tier_unlanded = 0 tier_barony = 1 tier_county = 2 tier_duchy = 3 tier_kingdom = 4 tier_empire = 5 highest_held_title_tier_plus_one = { value = highest_held_title_tier add = 1 max = tier_empire } highest_held_title_tier_minus_one = { value = highest_held_title_tier subtract = 1 min = tier_unlanded } # Referenced in code, what % of a title's counties you need to own to create it # Note: First item with 'desc' is considered the base and will be shown as 'neutral' # root = creating character # scope:title = the title create_title_counties_percentage = { scope:title = { if = { limit = { OR = { tier = tier_duchy tier = tier_kingdom } } add = { value = 0.5 desc = CREATE_TITLE_PERCENTAGE_BASE_DUCHY_KINGDOM } if = { limit = { # Do you have Legitimacy? root ?= { has_legitimacy = yes } } if = { limit = { root = { has_legitimacy_flag = extra_reduced_title_creation_cost } } add = { value = -0.25 #25% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_EXTRA_REDUCED } } else_if = { limit = { root = { has_legitimacy_flag = very_reduced_title_creation_cost } } add = { value = -0.20 #30% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_VERY_REDUCED } } else_if = { limit = { root = { has_legitimacy_flag = reduced_title_creation_cost } } add = { value = -0.15 #35% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_REDUCED } } else = { #If you're level 2/1/0 or don't have Legitimacy you get no discounts add = { value = 0.0 desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_NONE } } } else = { #If you're level 2/1/0 or don't have Legitimacy you get no discounts add = { # We add 0 with a 'desc', so we show up in the GUI and people understand legitimacy is a way to improve this value = 0.0 desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_NONE } } } else_if = { #Smaller discounts for Empires limit = { tier = tier_empire } add = { value = 0.8 desc = CREATE_TITLE_PERCENTAGE_BASE_EMPIRE } if = { limit = { # Do you have Legitimacy? root = { has_legitimacy = yes } } if = { limit = { root = { has_legitimacy_flag = extra_reduced_title_creation_cost } } add = { value = -0.15 #65% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_EXTRA_REDUCED } } else_if = { limit = { root = { has_legitimacy_flag = very_reduced_title_creation_cost } } add = { value = -0.10 #70% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_VERY_REDUCED } } else_if = { limit = { root = { has_legitimacy_flag = reduced_title_creation_cost } } add = { value = -0.05 #75% desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_REDUCED } } else = { #If you're level 1/0 or don't have Legitimacy you get no discounts add = { value = 0.0 desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_NONE } } } else = { #If you're level 1/0 or don't have Legitimacy you get no discounts add = { # We add 0 with a 'desc', so we show up in the GUI and people understand legitimacy is a way to improve this value = 0.0 desc = CREATE_TITLE_PERCENTAGE_LEGITIMACY_DISCOUNT_NONE } } } } } # Referenced in code, what % of a title's counties you need to own to usurp it # root = creating character # scope:title = the title usurp_title_counties_percentage = { scope:title = { if = { limit = { OR = { tier = tier_duchy tier = tier_kingdom } } add = 0.5 } else_if = { limit = { tier = tier_empire } add = 0.8 } } }