### Character interior background character_view_bg = { ###################################### # Dead # Tengri generic holy site texture = { reference = "event_scenes/mpo_temple_steppe.dds" trigger = { is_alive = no OR = { religion = religion:tengrism_religion religion = religion:magyar_religion religion = religion:siberian_religion religion = religion:shamanism_religion religion = religion:kamuyism_religion } } } texture = { # Zoroastrian reference = "event_scenes/fp3_temple.dds" trigger = { is_alive = no religion = religion:zoroastrianism_religion } } texture = { # Iberian reference = "event_scenes/fp2_temple.dds" trigger = { is_alive = no OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } } } texture = { reference = "event_scenes/ep3_hagia_sophia.dds" trigger = { is_alive = no OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } primary_title = title:e_byzantium } } texture = { # Christian reference = "event_scenes/church.dds" trigger = { is_alive = no OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } texture = { # Islam reference = "event_scenes/mosque.dds" trigger = { is_alive = no religion = religion:islam_religion } } texture = { # Dharmic India / Southeast Asia reference = "event_scenes/ep2_holysite_indian.dds" trigger = { is_alive = no religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } } } texture = { # FP1 reference = "event_scenes/fp1_tribal_temple.dds" trigger = { is_alive = no religion = religion:germanic_religion } } texture = { # Dharmic East Asia reference = "event_scenes/tgp_temple_asia.dds" trigger = { is_alive = no religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } } } texture = { # Pagans trigger = { is_alive = no religion = { is_in_family = rf_pagan } OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic } } reference = "event_scenes/ep2_holysite_tribal.dds" } # Fallback texture = { reference = "event_scenes/temple.dds" trigger = { is_alive = no } } environment = { reference = "environment_event_temple" trigger = { is_alive = no } } ########################################## # DUNGEON #### # tribal #### texture = { reference = "event_scenes/fp1_tribal_prison.dds" trigger = { trigger_if = { limit = { is_in_prison_type = dungeon } imprisoner = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } trigger_else = { is_in_prison_type = house_arrest imprisoner = { is_landless_adventurer = yes } } } } environment = { reference = "environment_event_fp1_tribal_prison" trigger = { trigger_if = { limit = { is_in_prison_type = dungeon } imprisoner = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } trigger_else = { is_in_prison_type = house_arrest imprisoner = { is_landless_adventurer = yes } } } } environment = { reference = "environment_event_fp1_tribal_prison" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = dungeon } imprisoner = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } trigger_else = { is_in_prison_type = house_arrest imprisoner = { is_landless_adventurer = yes } } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = dungeon } imprisoner = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } trigger_else = { is_in_prison_type = house_arrest imprisoner = { is_landless_adventurer = yes } } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = dungeon } imprisoner = { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } trigger_else = { is_in_prison_type = house_arrest imprisoner = { is_landless_adventurer = yes } } } } } is_character_window_main_character = no } } #### # MENA #### texture = { reference = "event_scenes/fp2_prison.dds" trigger = { is_in_prison_type = dungeon imprisoner.culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } } environment = { reference = "environment_event_fp2_prison" trigger = { is_in_prison_type = dungeon imprisoner.culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } } environment = { reference = "environment_event_fp2_prison" trigger = { OR = { primary_spouse ?= { is_in_prison_type = dungeon imprisoner.culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } betrothed ?= { is_in_prison_type = dungeon imprisoner.culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { is_in_prison_type = dungeon imprisoner.culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes } } } } } is_character_window_main_character = no } } #### # western #### texture = { reference = "event_scenes/dungeon.dds" trigger = { is_in_prison_type = dungeon imprisoner = { NOR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes } } } } } } environment = { reference = "environment_event_dungeon" trigger = { is_in_prison_type = dungeon imprisoner = { NOR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes } } } } } } environment = { reference = "environment_event_dungeon" trigger = { OR = { primary_spouse ?= { is_in_prison_type = dungeon imprisoner = { NOR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes } } } } } betrothed ?= { is_in_prison_type = dungeon imprisoner = { NOR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes } } } } } AND = { liege.diarch ?= this liege ?= { is_in_prison_type = dungeon imprisoner = { NOR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder culture = { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes has_graphical_india_culture_group_trigger = yes } } } } } } } is_character_window_main_character = no } } ########################################## # ACTIVITIES #### # tournament, eastern #### texture = { reference = "event_scenes/ep2_tournament_mena.dds" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { geographical_region = graphical_india } } } environment = { reference = "environment_mecca" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { geographical_region = graphical_india } is_character_window_main_character = yes } } environment = { reference = "environment_mecca" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { geographical_region = graphical_india } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { geographical_region = graphical_india } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { geographical_region = graphical_india } } } } is_character_window_main_character = no } } #### # tournament, mena #### texture = { reference = "event_scenes/ep2_tournament_mena.dds" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { OR = { geographical_region = graphical_mena AND = { geographical_region = world_europe_west_iberia root = { faith = { religion = religion:islam_religion } } } } } } } environment = { reference = "environment_event_bp1_desert" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { OR = { geographical_region = graphical_mena AND = { geographical_region = world_europe_west_iberia root = { faith = { religion = religion:islam_religion } } } } } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_desert" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { OR = { geographical_region = graphical_mena AND = { geographical_region = world_europe_west_iberia root = { faith = { religion = religion:islam_religion } } } } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { OR = { geographical_region = graphical_mena AND = { geographical_region = world_europe_west_iberia root = { faith = { religion = religion:islam_religion } } } } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_location = { OR = { geographical_region = graphical_mena AND = { geographical_region = world_europe_west_iberia root = { faith = { religion = religion:islam_religion } } } } } } } } is_character_window_main_character = no } } #### # tournament, tribal #### texture = { reference = "event_scenes/ep2_tournament_tribal.dds" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_host = { OR = { government_has_flag = government_is_clan government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } capital_province = { NOT = { geographical_region = graphical_mena } } } } } environment = { reference = "environment_village_festival" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_host = { OR = { government_has_flag = government_is_clan government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } capital_province = { NOT = { geographical_region = graphical_mena } } } is_character_window_main_character = yes } } environment = { reference = "environment_village_festival" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_host = { OR = { government_has_flag = government_is_clan government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } capital_province = { NOT = { geographical_region = graphical_mena } } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_host = { OR = { government_has_flag = government_is_clan government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } capital_province = { NOT = { geographical_region = graphical_mena } } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location involved_activity.activity_host = { OR = { government_has_flag = government_is_clan government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } capital_province = { NOT = { geographical_region = graphical_mena } } } } } } is_character_window_main_character = no } } #### # tournament, western #### texture = { reference = "event_scenes/ep2_tournament_western.dds" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location } } environment = { reference = "environment_village_festival" trigger = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_village_festival" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_tournament } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # university, western #### texture = { reference = "event_scenes/bp2_university.dds" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } environment = { reference = "environment_bp2_university" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "environment_bp2_university" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } } is_character_window_main_character = no } } #### # university, indian #### texture = { reference = "event_scenes/bp2_indian_garden.dds" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } environment = { reference = "environment_bp2_garden_india_day" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_bp2_garden_india_day" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } } is_character_window_main_character = no } } #### # university, east asian #### texture = { reference = "event_scenes/tgp_examination_room.dds" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_tgp_examination_room" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_examination_room" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } } is_character_window_main_character = no } } #### # university, mena #### texture = { reference = "event_scenes/bp2_university_mena.dds" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location } } environment = { reference = "environment_bp2_university_mena" trigger = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_bp2_university_mena" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_adult_education } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # Examination, western #### texture = { reference = "event_scenes/bp2_university.dds" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } environment = { reference = "environment_bp2_university" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "environment_bp2_university" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } } is_character_window_main_character = no } } #### # university, indian #### texture = { reference = "event_scenes/bp2_indian_garden.dds" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { OR = { has_graphical_western_culture_group_trigger = yes has_graphical_norse_culture_group_trigger = yes has_graphical_iberian_culture_group_trigger = yes has_graphical_mediterranean_culture_group_trigger = yes } } } } environment = { reference = "environment_bp2_garden_india_day" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_bp2_garden_india_day" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes } } } } is_character_window_main_character = no } } ### #Examination, East Asian texture = { reference = "event_scenes/tgp_examination_room.dds" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_tgp_examination_room" trigger = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_examination_room" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { OR = { has_activity_type = activity_imperial_examination has_activity_type = activity_local_examination } } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } } is_character_window_main_character = no } } #### # feast, byzantine texture = { reference = "event_scenes/ep3_feast_byzantine.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = byzantine_building_gfx } } } environment = { reference = "environment_ep3_byzantine_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } is_character_window_main_character = yes } } environment = { reference = "environment_ep3_byzantine_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } } } } is_character_window_main_character = no } } #### # feast, norse #### texture = { reference = "event_scenes/fp1_viking_feast.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } involved_activity.activity_location.province_owner ?= { should_use_tribal_realm_palace_graphics_trigger = yes } } } } environment = { reference = "environment_event_fp1_viking_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } involved_activity.activity_location.province_owner ?= { should_use_tribal_realm_palace_graphics_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "environment_event_fp1_viking_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } involved_activity.activity_location.province_owner ?= { should_use_tribal_realm_palace_graphics_trigger = yes } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } involved_activity.activity_location.province_owner ?