vizier_skill_rating_1 = { add = mediocre_skill_rating } vizier_skill_rating_2 = { add = medium_skill_rating } vizier_skill_rating_3 = { add = decent_skill_rating } vizier_skill_rating_4 = { add = very_high_skill_rating } inverted_vizier_skill_rating_1 = { subtract = vizier_skill_rating_1 } inverted_vizier_skill_rating_2 = { subtract = vizier_skill_rating_2 } inverted_vizier_skill_rating_3 = { subtract = vizier_skill_rating_3 } inverted_vizier_skill_rating_4 = { subtract = vizier_skill_rating_4 } vizier_default_task_diplomacy_scale = { add = diplomacy if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_default_task_martial_scale = { add = martial if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_default_task_intrigue_scale = { add = intrigue if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_default_task_learning_scale = { add = learning if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_default_task_stewardship_scale = { add = stewardship if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_task_court_politics_scale = { add = diplomacy if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_task_chivalry_scale = { add = martial if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_task_court_intrigue_scale = { add = intrigue if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_task_manage_domain_scale = { add = stewardship if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } vizier_task_patronage_scale = { add = learning if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } } ceiling = yes } else = { floor = yes } min = 1 } #vizier rank up values councillor_vizier_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill councillor_vizier_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1% councillor_vizier_lifestyle_progress_increase = 1 #How much progress is added every time