###################### # HUNT STUFF ###################### hunt_activity_base_cost = { value = standard_activity_base_cost if = { limit = { has_character_modifier = peregrine_falcon } multiply = 0.9 } # Done like this so that it stacks if = { limit = { has_character_modifier = master_of_hunt_activity_bonus } multiply = 0.9 } # Adventurer if = { limit = { is_landless_adventurer = yes } multiply = 0.25 } } hunt_normal_option_cost = { value = 10 multiply = activity_cost_scale_by_tier multiply = activity_cost_scale_by_era } hunt_good_option_cost = { value = 35 multiply = activity_cost_scale_by_tier multiply = activity_cost_scale_by_era } standard_hunting_cooldown_time = { value = 2 if = { limit = { root.culture = { has_cultural_parameter = more_frequent_hunts } } multiply = 0.5 } } hunt_secondary_outcome = 1 hunt_participants = 10 hunt_event_delay_min = 25 hunt_event_delay_max = 35 min_default_hunt_events = 2 max_default_hunt_events = 3 chance_of_extra_hunt_events = 25 min_hunt_event_spacing = 2 max_hunt_event_spacing = 4 hunt_activity_guest_list_size_value = { value = 4 if = { limit = { primary_title.tier = tier_duchy } add = 2 } else_if = { limit = { primary_title.tier = tier_kingdom } add = 4 } if = { limit = { primary_title.tier >= tier_empire } add = 6 } } hunt_prestige_guest_gain_value = { value = hunt_prestige_reward_value divide = 2 } hunt_prestige_with_piety_guest_gain_value = { value = hunt_prestige_with_piety_reward_value divide = 2 } hunt_piety_guest_gain_value = { value = hunt_piety_reward_value divide = 2 } hunt_activity_success_increase_minor_value = 3 hunt_activity_success_increase_medium_value = 5 hunt_activity_success_increase_major_value = 10 hunt_activity_success_increase_massive_value = 15 # use very sparingly, this is huge hunt_activity_success_increase_adventurer_initial_medium_value = 30 hunt_activity_success_increase_adventurer_initial_high_value = 50 hunt_activity_success_decrease_minor_value = { value = hunt_activity_success_increase_minor_value multiply = -1 } hunt_activity_success_decrease_medium_value = { value = hunt_activity_success_increase_medium_value multiply = -1 } hunt_activity_success_decrease_major_value = { value = hunt_activity_success_increase_major_value multiply = -1 } hunt_activity_success_decrease_massive_value = { value = hunt_activity_success_increase_massive_value multiply = -1 } hunt_hunting_grounds_success_value = { value = 0 add = { if = { limit = { has_building = hunting_grounds_01 } add = 3 } if = { limit = { has_building = hunting_grounds_02 } add = 6 } if = { limit = { has_building = hunting_grounds_03 } add = 9 } if = { limit = { has_building = hunting_grounds_04 } add = 12 } if = { limit = { has_building = hunting_grounds_05 } add = 15 } if = { limit = { has_building = hunting_grounds_06 } add = 18 } if = { limit = { has_building = hunting_grounds_07 } add = 21 } if = { limit = { has_building = hunting_grounds_08 } add = 24 } desc = hunt_success_chance.hunting_grounds } add = { if = { limit = { has_building = rainbow_mountains_01 } add = 24 } desc = hunt_success_chance.rainbow_mountains_01 } } hunt_logging_camps_success_value = { value = 0 add = { if = { limit = { has_building = logging_camps_01 } add = -3 } if = { limit = { has_building = logging_camps_02 } add = -6 } if = { limit = { has_building = logging_camps_03 } add = -9 } if = { limit = { has_building = logging_camps_04 } add = -12 } if = { limit = { has_building = logging_camps_05 } add = -15 } if = { limit = { has_building = logging_camps_06 } add = -18 } if = { limit = { has_building = logging_camps_07 } add = -21 } if = { limit = { has_building = logging_camps_08 } add = -24 } desc = hunt_success_chance.logging_camps } } hunt_royal_reserves_success_value = { value = 0 add = { if = { limit = { has_building = royal_forest_01 } add = 6 } else_if = { limit = { has_building = royal_forest_02 } add = 12 } else_if = { limit = { has_building = royal_forest_03 } add = 18 } desc = hunt_success_chance.royal_forest } } hunt_success_chance_roco_amenity_level_value = { value = 0 if = { limit = { activity_host = { has_royal_court = yes } has_dlc_feature = royal_court } if = { limit = { activity_host = { amenity_level = { type = court_servants value = low_amenity_level } } } add = 1 } else_if = { limit = { activity_host = { amenity_level = { type = court_servants value = medium_amenity_level } } } add = 2 } else_if = { limit = { activity_host = { amenity_level = { type = court_servants value = high_amenity_level } } } add = 3 } else_if = { limit = { activity_host = { amenity_level = { type = court_servants value = very_high_amenity_level } } } add = 4 } else_if = { limit = { activity_host = { amenity_level = { type = court_servants value = max_amenity_level } } } add = 5 } } else = { add = 2 } } hunt_success_chance_value = { activity_host = { ### HOST # SKILLS add = { value = learning divide = 4 ceiling = yes max = 10 desc = learning_modifier } add = { value = martial divide = 8 ceiling = yes max = 10 desc = martial_modifier } add = { value = prowess divide = 4 ceiling = yes max = 10 desc = prowess_modifier } # TRAIT add = { value = 0 if = { limit = { has_trait = lifestyle_hunter } add = 3 } if = { limit = { has_trait = lifestyle_hunter involved_activity = { has_activity_option = { category = special_type option = hunt_type_falconry } } has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 } } add = { value = 3 if = { limit = { has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 50 } } add = 3 } if = { limit = { has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 75 } } add = 3 } } } else_if = { limit = { has_trait = lifestyle_hunter involved_activity = { NOT = { has_activity_option = { category = special_type option = hunt_type_falconry } } } has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 25 } } add = { value = 3 if = { limit = { has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 50 } } add = 3 } if = { limit = { has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 75 } } add = 3 } } } desc = hunt_success_chance.trait } # MODIFIERS if = { # Shrek limit = { has_character_modifier = hunt_guide_local_madman_modifier var:hunt_guide_local_madman_place ?= involved_activity.activity_location.county } add = { value = 5 desc = hunt_success_chance.hunt_guide_local_madman_modifier } } if = { # Tame Deer limit = { has_character_modifier = hunt_tame_deer_modifier exists = involved_activity.var:animal_type var:tame_animal_type ?= involved_activity.var:animal_type } add = { value = 5 desc = hunt_success_chance.hunt_tame_deer_modifier } } if = { # Beastmaster limit = { has_character_modifier = ep2_beastmaster_modifier } add = { value = 5 desc = hunt_success_chance.ep2_beastmaster_modifier } } if = { # Scenthound limit = { has_character_modifier = dog_story_scenthound_modifier involved_activity = { NOR = { has_activity_option = { category = special_type option = hunt_type_falconry } hunt_animal_type_dangerous_trigger = { VAR = var:animal_type } } } } add = { value = 5 desc = hunt_success_chance.dog_story_scenthound_modifier } } if = { # Beasthound limit = { has_character_modifier = dog_story_beasthound_modifier involved_activity = { hunt_animal_type_dangerous_trigger = { VAR = var:animal_type } NOT = { has_activity_option = { category = special_type option = hunt_type_falconry } } } } add = { value = 5 desc = hunt_success_chance.dog_story_beasthound_modifier } } # MASTER OF THE HUNT if = { limit = { exists = court_position:master_of_hunt_court_position } add = { value = 0 court_position:master_of_hunt_court_position = { if = { limit = { aptitude = { court_position = master_of_hunt_court_position value <= 1 } } add = 3 } else_if = { limit = { aptitude = { court_position = master_of_hunt_court_position value = 2 } } add = 6 } else_if = { limit = { aptitude = { court_position = master_of_hunt_court_position value = 3 } } add = 9 } else_if = { limit = { aptitude = { court_position = master_of_hunt_court_position value = 4 } } add = 12 } else = { add = 15 } } desc = hunt_success_chance.master_of_hunt } } # HUNTSMAN if = { limit = { exists = court_position:huntperson_camp_officer } add = { value = 0 court_position:huntperson_camp_officer = { if = { limit = { aptitude = { court_position = huntperson_camp_officer value <= 1 } } add = 3 } else_if = { limit = { aptitude = { court_position = huntperson_camp_officer value = 2 } } add = 6 } else_if = { limit = { aptitude = { court_position = huntperson_camp_officer value = 3 } } add = 9 } else_if = { limit = { aptitude = { court_position = huntperson_camp_officer value = 4 } } add = 12 } else = { add = 15 } } desc = hunt_success_chance.master_of_hunt } } # ESTATE if = { limit = { domicile ?= { has_domicile_parameter = kennels_more_successful_hunts_1 } } add = { value = kennels_more_successful_hunts_1_value desc = estate_has_kennels } } else_if = { limit = { domicile ?= { has_domicile_parameter = kennels_more_successful_hunts_2 } } add = { value = kennels_more_successful_hunts_2_value desc = estate_has_kennels } } } # GUESTS if = { # Hunters limit = { any_attending_character = { NOR = { this = prev.activity_host prev.activity_host.court_position:master_of_hunt_court_position ?= this } OR = { has_trait = lifestyle_hunter has_character_modifier = ep2_beastmaster_modifier } } } add = { value = 0 every_attending_character = { limit = { NOR = { this = prev.activity_host prev.activity_host.court_position:master_of_hunt_court_position ?= this } has_trait = lifestyle_hunter } add = 3 } every_attending_character = { limit = { NOR = { this = prev.activity_host prev.activity_host.court_position:master_of_hunt_court_position ?= this } has_character_modifier = ep2_beastmaster_modifier } add = 3 } desc = hunt_success_chance.attending_hunters } } #OPTION if = { limit = { has_activity_option = { category = hunt_option_attendants option = hunt_attendants_normal } } add = { value = 1.25 multiply = hunt_success_chance_roco_amenity_level_value desc = hunt_success_chance.hunt_option_attendants } } else_if = { limit = { has_activity_option = { category = hunt_option_attendants option = hunt_attendants_many } } add = { value = 2.5 multiply = hunt_success_chance_roco_amenity_level_value desc = hunt_success_chance.hunt_option_attendants } } # FORCED ANIMAL if = { limit = { exists = var:hunt_forced_type } add = { value = 0 if = { limit = { var:hunt_forced_type = flag:deer } add = -10 } else_if = { limit = { var:hunt_forced_type = flag:fox } add = -5 } else_if = { limit = { var:hunt_forced_type = flag:hare } add = -10 } else_if = { limit = { var:hunt_forced_type = flag:wolf } add = -10 } desc = hunt_success_chance.forced_type } } # METHOD if = { # Captive limit = { exists = var:captive_release } add = { value = 15 desc = hunt_success_chance.captive_release } } # LOCATION activity_location = { add = hunt_province_reference_value } # CULTURE save_temporary_scope_as = activity_temp add = { value = 0 activity_host.culture ?= { if = { # Forests limit = { has_cultural_parameter = forest_hunt_success_chance scope:activity_temp.activity_location = { OR = { terrain = forest terrain = taiga } } } add = 5 } if = { # Hills limit = { has_cultural_parameter = hills_hunt_success_chance scope:activity_temp.activity_location = { terrain = hills } } add = 5 } if = { # Deserts limit = { has_cultural_parameter = desert_hunt_success_chance scope:activity_temp.activity_location = { OR = { terrain = desert terrain = oasis } } } add = 5 } if = { # Steppes limit = { has_cultural_parameter = steppe_hunt_success_chance scope:activity_temp.activity_location = { terrain = steppe } } add = 5 } if = { # Mountains limit = { has_cultural_parameter = mountains_hunt_success_chance scope:activity_temp.activity_location = { OR = { terrain = mountains terrain = desert_mountains } } } add = 5 } if = { # Drylands limit = { has_cultural_parameter = drylands_hunt_success_chance scope:activity_temp.activity_location = { OR = { terrain = drylands terrain = desert } } } add = 5 } if = { # Jungle limit = { has_cultural_parameter = jungle_hunt_success_chance