= { should_use_tribal_realm_palace_graphics_trigger = yes } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } involved_activity.activity_location.province_owner ?= { should_use_tribal_realm_palace_graphics_trigger = yes } } } } } is_character_window_main_character = no } } #### # feast, indian #### texture = { reference = "event_scenes/ep2_feast_indian.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } } } environment = { reference = "environment_indian_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } is_character_window_main_character = yes } } environment = { reference = "environment_indian_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } } } } is_character_window_main_character = no } } #### # feast, mena #### texture = { reference = "event_scenes/ep2_feast_mena.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } } } } environment = { reference = "environment_mena_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } } is_character_window_main_character = yes } } environment = { reference = "environment_mena_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location OR = { involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } } } } } is_character_window_main_character = no } } #### # feast, steppe #### texture = { reference = "event_scenes/ep2_feast_steppe.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } } } environment = { reference = "environment_steppe_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } is_character_window_main_character = yes } } environment = { reference = "environment_steppe_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } } } } is_character_window_main_character = no } } #### # feast, sub-saharan #### texture = { reference = "event_scenes/ep2_feast_sub_saharan.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } } } environment = { reference = "environment_sub-saharan_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } is_character_window_main_character = yes } } environment = { reference = "environment_sub-saharan_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } } } } is_character_window_main_character = no } } #### # feast, East Asian #### texture = { reference = "event_scenes/tgp_feast_asia.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_tgp_feast_asia" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_feast_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } } is_character_window_main_character = no } } #### # feast, western #### texture = { reference = "event_scenes/feast.dds" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location } } environment = { reference = "environment_event_feast" trigger = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_event_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_feast } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # hunt #### texture = { reference = "event_scenes/ep2_hunt_poachers_camp.dds" trigger = { involved_activity ?= { has_activity_type = activity_hunt hunt_is_nerge_type = no } location ?= involved_activity.activity_location } } texture = { reference = "event_scenes/mpo_hunt_steppe.dds" trigger = { involved_activity ?= { has_activity_type = activity_hunt hunt_is_nerge_type = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_mpo_hunt_steppe" trigger = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_mpo_hunt_steppe" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #East Asian texture = { reference = "event_scenes/tgp_hunt_generic_asia.dds" trigger = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_generic_hunt" trigger = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_forest_pine" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } } } } is_character_window_main_character = no } } #### # Generic hunt #### texture = { reference = "event_scenes/ep2_events_generic_hunt.dds" trigger = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } environment = { reference = "environment_generic_hunt" trigger = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_event_forest_pine" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_hunt } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, jerusalem #### texture = { reference = "event_scenes/ep2_holysite_jerusalem.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } environment = { reference = "environment_jerusalem" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } environment = { reference = "environment_jerusalem" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, Mecca #### texture = { reference = "event_scenes/ep2_holysite_mecca.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_mecca location ?= involved_activity.activity_location } } environment = { reference = "environment_mecca" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_mecca location ?= involved_activity.activity_location } } environment = { reference = "environment_mecca" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_mecca location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.county = title:c_jerusalem location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, tribal generic holy site #### texture = { reference = "event_scenes/ep2_holysite_tribal.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.province_owner ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } location ?= involved_activity.activity_location } } environment = { reference = "environment_event_garden" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.province_owner ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } location ?= involved_activity.activity_location } } environment = { reference = "environment_event_garden" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.province_owner ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.province_owner ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.province_owner ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, MENA generic holy site #### texture = { reference = "event_scenes/ep2_holysite_mena.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_generic_holy_site_mena" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_generic_holy_site_mena" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, Indian generic holy site #### texture = { reference = "event_scenes/ep2_holysite_indian.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_indian_holy_site" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_indian_holy_site" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, East Asian generic holy site #### texture = { reference = "event_scenes/tgp_holysite_asia.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_tgp_holysite_asia" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_tgp_holysite_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # pilgrimage, Tengri generic holy site #### texture = { reference = "event_scenes/mpo_temple_steppe.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } OR = { involved_activity.activity_location.religion = religion:tengrism_religion involved_activity.activity_location.religion = religion:magyar_religion involved_activity.activity_location.religion = religion:siberian_religion } location ?= involved_activity.activity_location } } #### # pilgrimage, Orthodox generic holy site #### texture = { reference = "event_scenes/ep3_holysite_orthodox.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.faith ?= faith:orthodox location ?= involved_activity.activity_location } } #### # pilgrimage, Western generic holy site #### texture = { reference = "event_scenes/ep2_holysite_western.dds" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_western_holy_site" trigger = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } location ?= involved_activity.activity_location } } environment = { reference = "environment_western_holy_site" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_pilgrimage } involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } #### # chariot race #### # tournament, eastern #### texture = { reference = "event_scenes/ep3_hippodrome_chariot_race.dds" trigger = { involved_activity ?= { has_activity_type = activity_chariot_race } location ?= involved_activity.activity_location } } environment = { reference = "environment_ep3_chariot_race" trigger = { involved_activity ?= { has_activity_type = activity_chariot_race } location ?= involved_activity.activity_location is_character_window_main_character = yes } } environment = { reference = "environment_ep3_chariot_race" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { involved_activity ?= { has_activity_type = activity_chariot_race } location ?= involved_activity.activity_location } } AND = { exists = betrothed betrothed = { involved_activity ?= { has_activity_type = activity_chariot_race } location ?= involved_activity.activity_location } } AND = { liege.diarch ?= this liege ?= { involved_activity ?= { has_activity_type = activity_chariot_race } location ?= involved_activity.activity_location } } } is_character_window_main_character = no } } ########################################## #### # Herder background #### texture = { reference = "event_scenes/bp3_steppe_winter.dds" trigger = { location = { has_winter_trigger = yes } government_has_flag = government_is_herder } } environment = { reference = "environment_bp3_steppe_winter" trigger = { location = { has_winter_trigger = yes } government_has_flag = government_is_herder } } texture = { reference = "event_scenes/ep2_travel_steppe.dds" trigger = { government_has_flag = government_is_herder } } environment = { reference = "environment_travel_steppe_settlement" trigger = { government_has_flag = government_is_herder } } ########################################## #### # chrysotriklinios #### texture = { # Chrysotriklinios reference = "event_scenes/ep3_byzantine_throne_room.dds" trigger = { OR = { primary_title = title:e_byzantium AND = { primary_spouse.primary_title = title:e_byzantium is_landed = no } } } } environment = { reference = "environment_ep3_byzantine_throne_room" trigger = { AND = { exists = primary_title primary_title = title:e_byzantium is_character_window_main_character = yes # AND = { # primary_spouse.primary_title = title:e_byzantium # is_landed = no # } } } } # environment = { # reference = "environment_ep3_cw_byzantine_spouse" # trigger = { # OR = { # AND = { # exists = primary_spouse # primary_spouse = { # primary_title = title:e_byzantium # } # } # AND = { # exists = betrothed # betrothed = { # primary_title = title:e_byzantium # } # } # AND = { # liege.diarch ?= this # liege ?= { # primary_title = title:e_byzantium # } # } # AND = { # exists = primary_title # primary_title = title:e_byzantium # } # } # is_character_window_main_character = no # } # } # environment = { # reference = "environment_cw_west" # trigger = { # exists = primary_title # primary_title.tier >= tier_empire # has_graphical_western_region_trigger = yes # is_character_window_main_character = yes # } # } # environment = { # reference = "environment_cw_west_spouse" # trigger = { # OR = { # AND = { # exists = primary_spouse # primary_spouse = { # exists = primary_title # primary_title.tier >= tier_empire # has_graphical_western_region_trigger = yes # } # } # AND = { # exists = betrothed # betrothed = { # exists = primary_title # primary_title.tier >= tier_empire # has_graphical_western_region_trigger = yes # } # } # AND = { # liege.diarch ?= this # liege ?= { # exists = primary_title # primary_title.tier >= tier_empire # has_graphical_western_region_trigger = yes # } # } # } # is_character_window_main_character = no # } # } environment = { reference = "environment_ep3_byzantine_throne_room_spouse" trigger = { OR = { AND = { exists = primary_spouse OR = { primary_title = title:e_byzantium AND = { primary_spouse.primary_title = title:e_byzantium is_landed = no } } } AND = { exists = betrothed OR = { primary_title = title:e_byzantium AND = { primary_spouse.primary_title = title:e_byzantium is_landed = no } } } AND = { liege.diarch ?= this OR = { primary_title = title:e_byzantium AND = { primary_spouse.primary_title = title:e_byzantium is_landed = no } } } } is_character_window_main_character = no } } #### # hagia sophia #### texture = { # Hagia Sophia reference = "event_scenes/ep3_hagia_sophia.dds" trigger = { location.county ?= title:c_byzantion OR = { has_council_position = councillor_court_chaplain primary_title ?= title:k_orthodox } } } environment = { # Hagia Sophia reference = "environment_ep3_hagia_sophia" trigger = { location.county ?= title:c_byzantion OR = { has_council_position = councillor_court_chaplain primary_title ?= title:k_orthodox } } } #### # constantinople #### texture = { reference = "event_scenes/ep3_constantinople.dds" trigger = { exists = location trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= title:c_byzantion NOT = { primary_title = title:e_byzantium } is_imprisoned = no } } environment = { reference = "environment_ep3_constantinople" trigger = { exists = location trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= title:c_byzantion NOT = { primary_title = title:e_byzantium } is_imprisoned = no is_character_window_main_character = yes } } environment = { reference = "environment_ep3_constantinople_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= title:c_byzantion NOT = { primary_title = title:e_byzantium } is_imprisoned = no } } AND = { exists = betrothed betrothed = { exists = location trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= title:c_byzantion NOT = { primary_title = title:e_byzantium } is_imprisoned = no } } AND = { liege.diarch ?= this liege ?