noun_immaterial = { honor = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } truth = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } triumph = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } } } renown = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } } } valor = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } strength = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } courage = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } might = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } boldness = { trigger = { NOT = { has_trait = shy } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } victory = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } conquest = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } wisdom = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 1.25 } } } vigilance = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = paranoid } multiply = 3 } } } peace = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = calm } multiply = 3 } } } friendship = { trigger = { NOR = { has_trait = sadistic has_trait = callous has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = gregarious } multiply = 3 } } } family = { trigger = { NOR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = chaste } multiply = 3 } } } union = { trigger = { NOR = { has_trait = sadistic has_trait = callous has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = compassionate } multiply = 2 } } } goodness = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = compassionate } multiply = 3 } } } deception = { trigger = { OR = { has_trait = deceitful has_trait = arbitrary } } weight = { value = 1000 if = { limit = { has_trait = deceitful } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } pleasure = { trigger = { NOT = { has_trait = chaste } } weight = { value = 1000 if = { limit = { has_trait = lustful } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } dread = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 5 } } } adversity = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } bribery = { trigger = { has_trait = deceitful } weight = { value = 1000 if = { limit = { has_trait = greedy } multiply = 3 } } } fear = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 3 } } } delight = { trigger = { has_trait = lustful } weight = { value = 1000 if = { limit = { has_trait = lustful } multiply = 3 } } } death = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 3 } } } perseverance = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } faith = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } salvation = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } trust = { trigger = { NOT = { has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = trusting } multiply = 3 } } } piety = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } devotion = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } forgiveness = { trigger = { NOT = { has_trait = vengeful } } weight = { value = 1000 if = { limit = { has_trait = forgiving } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } innocence = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = shy } multiply = 3 } if = { limit = { has_trait = calm } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } learning = { trigger = { NOT = { has_trait = wrathful } } weight = { value = 1000 if = { limit = { learning = 20 } multiply = 3 } } } prayer = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = humble } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } hope = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = content } multiply = 3 } if = { limit = { has_trait = trusting } multiply = 2 } } } love = { trigger = { NOR = { has_trait = paranoid has_trait = ambitious } } weight = { value = 1000 if = { limit = { has_trait = content } multiply = 3 } if = { limit = { has_trait = trusting } multiply = 2 } } } safety = { trigger = { NOT = { has_trait = trusting } } weight = { value = 1000 if = { limit = { has_trait = vengeful } multiply = 2 } } } loyalty = { trigger = { NOT = { has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = trusting } multiply = 3 } } } fidelity = { trigger = { NOT = { has_trait = lustful } } weight = { value = 1000 if = { limit = { has_trait = chaste } multiply = 3 } } } nobility = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } } } labour = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } fortune = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = greedy } multiply = 3 } } } industry = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } } prosperity = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } } defence = { trigger = { has_trait = paranoid } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } bravery = { trigger = { NOT = { has_trait = craven } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } endurance = { trigger = { NOR = { has_trait = fickle has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } if = { limit = { has_trait = diligent } multiply = 2 } } } liberty = { trigger = { NOT = { has_trait = arbitrary } } weight = { value = 1000 if = { limit = { has_trait = just } multiply = 2 } } } virtue = { trigger = { num_sinful_traits = 0 } weight = { value = 1000 if = { limit = { has_trait = humble } multiply = 3 } } } splendour = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } respect = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } } } right = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0.1 } } } enlightenment = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 2500 } } compassion = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } inspiration = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } harmony = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } filial_piety = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } balance = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } purity = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } emptiness = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } destiny = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } discipline = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } merit = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } rebirth = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } grace = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } mandate = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } sincerity = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } justice = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } order = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } law = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } insight = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } adjective_immaterial = { honorable = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } truthful = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } triumphant = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } valorous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } strong = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } courageous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } mighty = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } cunning = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } bold = { trigger = { NOT = { has_trait = shy } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } victorious = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } wise = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } } } vigilant = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = paranoid } multiply = 3 } } } peaceful = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = calm } multiply = 3 } } } good = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = compassionate } multiply = 3 } } } dreadful = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 5 } } } persevering = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } faithful = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } pious = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } devoted = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } forgiving = { trigger = { NOT = { has_trait = vengeful } } weight = { value = 1000 if = { limit = { has_trait = forgiving } multiply = 3 } } } learned = { trigger = { NOT = { has_trait = wrathful } } weight = { value = 1000 if = { limit = { learning = 20 } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 1.25 } } } loving = { trigger = { NOR = { has_trait = paranoid has_trait = ambitious } } weight = { value = 1000 if = { limit = { has_trait = content } multiply = 3 } if = { limit = { has_trait = trusting } multiply = 2 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } loyal = { trigger = { NOT = { has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = trusting } multiply = 3 } } } noble = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } } } industrious = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } } stalwart = { trigger = { NOT = { has_trait = fickle } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } virtuous = { trigger = { num_sinful_traits = 0 } weight = { value = 1000 if = { limit = { has_trait = humble } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } brave = { trigger = { NOT = { has_trait = craven } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } calm = { trigger = { faith = { religion = { is_in_family = rf_eastern } } } weight = { value = 1250 if = { limit = { has_trait = calm } multiply = 3 } } } harmonious = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } filial = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } disciplined = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } pure = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } graceful = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } enlightened = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } balanced = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } sincere = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } meritorious = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } steadfast = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } tranquil = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } the_adjective_immaterial = { the_honorable = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } the_truthful = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } the_triumphant = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_valorous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_strong = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_courageous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_mighty = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_cunning = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_bold = { trigger = { NOT = { has_trait = shy } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_victorious = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_wise = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } } } the_vigilant = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = paranoid } multiply = 3 } } } the_peaceful = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = calm } multiply = 3 } } } the_good = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = compassionate } multiply = 3 } } } the_dreadful = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 5 } } } the_persevering = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } the_faithful = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } the_pious = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } the_devoted = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } the_forgiving = { trigger = { NOT = { has_trait = vengeful } } weight = { value = 1000 if = { limit = { has_trait = forgiving } multiply = 3 } } } the_learned = { trigger = { NOT = { has_trait = wrathful } } weight = { value = 1000 if = { limit = { learning = 20 } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 1.25 } } } the_loving = { trigger = { NOR = { has_trait = paranoid has_trait = ambitious } } weight = { value = 1000 if = { limit = { has_trait = content } multiply = 3 } if = { limit = { has_trait = trusting } multiply = 2 } } } the_loyal = { trigger = { NOT = { has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = trusting } multiply = 3 } } } the_noble = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } } } the_industrious = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } } the_stalwart = { trigger = { NOT = { has_trait = fickle } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } the_virtuous = { trigger = { num_sinful_traits = 0 } weight = { value = 1000 if = { limit = { has_trait = humble } multiply = 3 } } } the_brave = { trigger = { NOT = { has_trait = craven } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } the_calm = { trigger = { faith = { religion = { is_in_family = rf_eastern } } } weight = { value = 1250 if = { limit = { has_trait = calm } multiply = 3 } } } the_harmonious = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_filial = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } the_disciplined = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_pure = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_graceful = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_enlightened = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_balanced = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_sincere = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_meritorious = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } the_steadfast = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } the_tranquil = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } adjective_immaterial_a_or_an = { an_honorable = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } a_truthful = { trigger = { NOT = { has_trait = deceitful } } weight = { value = 1000 if = { limit = { has_trait = honest } multiply = 3 } if = { limit = { has_trait = just } multiply = 2 } } } a_triumphant = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } } } a_valorous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } } } a_strong = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_courageous = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_mighty = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_cunning = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_bold = { trigger = { NOT = { has_trait = shy } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_victorious = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = ambitious } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_wise = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = patient } multiply = 3 } } } a_vigilant = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = paranoid } multiply = 3 } } } a_peaceful = { trigger = { NOT = { has_trait = impatient } } weight = { value = 1000 if = { limit = { has_trait = calm } multiply = 3 } } } a_good = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = compassionate } multiply = 3 } } } a_dreadful = { trigger = { OR = { has_trait = sadistic has_trait = callous } } weight = { value = 1000 if = { limit = { has_trait = sadistic } multiply = 5 } } } a_persevering = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } a_faithful = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } a_pious = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } a_devoted = { trigger = { NOT = { has_trait = cynical } } weight = { value = 1000 if = { limit = { has_trait = zealous } multiply = 3 } } } a_forgiving = { trigger = { NOT = { has_trait = vengeful } } weight = { value = 1000 if = { limit = { has_trait = forgiving } multiply = 3 } } } a_learned = { trigger = { NOT = { has_trait = wrathful } } weight = { value = 1000 if = { limit = { learning = 20 } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 1.25 } } } a_loving = { trigger = { NOR = { has_trait = paranoid has_trait = ambitious } } weight = { value = 1000 if = { limit = { has_trait = content } multiply = 3 } if = { limit = { has_trait = trusting } multiply = 2 } } } a_loyal = { trigger = { NOT = { has_trait = paranoid } } weight = { value = 1000 if = { limit = { has_trait = trusting } multiply = 3 } } } a_noble = { trigger = { NOT = { has_trait = humble } } weight = { value = 1000 if = { limit = { has_trait = arrogant } multiply = 3 } } } an_industrious = { trigger = { NOT = { has_trait = lazy } } weight = { value = 1000 if = { limit = { has_trait = diligent } multiply = 3 } } } a_stalwart = { trigger = { NOT = { has_trait = fickle } } weight = { value = 1000 if = { limit = { has_trait = stubborn } multiply = 3 } } } a_virtuous = { trigger = { num_sinful_traits = 0 } weight = { value = 1000 if = { limit = { has_trait = humble } multiply = 3 } } } a_brave = { trigger = { NOT = { has_trait = craven } } weight = { value = 1000 if = { limit = { has_trait = brave } multiply = 3 } if = { limit = { faith = { religion = { is_in_family = rf_eastern } } } multiply = 0.1 } } } a_calm = { trigger = { faith = { religion = { is_in_family = rf_eastern } } } weight = { value = 1250 if = { limit = { has_trait = calm } multiply = 3 } } } a_harmonious = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_filial = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } a_disciplined = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_pure = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_graceful = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } an_enlightened = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_balanced = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_sincere = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_meritorious = { trigger = { broadly_chinese_religion_trigger = yes } weight = { value = 1000 } } a_steadfast = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } a_tranquil = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } noble_act = { defend = { } protect = { } avenge = { } help = { } keep = { } watch_over = { } shield = { } guard = { } bless = { } aid = { } assist = { } befriend = { } champion = { } govern = { } guide = { } heal = { } inspire = { } rule = { } stand_by = { } support = { } teach = { } command = { } sway = { } repay = { } respect_verb = { } honor_verb = { } serve = { } will = { } trust_verb = { } prepare = { } harmonize = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } meditate = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } revere = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } endure = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } cleanse = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } enlighten = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } pacify = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } restore = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } transcend = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } weapon = { sword_word = { weight = { value = 3000 if = { limit = { NOT = { government_has_flag = government_is_tribal } } multiply = 5 } } } axe = { weight = { value = 3000 if = { limit = { government_has_flag = government_is_tribal } multiply = 5 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } spear = { weight = { value = 3000 } } hammer = { weight = { value = 3000 if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } bow = { weight = { value = 3000 if = { limit = { OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } multiply = 5 } } } lance = { weight = { value = 1000 if = { limit = { NOT = { government_has_flag = government_is_tribal } } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } } the_weapon = { the_sword_word = { weight = { value = 3000 if = { limit = { NOT = { government_has_flag = government_is_tribal } } multiply = 5 } } } the_axe = { weight = { value = 3000 if = { limit = { government_has_flag = government_is_tribal } multiply = 5 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } the_spear = { weight = { value = 3000 } } the_hammer = { weight = { value = 3000 if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } the_bow = { weight = { value = 3000 if = { limit = { OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } multiply = 5 } } } the_lance = { weight = { value = 1000 if = { limit = { NOT = { government_has_flag = government_is_tribal } } multiply = 3 } if = { limit = { religion_is_broadly_asian_trigger = yes } multiply = 0 } } } the_pen = { trigger = { OR = { learning = 8 has_trait = scholar } } weight = { value = 1000 if = { limit = { government_has_flag = government_is_tribal } multiply = 0.25 } } } } creature = { wolf = { } bear = { } eagle = { } ox = { } unicorn = { trigger = { NOR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_central_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_akan } culture = { has_cultural_pillar = heritage_yoruba } culture = { has_cultural_pillar = heritage_dravidian } culture = { has_cultural_pillar = heritage_indo_aryan } } } } dragon = { } boar = { } giant_snail = { trigger = { has_trait = lunatic } } lion = { } fox = { } tiger = { trigger = { OR = { culture = { has_cultural_pillar = heritage_dravidian } culture = { has_cultural_pillar = heritage_indo_aryan } } } } elephant = { trigger = { OR = { culture = { has_cultural_pillar = heritage_dravidian } culture = { has_cultural_pillar = heritage_indo_aryan } culture = { has_cultural_pillar = heritage_sahelian } } } } hound = { trigger = { faith = { NOT = { religion_tag = islam_religion } } } } horse = { weight = { value = 1000 if = { limit = { OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } multiply = 5 } } } leopard = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } gazelle = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } hippopotamus = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } reindeer = { trigger = { OR = { culture = { has_cultural_pillar = heritage_balto_finnic } culture = { has_cultural_pillar = heritage_ugro_permian } } } weight = { value = 1000 if = { limit = { has_culture = culture:sami } multiply = 5 } } } } the_creature = { the_wolf = { } the_bear = { } the_eagle = { } the_ox = { } the_unicorn = { } the_dragon = { } the_boar = { } the_giant_snail = { trigger = { has_trait = lunatic } } the_lion = { } the_fox = { } the_tiger = { trigger = { OR = { culture = { has_cultural_pillar = heritage_dravidian } culture = { has_cultural_pillar = heritage_indo_aryan } } } } the_elephant = { trigger = { OR = { culture = { has_cultural_pillar = heritage_dravidian } culture = { has_cultural_pillar = heritage_indo_aryan } culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_central_african } } } } the_hound = { trigger = { faith = { NOT = { religion_tag = islam_religion } } } } the_horse = { weight = { value = 1000 if = { limit = { OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } multiply = 5 } } } the_leopard = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } the_gazelle = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } the_hippopotamus = { trigger = { OR = { culture = { has_cultural_pillar = heritage_west_african } culture = { has_cultural_pillar = heritage_sahelian } culture = { has_cultural_pillar = heritage_senegambian } culture = { has_cultural_pillar = heritage_central_african } } } } the_reindeer = { trigger = { OR = { culture = { has_cultural_pillar = heritage_balto_finnic } culture = { has_cultural_pillar = heritage_ugro_permian } } } weight = { value = 1000 if = { limit = { has_culture = culture:sami } multiply = 5 } } } } annoying_action_verb = { irritate = { } irk = { } vex = { } bother = { } rile = { } pester = { } challenge = { } defy = { } mock = { } face = { } } negative_noun = { envy = { trigger = { NOT = { has_trait = impatient } } } fear = { trigger = { } } doubt = { trigger = { NOT = { has_trait = cynical } } } malice = { trigger = { NOT = { has_trait = sadistic } } } wanting = { trigger = { NOT = { has_trait = lustful } } } cruelty = { trigger = { NOT = { has_trait = callous } } } greed = { trigger = { NOT = { has_trait = greedy } } } wrath = { trigger = { NOT = { has_trait = wrathful } } } shame = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } attachment = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } delusion = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } ignorance = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } defilement = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } dishonor = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } decay = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } hubris = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } confusion = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } regret = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } chaos = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } negative_adjective = { envious = { trigger = { NOT = { has_trait = impatient } } } fearful = { trigger = { } } doubtful = { trigger = { NOT = { has_trait = cynical } } } malicious = { trigger = { NOT = { has_trait = sadistic } } } wanting_adjective = { trigger = { NOT = { has_trait = lustful } } } cruel = { trigger = { NOT = { has_trait = callous } } } greedy = { trigger = { NOT = { has_trait = greedy } } } wrathful = { trigger = { NOT = { has_trait = wrathful } } } ashamed = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } attached = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } deluded = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } ignorant = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } defiled = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } dishonored = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } decaying = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } hubristic = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } confused = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } regretful = { trigger = { religion_is_broadly_asian_trigger = yes } weight = { value = 1000 } } } various_godly_things_list = { christ_protects_us = { } christs_promises = { } suffer_by_god = { } not_vain = { } all_through_god = { } eartly_realm = { } praise_be_to_god = { } cross_salvation = { } salvation_through_christ = { } help_o_god = { } sing_of_heavenly_things = { } } unique_pool_list = { thus_should_law_be_followed = { } from_near_and_far = { } above_all = { } childhood_games = { } take_up_arms = { } ancestors = { } teaching = { } eagle_fly = { } nothing_scares = { } one_after_another = { } go_and_die = { } mourn_rejoice = { } trust_them = { } disarmed_man = { } drink_your_blood = { } from_great_men = { } this_sigil = { } from_all_my_heart = { } regret_past = { } do_what_you_must = { } good_life = { } more_than_silver = { } without_fear = { } break_bend = { } always_a_house = { } firm_as_horn = { } i_die_where_my_heart_belongs = { } iron_gold = { } hold_fast = { } handsome_enough = { } } norse_gods_aspects_list = { odins_wisdom = { #trigger = { # NOT = { has_trait = cynical } #} weight = { value = 10 if = { limit = { OR = { has_trait = zealous has_trait = lifestyle_mystic has_trait = one_eyed has_trait = ambitious has_trait = shrewd } } add = 990 } } } odins_brilliance = { #trigger = { # NOT = { has_trait = cynical } #} weight = { value = 10 if = { limit = { OR = { has_trait = zealous has_trait = lifestyle_mystic has_trait = one_eyed has_trait = ambitious has_trait = shrewd } } add = 990 } } } odins_frenzy = { trigger = { NOR = { has_trait = calm has_trait = patient } } weight = { value = 10 if = { limit = { OR = { has_trait = zealous has_trait = berserker has_trait = one_eyed has_trait = ambitious } } add = 990 } } } odins_sorcery = { trigger = { NOT = { has_trait = cynical } } weight = { value = 10 if = { limit = { OR = { has_trait = zealous has_trait = lifestyle_mystic has_trait = witch has_trait = one_eyed has_trait = ambitious } } add = 990 } } } odins_eye = { trigger = { } weight = { value = 10 if = { limit = { has_trait = one_eyed } add = 7990 } } } odins_ravens = { trigger = { NOT = { has_trait = cynical } } weight = { value = 10 if = { limit = { OR = { has_trait = zealous has_trait = lifestyle_mystic has_trait = witch has_trait = one_eyed has_trait = ambitious } } add = 990 } } } friggs_wisdom = { trigger = { NOR = { has_trait = sadistic has_trait = callous has_trait = deceitful } } weight = { value = 10 if = { limit = { OR = { has_trait = calm has_trait = content } } add = 990 } } } friggs_loins = { trigger = { is_female = yes NOR = { has_trait = sadistic has_trait = callous has_trait = deceitful has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = fecund has_trait = lustful } } add = 990 } } } thors_strength = { trigger = { NOR = { has_trait = calm has_trait = content has_trait = patient has_trait = forgiving } } weight = { value = 10 if = { limit = { OR = { has_trait = impatient has_trait = brave has_trait = arrogant has_trait = strong has_trait = physique_good has_trait = gregarious } } add = 990 } } } thors_thunder = { trigger = { NOR = { has_trait = calm has_trait = content has_trait = patient has_trait = forgiving } } weight = { value = 10 if = { limit = { OR = { has_trait = impatient has_trait = brave has_trait = arrogant has_trait = strong has_trait = physique_good has_trait = gregarious } } add = 990 } } } tyrs_prowess = { trigger = { NOR = { has_trait = arrogant has_trait = impatient } } weight = { value = 10 if = { limit = { OR = { has_trait = brave has_trait = scarred has_trait = strategist has_trait = lifestyle_blademaster } } add = 990 } } } tyrs_bravery = { trigger = { NOR = { has_trait = arrogant has_trait = impatient } } weight = { value = 10 if = { limit = { OR = { has_trait = brave has_trait = scarred has_trait = strategist has_trait = lifestyle_blademaster } } add = 990 } } } baldurs_light = { trigger = { NOR = { has_trait = deceitful has_trait = arbitrary has_trait = arrogant has_trait = callous has_trait = sadistic } } weight = { value = 10 if = { limit = { OR = { has_trait = beauty_good has_trait = just has_trait = honest has_trait = compassionate } } add = 990 } } } baldurs_purity = { trigger = { NOR = { has_trait = deceitful has_trait = arbitrary has_trait = arrogant has_trait = callous has_trait = sadistic } } weight = { value = 10 if = { limit = { OR = { has_trait = beauty_good has_trait = just has_trait = honest has_trait = compassionate } } add = 990 } } } baldurs_fairness = { trigger = { NOR = { has_trait = deceitful has_trait = arbitrary has_trait = arrogant has_trait = callous has_trait = sadistic } } weight = { value = 10 if = { limit = { OR = { has_trait = beauty_good has_trait = just has_trait = honest has_trait = compassionate } } add = 990 } } } baldurs_wisdom = { trigger = { NOR = { has_trait = deceitful has_trait = arbitrary has_trait = arrogant has_trait = callous has_trait = sadistic } } weight = { value = 10 if = { limit = { OR = { has_trait = beauty_good has_trait = just has_trait = honest has_trait = compassionate } } add = 990 } } } baldurs_justice = { trigger = { NOR = { has_trait = deceitful has_trait = arbitrary has_trait = arrogant has_trait = callous has_trait = sadistic } } weight = { value = 10 if = { limit = { OR = { has_trait = beauty_good has_trait = just has_trait = honest has_trait = compassionate } } add = 990 } } } lokis_cunning = { trigger = { OR = { has_trait = deceitful has_trait = arbitrary has_trait = fickle has_trait = sadistic has_trait = callous } NOR = { has_trait = honest has_trait = just has_trait = compassionate } } weight = { value = 10 if = { limit = { OR = { has_trait = deceitful has_trait = arbitrary has_trait = kinslayer has_trait = murderer has_trait = fickle has_trait = sadistic has_trait = callous } } add = 990 } } } lokis_deceit = { trigger = { OR = { has_trait = deceitful has_trait = arbitrary has_trait = fickle has_trait = sadistic has_trait = callous } NOR = { has_trait = honest has_trait = just has_trait = compassionate } } weight = { value = 10 if = { limit = { OR = { has_trait = deceitful has_trait = arbitrary has_trait = kinslayer has_trait = murderer has_trait = fickle has_trait = sadistic has_trait = callous } } add = 990 } } } heimdalls_sight = { trigger = { NOR = { has_trait = impatient has_trait = lazy } } weight = { value = 10 if = { limit = { OR = { has_trait = diligent has_trait = patient has_trait = overseer } } add = 990 } } } heimdalls_vigilance = { trigger = { NOR = { has_trait = impatient has_trait = lazy } } weight = { value = 10 if = { limit = { OR = { has_trait = diligent has_trait = patient has_trait = overseer } } add = 990 } } } freys_virility = { trigger = { is_male = yes NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = fecund has_trait = lustful } } add = 990 } } } freys_wealth = { trigger = { NOR = { has_trait = greedy has_trait = vengeful } } weight = { value = 10 if = { limit = { OR = { has_trait = forgiving has_trait = generous has_trait = temperate } } add = 990 } } } freys_harvests = { trigger = { NOR = { has_trait = greedy has_trait = vengeful } } weight = { value = 10 if = { limit = { OR = { has_trait = forgiving has_trait = generous has_trait = temperate } } add = 990 } } } freys_peace = { trigger = { NOR = { has_trait = greedy has_trait = vengeful has_trait = ambitious } } weight = { value = 10 if = { limit = { OR = { has_trait = forgiving has_trait = generous has_trait = temperate } } add = 990 } } } freyas_love = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } freyas_beauty = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } freyas_pleasure = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } freyas_witchcraft = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } freyas_cats = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } freyas_prophecy = { trigger = { NOR = { has_trait = chaste has_trait = celibate } } weight = { value = 10 if = { limit = { OR = { has_trait = lustful has_trait = witch has_trait = beauty_good has_trait = lifestyle_mystic } } add = 990 } } } vidars_vengeance = { trigger = { NOT = { has_trait = forgiving } } weight = { value = 10 if = { limit = { OR = { has_trait = vengeful has_trait = shy } } add = 990 } } } vidars_silence = { trigger = { NOT = { has_trait = forgiving } } weight = { value = 10 if = { limit = { OR = { has_trait = vengeful has_trait = shy } } add = 990 } } } bragis_poetry = { trigger = { NOR = { has_trait = shy has_trait = brave } } weight = { value = 10 if = { limit = { OR = { has_trait = gregarious has_trait = lifestyle_reveler has_trait = craven } } add = 990 } } } bragis_music = { trigger = { NOR = { has_trait = shy has_trait = brave } } weight = { value = 10 if = { limit = { OR = { has_trait = gregarious has_trait = lifestyle_reveler has_trait = craven } } add = 990 } } } hels_darkness = { trigger = { OR = { has_trait = depressed has_trait = lunatic has_trait = possessed } } weight = { value = 10 if = { limit = { OR = { has_trait = depressed has_trait = lunatic has_trait = possessed } } add = 990 } } } njords_seas = { trigger = { NOT = { has_trait = generous } } weight = { value = 10 if = { limit = { OR = { has_trait = viking has_trait = greedy has_trait = adventurer } } add = 990 } } } njords_wealth = { trigger = { NOT = { has_trait = generous } } weight = { value = 10 if = { limit = { OR = { has_trait = viking has_trait = greedy has_trait = adventurer } } add = 990 } } } mimirs_knowledge = { trigger = { } weight = { value = 10 if = { limit = { OR = { has_trait = shrewd has_trait = intellect_good } } add = 990 } } } hodurs_trustiness = { trigger = { OR = { has_trait = trusting has_trait = blind } } weight = { value = 10 if = { limit = { OR = { has_trait = trusting has_trait = blind } } add = 990 } } } ratatoskrs_two_front_teeth = { trigger = { is_adult = no OR = { has_trait = curious has_trait = charming } } weight = { value = 10 if = { limit = { OR = { has_trait = curious has_trait = charming } } add = 990 } } } } righteous_reward = { insert_eternal_peace = {} insert_rightful_dominion = {} insert_glorious_purpose = {} insert_divine_favor = {} } imperishable_legacy = { insert_deathless_name = {} insert_undying_truth = {} insert_shining_lineage = {} insert_eternal_renown = {} } sacred_tree = { insert_banyan_spirit = {} insert_flowering_bodhi = {} insert_jade_rooted_fig = {} insert_ancestral_trunk = {} } quiet_endurance = { insert_grow_in_silence = {} insert_weather_all_storms = {} insert_resist_the_axe = {} insert_keep_our_name = {} } living_land = { insert_fertile_jungle = {} insert_whispering_soil = {} insert_ancient_river = {} insert_flame_touched_isle = {} } dynastic_fate = { insert_eternal_mandate = {} insert_chosen_legacy = {} insert_celestial_rise = {} insert_proper_rule = {} } measured_stillness = { insert_deep_breath = {} insert_winter_pond = {} insert_drawn_bow = {} insert_morning_frost = {} insert_autumn_water = {} insert_winter_moon = {} insert_spring_rain = {} } the_noun_abstract_place = { insert_heart = {} insert_will = {} insert_soul = {} insert_way = {} insert_mind = {} insert_family = {} insert_people = {} insert_body = {} insert_rule = {} insert_reward = {} insert_flesh = {} }