scope:activity_temp.activity_location = { terrain = jungle } } add = 5 } if = { # Wetlands limit = { has_cultural_parameter = wetlands_hunt_success_chance scope:activity_temp.activity_location = { OR = { terrain = wetlands terrain = floodplains } } } add = 5 } } desc = hunt_success_chance.culture } # SIGHTINGS if = { limit = { OR = { # Standard AND = { OR = { activity_location.county = { has_county_modifier = hunt_sighting_standard_modifier } activity_location.county = { has_county_modifier = hunt_sighting_dangerous_modifier } } has_activity_option = { category = special_type option = hunt_type_standard } } # Falconry AND = { activity_location.county = { has_county_modifier = hunt_sighting_falconry_modifier } has_activity_option = { category = special_type option = hunt_type_falconry } } } # Sighting animal is same as activity animal exists = var:animal_type exists = activity_location.county.var:animal_type var:animal_type = activity_location.county.var:animal_type } add = { value = 20 desc = hunt_success_chance.sighting } } # MODIFIERS if = { # Mismanaged Game limit = { activity_location.county = { has_county_modifier = hunt_mismanaged_game_modifier } exists = var:animal_type activity_host.var:mismanaged_animal_type ?= var:animal_type } add = { value = -5 desc = hunt_success_chance.hunt_mismanaged_game_modifier } } if = { # Abundant Game limit = { activity_location.county = { has_county_modifier = ep3_abundant_game_modifier } } add = { value = 10 desc = hunt_success_chance.hunt_abundant_game_modifier } } if = { # Wild Predators limit = { activity_location.county = { has_county_modifier = ep3_wild_predators_modifier } } add = { value = -5 desc = hunt_success_chance.hunt_wild_predators_modifier } } # EVENTS if = { limit = { exists = var:hunt_success_chance_event } add = { value = var:hunt_success_chance_event desc = hunt_success_chance.events } } # TYPE if = { # Falconry is somewhat more difficult limit = { has_activity_option = { category = special_type option = hunt_type_falconry } } multiply = 0.75 } else_if = { # Legendary is a lot more difficult limit = { has_activity_option = { category = special_type option = hunt_type_legendary } } multiply = 0.5 } if = { limit = { var:hunt_success ?= flag:no } multiply = 0 } min = 10 max = 80 } hunt_success_chance_inverse_value = { value = 100 subtract = hunt_success_chance_value } hunt_province_reference_value = { value = 0 # TERRAIN add = { value = 0 if = { limit = { OR = { terrain = farmlands terrain = floodplains } } add = -10 } else_if = { limit = { OR = { terrain = desert terrain = desert_mountains terrain = oasis } } add = -5 } else_if = { limit = { OR = { terrain = hills terrain = wetlands } } add = 5 } else_if = { limit = { OR = { terrain = taiga terrain = forest terrain = mountains terrain = jungle } } add = 10 } desc = hunt_success_chance.terrain } # POPULATION if = { limit = { has_holding = no } add = { value = 10 desc = hunt_success_chance.no_holding } } if = { limit = { county.development_level >= terrible_development_level } # Example: development = 15 / 3 * -1 = -5 county ?= { add = { value = development_level divide = 3 multiply = -1 desc = hunt_success_chance.development } } } # BUILDINGS if = { # Hunting Grounds limit = { OR = { has_building_or_higher = hunting_grounds_01 has_building_or_higher = rainbow_mountains_01 } } add = hunt_hunting_grounds_success_value } if = { # Logging Camps limit = { has_building_or_higher = logging_camps_01 } add = hunt_logging_camps_success_value } if = { # Royal Reserves limit = { county.title_province ?= { has_building_or_higher = royal_forest_01 } } county.title_province = { add = hunt_royal_reserves_success_value } } # MODIFIERS if = { limit = { county ?= { has_county_modifier = hunt_mismanaged_game_modifier } } add = { value = -5 desc = hunt_success_chance.hunt_mismanaged_game_modifier } } if = { # Abundant Game limit = { county ?= { has_county_modifier = ep3_abundant_game_modifier } } add = { value = 10 desc = hunt_success_chance.hunt_abundant_game_modifier } } if = { # Wild Predators limit = { county ?