####################################### # KNIGHTLY ACCOLADE VALUES ####################################### accolade_low_value = 5 accolade_medium_value = 10 accolade_high_value = 20 accolade_prowess_requirement_value = 8 accolade_prowess_requirement_high_value = 15 accolade_opinion_multiplier_value = { value = 0 ## Below the minimum opinion, we don't want to factor them in at all. if = { limit = { reverse_opinion = { target = scope:owner value < -25 } } # Here, we do nothing. Zero is the desired multiplier. } ## Below the recommended opinion, we like them less. else_if = { limit = { reverse_opinion = { target = scope:owner value < 10 } } add = 0.5 } ## Above the nepotistic opinion, we prioritise their wants more heavily. else_if = { limit = { reverse_opinion = { target = scope:owner value >= 90 } } add = 2 } ## Or else they're in the default range, so x1 is good enough. else = { add = 1 } } accolade_uninteresting_base_value = 0 accolade_standard_base_value = 200 accolade_fascinating_base_value = 400 accolade_must_have_base_value = 800 accolade_weighted_up_in_earlier_eras_value = { value = 0 culture ?= { # If we're in the TE, weight this attribute up a bit. if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } add = 50 } # If we're in the EME, weight this attribute up even further. if = { limit = { NOT = { has_cultural_era_or_later = culture_era_high_medieval } } add = 100 } } } accolade_weighted_up_in_later_eras_value = { value = 0 culture ?= { # If we're in the HME, weight this attribute up a bit. if = { limit = { has_cultural_era_or_later = culture_era_high_medieval } add = 100 } # If we're in the LME, weight this attribute up even further. if = { limit = { has_cultural_era_or_later = culture_era_late_medieval } add = 200 } } } maa_accolade_minimum_martial_value = medium_skill_rating ############### # COMMON ATTRIBUTES ############### accolade_agent_acceptance_chance_bonus = accolade_medium_value accolade_agent_acceptance_chance_bonus_high = accolade_high_value accolade_invite_courtiers_value = accolade_high_value accolade_imprisonment_chance_value = 15 accolade_imprisonment_chance_value_high = 25 accolade_wise_educator_prestige = 100 accolade_wise_educator_prestige_high = 250 accolade_wise_educator_prowess = 1 accolade_wise_educator_prowess_high = 3 accolade_white_peace_prestige_value = major_prestige_value accolade_seduction_vulnerability_value = 15 accolade_politicker_join_scheme_value = 25 accolade_charmer_fertility_value = 0.25 accolade_charmer_fertility_high_value = 0.5 accolade_charmer_attraction_opinion_value = accolade_medium_value accolade_charmer_attraction_opinion_high_value = accolade_high_value accolade_piety_reduction_value = 0.5 accolade_piety_reduction_value_high = 0.25 ############### # SKILLED ATTRIBUTES ############### accolade_scales_of_power_value = -10 accolade_scales_of_power_value_high = -15 accolade_development_growth_on_tournament_completion_value = 50 accolade_development_level_on_tournament_completion_value = 1 accolade_county_control_gain_value = medium_county_control_gain accolade_contender_trait_xp_low_value = 10 accolade_contender_trait_xp_medium_value = 15 accolade_contender_trait_xp_high_value = 20 accolade_all_knights_trait_xp_low_value = 5 accolade_all_knights_trait_xp_high_value = 10 ############### # MAA ATTRIBUTES ############### accolade_hostile_knight_death_in_battle_low_value = 0.25 accolade_hostile_knight_death_in_battle_medium_value = 0.5 accolade_hostile_knight_death_in_battle_high_value = 0.75 accolade_hostile_knight_death_in_battle_actual_low_value = { value = accolade_hostile_knight_death_in_battle_low_value add = 1 } accolade_hostile_knight_death_in_battle_actual_medium_value = { value = accolade_hostile_knight_death_in_battle_medium_value add = 1 } accolade_hostile_knight_death_in_battle_actual_high_value = { value = accolade_hostile_knight_death_in_battle_high_value add = 1 } ############### # EMINENT ATTRIBUTES ############### acclaimed_knight_hunt_danger_value = 10 acclaimed_knight_hunt_danger_value_high = 15 accolade_tournament_invite_acceptance_value = 20 accolade_feast_wedding_invite_acceptance_value = 20 acclaimed_knight_prestige_from_victory_value = miniscule_prestige_value acclaimed_knight_prestige_from_victory_value_high = minor_prestige_value accolade_defends_family_low_value = -0.25 accolade_defends_family_medium_value = -0.5 accolade_defends_family_high_value = -0.75 accolade_defends_family_actual_low_value = { value = accolade_defends_family_low_value add = 1 } accolade_defends_family_actual_medium_value = { value = accolade_defends_family_medium_value add = 1 } accolade_defends_family_actual_high_value = { value = accolade_defends_family_high_value add = 1 } num_accolades_multiplier = { value = 0 every_accolade = { limit = { is_accolade_active = no NOT = { exists = accolade_successor } has_potential_accolade_successors = no NOT = { primary_type = { this = accolade_type:house_knight_attribute } } } add = 1 if = { limit = { accolade_rank = 3 } add = 1 } else_if = { limit = { accolade_rank > 3 } add = 2 } } }