### # Holy order type # # A weighted collection of data that will be used to dynamically create a Holy Order # key = { # brief: type # specifies which type of holy order this type describes. Required; if missing an error is logged and it falls back to 'military'. # only types matching the type requested by create_holy_order will be considered # # values: # monastic # military # type = military # brief: government type # Specifies government type this holy order should use. It is locked to this government type # government = holy_order_government # brief: trigger (trigger on empty scope) # Is this type valid given the creation context? # Make sure to leave some types with empty triggers as fallback. # supported scopes: # * leader (character who will lead the Holy Order) # * founder (character who is founding the Holy Order) # * province (the province that will be leased out) # trigger = {} # brief: weight (scripted value on empty scope) # This Holy Order type will be chosen among available ones with this weight. # Zero or negative weights will not be considered. # supported scopes: # * leader (character who will lead the Holy Order) # * founder (character who is founding the Holy Order) # * province (the province that will be leased out) # weight = {} # brief: title (title key, optional) # if defined, the Holy Order will be assigned this title. The name of the Holy Order will be derived from the title. # this Holy Order Type will be ignored if the title is already held by someone when the Holy Order is created. # title = d_knights_templar # brief: name # loc key for the holy order name. Defaults to the key of the holy order if left empty and without scripted title. # will be localized with # * FOUNDER (character who is founding the Holy Order) # * LEADER (character who is going to lead the Holy Order) # * PROVINCE (the leased out barony province) # * TITLE (the leased out barony title) # * FAITH (the faith of the founder) # name = "holy_order_knights_templar" # brief: coat_of_arms (scripted coat of arms, optional) # coat_of_arms = "ho_knights_templar" # brief: men_at_arms (men_at_arms key, optional) # specify which men at arms will be preferred when hiring troops. Only valid for military Holy Orders. # See the section below for details on men-at-arms pick priorities. # men_at_arms = { tawashi onager } # brief: tenet (tenet key, optional) # specify which tenet will be set up when creating a holy order of this type. # If it may change depending on external factors set it up with set_order_tenet in the effect # tenet = tenet_communion # brief: effect (effect, optional) # optionally run effects on the Holy Order. # Take care to avoid succession as this could be triggered when the game state is broken. # supported scopes: # * root: the title assigned to the holy order # * leader (character who will lead the Holy Order) # * founder (character who is founding the Holy Order) # * province (the barony province that will be leased out) # * title (the title assigned to the holy order) # * new_holy_order (the just-created holy order) # * rite (the rite of the holy order) # effect = {} } ######################################################## # Men at Arms hiring priority ######################################################## # # Holy Orders will hire Men at Arms with the following order of priority: # 1. Holy Order Type 'men_at_arms' (if specified, last-is-best) # 2. Religion-based 'holy_order_maa' (if specified, last-is-best) # 3. Men-at-Arms unlocked by Culture (random) # 4. 'fallback' Men-at-Arms (random) # # 'last-is-best' priorities assume that the array is sorted so that the last MaAs are implied to be # better picks than the previous ones. The game will hire the latest MaA type that is unlocked by # the owner's culture. # # Priority 3 (Men-at-Arms unlocked by Culture) needs the 'allowed_in_hired_troops = yes' flag set # in order for the MaA to be picked. # # Holy Orders can hire MaAs flagged with the 'special_recruit_only = yes' flag