= { exists = location trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= title:c_byzantion NOT = { primary_title = title:e_byzantium } is_imprisoned = no } } } is_character_window_main_character = no } } ### # byzantine unlanded house head # texture = { reference = "event_scenes/ep3_medi_estate.dds" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_mediterranean_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_mediterranean_region_trigger = yes } } } } environment = { reference = "environment_ep3_family_estate" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_mediterranean_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_mediterranean_region_trigger = yes } } } } ### # asian unlanded house head # texture = { reference = "event_scenes/tgp_asia_estate.dds" trigger = { tgp_is_ceremonial_liege_trigger = no OR = { AND = { is_landed = no domicile ?= { OR = { is_domicile_type = estate is_domicile_type = east_asian_estate is_domicile_type = japanese_manor } } has_graphical_east_asia_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { OR = { is_domicile_type = estate is_domicile_type = east_asian_estate is_domicile_type = japanese_manor } } has_graphical_east_asia_region_trigger = yes } } } } environment = { reference = "environment_tgp_asia_estate" trigger = { OR = { AND = { is_landed = no domicile ?= { OR = { is_domicile_type = estate is_domicile_type = east_asian_estate is_domicile_type = japanese_manor } } has_graphical_east_asia_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { OR = { is_domicile_type = estate is_domicile_type = east_asian_estate is_domicile_type = japanese_manor } } has_graphical_east_asia_region_trigger = yes } } } } ### # other unlanded house head # texture = { reference = "event_scenes/bp2_indian_garden.dds" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_india_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_india_region_trigger = yes } } } } environment = { reference = "environment_bp2_garden_india_day" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_india_region_trigger = yes } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_india_region_trigger = yes } } } } texture = { reference = "event_scenes/bp2_courtyard.dds" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_western_region_trigger = yes has_graphical_scandinavia_region_trigger = yes } } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_western_region_trigger = yes has_graphical_scandinavia_region_trigger = yes } } } } } environment = { reference = "environment_bp2_courtyard" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_western_region_trigger = yes has_graphical_scandinavia_region_trigger = yes } } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_western_region_trigger = yes has_graphical_scandinavia_region_trigger = yes } } } } } texture = { reference = "event_scenes/bp1_garden_mena_day.dds" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_mena_region_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_mena_region_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } } } } environment = { reference = "environment_event_forest_pine" trigger = { OR = { AND = { is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_mena_region_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } primary_spouse ?= { # Primary Spouse is_landed = no domicile ?= { is_domicile_type = estate } OR = { has_graphical_mena_region_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } } } } # environment = { # reference = "environment_western_holy_site" # trigger = { # OR = { # exists = primary_spouse # exists = betrothed # } # is_character_window_main_character = no # } # } #### # sea, norse #### texture = { reference = "event_scenes/fp1_ocean_norse.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } culture = { has_clothing_gfx = fp1_norse_clothing_gfx } location ?= { is_sea_province = yes } } } environment = { reference = "environment_event_fp1_ocean" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } culture = { has_clothing_gfx = fp1_norse_clothing_gfx } location ?= { is_sea_province = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_fp1_ocean" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } culture = { has_clothing_gfx = fp1_norse_clothing_gfx } location = { is_sea_province = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } culture = { has_clothing_gfx = fp1_norse_clothing_gfx } location ?= { is_sea_province = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } culture = { has_clothing_gfx = fp1_norse_clothing_gfx } location ?= { is_sea_province = yes } } } } is_character_window_main_character = no } } #### # sea #### texture = { reference = "event_scenes/fp1_ocean.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { is_sea_province = yes } } } environment = { reference = "environment_event_fp1_ocean" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { is_sea_province = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_fp1_ocean" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_sea_province = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { is_sea_province = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { is_sea_province = yes } } } } is_character_window_main_character = no } } #### # Flooding #### texture = { reference = "event_scenes/tgp_overflowing_river.dds" trigger = { exists = location #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_flood_1_county_modifier has_county_modifier = tgp_natural_disaster_flood_2_county_modifier has_county_modifier = tgp_natural_disaster_flood_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } environment = { reference = "environment_tgp_overflowing_river" trigger = { exists = location #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_flood_1_county_modifier has_county_modifier = tgp_natural_disaster_flood_2_county_modifier has_county_modifier = tgp_natural_disaster_flood_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_overflowing_river" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_flood_1_county_modifier has_county_modifier = tgp_natural_disaster_flood_2_county_modifier has_county_modifier = tgp_natural_disaster_flood_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } AND = { exists = betrothed betrothed = { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_flood_1_county_modifier has_county_modifier = tgp_natural_disaster_flood_2_county_modifier has_county_modifier = tgp_natural_disaster_flood_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } AND = { liege.diarch ?= this liege ?= { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_flood_1_county_modifier has_county_modifier = tgp_natural_disaster_flood_2_county_modifier has_county_modifier = tgp_natural_disaster_flood_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } } is_character_window_main_character = no } } #### # Earthquake #### texture = { reference = "event_scenes/tgp_ruined_holding.dds" trigger = { exists = location #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } environment = { reference = "environment_tgp_ruined_holding" trigger = { exists = location #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_ruined_holding" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } AND = { exists = betrothed betrothed = { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } AND = { liege.diarch ?= this liege ?= { #OR = { # is_travelling = yes # is_in_army = yes #} trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location.county ?= { OR = { has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier } title_province ?= { OR = { geographical_region = graphical_india geographical_region = world_steppe geographical_region = world_asia geographical_region = world_tibet } } } } } } is_character_window_main_character = no } } #### # ep2_hunt_snowy_forest #### texture = { reference = "event_scenes/ep2_hunt_snowy_forest.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { OR = { has_province_modifier = winter_normal_modifier has_province_modifier = winter_harsh_modifier } OR = { graphical_wilderness_forest_trigger = yes graphical_wilderness_forest_pine_trigger = yes } } } } environment = { reference = "environment_event_mountains" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { OR = { has_province_modifier = winter_normal_modifier has_province_modifier = winter_harsh_modifier } OR = { graphical_wilderness_forest_trigger = yes graphical_wilderness_forest_pine_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "environment_event_mountains" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { has_province_modifier = winter_normal_modifier has_province_modifier = winter_harsh_modifier } OR = { graphical_wilderness_forest_trigger = yes graphical_wilderness_forest_pine_trigger = yes } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { OR = { has_province_modifier = winter_normal_modifier has_province_modifier = winter_harsh_modifier } OR = { graphical_wilderness_forest_trigger = yes graphical_wilderness_forest_pine_trigger = yes } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location ?= { OR = { has_province_modifier = winter_normal_modifier has_province_modifier = winter_harsh_modifier } OR = { graphical_wilderness_forest_trigger = yes graphical_wilderness_forest_pine_trigger = yes } } } } } is_character_window_main_character = no } } ##### #forest_pine ##### texture = { reference = "event_scenes/forest_pine.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_pine_trigger = yes } } } environment = { reference = "environment_event_forest_pine" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_pine_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_forest_pine" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_pine_trigger = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_pine_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_pine_trigger = yes } } } } is_character_window_main_character = no } } ##### #forest ##### texture = { reference = "event_scenes/forest.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_trigger = yes } } } environment = { reference = "environment_event_forest" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_forest" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_trigger = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_forest_trigger = yes } } } } is_character_window_main_character = no } } ##### #ep2_travel_bridge ##### texture = { reference = "event_scenes/ep2_travel_bridge.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_riverside_province = yes geographical_region = world_europe OR = { terrain = farmlands terrain = plains terrain = mountains terrain = hills } } } } environment = { reference = "environment_event_bp1_hills" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_riverside_province = yes OR = { terrain = farmlands terrain = plains terrain = mountains terrain = hills } } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_hills" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_riverside_province = yes OR = { terrain = farmlands terrain = plains terrain = mountains terrain = hills } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_riverside_province = yes OR = { terrain = farmlands terrain = plains terrain = mountains terrain = hills } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { is_riverside_province = yes OR = { terrain = farmlands terrain = plains terrain = mountains terrain = hills } } } } } is_character_window_main_character = no } } ##### #Rice ##### texture = { reference = "event_scenes/tgp_rice_fields.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = terraced_hills has_building_or_higher = paddy_fields_01 } } } } environment = { reference = "environment_tgp_rice_fields" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = terraced_hills has_building_or_higher = paddy_fields_01 } } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_rice_fields" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = terraced_hills has_building_or_higher = paddy_fields_01 } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = terraced_hills has_building_or_higher = paddy_fields_01 } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = terraced_hills has_building_or_higher = paddy_fields_01 } } } } } is_character_window_main_character = no } } ##### #jungle ##### texture = { reference = "event_scenes/bp1_jungle.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_jungle_trigger = yes } } } environment = { reference = "environment_event_bp1_jungle" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_jungle_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_jungle" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_jungle_trigger = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_jungle_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_jungle_trigger = yes } } } } is_character_window_main_character = no } } ##### #wetlands ##### texture = { reference = "event_scenes/bp1_wetlands.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_wetlands_trigger = yes } } } environment = { reference = "environment_event_bp1_wetlands" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_wetlands_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_wetlands" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_wetlands_trigger = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_wetlands_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_wetlands_trigger = yes } } } } is_character_window_main_character = no } } ##### #drylands ##### texture = { reference = "event_scenes/drylands.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_drylands_trigger = yes } } } environment = { reference = "environment_event_desert" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_drylands_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_desert" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_drylands_trigger = yes } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_drylands_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_drylands_trigger = yes } } } } is_character_window_main_character = no } } ##### #hills, unsettled ##### texture = { reference = "event_scenes/bp1_hills.