# The left hand side border types are pre-defined in code # The right hand side is the texture and uses the default PdxBorder in gfx/FX/pdxborder.shader # You can overwrite the effect and shader file by doing = { texture = ".dds" shader = ".shader" effect = "effect "} # Alternatively you can define the border as vertical = yes in which case it uses settings.vertical_borders to load water = "border_water.dds" province = "border_province.dds" county = "border_county.dds" domain = "border_domain.dds" other_realm = "border_other_realm.dds" my_realm = "border_my_realm.dds" sub_realm = "border_sub_realm.dds" hovered_realm = "border_hovered_realm.dds" hovered_realm_flat_map = "border_hovered_realm_flat_map.dds" hovered_unit_destination = "selection_highlight.dds" hovered_unit_destination_flat_map = "selection_highlight_flat_map.dds" highlighted_province = "border_highlighted_province.dds" selected_province = "selection_highlight.dds" selected_realm = "border_selected_realm.dds" selected_realm_flat_map = "border_selected_realm_flat_map.dds" impassable = "border_impassable.dds" selected_title = "selection_highlight.dds" create_destroy_title = "selection_highlight.dds" at_war = { texture = "border_war.dds" effect = "PdxBorderWar" } at_war_ally = { texture = "border_war_ally.dds" effect = "PdxBorderWar" } war_target = { texture = "border_war_target.dds" effect = "PdxBorderWar" } civil_war = { texture = "border_civil_war.dds" effect = "PdxBorderWar" } realm_explorer_independent = "border_realm_explorer_independent.dds" realm_explorer_vassal = "border_realm_explorer_vassal.dds" culture = "selection_highlight.dds" culture_flat_map = "selection_highlight_flat_map.dds" faith = "selection_highlight.dds" faith_flat_map = "selection_highlight_flat_map.dds" houses = "selection_highlight.dds" houses_flat_map = "selection_highlight_flat_map.dds" geographical_region = "selection_highlight.dds" geographical_region_flat_map = "selection_highlight_flat_map.dds" court_language = "selection_highlight.dds" court_language_flat_map = "selection_highlight_flat_map.dds" epidemic = "epidemic.dds" selected_epidemic = "selection_highlight.dds" selected_epidemic_flat_map = "selection_highlight_flat_map.dds" legend = { vertical = yes } selected_legend = "selection_highlight.dds" selected_legend_flat_map = "selection_highlight_flat_map.dds" activity_planner = "selection_highlight.dds" activity_planner_flat_map = "selection_highlight_flat_map.dds" my_top_realm = "my_top_realm.dds" struggle = { texture = "struggle.dds" effect = "PdxBorderStruggle" } struggle_involved = { texture = "struggle_involved.dds" effect = "PdxBorderStruggle" } struggle_interloper = { texture = "struggle_interloper.dds" effect = "PdxBorderStruggle" } struggle_uninvolved = { texture = "struggle_uninvolved.dds" effect = "PdxBorderStruggle" } move_domicile_planner = "selection_highlight_flat_map.dds" debug = "debug.dds"