marshal_task_side_effect_cooldown = 365 #Number of days minimum before the Marshal can fire a side effect event from a task again marshal_task_modifier_duration = 1825 #Number of days that modifiers set by the marshal task should last for by default chancellor_task_side_effect_cooldown = 365 chancellor_task_modifier_duration = 1825 steward_task_side_effect_cooldown = 365 steward_task_modifier_duration = 1825 spymaster_task_side_effect_cooldown = 365 spymaster_task_modifier_duration = 1825 court_chaplain_task_side_effect_cooldown = 365 court_chaplain_task_modifier_duration = 1825 council_scaled_monthly_income = { add = liege.highest_held_title_tier subtract = 2 min = 0.5 } council_scaled_by_liege_tier = { add = liege.highest_held_title_tier subtract = 1 min = 1 } council_scaled_skill_value = { add = liege.highest_held_title_tier subtract = 1 } council_friend_impact_percentage = 20 council_best_friend_impact_percentage = 30 council_rival_impact_percentage = -20 council_nemesis_impact_percentage = -30 council_reliable_house_percentage = 10 council_task_fabricate_claim_relative_strength = { value = max_military_strength multiply = 1.2 } council_scaled_by_liege_tier_not_admin = { value = council_scaled_by_liege_tier if = { limit = { has_government = administrative_government } multiply = 0 } } council_scaled_admin_value = { value = 0 # This value should be 0 for anyone who isn't admin if = { limit = { has_government = administrative_government } add = 1 if = { limit = { liege = { highest_held_title_tier >= tier_empire } } multiply = 2 } } }