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes NOT = { exists = province_owner } } } } environment = { reference = "environment_event_bp1_hills" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_hills" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #hills, settled ##### texture = { reference = "event_scenes/ep2_travel_hills.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes exists = province_owner } } } environment = { reference = "environment_event_bp1_hills" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_hills" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_hills_trigger = yes exists = province_owner } } } } is_character_window_main_character = no } } ##### #plains, unsettled ##### texture = { reference = "event_scenes/bp1_plains.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes NOT = { exists = province_owner } } } } environment = { reference = "environment_event_bp1_plains" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_plains" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #plains, settled ##### texture = { reference = "event_scenes/ep2_travel_hills.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes exists = province_owner } } } environment = { reference = "environment_event_bp1_plains" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_plains" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_plains_trigger = yes exists = province_owner } } } } is_character_window_main_character = no } } ##### #steppe, unsettled ##### texture = { reference = "event_scenes/steppe.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes NOT = { exists = province_owner } } } } environment = { reference = "environment_event_steppe" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_steppe" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #steppe, settled ##### texture = { reference = "event_scenes/ep2_travel_steppe.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes exists = province_owner } } } environment = { reference = "environment_event_steppe" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_steppe" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_steppe_trigger = yes exists = province_owner } } } } is_character_window_main_character = no } } ##### #mountains, unsettled ##### texture = { reference = "event_scenes/mountains.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes NOT = { exists = province_owner } } } } environment = { reference = "environment_event_mountains" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_mountains" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #mountains, settled ##### texture = { reference = "event_scenes/ep2_travel_mountains.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes exists = province_owner } } } environment = { reference = "environment_event_mountains" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_mountains" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_mountains_trigger = yes exists = province_owner } } } } is_character_window_main_character = no } } ##### #Desert, unsettled ##### texture = { reference = "event_scenes/desert.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes NOT = { exists = province_owner } } } } environment = { reference = "environment_event_bp1_desert" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_desert" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #Desert, settled ##### texture = { reference = "event_scenes/ep2_travel_desert.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes exists = province_owner } } } environment = { reference = "environment_event_bp1_desert" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_desert" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { graphical_wilderness_desert_trigger = yes exists = province_owner } } } } is_character_window_main_character = no } } ##### #Farmland, East Asian ##### texture = { reference = "event_scenes/tgp_farm_asia.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { OR = { terrain = farmlands terrain = floodplains } culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } } } environment = { reference = "environment_tgp_farm_asia" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "tgp_farm_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } } } } is_character_window_main_character = no } } ##### #Farmland, unsettled ##### texture = { reference = "event_scenes/farms.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands NOT = { exists = province_owner } } } } environment = { reference = "environment_event_farms" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands NOT = { exists = province_owner } } is_character_window_main_character = yes } } environment = { reference = "environment_event_farms" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands NOT = { exists = province_owner } } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands NOT = { exists = province_owner } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands NOT = { exists = province_owner } } } } } is_character_window_main_character = no } } ##### #Farmland, settled ##### texture = { reference = "event_scenes/ep2_travel_farm.dds" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands exists = province_owner } } } environment = { reference = "environment_event_farms" trigger = { exists = location OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands exists = province_owner } is_character_window_main_character = yes } } environment = { reference = "environment_event_farms" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands exists = province_owner } } } AND = { exists = betrothed betrothed = { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands exists = province_owner } } } AND = { liege.diarch ?= this liege ?= { OR = { is_travelling = yes is_in_army = yes } trigger_if = { limit = { exists = involved_activity } NOT = { location = involved_activity.activity_location } } location = { terrain = farmlands exists = province_owner } } } } is_character_window_main_character = no } } ##### #Landless Adventurers from the steppe texture = { reference = "event_scenes/mpo_camp_steppe.dds" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_scholars liege ?= { has_realm_law = camp_purpose_scholars } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_genericcamp" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_scholars liege ?= { has_realm_law = camp_purpose_scholars } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_genericcamp" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/mpo_tent_interior_mongol.dds" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_legitimists liege ?= { has_realm_law = camp_purpose_legitimists } } NOR = { is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_mpo_tent_interior_mongol" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_legitimists liege ?= { has_realm_law = camp_purpose_legitimists } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_mpo_tent_interior_mongol" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/mpo_camp_steppe.dds" trigger = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_genericcamp" trigger = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_genericcamp" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/mpo_campfire_steppe.dds" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_bonfire" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_bonfire" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { culture = { has_graphical_steppe_culture_group_trigger = yes } OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/mpo_hunt_steppe.dds" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_farms" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_farms" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer culture = { has_graphical_steppe_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } ##### # Landless Adventurer Camp ##### texture = { reference = "event_scenes/ep3_adventurer_background.dds" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_scholars liege ?= { has_realm_law = camp_purpose_scholars } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_indian_feast" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_scholars liege ?= { has_realm_law = camp_purpose_scholars } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_indian_feast" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_scholars NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/ep3_relaxing_tent.dds" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_legitimists liege ?= { has_realm_law = camp_purpose_legitimists } } NOR = { is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_courtyard" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_legitimists liege ?= { has_realm_law = camp_purpose_legitimists } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_courtyard" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer has_realm_law = camp_purpose_legitimists NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { #East Asian Camp reference = "event_scenes/tgp_camp_asia.dds" trigger = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } trigger_if = { limit = { is_independent_ruler = yes } OR = { culture = { has_graphical_east_asia_culture_group_trigger = yes } culture = { has_graphical_steppe_culture_group_trigger = yes } } } trigger_else = { OR = { employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } employer.culture = { has_graphical_steppe_culture_group_trigger = yes } } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_tgp_camp_asia" trigger = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } trigger_if = { limit = { is_independent_ruler = yes } OR = { culture = { has_graphical_east_asia_culture_group_trigger = yes } culture = { has_graphical_steppe_culture_group_trigger = yes } } } trigger_else = { OR = { employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } employer.culture = { has_graphical_steppe_culture_group_trigger = yes } } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_camp_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } } trigger_if = { limit = { is_independent_ruler = yes } OR = { culture = { has_graphical_east_asia_culture_group_trigger = yes } culture = { has_graphical_steppe_culture_group_trigger = yes } } } trigger_else = { OR = { employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } employer.culture ?= { has_graphical_steppe_culture_group_trigger = yes } } } is_character_window_main_character = no } } texture = { #Generic Camp reference = "event_scenes/genericcamp.dds" trigger = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_genericcamp" trigger = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_genericcamp" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { OR = { AND = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_mercenaries liege ?= { has_realm_law = camp_purpose_mercenaries } } } primary_title ?= { is_mercenary_company = yes } employer.primary_title ?= { is_mercenary_company = yes } } NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/ep3_campfire.dds" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_bonfire" trigger = { government_has_flag = government_is_landless_adventurer OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_bonfire" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { OR = { has_realm_law = camp_purpose_brigands liege ?= { has_realm_law = camp_purpose_brigands } } NOR = { is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/tgp_camp_asia.dds" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_east_asia_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_tgp_camp_asia" trigger = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_east_asia_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "tgp_camp_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_east_asia_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer culture = { has_graphical_east_asia_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer culture = { has_graphical_east_asia_culture_group_trigger = yes } NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } texture = { reference = "event_scenes/ep3_camp_arid_terrain.dds" trigger = { government_has_flag = government_is_landless_adventurer NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_genericcamp" trigger = { government_has_flag = government_is_landless_adventurer NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_genericcamp" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_landless_adventurer NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_landless_adventurer NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_landless_adventurer NOR = { is_imprisoned = yes is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } # Wandering drunk/reveler texture = { reference = "character_view/tavern.dds" trigger = { OR = { has_trait = drunkard has_trait = lifestyle_reveler } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_cw_tavern" trigger = { OR = { has_trait = drunkard has_trait = lifestyle_reveler } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_cw_tavern_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { has_trait = drunkard has_trait = lifestyle_reveler } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { NOR = { OR = { has_trait = drunkard has_trait = lifestyle_reveler } exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { NOR = { OR = { has_trait = drunkard has_trait = lifestyle_reveler } exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } # Wandering coastal texture = { reference = "character_view/docks.dds" trigger = { exists = location location = { is_coastal = yes OR = { geographical_region = world_europe geographical_region = world_steppe_west } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_docks" trigger = { exists = location location = { is_coastal = yes OR = { geographical_region = world_europe geographical_region = world_steppe_west } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_docks" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location location = { is_coastal = yes OR = { geographical_region = world_europe geographical_region = world_steppe_west } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { exists = location location = { is_coastal = yes OR = { geographical_region = world_europe geographical_region = world_steppe_west } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { exists = location location = { is_coastal = yes OR = { geographical_region = world_europe geographical_region = world_steppe_west } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } # Wandering, mediterranean texture = { reference = "event_scenes/ep3_medi_market.dds" trigger = { exists = location #location.province_owner. = { # geographical_region = mediteranean_coast #} has_graphical_mediterranean_region_trigger = yes NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_ep3_medi_market" trigger = { exists = location location = { geographical_region = mediteranean_coast } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_ep3_medi_market" trigger = { exists = location location = { geographical_region = mediteranean_coast } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = no } } # Wandering europe texture = { reference = "character_view/crossroads_inn.dds" trigger = { exists = location location = { geographical_region = world_europe } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_crossroads_inn" trigger = { exists = location location = { geographical_region = world_europe } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_crossroads_inn" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location location = { geographical_region = world_europe } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { exists = location location = { geographical_region = world_europe } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { exists = location location = { geographical_region = world_europe } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } # Wandering mena texture = { reference = "character_view/courtyard_mena.dds" trigger = { exists = location location = { OR = { geographical_region = world_middle_east geographical_region = world_middle_east_persia geographical_region = world_steppe_tarim } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_courtyard_mena" trigger = { exists = location location = { OR = { geographical_region = world_middle_east geographical_region = world_middle_east_persia geographical_region = world_steppe_tarim } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_courtyard_mena" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location location = { OR = { geographical_region = world_middle_east geographical_region = world_middle_east_persia geographical_region = world_steppe_tarim } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { exists = location location = { OR = { geographical_region = world_middle_east geographical_region = world_middle_east_persia geographical_region = world_steppe_tarim } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { exists = location location = { OR = { geographical_region = world_middle_east geographical_region = world_middle_east_persia geographical_region = world_steppe_tarim } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } # Wandering india texture = { reference = "character_view/courtyard_indian.dds" trigger = { exists = location location = { OR = { geographical_region = world_india geographical_region = world_burma } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_courtyard_indian" trigger = { exists = location location = { OR = { geographical_region = world_india geographical_region = world_burma } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_courtyard_indian" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location location = { OR = { geographical_region = world_india geographical_region = world_burma } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { exists = location location = { OR = { geographical_region = world_india geographical_region = world_burma } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { exists = location location = { OR = { geographical_region = world_india geographical_region = world_burma } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } #Wandering SE Asia coastal texture = { reference = "event_scenes/tgp_village_sea.dds" trigger = { exists = location location = { geographical_region = world_asia_southeast county ?= { is_coastal_county = yes } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_tgp_village_sea" trigger = { exists = location location = { geographical_region = world_asia_southeast county ?= { is_coastal_county = yes } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_village_sea" trigger = { OR = { primary_spouse ?= { exists = location location = { geographical_region = world_asia_southeast county ?= { is_coastal_county = yes } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } betrothed ?= { exists = location location = { geographical_region = world_asia_southeast county ?= { is_coastal_county = yes } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } AND = { exists = location location = { geographical_region = world_asia_southeast county ?= { is_coastal_county = yes } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } is_character_window_main_character = no } } # Wandering East Asia texture = { reference = "event_scenes/tgp_crossroad_inn_asia.dds" trigger = { exists = location location = { OR = { geographical_region = world_asia_china geographical_region = world_asia_japan geographical_region = world_asia_korea } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_tgp_crossroad_inn_asia" trigger = { exists = location location = { OR = { geographical_region = world_asia_china geographical_region = world_asia_japan geographical_region = world_asia_korea } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_crossroad_inn_asia" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { exists = location location = { OR = { geographical_region = world_asia_china geographical_region = world_asia_japan geographical_region = world_asia_korea } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { exists = location location = { OR = { geographical_region = world_asia_china geographical_region = world_asia_japan geographical_region = world_asia_korea } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { exists = location location = { OR = { geographical_region = world_asia_china geographical_region = world_asia_japan geographical_region = world_asia_korea } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } #wandering steppe - scary! texture = { reference = "event_scenes/mpo_campfire_steppe.dds" trigger = { exists = location location = { geographical_region = world_steppe } OR = { has_trait = sadistic has_trait = murderer has_trait = education_intrigue_4 has_trait = education_intrigue_5 has_trait = lunatic has_trait = possessed has_trait = gallowsbait has_trait = torturer has_trait = kinslayer has_trait = cannibal has_trait = witch has_trait = deviant } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_mpo_campfire_steppe" trigger = { exists = location location = { geographical_region = world_steppe } OR = { has_trait = sadistic has_trait = murderer has_trait = education_intrigue_4 has_trait = education_intrigue_5 has_trait = gallowsbait has_trait = torturer has_trait = kinslayer has_trait = cannibal has_trait = witch has_trait = deviant } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_mpo_campfire_steppe" trigger = { OR = { primary_spouse ?= { exists = location location = { geographical_region = world_steppe } OR = { has_trait = sadistic has_trait = murderer has_trait = education_intrigue_4 has_trait = education_intrigue_5 has_trait = gallowsbait has_trait = torturer has_trait = kinslayer has_trait = cannibal has_trait = witch has_trait = deviant } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } betrothed ?= { exists = location location = { geographical_region = world_steppe has_holding_type = nomad_holding } OR = { has_trait = sadistic has_trait = murderer has_trait = education_intrigue_4 has_trait = education_intrigue_5 has_trait = gallowsbait has_trait = torturer has_trait = kinslayer has_trait = cannibal has_trait = witch has_trait = deviant } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } AND = { exists = location location = { geographical_region = world_steppe has_holding_type = nomad_holding } OR = { has_trait = sadistic has_trait = murderer has_trait = education_intrigue_4 has_trait = education_intrigue_5 has_trait = gallowsbait has_trait = torturer has_trait = kinslayer has_trait = cannibal has_trait = witch has_trait = deviant } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } is_character_window_main_character = no } } #Wandering steppe texture = { reference = "event_scenes/mpo_camp_steppe.dds" trigger = { exists = location location = { geographical_region = world_steppe OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_mpo_camp_steppe" trigger = { exists = location location = { geographical_region = world_steppe OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_mpo_camp_steppe" trigger = { OR = { primary_spouse ?= { exists = location location = { geographical_region = world_steppe OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } betrothed ?= { exists = location location = { geographical_region = world_steppe OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } AND = { exists = location location = { geographical_region = world_steppe OR = { has_holding_type = nomad_holding has_holding_type = herder_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } is_character_window_main_character = no } } #Wandering tibet texture = { reference = "event_scenes/mpo_rural_village_asian.dds" trigger = { exists = location location = { geographical_region = world_tibet } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_mpo_rural_village_asian" trigger = { exists = location location = { geographical_region = world_tibet } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_mpo_rural_village_asian" trigger = { OR = { primary_spouse ?= { exists = location location = { geographical_region = world_tibet } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } betrothed ?= { exists = location location = { geographical_region = world_tibet } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } AND = { exists = location location = { geographical_region = world_tibet } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } is_character_window_main_character = no } } #Wandering africa texture = { reference = "event_scenes/market_east.dds" trigger = { exists = location location = { geographical_region = world_africa OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding has_holding_type = temple_citadel_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_market_east" trigger = { exists = location location = { geographical_region = world_africa OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding has_holding_type = temple_citadel_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_market_east" trigger = { OR = { primary_spouse ?= { exists = location location = { geographical_region = world_africa OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding has_holding_type = temple_citadel_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } betrothed ?= { exists = location location = { geographical_region = world_africa OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding has_holding_type = temple_citadel_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } AND = { exists = location location = { geographical_region = world_africa OR = { has_holding_type = castle_holding has_holding_type = city_holding has_holding_type = church_holding has_holding_type = temple_citadel_holding } } NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } is_character_window_main_character = no } } # Wandering fallback texture = { reference = "character_view/bonfire.dds" trigger = { NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } environment = { reference = "environment_event_bp1_bonfire" trigger = { NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } is_character_window_main_character = yes } } environment = { reference = "environment_event_bp1_bonfire" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { exists = betrothed betrothed = { NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } AND = { liege.diarch ?= this liege ?= { NOR = { exists = liege exists = host is_travelling = yes exists = involved_activity } } } } is_character_window_main_character = no } } ########################################## # TEMPLES texture = { # Zoroastrian reference = "event_scenes/fp3_temple.dds" trigger = { should_use_temple_character_background_trigger = yes religion = religion:zoroastrianism_religion } } environment = { reference = "environment_event_fp3_temple" trigger = { should_use_temple_character_background_trigger = yes religion = religion:zoroastrianism_religion is_character_window_main_character = yes } } environment = { reference = "environment_event_fp3_temple" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes religion = religion:zoroastrianism_religion } betrothed ?