make_noble_family_interaction = { category = interaction_debug_admin common_interaction = no icon = powerful_family_shield is_shown = { debug_only = yes scope:recipient = { liege = scope:actor is_ruler = no } } auto_accept = yes on_accept = { scope:recipient = { create_noble_family_effect = yes } } } destroy_noble_family_interaction = { category = interaction_debug_admin common_interaction = no icon = icon_cross is_shown = { debug_only = yes scope:recipient = { liege = scope:actor any_held_title = { is_noble_family_title = yes } } } auto_accept = yes on_accept = { scope:recipient = { random_held_title = { limit = { is_noble_family_title = yes } save_scope_as = title_to_destroy scope:recipient = { destroy_title = scope:title_to_destroy } } } } } invest_appointment_interaction = { category = interaction_debug_admin common_interaction = yes icon = byzantine_crown_positive target_type = title target_filter = actor_domain_titles is_shown = { debug_only = yes scope:recipient = { has_government = administrative_government liege = scope:actor } } auto_accept = yes on_accept = { scope:target = { change_appointment_investment = { target = scope:recipient value = 20 } } } } transfer_title_army_maa_interaction = { category = interaction_debug_admin target_type = title target_filter = actor_domain_titles icon = request_maa_interaction auto_accept = yes is_shown = { debug_only = yes scope:recipient = { has_government = administrative_government } scope:actor = { has_government = administrative_government } scope:actor != scope:recipient } on_accept = { scope:actor = { every_maa_regiment = { limit = { regiment_owning_title = scope:target } transfer_title_maa = scope:recipient.primary_title } } } }