope_as = title_temp scope:actor = { switch = { trigger = yes scope:pressed = { add_pressed_claim = scope:title_temp } scope:unpressed = { add_unpressed_claim = scope:title_temp } } } } } } } get_claim_on_all_creatable_interaction = { category = interaction_debug_main icon = icon_claim_pressed use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes scope:recipient = scope:actor } auto_accept = yes on_accept = { scope:actor = { every_alert_creatable_title = { scope:actor = { add_pressed_claim = prev } } } } } test_dynasty_prestige_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes scope:recipient = scope:actor always = no } auto_accept = yes on_accept = { scope:actor.dynasty = { add_dynasty_prestige_level = 1 add_dynasty_prestige = 1000 } } } debug_start_era_of_great_holy_wars_interaction = { category = interaction_debug_main icon = religious use_diplomatic_range = no ignores_pending_interaction_block = yes interface_priority = -100 is_shown = { debug_only = yes } send_option = { flag = crusade localization = debug_start_era_of_crusades_interaction is_valid = { NOT = { exists = faith:catholic.religion.var:variable_ghw_unlocked } } } send_option = { flag = jihad localization = debug_start_era_of_jihads_interaction is_valid = { NOT = { exists = faith:ashari.religion.var:variable_ghw_unlocked } } } send_option = { flag = ghw_natural localization = debug_launch_natural_crusade_interaction is_valid = { scope:recipient.faith = { NOR = { exists = great_holy_war exists = var:variable_ghw_cooldown exists = religion.var:variable_first_ghw_cooldown # Do not event spam after Crusades have been just unlocked. } exists = religion.var:variable_ghw_unlocked #Activated by event for every religion. } } } send_option = { flag = ghw localization = debug_start_great_holy_war_interaction is_valid = { NOT = { scope:recipient.faith = scope:actor.faith } scope:actor.faith = { NOR = { exists = great_holy_war exists = var:variable_ghw_cooldown exists = religion.var:variable_first_ghw_cooldown # Do not event spam after Crusades have been just unlocked. } exists = religion.var:variable_ghw_unlocked #Activated by event for every religion. } } } auto_accept = yes on_accept = { hidden_effect = { switch = { trigger = yes scope:crusade = { faith:catholic = { save_scope_as = awakening_faith } } scope:jihad = { faith:ashari = { save_scope_as = awakening_faith } } scope:ghw_natural = { hidden_effect = { scope:recipient.faith = { change_fervor = { value = 200 desc = test_interaction_fervor_gain } trigger_event = great_holy_war.0001 } } } scope:ghw = { scope:actor.faith = { start_great_holy_war = { target_character = scope:recipient target_title = scope:recipient.primary_title delay = 30 } } } } scope:awakening_faith ?= { change_fervor = { value = 200 desc = test_interaction_fervor_gain } if = { limit = { exists = religious_head } religious_head = { save_scope_as = ghw_first_sponsor } } else = { random_theocratic_ruler = { limit = { faith = root } save_scope_as = ghw_first_sponsor } } if = { # Fallback limit = { NOT = { exists = scope:ghw_first_sponsor } } random_ruler = { limit = { faith = root } save_scope_as = ghw_first_sponsor } } religion = { set_variable = { name = variable_ghw_unlocked # Crusades value = yes } } every_player = { trigger_event = great_holy_war.0011 } # Flavor fluff for various Faiths. } } } } debug_change_council_task_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_valid_showing_failures_only = { scope:actor = { cp:councillor_spymaster = { NOT = { councillor_task_target = scope:recipient } } } } is_shown = { debug_only = yes exists = scope:actor.cp:councillor_spymaster.councillor_task_target always = no } auto_accept = yes on_accept = { scope:actor = { cp:councillor_spymaster = { set_council_task = { task_type = task_find_secrets target = scope:recipient } } } } } debug_trigger_localization_testing_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_valid_showing_failures_only = { } is_valid = { scope:actor.father = scope:actor.father scope:actor.father.killer = scope:actor scope:actor.capital_county.holder = scope:actor scope:actor.capital_county.faith = scope:actor.faith scope:actor.faith.religion = faith:catholic.religion scope:actor.capital_county.kingdom = title:k_england scope:recipient.liege = scope:actor } is_shown = { always = no # This interaction has no purpose beyond debugging trigger localization. As such, it can be disabled unless somebody is actively working on that. debug_only = yes } auto_accept = yes on_accept = { add_gold = 100 } } # DEBUG INTERACTION! create_betrothal_interaction = { category = interaction_debug_main is_shown = { debug_only = yes scope:actor = { is_married = no is_betrothed = no allowed_to_marry_character_gender_trigger = { CHARACTER = scope:recipient } OR = { is_adult = no scope:recipient = { is_adult = no } } scope:recipient = { is_married = no is_betrothed = no } } } on_accept = { scope:actor = { create_betrothal = scope:recipient } } ai_accept = { base = 70 modifier = { add = 100 scope:recipient = { opinion = { target = scope:actor value >= 0 } } } } } set_relation_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:recipient = scope:actor } always = no # deprecated } on_accept = { scope:actor = { trigger_event = debug.350 } } auto_accept = yes } designate_diarch_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes icon = icon_dismiss_entrenched_regency is_shown = { debug_only = yes NOT = { scope:actor = scope:recipient } } on_accept = { scope:actor = { designate_diarch = scope:recipient } } auto_accept = yes } start_diarchy_interaction = { icon = icon_entrench_regency category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes scope:recipient = { basic_eligible_for_diarchy_trigger = yes has_active_diarchy = no } } on_accept = { scope:recipient = { start_diarchy = regency } } auto_accept = yes } end_diarchy_interaction = { category = interaction_debug_main icon = "icon_dismiss_entrenched_regency" use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes scope:recipient = { has_active_diarchy = yes } } on_accept = { scope:recipient = { end_diarchy = yes } } auto_accept = yes } test_cooldown_category_10_days = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes category_cooldown = { days = 10 } is_shown = { debug_only = yes always = no # Comment out this line to test } auto_accept = yes on_accept = {} } test_cooldown_category_against_30_days = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes category_cooldown_against_recipient = { days = 30 } is_shown = { debug_only = yes always = no # Comment out this line to test } auto_accept = yes on_accept = {} } take_hostage_interaction = { category = interaction_debug_main icon = icon_hostage use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:actor = scope:recipient } scope:recipient = { is_ruler = no is_hostage = no } } on_accept = { scope:actor = { take_hostage = scope:recipient } } auto_accept = yes } release_hostage_interaction = { category = interaction_debug_main use_diplomatic_range = no ignores_pending_interaction_block = yes is_shown = { debug_only = yes NOT = { scope:actor = scope:recipient } scope:recipient = { is_hostage = yes } } on_accept = { scope:recipient = { return_hostage = yes } } auto_accept = yes }