= { should_use_temple_character_background_trigger = yes religion = religion:zoroastrianism_religion } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes religion = religion:zoroastrianism_religion } } } is_character_window_main_character = no } } ########################################## texture = { # Iberian reference = "event_scenes/fp2_temple.dds" trigger = { should_use_temple_character_background_trigger = yes OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } } } environment = { reference = "environment_event_fp2_temple" trigger = { should_use_temple_character_background_trigger = yes OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } } } environment = { reference = "environment_event_fp2_temple" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } } betrothed ?= { should_use_temple_character_background_trigger = yes OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes OR = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } religion = religion:islam_religion } trigger_if = { limit = { exists = liege } liege.culture = { has_building_gfx = iberian_building_gfx } } trigger_else = { culture = { has_building_gfx = iberian_building_gfx } } religion = religion:zoroastrianism_religion } } } is_character_window_main_character = no } } ########################################## texture = { # Christian reference = "event_scenes/church.dds" trigger = { should_use_temple_character_background_trigger = yes OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } environment = { reference = "environment_event_church" trigger = { should_use_temple_character_background_trigger = yes OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } } environment = { reference = "environment_event_church" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } betrothed ?= { should_use_temple_character_background_trigger = yes OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } is_character_window_main_character = yes } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } } is_character_window_main_character = no } } ########################################## texture = { # Islam reference = "event_scenes/mosque.dds" trigger = { should_use_temple_character_background_trigger = yes religion = religion:islam_religion } } environment = { reference = "environment_event_mosque" trigger = { should_use_temple_character_background_trigger = yes religion = religion:islam_religion is_character_window_main_character = yes } } environment = { reference = "environment_event_mosque" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes religion = religion:islam_religion } betrothed ?= { should_use_temple_character_background_trigger = yes religion = religion:islam_religion } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes religion = religion:islam_religion } } } is_character_window_main_character = no } } ########################################## texture = { # Dharmic India / Southeast Asia reference = "event_scenes/ep2_holysite_indian.dds" trigger = { should_use_temple_character_background_trigger = yes religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } } } environment = { reference = "environment_indian_holy_site" trigger = { should_use_temple_character_background_trigger = yes religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_indian_holy_site" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } } betrothed ?= { should_use_temple_character_background_trigger = yes religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes religion = { is_in_family = rf_eastern } culture = { has_graphical_india_culture_group_trigger = yes } } } } is_character_window_main_character = no } } ########################################## texture = { # Dharmic East Asia reference = "event_scenes/tgp_temple_asia.dds" trigger = { should_use_temple_character_background_trigger = yes religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_tgp_temple_asia" trigger = { should_use_temple_character_background_trigger = yes religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_temple_asia" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } } betrothed ?= { should_use_temple_character_background_trigger = yes religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } } } } is_character_window_main_character = no } } ########################################## texture = { # FP1 reference = "event_scenes/fp1_tribal_temple.dds" trigger = { should_use_temple_character_background_trigger = yes religion = religion:germanic_religion } } environment = { reference = "environment_event_fp1_tribal_temple" trigger = { should_use_temple_character_background_trigger = yes religion = religion:germanic_religion is_character_window_main_character = yes } } environment = { reference = "environment_event_fp1_tribal_temple" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes religion = religion:germanic_religion } betrothed ?= { should_use_temple_character_background_trigger = yes religion = religion:germanic_religion } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes religion = religion:germanic_religion } } } is_character_window_main_character = no } } ########################################## texture = { # Fallback reference = "event_scenes/temple.dds" trigger = { should_use_temple_character_background_trigger = yes } } environment = { reference = "environment_event_temple" trigger = { OR = { should_use_temple_character_background_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_event_temple" trigger = { OR = { primary_spouse ?= { should_use_temple_character_background_trigger = yes } betrothed ?= { should_use_temple_character_background_trigger = yes } AND = { liege.diarch ?= this liege ?= { should_use_temple_character_background_trigger = yes } } } is_character_window_main_character = no } } ########################################## # PHYSICIANS texture = { # Tribal reference = "event_scenes/fp4_physician_tribal.dds" trigger = { has_court_position = court_physician_court_position employer ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } } } environment = { reference = "environment_ce1_physician_tribal" trigger = { has_court_position = court_physician_court_position employer ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } is_character_window_main_character = yes } } environment = { reference = "environment_ce1_physician_tribal" trigger = { OR = { primary_spouse ?= { has_court_position = court_physician_court_position employer ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } is_character_window_main_character = yes } betrothed ?= { has_court_position = court_physician_court_position employer ?= { OR = { government_has_flag = government_is_tribal government_has_flag = government_is_nomadic government_has_flag = government_is_herder } } is_character_window_main_character = yes } } is_character_window_main_character = no } } ########################################## texture = { # MENA reference = "event_scenes/fp4_study_physician_mena.dds" trigger = { has_court_position = court_physician_court_position employer.culture ?= { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } } } environment = { reference = "environment_ce1_study_physician_mena" trigger = { has_court_position = court_physician_court_position employer.culture ?= { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } is_character_window_main_character = yes } } environment = { reference = "environment_ce1_study_physician_mena" trigger = { OR = { primary_spouse ?= { has_court_position = court_physician_court_position employer.culture ?= { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } is_character_window_main_character = yes } betrothed ?= { has_court_position = court_physician_court_position employer.culture ?= { OR = { has_graphical_mena_culture_group_trigger = yes has_graphical_african_culture_group_trigger = yes has_graphical_steppe_culture_group_trigger = yes } } is_character_window_main_character = yes } } is_character_window_main_character = no } } ########################################## texture = { # Indian reference = "event_scenes/fp4_study_physician_indian.dds" trigger = { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_india_culture_group_trigger = yes } } } environment = { reference = "environment_ce1_study_physician_indian" trigger = { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_ce1_study_physician_indian" trigger = { OR = { primary_spouse ?= { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } betrothed ?= { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_india_culture_group_trigger = yes } is_character_window_main_character = yes } } is_character_window_main_character = no } } ########################################## texture = { # East Asian reference = "event_scenes/tgp_physician_asia.dds" trigger = { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } } } environment = { reference = "environment_tgp_physician_asia" trigger = { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_physician_asia" trigger = { OR = { primary_spouse ?= { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } betrothed ?= { has_court_position = court_physician_court_position employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } is_character_window_main_character = yes } } is_character_window_main_character = no } } ########################################## texture = { # Western/fallback reference = "event_scenes/study_physician.dds" trigger = { has_court_position = court_physician_court_position } } environment = { reference = "environment_event_study_physician" trigger = { has_court_position = court_physician_court_position is_character_window_main_character = yes } } environment = { reference = "environment_event_study_physician" trigger = { OR = { primary_spouse ?= { has_court_position = court_physician_court_position is_character_window_main_character = yes } betrothed ?= { has_court_position = court_physician_court_position is_character_window_main_character = yes } } is_character_window_main_character = no } } ########################################## # THRONE ROOMS # Byzantium texture = { # Emperor reference = "event_scenes/ep3_byzantine_throne_room.dds" trigger = { OR = { AND = { # Emperor is_roman_emperor_primary_title_trigger = yes culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } AND = { # Primary Spouse primary_spouse ?= { is_landed = yes exists = top_liege is_roman_emperor_primary_title_trigger = yes culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } AND = { # Close family in the same location any_close_family_member = { location = prev.location is_landed = yes exists = top_liege is_roman_emperor_primary_title_trigger = yes culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } environment = { reference = "environment_ep3_byzantine_throne_room" trigger = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } is_character_window_main_character = yes } } environment = { reference = "environment_ep3_byzantine_throne_room_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } AND = { exists = betrothed betrothed = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } AND = { liege.diarch ?= this liege ?= { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } is_character_window_main_character = no } } texture = { # Governors reference = "event_scenes/ep3_relaxing_room.dds" trigger = { OR = { byzantine_governor_trigger = yes # Governor primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location } } } environment = { reference = "environment_ep3_relaxing_room" trigger = { OR = { byzantine_governor_trigger = yes # Governor primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location } is_character_window_main_character = yes } } environment = { reference = "environment_ep3_relaxing_room_spouse" trigger = { OR = { byzantine_governor_trigger = yes # Governor primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse betrothed ?= { byzantine_governor_trigger = yes } liege ?= { diarch ?= this byzantine_governor_trigger = yes } any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location } is_character_window_main_character = no } } texture = { # Lower nobles reference = "event_scenes/ep3_medi_study.dds" trigger = { OR = { AND = { # Lower Noble is_landed = yes government_has_flag = government_is_administrative exists = top_liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } AND = { # Primary Spouse primary_spouse ?= { is_landed = yes government_has_flag = government_is_administrative exists = top_liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } AND = { # Close family in the same location any_close_family_member = { location = prev.location is_landed = yes government_has_flag = government_is_administrative exists = top_liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } } } } environment = { reference = "environment_ep3_byzantine_study" trigger = { is_landed = yes government_has_flag = government_is_administrative exists = liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } is_character_window_main_character = yes } } environment = { reference = "environment_ep3_byzantine_study_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { is_landed = yes government_has_flag = government_is_administrative exists = top_liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } AND = { exists = betrothed betrothed = { is_landed = yes exists = top_liege top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } AND = { is_landed = yes liege.diarch ?