############ x = first faith's banner ############ y = second faith's banner ############ Found @ window_faith.gui line 2376 circa 25/10/2026 highlight_icon = {#default is the vanilla system of assigning via religion name = "doctrine_group_bg_def" visible = "[Not(Or(Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' ),Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )))]" size = { 130 200 } texture = "[Faith.GetTenetBackgroundIcon( Rite.Self, TenetType.Self )]" } highlight_icon = {#variant name = "doctrine_group_bg_x" visible = "[Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' )]" size = { 130 200 } texture = "gfx/interface/icons/faith_tenets/x_banner.dds" } highlight_icon = {#variant name = "doctrine_group_bg_y" visible = "[Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )]" size = { 130 200 } texture = "gfx/interface/icons/faith_tenets/y_banner.dds" } ###############