#Learning-oriented intelligence check learning_intellect_value = { value = 0 # Intellect traits if = { limit = { has_trait = inbred } add = -50 } if = { limit = { has_trait = dull } add = -20 } if = { limit = { has_trait = intellect_bad_1 } add = -10 } if = { limit = { has_trait = intellect_bad_2 } add = -20 } if = { limit = { has_trait = intellect_bad_3 } add = -30 } if = { limit = { has_trait = intellect_good_1 } add = 10 } if = { limit = { has_trait = intellect_good_2 } add = 20 } if = { limit = { has_trait = intellect_good_3 } add = 30 } # Lifestyle Traits if = { limit = { has_trait = scholar } add = 15 } if = { limit = { has_trait = theologian } add = 15 } if = { limit = { has_trait = lifestyle_mystic } add = 5 } if = { limit = { has_trait = lifestyle_mystic has_trait_xp = { trait = lifestyle_mystic value >= 50 } } add = 10 } if = { limit = { has_trait = lifestyle_mystic has_trait_xp = { trait = lifestyle_mystic value >= 100 } } add = 15 } if = { limit = { has_trait = lifestyle_physician } add = 5 } if = { limit = { has_trait = lifestyle_physician has_trait_xp = { trait = lifestyle_physician value >= 50 } } add = 10 } if = { limit = { has_trait = lifestyle_physician has_trait_xp = { trait = lifestyle_physician value >= 100 } } add = 15 } # Personality if = { limit = { has_trait = shrewd } add = 15 } # Learning education if = { limit = { has_trait_rank = { trait = education_learning rank > 2 } } add = 20 } if = { limit = { learning > 10 } add = 10 } if = { limit = { learning > 20 } add = 10 } } diplomacy_intellect_value = { value = 0 # Intellect traits if = { limit = { has_trait = inbred } add = -50 } if = { limit = { has_trait = dull } add = -20 } if = { limit = { has_trait = intellect_bad_1 } add = -10 } if = { limit = { has_trait = intellect_bad_2 } add = -20 } if = { limit = { has_trait = intellect_bad_3 } add = -30 } if = { limit = { has_trait = intellect_good_1 } add = 10 } if = { limit = { has_trait = intellect_good_2 } add = 20 } if = { limit = { has_trait = intellect_good_3 } add = 30 } # Lifestyle # Personality if = { limit = { has_trait = diligent } add = 5 } if = { limit = { has_trait = patient } add = 5 } if = { limit = { has_trait = shrewd } add = 15 } if = { limit = { has_trait = gregarious } add = 25 } if = { limit = { has_trait = lifestyle_reveler } add = 10 } # Diplomacy education if = { limit = { has_trait_rank = { trait = education_diplomacy rank > 2 } } add = 20 } } intrigue_intellect_value = { value = 0 # Intellect if = { limit = { has_trait = inbred } add = -50 } if = { limit = { has_trait = dull } add = -20 } if = { limit = { has_trait = intellect_bad_1 } add = -10 } if = { limit = { has_trait = intellect_bad_2 } add = -20 } if = { limit = { has_trait = intellect_bad_3 } add = -30 } if = { limit = { has_trait = intellect_good_1 } add = 10 } if = { limit = { has_trait = intellect_good_2 } add = 20 } if = { limit = { has_trait = intellect_good_3 } add = 30 } # Lifestyle if = { limit = { has_trait = schemer } add = 25 } # Personality if = { limit = { has_trait = callous } add = 10 } if = { limit = { has_trait = sadistic } add = 10 } if = { limit = { has_trait = paranoid } add = 15 } if = { limit = { has_trait = patient } add = 10 } if = { limit = { has_trait = deceitful } add = 20 } if = { limit = { has_trait = vengeful } add = 5 } if = { limit = { has_trait = diligent } add = 5 } if = { limit = { has_trait = calm } add = 5 } if = { limit = { has_trait = ambitious } add = 10 } # Education if = { limit = { has_trait_rank = { trait = education_intrigue rank > 2 } } add = 20 } } martial_prowess_value = { value = 0 # Genetic if = { limit = { has_trait = giant } add = 20 } if = { limit = { has_trait = physique_bad_1 } add = -10 } if = { limit = { has_trait = physique_bad_2 } add = -20 } if = { limit = { has_trait = physique_bad_3 } add = -30 } if = { limit = { has_trait = physique_good_1 } add = 10 } if = { limit = { has_trait = physique_good_2 } add = 20 } if = { limit = { has_trait = physique_good_3 } add = 30 } if = { limit = { has_trait = strong } add = 15 } if = { limit = { has_trait = weak } add = -15 } if = { limit = { has_trait = clubfooted } add = -5 } if = { limit = { has_trait = hunchbacked } add = -10 } if = { limit = { has_trait = dwarf } add = -25 } if = { limit = { has_trait = inbred } add = -30 } # Prowess if = { limit = { prowess > high_skill_rating } add = 10 } if = { limit = { has_trait = lifestyle_blademaster } add = 5 if = { limit = { has_trait_xp = { trait = lifestyle_blademaster value >= 50 } } add = 5 } if = { limit = { has_trait_xp = { trait = lifestyle_blademaster value >= 100 } } add = 5 } } if = { limit = { has_trait = lifestyle_hunter } add = 5 } if = { limit = { hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 50 } } add = 5 } if = { limit = { hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 100 } } add = 5 } if = { limit = { has_trait = gallant } add = 5 } if = { limit = { has_trait = overseer } add = 5 } # Lifestyle if = { limit = { has_trait = lifestyle_blademaster } add = 5 if = { limit = { has_trait_xp = { trait = lifestyle_blademaster value >= 50 } } add = 5 } if = { limit = { has_trait_xp = { trait = lifestyle_blademaster value >= 100 } } add = 5 } } if = { limit = { has_trait = lifestyle_hunter } add = 5 } if = { limit = { hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 50 } } add = 5 } if = { limit = { hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 100 } } add = 5 } if = { limit = { has_trait = gallant } add = 5 } if = { limit = { has_trait = overseer } add = 5 } # Personality if = { limit = { has_trait = brave } add = 15 } if = { limit = { has_trait = wrathful } add = 15 } if = { limit = { has_trait = diligent } add = 5 } if = { limit = { has_trait = vengeful } add = 5 } if = { limit = { has_trait = zealous } add = 5 } if = { limit = { has_trait = sadistic } add = 5 } # Other if = { limit = { has_trait = faith_warrior } add = 5 } if = { limit = { has_trait = berserker } add = 15 } if = { limit = { has_trait = varangian } add = 10 } if = { limit = { has_trait = cannibal } add = 10 } if = { limit = { number_of_commander_traits >= 1 } add = 5 } # Education if = { limit = { has_trait_rank = { trait = education_martial rank > 2 } } add = 20 } } 6210_architect_promote_culture_bonus = { add = steward_promote_culture_base_total multiply = 1.2 } court_grandeur_current_minus_ten_value = { value = 0 add = court_grandeur_current add = -10 } court_grandeur_current_plus_ten_value = { value = 0 add = court_grandeur_current add = 10 } easier_to_convert_bonus = { add = steward_promote_culture_base_total multiply = 1.25 } steward_fashion_bonus = { add = steward_promote_culture_base_total multiply = 1.1 }