= this top_liege = { OR = { is_roman_emperor_primary_title_trigger = yes AND = { culture = { OR = { has_cultural_pillar = heritage_byzantine has_cultural_pillar = heritage_caucasian } } primary_title.tier >= tier_empire } } } } } is_character_window_main_character = no } } ########################################## # 'Feudal'/High-tier Norse, or non-Tribals in Scandinavia texture = { # FP1 Norse reference = "character_view/fp1_throneroom_nontribal.dds" trigger = { has_fp1_dlc_trigger = yes OR = { AND = { is_ruler = no OR = { AND = { exists = liege liege = { OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { exists = host host = { OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } } AND = { is_ruler = yes OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } } environment = { reference = "environment_fp1_cw_nontribal_main" trigger = { has_fp1_dlc_trigger = yes OR = { AND = { is_ruler = no OR = { AND = { exists = liege liege = { OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { exists = host host = { OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } } AND = { is_ruler = yes OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } is_character_window_main_character = yes } } environment = { reference = "environment_fp1_cw_nontribal_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { has_fp1_dlc_trigger = yes OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { exists = betrothed betrothed = { has_fp1_dlc_trigger = yes OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { liege.diarch ?= this liege ?= { has_fp1_dlc_trigger = yes OR = { NOT = { government_has_flag = government_is_tribal } primary_title.tier >= tier_kingdom } OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # Nomad - Greatest of Khans texture = { reference = "main_menu/mpo_frontend_nomad.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } } environment = { # Primary character reference = "environment_mpo_frontend_nomad_main" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } is_character_window_main_character = yes } } environment = { # Spouse character reference = "environment_mpo_frontend_nomad_secondary" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic OR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } is_character_window_main_character = no } } # Nomad texture = { reference = "event_scenes/mpo_tent_interior_mongol.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } } environment = { # Primary character reference = "environment_mpo_tent_interior_mongol" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } is_character_window_main_character = yes } } environment = { # Spouse character reference = "environment_mpo_tent_interior_mongol_spouse" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } } trigger_else = { government_has_flag = government_is_nomadic NOR = { has_realm_law = nomadic_authority_3 has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 has_trait = greatest_of_khans } } is_character_window_main_character = no } } # Tribal Norse texture = { # FP1 Norse reference = "character_view/fp1_throneroom_tribal.dds" trigger = { has_fp1_dlc_trigger = yes OR = { AND = { is_ruler = no OR = { AND = { exists = liege liege = { government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { exists = host host = { government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } } AND = { is_ruler = yes government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion } } } } } environment = { reference = "environment_fp1_cw_tribal_main" trigger = { has_fp1_dlc_trigger = yes OR = { AND = { is_ruler = no OR = { AND = { exists = liege liege = { government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } AND = { exists = host host = { government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } } } AND = { is_ruler = yes government_has_flag = government_is_tribal OR = { culture = culture:norse religion = religion:germanic_religion } } } is_character_window_main_character = yes } } environment = { reference = "environment_fp1_cw_tribal_spouse" trigger = { OR = { AND = { exists = primary_spouse primary_spouse = { government_has_flag = government_is_tribal has_fp1_dlc_trigger = yes OR = { culture = culture:norse religion = religion:germanic_religion } } } AND = { exists = betrothed betrothed = { government_has_flag = government_is_tribal has_fp1_dlc_trigger = yes OR = { culture = culture:norse religion = religion:germanic_religion } } } AND = { liege.diarch ?= this liege ?= { government_has_flag = government_is_tribal has_fp1_dlc_trigger = yes OR = { culture = culture:norse religion = religion:germanic_religion } } } } is_character_window_main_character = no } } # Wanua texture = { reference = "event_scenes/tgp_village_sea.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_government = wanua_government } } trigger_else = { has_government = wanua_government } } } environment = { reference = "environment_tgp_village_sea" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_government = wanua_government } } trigger_else = { has_government = wanua_government } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_village_sea" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_government = wanua_government } } trigger_else = { has_government = wanua_government } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_government = wanua_government } } trigger_else = { has_government = wanua_government } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_government = wanua_government } } trigger_else = { has_government = wanua_government } } } } is_character_window_main_character = no } } ########################################## # Tribal - Asia texture = { reference = "event_scenes/mpo_rural_village_asian.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } trigger_else = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } } environment = { reference = "environment_mpo_rural_village_asian" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } trigger_else = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_mpo_rural_village_asian" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } trigger_else = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } trigger_else = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } trigger_else = { government_has_flag = government_is_tribal has_graphical_india_region_trigger = yes } } } } is_character_window_main_character = no } } # Tribal texture = { reference = "character_view/throneroom_tribal.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal } } trigger_else = { government_has_flag = government_is_tribal } } } environment = { reference = "environment_cw_tribal_main" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal } } trigger_else = { government_has_flag = government_is_tribal } is_character_window_main_character = yes } } environment = { reference = "environment_cw_tribal_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal } } trigger_else = { government_has_flag = government_is_tribal } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal } } trigger_else = { government_has_flag = government_is_tribal } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { government_has_flag = government_is_tribal } } trigger_else = { government_has_flag = government_is_tribal } } } } is_character_window_main_character = no } } # Iran texture = { reference = "event_scenes/fp3_throneroom.dds" trigger = { has_fp3_dlc_trigger = yes exists = primary_title primary_title.tier >= tier_kingdom has_graphical_iran_region_trigger = yes } } environment = { reference = "environment_cw_fp2_iberian_throneroom_main" trigger = { has_fp3_dlc_trigger = yes exists = primary_title primary_title.tier >= tier_kingdom has_graphical_iran_region_trigger = yes is_character_window_main_character = yes } } environment = { reference = "environment_cw_fp2_iberian_throneroom_main" trigger = { OR = { primary_spouse ?= { has_fp3_dlc_trigger = yes exists = primary_title primary_title.tier >= tier_kingdom has_graphical_iran_region_trigger = yes } betrothed ?= { has_fp3_dlc_trigger = yes exists = primary_title primary_title.tier >= tier_kingdom has_graphical_iran_region_trigger = yes } AND = { liege.diarch ?= this liege ?= { exists = primary_title primary_title.tier >= tier_empire has_graphical_iberia_region_trigger = yes } } } is_character_window_main_character = no } } ########################################## # Iberian, high rank texture = { reference = "character_view/fp2_throneroom_iberian.dds" trigger = { high_tier_throne_room_trigger = { REGION = iberia } } } environment = { reference = "environment_cw_fp2_iberian_throneroom_main" trigger = { high_tier_throne_room_trigger = { REGION = iberia } is_character_window_main_character = yes } } environment = { reference = "environment_cw_fp2_iberian_throneroom_spouse" trigger = { high_tier_throne_room_spouse_trigger = { REGION = iberia } is_character_window_main_character = no } } ########################################## # Iberian, regular texture = { reference = "character_view/fp2_iberian.dds" trigger = { has_fp2_dlc_trigger = yes trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_iberia_region_trigger = yes } } trigger_else = { has_graphical_iberia_region_trigger = yes } } } environment = { reference = "environment_cw_fp2_iberian" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_iberia_region_trigger = yes } } trigger_else = { has_graphical_iberia_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_cw_fp2_iberian_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_iberia_region_trigger = yes } } trigger_else = { has_graphical_iberia_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_iberia_region_trigger = yes } } trigger_else = { has_graphical_iberia_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_iberia_region_trigger = yes } } trigger_else = { has_graphical_iberia_region_trigger = yes } } } } is_character_window_main_character = no } } ############################################ # Mediterranean, high rank texture = { reference = "character_view/throneroom_mediterranean.dds" trigger = { high_tier_throne_room_trigger = { REGION = mediterranean } } } environment = { reference = "environment_cw_mediterranean_throneroom_main" trigger = { high_tier_throne_room_trigger = { REGION = mediterranean } is_character_window_main_character = yes } } environment = { reference = "environment_cw_mediterranean_throneroom_spouse" trigger = { high_tier_throne_room_spouse_trigger = { REGION = mediterranean } is_character_window_main_character = no } } ########################################## # Mediterranean, regular texture = { reference = "character_view/mediterranean.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mediterranean_region_trigger = yes } } trigger_else = { has_graphical_mediterranean_region_trigger = yes } } } environment = { reference = "environment_cw_mediterranean_main" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mediterranean_region_trigger = yes } } trigger_else = { has_graphical_mediterranean_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_cw_mediterranean_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mediterranean_region_trigger = yes } } trigger_else = { has_graphical_mediterranean_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mediterranean_region_trigger = yes } } trigger_else = { has_graphical_mediterranean_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mediterranean_region_trigger = yes } } trigger_else = { has_graphical_mediterranean_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # Japan, Emperor texture = { reference = "event_scenes/tgp_japan_throne_room.dds" trigger = { primary_title ?= title:e_japan } } environment = { reference = "environment_tgp_frontend_celestial_main" trigger = { primary_title ?= title:e_japan } } ########################################## # East Asia, high rank texture = { reference = "event_scenes/tgp_asia_throne_room.dds" trigger = { high_tier_throne_room_trigger = { REGION = east_asia } } } environment = { reference = "environment_tgp_frontend_celestial_main" trigger = { high_tier_throne_room_trigger = { REGION = east_asia } } } ########################################## # East Asia, governors texture = { reference = "event_scenes/tgp_relaxing_room_asia.dds" trigger = { OR = { east_asian_governor_trigger = yes # Governor primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location } } } environment = { reference = "environment_tgp_relaxing_room_asia" trigger = { OR = { east_asian_governor_trigger = yes # Governor primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_relaxing_room_asia" trigger = { OR = { east_asian_governor_trigger = yes # Governor primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse betrothed ?= { east_asian_governor_trigger = yes } liege ?= { diarch ?= this east_asian_governor_trigger = yes } any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location } is_character_window_main_character = no } } ########################################## # Japan, regular (above East Asia regular so it is caught first) texture = { reference = "event_scenes/tgp_study_japan.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner.culture = { has_cultural_pillar = heritage_japonic } } trigger_else = { culture = { has_cultural_pillar = heritage_japonic } } } } environment = { reference = "environment_tgp_study_japan" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner.culture = { has_cultural_pillar = heritage_japonic } } trigger_else = { culture = { has_cultural_pillar = heritage_japonic } } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_study_japan" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner.culture = { has_cultural_pillar = heritage_japonic } } trigger_else = { culture = { has_cultural_pillar = heritage_japonic } } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner.culture = { has_cultural_pillar = heritage_japonic } } trigger_else = { culture = { has_cultural_pillar = heritage_japonic } } } AND = { liege ?= { diarch ?= this trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner.culture = { has_cultural_pillar = heritage_japonic } } trigger_else = { culture = { has_cultural_pillar = heritage_japonic } } } } } is_character_window_main_character = no } } ########################################## # East Asia, regular texture = { reference = "event_scenes/tgp_study_asia.