= { has_county_modifier = ep3_wild_predators_modifier } } add = { value = -5 desc = hunt_success_chance.hunt_wild_predators_modifier } } if = { limit = { county ?= { has_county_modifier = hunt_punished_locals_modifier } } add = { value = 5 desc = hunt_success_chance.hunt_punished_locals_modifier } } if = { # Inspection Modifiers limit = { has_province_modifier = inspection_hidden_hinterlands_recruit_modifier } add = { value = 10 desc = hunt_success_chance.hidden_hinterlands_recruit_modifier } } if = { # Inspection Modifiers limit = { has_province_modifier = inspection_hidden_hinterlands_hunters_modifier } add = { value = 10 desc = hunt_success_chance.hidden_hinterlands_huntsmen_modifier } } # VARIABLES if = { limit = { exists = var:recent_hunt_held } add = { value = -10 multiply = var:recent_hunt_held desc = hunt_success_chance.recent_hunt_held } } } hunt_melee_danger_value = { value = 25 scope:activity = { if = { limit = { exists = var:animal_type } if = { limit = { OR = { var:animal_type = flag:lion var:animal_type = flag:tiger var:animal_type = flag:leopard } } add = 25 } else_if = { limit = { var:animal_type = flag:bear } add = 20 } else_if = { limit = { var:animal_type = flag:boar var:animal_type = flag:bison var:animal_type = flag:hart var:animal_type = flag:reindeer var:animal_type = flag:elk } add = 15 } else_if = { limit = { OR = { var:animal_type = flag:wolf var:animal_type = flag:hyena var:animal_type = flag:lynx var:animal_type = flag:stag var:animal_type = flag:antelope } } add = 10 } else_if = { limit = { OR = { var:animal_type = flag:fox var:animal_type = flag:roe var:animal_type = flag:gazelle } } add = -10 } else_if = { limit = { var:animal_type = flag:hare } add = -20 } } # huntsmaster accolade bonuses if = { limit = { scope:host = { any_active_accolade = { has_accolade_parameter = acclaimed_knight_reduces_hunting_danger } } } add = acclaimed_knight_hunt_danger_value } else_if = { limit = { scope:host = { any_active_accolade = { has_accolade_parameter = acclaimed_knight_reduces_hunting_danger_high } } } add = acclaimed_knight_hunt_danger_value_high } } } hunt_bow_danger_value = { value = hunt_melee_danger_value multiply = 0.25 scope:activity = { # huntsmaster accolade bonuses if = { limit = { scope:host = { any_active_accolade = { has_accolade_parameter = acclaimed_knight_reduces_hunting_danger } } } add = acclaimed_knight_hunt_danger_value } else_if = { limit = { scope:host = { any_active_accolade = { has_accolade_parameter = acclaimed_knight_reduces_hunting_danger_high } } } add = acclaimed_knight_hunt_danger_value_high } } } hunt_melee_kill_prowess_value = { value = 10 if = { limit = { exists = scope:activity.var:animal_type } if = { limit = { OR = { scope:activity.var:animal_type = flag:lion scope:activity.var:animal_type = flag:tiger scope:activity.var:animal_type = flag:leopard } } add = 12 } else_if = { limit = { scope:activity.var:animal_type = flag:bear } add = 9 } else_if = { limit = { scope:activity.var:animal_type = flag:boar scope:activity.var:animal_type = flag:bison scope:activity.var:animal_type = flag:hart scope:activity.var:animal_type = flag:reindeer scope:activity.var:animal_type = flag:elk } add = 6 } else_if = { limit = { OR = { scope:activity.var:animal_type = flag:wolf scope:activity.var:animal_type = flag:hyena scope:activity.var:animal_type = flag:lynx scope:activity.var:animal_type = flag:stag scope:activity.var:animal_type = flag:antelope } } add = 3 } else_if = { limit = { OR = { scope:activity.var:animal_type = flag:roe scope:activity.var:animal_type = flag:gazelle } } add = -5 } else_if = { limit = { scope:activity.var:animal_type = flag:hare } add = -9 } } } hunt_prestige_melee_value = { value = 75 if = { limit = { OR = { scope:activity.var:animal_type = flag:fox scope:activity.var:animal_type = flag:hare } } add = -25 } else_if = { limit = { OR = { scope:activity.var:animal_type = flag:wolf scope:activity.var:animal_type = flag:hyena scope:activity.var:animal_type = flag:lynx } } add = 25 } else_if = { limit = { OR = { scope:activity.var:animal_type = flag:boar scope:activity.var:animal_type = flag:hart scope:activity.var:animal_type = flag:elk scope:activity.var:animal_type = flag:bison scope:activity.var:animal_type = flag:aurochs } } add = 50 } else_if = { limit = { OR = { scope:activity.var:animal_type = flag:leopard scope:activity.var:animal_type = flag:lion scope:activity.var:animal_type = flag:tiger scope:activity.var:animal_type = flag:bear } } add = 75 } if = { limit = { exists = scope:activity.var:female_quarry } divide = 2 } } hunt_prestige_melee_group_value = { value = hunt_prestige_melee_value divide = 3 } hunt_prestige_melee_wound_value = { value = hunt_prestige_melee_value multiply = 0.75 } hunt_prestige_melee_wound_group_value = { value = hunt_prestige_melee_group_value divide = 2 } hunt_prestige_bow_value = { value = hunt_prestige_melee_value divide = 2 } hunt_murder_accomplice_prowess_value = { value = scope:murderer.prowess add = { value = scope:accomplice.prowess multiply = 0.5 } } hunt_prestige_animal_level_value = { value = 2 if = { limit = { OR = { scope:activity.var:animal_type ?= flag:hare scope:activity.var:animal_type ?= flag:fox } } subtract = 1 } else_if = { limit = { OR = { scope:activity.var:animal_type ?= flag:wolf scope:activity.var:animal_type ?= flag:hyena scope:activity.var:animal_type ?= flag:lynx } } add = 1 } else_if = { limit = { OR = { scope:activity.var:animal_type ?= flag:boar scope:activity.var:animal_type ?= flag:hart scope:activity.var:animal_type ?= flag:elk scope:activity.var:animal_type ?= flag:bison scope:activity.var:animal_type ?= flag:aurochs } } add = 2 } else_if = { limit = { OR = { scope:activity.var:animal_type ?= flag:bear scope:activity.var:animal_type ?= flag:lion scope:activity.var:animal_type ?= flag:tiger scope:activity.var:animal_type ?= flag:leopard hunt_activity_exotic_bird_trigger = { VAR = var:animal_type } } } add = 3 } } hunt_prestige_reward_value = { # Standard value for most chars. value = minor_prestige_value scope:activity = { if = { limit = { OR = { var:animal_type ?= flag:hare var:animal_type ?= flag:fox } } multiply = 2 } else_if = { limit = { OR = { var:animal_type ?= flag:boar var:animal_type ?= flag:hart var:animal_type ?= flag:elk var:animal_type ?= flag:bison var:animal_type ?= flag:aurochs } } multiply = 6 } else_if ={ limit = { OR = { var:animal_type ?= flag:bear var:animal_type ?= flag:lion var:animal_type ?= flag:tiger var:animal_type ?= flag:leopard hunt_activity_exotic_bird_trigger = { VAR = var:animal_type } } } multiply = 8 } else = { multiply = 4 } if = { limit = { has_activity_option = { category = hunt_option_party_size option = hunt_party_size_normal } } multiply = 1.25 } else_if = { limit = { has_activity_option = { category = hunt_option_party_size option = hunt_party_size_many } } multiply = 1.5 } } if = { limit = { scope:activity.var:hunt_success ?= flag:no } divide = 2 } if = { limit = { exists = scope:activity.var:female_quarry } divide = 2 } if = { limit = { scope:activity = { has_activity_option = { category = special_type option = hunt_type_legendary } var:hunt_success ?= flag:yes } } multiply = 2 } else_if = { limit = { scope:activity = { has_activity_option = { category = special_type option = hunt_type_falconry } } } multiply = 2 } if = { limit = { scope:activity.activity_host = { OR = { has_character_modifier = employer_booner_master_of_hunt_2_modifier has_character_modifier = employer_booner_master_of_hunt_3_modifier } } } multiply = 1.2 } if = { limit = { scope:activity.activity_host = { is_landless_adventurer = yes } } multiply = 0.25 } } hunt_provisions_reward_value = { value = 50 scope:activity = { if = { limit = { OR = { var:animal_type ?= flag:hare var:animal_type ?= flag:fox } } multiply = 2 } else_if = { limit = { OR = { var:animal_type ?= flag:hart var:animal_type ?= flag:roe var:animal_type ?= flag:antelope var:animal_type ?= flag:gazelle var:animal_type ?