############################################# ### Scripted Localization for German Loc ## #### BY Kai Bagehorn ### ############################################# # #DE_1_HandHands = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = maimed } # localization_key = CustomLoc_DE_1_handhands_hand # } # # text = { # trigger = { # NOT = { has_trait = maimed } # } # localization_key = CustomLoc_DE_1_handhands_hands # fallback = yes # } #} # #DE_2_HandHands = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = maimed } # localization_key = CustomLoc_DE_2_handhands_hand # } # # text = { # trigger = { # NOT = { has_trait = maimed } # } # localization_key = CustomLoc_DE_2_handhands_hands # fallback = yes # } #} # #DE_1_ArmArms = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = maimed } # localization_key = CustomLoc_DE_1_armarms_arm # } # # text = { # trigger = { # NOT = { has_trait = maimed } # } # localization_key = CustomLoc_DE_1_armarms_arms # fallback = yes # } #} # #DE_2_ArmArms = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = maimed } # localization_key = CustomLoc_DE_2_armarms_arm # } # # text = { # trigger = { # NOT = { has_trait = maimed } # } # localization_key = CustomLoc_DE_2_armarms_arms # fallback = yes # } #} # #DE_3_ArmArms = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = maimed } # localization_key = CustomLoc_DE_3_armarms_arm # } # # text = { # trigger = { # NOT = { has_trait = maimed } # } # localization_key = CustomLoc_DE_3_armarms_arms # fallback = yes # } #} # #DE_1_EyeEyes = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = one_eyed } # localization_key = CustomLoc_DE_1_eyeeyes_eye # } # # text = { # trigger = { # NOT = { has_trait = one_eyed } # } # localization_key = CustomLoc_DE_1_eyeeyes_eyes # fallback = yes # } #} # #DE_2_EyeEyes = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = one_eyed } # localization_key = CustomLoc_DE_2_eyeeyes_eye # } # # text = { # trigger = { # NOT = { has_trait = one_eyed } # } # localization_key = CustomLoc_DE_2_eyeeyes_eyes # fallback = yes # } #} # #DE_3_EyeEyes = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = one_eyed } # localization_key = CustomLoc_DE_3_eyeeyes_eye # } # # text = { # trigger = { # NOT = { has_trait = one_eyed } # } # localization_key = CustomLoc_DE_3_eyeeyes_eyes # fallback = yes # } #} # #DE_4_EyeEyes = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = one_eyed } # localization_key = CustomLoc_DE_4_eyeeyes_eye # } # # text = { # trigger = { # NOT = { has_trait = one_eyed } # } # localization_key = CustomLoc_DE_4_eyeeyes_eyes # fallback = yes # } #} # #DE_5_EyeEyes = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = one_eyed } # localization_key = CustomLoc_DE_5_eyeeyes_eye # } # # text = { # trigger = { # NOT = { has_trait = one_eyed } # } # localization_key = CustomLoc_DE_5_eyeeyes_eyes # fallback = yes # } #} # #DE_1_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_1_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_1_maskface_face # fallback = yes # } #} # #DE_2_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_2_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_2_maskface_face # fallback = yes # } #} # #DE_3_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_3_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_3_maskface_face # fallback = yes # } #} # #DE_4_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_4_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_4_maskface_face # fallback = yes # } #} # #DE_5_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_5_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_5_maskface_face # fallback = yes # } #} # #DE_6_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_6_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_6_maskface_face # fallback = yes # } #} # #DE_7_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_7_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_7_maskface_face # fallback = yes # } #} # #DE_8_MaskFace = { # log_loc_errors = no # type = character # # text = { # trigger = { has_trait = disfigured } # localization_key = CustomLoc_DE_8_maskface_mask # } # # text = { # trigger = { # NOT = { has_trait = disfigured } # } # localization_key = CustomLoc_DE_8_maskface_face # fallback = yes # } #}