spouse_skill_rating_1 = { add = mediocre_skill_rating } spouse_skill_rating_2 = { add = medium_skill_rating } spouse_skill_rating_3 = { add = decent_skill_rating } spouse_skill_rating_4 = { add = very_high_skill_rating } inverted_spouse_skill_rating_1 = { subtract = spouse_skill_rating_1 } inverted_spouse_skill_rating_2 = { subtract = spouse_skill_rating_2 } inverted_spouse_skill_rating_3 = { subtract = spouse_skill_rating_3 } inverted_spouse_skill_rating_4 = { subtract = spouse_skill_rating_4 } spouse_default_task_diplomacy_scale = { add = diplomacy if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_default_task_martial_scale = { add = martial if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_default_task_intrigue_scale = { add = intrigue if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_default_task_learning_scale = { add = learning if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_default_task_stewardship_scale = { add = stewardship if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_task_court_politics_scale = { add = diplomacy if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_task_chivalry_scale = { add = martial if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_task_court_intrigue_scale = { add = intrigue if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } if = { limit = { scope:councillor = { AND = { exists = dynasty dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 } } } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_task_manage_domain_scale = { add = stewardship if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } spouse_task_patronage_scale = { add = learning if = { limit = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } } multiply = 1.25 } if = { limit = { scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { OR = { scope:councillor_liege = { has_perk = loyalty_and_respect_perk } scope:councillor_liege.culture = { has_cultural_parameter = better_spouses } } } ceiling = yes } else = { floor = yes } min = 1 } #Spouse rank up values councillor_spouse_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill councillor_spouse_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1% councillor_spouse_lifestyle_progress_increase = 1 #How much progress is added every time #FROM EVENTS opinion_boost_neighboring_ruler_value = { add = 20 if = { limit = { tier_difference = { target = root value = -1 } } multiply = 2 } else_if = { limit = { tier_difference = { target = root value = -2 } } multiply = 2.5 } } spouse_martial_event_troop_size = { add = martial add = prowess if = { limit = { has_trait = strategist } multiply = 1.5 } if = { limit = { has_trait = overseer } multiply = 1.5 } if = { limit = { has_trait = gallant } multiply = 1.5 } multiply = 10 round = yes } councillor_spouse_martial_1005_a_value = { add = scope:councillor.martial divide = 2 }