golden_obligation_value = { if = { limit = { ransom_cost_value < medium_gold_value ransom_cost_value > minor_gold_value } value = minor_gold_value } else_if = { limit = { ransom_cost_value < medium_gold_value ransom_cost_value < minor_gold_value } value = ransom_cost_value } else = { value = medium_gold_value } } golden_obligation_value_check_current_situation = { add = gold max = golden_obligation_value } ransom_cost_value = { value = ransom_cost # Some cultures are better at ransoming than others. if = { limit = { exists = imprisoner imprisoner.culture = { has_cultural_parameter = can_demand_higher_ransoms_from_lower_tiers } # Kings and emperors are already worth more, so we just boost landless and ducal-tier or below. OR = { NOT = { exists = liege } highest_held_title_tier <= tier_duchy } } multiply = 1.5 } # Rich guests can pay a bit more... if = { limit = { NOT = { exists = liege } gold >= 100 } add = 90 } #increase it if the imprisoner has a Haggler Officer employed if = { limit = { exists = scope:imprisoner scope:imprisoner ?= { employs_court_position = person_haggler_camp_officer } } multiply = { value = scope:imprisoner.court_position:person_haggler_camp_officer.aptitude:person_haggler_camp_officer add = 1 divide = 15 add = 1 } } if = { limit = { imprisoner ?= { employs_court_position = person_haggler_camp_officer } } multiply = { value = imprisoner.court_position:person_haggler_camp_officer.aptitude:person_haggler_camp_officer add = 1 divide = 15 add = 1 } } #decrease it if the imprisoned has a Haggler Officer employed if = { limit = { OR = { AND = { exists = scope:imprisoner scope:recipient ?= scope:imprisoner } AND = { exists = imprisoner scope:recipient ?= imprisoner } } scope:actor ?= { employs_court_position = person_haggler_camp_officer } } divide = { value = scope:actor.court_position:person_haggler_camp_officer.aptitude:person_haggler_camp_officer add = 1 divide = 10 add = 1 } } #decrease it if the imprisoned has a Haggler Officer employed if = { limit = { OR = { AND = { exists = scope:imprisoner scope:actor ?= scope:imprisoner } AND = { exists = imprisoner scope:actor ?= imprisoner } } scope:recipient ?= { employs_court_position = person_haggler_camp_officer } } divide = { value = scope:recipient.court_position:person_haggler_camp_officer.aptitude:person_haggler_camp_officer add = 1 divide = 10 add = 1 } } } current_situation_gold_ransom = { if = { limit = { NOT = { exists = liege } } add = gold } else_if = { limit = { is_ruler = no } add = liege.gold } else = { add = gold } max = ransom_cost_value } half_ransom_cost_value = { value = { add = ransom_cost_value divide = 2 min = 1 } } half_increased_ransom_cost_value = { value = { add = increased_ransom_cost_value divide = 2 min = 1 } } increased_ransom_cost_value = { value = { add = ransom_cost_value multiply = 1.5 } } increased_ransom_cost = { value = { add = ransom_cost multiply = 1.5 } } #reverse all ransom_cost_value calculations leaving just the haggler value and show it in all ransom interation windows haggler_ransom_cost_modifier = { value = ransom_cost_value # Rich guests can pay a bit more... if = { limit = { NOT = { exists = liege } gold >= 100 } subtract = 90 } if = { limit = { exists = imprisoner imprisoner.culture = { has_cultural_parameter = can_demand_higher_ransoms_from_lower_tiers } # Kings and emperors are already worth more, so we just boost landless and ducal-tier or below. OR = { NOT = { exists = liege } highest_held_title_tier <= tier_duchy } } divide = 1.5 } subtract = ransom_cost } grant_title_opinion_sum_baronies = { if = { # if no other titles present, calc for baronies limit = { any_in_list = { list = titles_to_grant tier = tier_barony } } every_in_list = { list = titles_to_grant limit = { tier = tier_barony } add = 20 # barony grant opinion } } } grant_title_opinion_sum_counties = { if = { # if no higher titles present, calc for counties limit = { any_in_list = { list = titles_to_grant tier = tier_county } } every_in_list = { list = titles_to_grant limit = { tier = tier_county } add = 40 # county grant opinion } } } grant_title_opinion_sum_duchies = { if = { limit = { any_in_list = { list = titles_to_grant tier = tier_duchy } } every_in_list = { list = titles_to_grant limit = { tier = tier_duchy } add = 60 # county grant opinion } } } grant_title_opinion_sum_kingdoms = { if = { limit = { any_in_list = { list = titles_to_grant tier = tier_kingdom } } every_in_list = { list = titles_to_grant limit = { tier = tier_kingdom } add = 80 # kingdom grant opinion } } } grant_title_opinion_sum_empires = { if = { limit = { any_in_list = { list = titles_to_grant tier = tier_empire } } every_in_list = { list = titles_to_grant limit = { tier = tier_empire } add = 100 # empire grant opinion } } } # Used in the corresponding character interaction # when granting a title to the member of a faction. grant_title_opinion_sum_discontent_calc = { value = 0 add = { if = { limit = { grant_title_opinion_sum_empires > 0 } add = { value = grant_title_opinion_sum_empires multiply = 0.6 } } if = { limit = { grant_title_opinion_sum_kingdoms > 0 } add = { value = grant_title_opinion_sum_kingdoms divide = 2 } } if = { limit = { grant_title_opinion_sum_duchies > 0 } add = { value = grant_title_opinion_sum_duchies divide = 3 } } if = { limit = { grant_title_opinion_sum_counties > 0 } add = { value = grant_title_opinion_sum_counties divide = 4 } } if = { limit = { grant_title_opinion_sum_baronies > 0 } add = { value = grant_title_opinion_sum_baronies divide = 4 } } } # Discontent should *drop* when someone is granted a title multiply = -1 } courtly_vassal_lowborn_grant_penalty = { if = { limit = { any_in_list = { list = titles_to_grant tier >= tier_county } } every_in_list = { list = titles_to_grant limit = { tier = tier_county } add = -5 } every_in_list = { list = titles_to_grant limit = { tier = tier_duchy } add = -20 } every_in_list = { list = titles_to_grant limit = { tier > tier_duchy } add = -50 } } } number_of_courtly_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = courtly } add = 1 } } number_of_participating_courtly_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = courtly is_participant_in_activity = root.involved_activity } add = 1 } } number_of_glory_hound_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = glory_hound } add = 1 } } number_of_participating_glory_hound_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = glory_hound is_participant_in_activity = root.involved_activity } add = 1 } } number_of_parochial_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = parochial } add = 1 } } number_of_participating_parochial_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = parochial is_participant_in_activity = root.involved_activity } add = 1 } } number_of_zealot_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = zealot } add = 1 } } number_of_participating_zealot_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = zealot is_participant_in_activity = root.involved_activity } add = 1 } } number_of_minority_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = minority } add = 1 } } number_of_barons_and_minor_landholders_vassals = { value = 0 every_vassal = { limit = { has_vassal_stance = barons_and_minor_landholders } add = 1 } } council_position_locked_value = { value = 25 } marriage_fertile_age_value = { value = { add = 16 subtract = scope:secondary_recipient.age add = scope:secondary_actor.age } } marriage_fertile_age_reverse_value = { value = { add = 16 subtract = scope:secondary_actor.age add = scope:secondary_recipient.age } } marriage_female_fertility_cutoff_age_value = { value = { add = define:NChildbirth|MAX_FEMALE_REPRODUCTION_AGE add = -3 if = { limit = { has_trait = fecund } add = 5 } if = { limit = { exists = dynasty dynasty = { has_dynasty_perk = blood_legacy_5 } } add = 5 } } } offer_vassalage_acceptance_value = { value = { add = -35 if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 80 } } } add = { value = 33 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 70 } } } add = { value = 30 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 60 } } } add = { value = 25 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 50 } } } add = { value = 20 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 40 } } } add = { value = 15 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 30 } } } add = { value = 10 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 20 } } } add = { value = 8 } } else_if = { limit = { scope:actor.culture = { cultural_acceptance = { target = scope:recipient.culture value >= 10 } } } add = { value = 5 } } } } vassal_claim_liege_title_interaction_highlight_value = { value = { add = monumental_prestige_value if = { limit = { scope:actor.prestige_level > scope:recipient.prestige_level } subtract = { value = medium_prestige_value multiply = scope:actor.prestige_level } } else_if = { limit = { scope:actor.prestige_level < scope:recipient.prestige_level } add = { value = medium_prestige_value multiply = scope:recipient.prestige_level } } } } script_current_military_strength = { value = { add = current_military_strength } } one_and_a_half_times_current_military_strength = { value = { add = current_military_strength multiply = 1.5 } } twice_current_military_strength = { value = { add = current_military_strength multiply = 2 } } fifty_percent_more_of_current_military_strength = { value = { add = current_military_strength multiply = 1.5 } } eighty_percent_of_current_military_strength = { value = { add = current_military_strength multiply = 0.8 } } a_third_of_current_military_strength = { value = { add = current_military_strength multiply = 0.3 } } forty_percent_of_current_military_strength = { value = { add = current_military_strength multiply = 0.4 } } fifty_percent_of_current_military_strength = { value = { add = current_military_strength multiply = 0.5 } } eighty_percent_of_max_military_strength = { value = { add = max_military_strength multiply = 0.8 } } fifty_percent_of_max_military_strength = { value = { add = max_military_strength multiply = 0.5 } } twenty_percent_of_max_military_strength = { value = { add = max_military_strength multiply = 0.2 } } designate_heir_cost = 1000 designate_heir_admin_prestige_cost = 500 designate_heir_admin_influence_cost = 150 designate_heir_laamp_prestige_cost = 150 marry_close_family_tiers_acceptance_value = { value = 0 scope:secondary_actor = { save_temporary_scope_as = tier_comparison_first every_close_family_member = { even_if_dead = yes if = { limit = { highest_held_title_tier > scope:tier_comparison_first.highest_held_title_tier } save_temporary_scope_as = tier_comparison_first } } } scope:secondary_recipient = { save_temporary_scope_as = tier_comparison_second every_close_family_member = { even_if_dead = yes if = { limit = { highest_held_title_tier > scope:tier_comparison_second.highest_held_title_tier } save_temporary_scope_as = tier_comparison_second } } } add = scope:tier_comparison_first.highest_held_title_tier subtract = scope:tier_comparison_second.highest_held_title_tier if = { limit = { scope:recipient = { is_close_family_of = scope:secondary_recipient } } multiply = 30 } else = { multiply = 20 } } elope_close_family_tiers_acceptance_value = { value = 0 scope:actor = { save_temporary_scope_as = tier_comparison_first every_close_family_member = { even_if_dead = yes if = { limit = { highest_held_title_tier > scope:tier_comparison_first.highest_held_title_tier } save_temporary_scope_as = tier_comparison_first } } } scope:recipient = { save_temporary_scope_as = tier_comparison_second every_close_family_member = { even_if_dead = yes if = { limit = { highest_held_title_tier > scope:tier_comparison_second.highest_held_title_tier } save_temporary_scope_as = tier_comparison_second } } } add = scope:tier_comparison_first.highest_held_title_tier subtract = scope:tier_comparison_second.highest_held_title_tier multiply = 25 }