= flag:saiga } } multiply = 6 } else_if = { limit = { OR = { var:animal_type ?= flag:stag var:animal_type ?= flag:reindeer var:animal_type ?= flag:lion var:animal_type ?= flag:tiger } } multiply = 8 } else_if ={ limit = { OR = { var:animal_type ?= flag:bear var:animal_type ?= flag:boar var:animal_type ?= flag:elk } } multiply = 12 } else_if ={ limit = { OR = { var:animal_type ?= flag:bison var:animal_type ?= flag:aurochs } } multiply = 16 } # Not that much meat on these, so they get a low modifier #var:animal_type ?= flag:wolf #var:animal_type ?= flag:hyena #var:animal_type ?= flag:leopard #var:animal_type ?= flag:lynx else = { multiply = 4 } } if = { limit = { scope:activity.var:hunt_success ?= flag:no } divide = 2 } if = { limit = { scope:activity = { has_activity_option = { category = special_type option = hunt_type_legendary } var:hunt_success ?= flag:yes } } multiply = 2 } else_if = { limit = { scope:activity = { has_activity_option = { category = special_type option = hunt_type_falconry } } } multiply = 0.25 } } hunt_prestige_with_piety_reward_value = { value = hunt_prestige_reward_value divide = 2 } hunt_piety_reward_value = { value = hunt_prestige_reward_value divide = 2 } hunt_glory_hound_vassal_opinion_value = { value = 5 add = { value = 5 multiply = hunt_prestige_animal_level_value } } # PARTY SIZE # These should ALWAYS be synced with the relevant activity option select_travel_entourage_max parameter. hunt_entourage_party_size_small_max_value = 5 hunt_entourage_party_size_normal_max_value = 10 hunt_entourage_party_size_many_max_value = 15 hunt_entourage_base_set_weighting_value = { if = { limit = { is_available_healthy_adult = yes bannable_serving_diarch_trigger = no OR = { has_court_position = master_of_hunt_court_position has_court_position = huntperson_camp_officer has_court_position = bodyguard_court_position has_court_position = akolouthos_court_position has_court_position = court_physician_court_position has_any_good_relationship_with_character_trigger = { CHARACTER = scope:host } has_trait = lifestyle_hunter } NAND = { scope:special_option ?= flag:hunt_type_falconry can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host } } } # Base add = 50 add = ai_energy add = ai_boldness # We want to have MoH most of all. if = { limit = { has_court_position = master_of_hunt_court_position } add = 100000 } if = { limit = { has_court_position = huntperson_camp_officer } add = 100000 } # We want bodyguards too. if = { limit = { has_court_position = bodyguard_court_position } add = 50000 } # And EP3 akolouthos if = { limit = { has_court_position = akolouthos_court_position } add = 50000 } # We want doctors too. if = { limit = { has_court_position = court_physician_court_position } add = 50000 } # Adventurers bring their court. if = { limit = { scope:host = { is_landless_adventurer = yes } } add = 500 } # We want friends too. if = { limit = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:host } } add = 500 } # Sex if = { limit = { exists = scope:special_option NOT = { scope:special_option = flag:hunt_type_falconry } NOT = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host } } } divide = 2 } } if = { limit = { bannable_serving_diarch_trigger = yes } add = -1000 } } hunt_entourage_extras_set_weighting_value = { value = 0 if = { limit = { is_available_healthy_adult = yes is_designated_diarch = no OR = { is_knight_of = scope:host has_trait = education_martial has_trait = education_martial_prowess has_trait = lazy prowess >= decent_skill_rating } trigger_if = { limit = { NOT = { scope:special_option ?= flag:hunt_type_falconry } } can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host } } trigger_else = { always = yes } } # Base add = 150 } } hunt_entourage_sodding_everyone_set_weighting_value = { value = 0 if = { limit = { is_available_healthy_adult = yes is_designated_diarch = no } # Base add = 50 # Alright, now we're just grabbing everyone. ## Anyone who can fight. if = { limit = { can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host } } multiply = 1.5 } } }