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_east_asia_region_trigger = yes } } trigger_else = { has_graphical_east_asia_region_trigger = yes } } } environment = { reference = "environment_tgp_study_asia" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_east_asia_region_trigger = yes } } trigger_else = { has_graphical_east_asia_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_tgp_study_asia" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_east_asia_region_trigger = yes } } trigger_else = { has_graphical_east_asia_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_east_asia_region_trigger = yes } } trigger_else = { has_graphical_east_asia_region_trigger = yes } } AND = { liege ?= { diarch ?= this trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_east_asia_region_trigger = yes } } trigger_else = { has_graphical_east_asia_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # Eastern, high rank texture = { reference = "character_view/throneroom_east.dds" trigger = { high_tier_throne_room_trigger = { REGION = mena } } } environment = { reference = "environment_cw_east_throneroom_main" trigger = { high_tier_throne_room_trigger = { REGION = mena } } } environment = { reference = "environment_cw_east_throneroom_spouse" trigger = { high_tier_throne_room_spouse_trigger = { REGION = mena } is_character_window_main_character = no } } ########################################## # Eastern, regular texture = { reference = "character_view/mena.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mena_region_trigger = yes } } trigger_else = { has_graphical_mena_region_trigger = yes } } } environment = { reference = "environment_cw_east_main" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mena_region_trigger = yes } } trigger_else = { has_graphical_mena_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_cw_east_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mena_region_trigger = yes } } trigger_else = { has_graphical_mena_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mena_region_trigger = yes } } trigger_else = { has_graphical_mena_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_mena_region_trigger = yes } } trigger_else = { has_graphical_mena_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # India, high rank texture = { reference = "character_view/throneroom_india.dds" trigger = { high_tier_throne_room_trigger = { REGION = india } } } environment = { reference = "environment_cw_india_throneroom_main" trigger = { high_tier_throne_room_trigger = { REGION = india } is_character_window_main_character = yes } } environment = { reference = "environment_cw_india_throneroom_spouse" trigger = { high_tier_throne_room_spouse_trigger = { REGION = india } is_character_window_main_character = no } } ########################################## # India, regular texture = { reference = "character_view/india.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_india_region_trigger = yes } } trigger_else = { has_graphical_india_region_trigger = yes } } } environment = { reference = "environment_cw_india_main" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_india_region_trigger = yes } } trigger_else = { has_graphical_india_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_cw_india_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_india_region_trigger = yes } } trigger_else = { has_graphical_india_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_india_region_trigger = yes } } trigger_else = { has_graphical_india_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_india_region_trigger = yes } } trigger_else = { has_graphical_india_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # Western, high rank texture = { reference = "character_view/throneroom_west.dds" trigger = { high_tier_throne_room_trigger = { REGION = western } } } environment = { reference = "environment_cw_west" trigger = { high_tier_throne_room_trigger = { REGION = western } is_character_window_main_character = yes } } environment = { reference = "environment_cw_west_spouse" trigger = { high_tier_throne_room_spouse_trigger = { REGION = western } is_character_window_main_character = no } } ########################################## # Western, regular texture = { reference = "character_view/west.dds" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_western_region_trigger = yes } } trigger_else = { has_graphical_western_region_trigger = yes } } } texture = { reference = "character_view/west.dds" } environment = { reference = "environment_cw_west" trigger = { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_western_region_trigger = yes } } trigger_else = { has_graphical_western_region_trigger = yes } is_character_window_main_character = yes } } environment = { reference = "environment_cw_west_spouse" trigger = { OR = { primary_spouse ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_western_region_trigger = yes } } trigger_else = { has_graphical_western_region_trigger = yes } } betrothed ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_western_region_trigger = yes } } trigger_else = { has_graphical_western_region_trigger = yes } } AND = { liege.diarch ?= this liege ?= { trigger_if = { limit = { is_in_prison_type = house_arrest } imprisoner = { has_graphical_western_region_trigger = yes } } trigger_else = { has_graphical_western_region_trigger = yes } } } } is_character_window_main_character = no } } ########################################## # Fallback Environment environment = { reference = "environment_event_temple" } } character_location_exterior = { texture = { reference = "event_scenes/bp1_plains.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = plains } } } texture = { reference = "terrain_types/hills.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = hills } } } texture = { reference = "terrain_types/desert_mountains.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = desert_mountains } } } texture = { reference = "terrain_types/oasis.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = oasis } } } texture = { reference = "terrain_types/jungle.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = jungle } } } texture = { reference = "terrain_types/floodplains.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = floodplains } } } texture = { reference = "terrain_types/drylands.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = drylands } } } texture = { reference = "terrain_types/wetlands.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = wetlands } } } texture = { reference = "event_scenes/farms.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = farmlands } } } texture = { reference = "event_scenes/tgp_rice_fields.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = terraced_hills } } } texture = { reference = "event_scenes/bp1_desert.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = desert } } } texture = { reference = "event_scenes/steppe.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = steppe } } } texture = { reference = "event_scenes/forest.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = forest } } } texture = { reference = "event_scenes/forest_pine.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = taiga } } } texture = { reference = "terrain_types/mountains.dds" trigger = { NOT = { exists = liege } exists = location location = { terrain = mountains } } } texture = { reference = "holding_types/tribe_arid.dds" trigger = { government_has_flag = government_is_tribal exists = capital_province capital_province = { geographical_region = world_africa } } } texture = { reference = "event_scenes/steppe.dds" trigger = { government_has_flag = government_is_tribal exists = capital_province capital_province = { geographical_region = world_steppe } } } texture = { reference = "event_scenes/desert.dds" trigger = { government_has_flag = government_is_tribal exists = capital_province capital_province = { geographical_region = world_middle_east_arabia } } } texture = { reference = "event_scenes/ep3_constantinople.dds" trigger = { default_location.county ?= title:c_byzantion primary_title ?= title:k_orthodox } } texture = { reference = "event_scenes/market_tribal.dds" trigger = { OR = { government_has_flag = government_is_tribal capital_province ?= { geographical_region = world_siberia } } } } texture = { reference = "event_scenes/ep3_medi_market.dds" trigger = { has_graphical_mediterranean_region_trigger = yes } } texture = { reference = "event_scenes/tgp_chinese_city.dds" trigger = { has_graphical_chinese_region_trigger = yes } } texture = { reference = "event_scenes/tgp_japanese_city.dds" trigger = { has_graphical_japanese_region_trigger = yes } } texture = { reference = "event_scenes/tgp_market_asia.dds" trigger = { has_graphical_east_asia_region_trigger = yes } } texture = { reference = "event_scenes/market_east.dds" trigger = { OR = { AND = { government_has_flag = government_is_tribal capital_province ?= { geographical_region = world_tibet } } capital_province ?= { geographical_region = world_steppe } capital_province ?= { geographical_region = world_asia_north_east } has_graphical_india_region_trigger = yes has_graphical_mena_region_trigger = yes has_graphical_mediterranean_region_trigger = yes } } } texture = { reference = "event_scenes/market_west.dds" trigger = { has_graphical_western_region_trigger = yes } } } ### Religious interior - Character Scope character_religion_interior = { #### # hagia sophia #### texture = { # Hagia Sophia reference = "event_scenes/ep3_hagia_sophia.dds" trigger = { exists = liege liege = { completely_controls = title:c_byzantion } OR = { has_council_position = councillor_court_chaplain primary_title ?= title:k_orthodox } } } environment = { # Hagia Sophia reference = "environment_ep3_hagia_sophia" trigger = { exists = liege liege = { completely_controls = title:c_byzantion } OR = { has_council_position = councillor_court_chaplain primary_title ?= title:k_orthodox } is_character_window_main_character = yes } } texture = { trigger = { south_east_asian_pagan_trigger = yes } reference = "holding_types/tgp_temple_pagan_se_asia.dds" } texture = { trigger = { OR = { religion = religion:tengrism_religion religion = religion:magyar_religion religion = religion:siberian_religion religion = religion:shamanism_religion religion = religion:kamuyism_religion } } reference = "holding_types/mpo_temple_steppe.dds" } environment = { trigger = { OR = { religion = religion:tengrism_religion religion = religion:magyar_religion religion = religion:siberian_religion religion = religion:shamanism_religion religion = religion:kamuyism_religion } } reference = "environment_mpo_temple_steppe" } # FP3 texture = { trigger = { religion = religion:zoroastrianism_religion } reference = "event_scenes/fp3_temple.dds" } environment = { trigger = { religion = religion:zoroastrianism_religion } reference = "environment_event_fp3_temple" } # Christianity texture = { trigger = { liege.culture ?= { has_building_gfx = iberian_building_gfx } } reference = "event_scenes/fp2_temple.dds" } environment = { trigger = { liege.culture ?= { has_building_gfx = iberian_building_gfx } } reference = "environment_event_fp2_temple" } # Christianity texture = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "event_scenes/church.dds" } environment = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "environment_event_church" } # Islam texture = { trigger = { religion = religion:islam_religion } reference = "event_scenes/mosque.dds" } environment = { trigger = { religion = religion:islam_religion } reference = "environment_event_mosque" } # FP1 texture = { # FP1 trigger = { religion = religion:germanic_religion } reference = "event_scenes/fp1_tribal_temple.dds" } environment = { # FP1 trigger = { religion = religion:germanic_religion } reference = "environment_event_fp1_tribal_temple" } # TGP - Buddhist texture = { # TGP trigger = { religion = religion:buddhism_religion } reference = "event_scenes/tgp_temple_asia.dds" } environment = { # TGP trigger = { religion = religion:buddhism_religion } reference = "environment_tgp_temple_asia" } # TGP - Taoism texture = { # TGP trigger = { religion = religion:taoism_religion } reference = "event_scenes/tgp_holysite_asia.dds" } environment = { # TGP trigger = { religion = religion:taoism_religion } reference = "environment_tgp_holysite_asia" } # TGP - Confucionism texture = { # TGP trigger = { religion = religion:confucianism_religion } reference = "event_scenes/tgp_holysite_asia.dds" } environment = { # TGP trigger = { religion = religion:confucianism_religion } reference = "environment_tgp_holysite_asia" } # TGP - Hinduism texture = { # TGP trigger = { religion = religion:hinduism_religion } reference = "event_scenes/ep2_holysite_indian.dds" } environment = { # TGP trigger = { religion = religion:hinduism_religion } reference = "environment_ep2_holysite_indian" } # Fallback texture = { reference = "event_scenes/temple.dds" } environment = { reference = "environment_event_temple" } texture = { reference = "blank.dds" } # texture = { # reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds" # trigger = { # AND = { # religion = religion:pagan # has_dlc_feature = the_northern_lords # } # } # } environment = { reference = "character_view_main" trigger = { is_character_window_main_character = yes } } environment = { reference = "character_view_spouse" } } ### Religious interior - Faith Scope religion_interior = { ######################NEOW STUFF######################## # texture = { # trigger = { religion = religion:catholic_religion } # reference = "event_scenes/church.dds" # } # # environment = { # trigger = { religion = religion:catholic_religion } # reference = "environment_event_church" # } # # texture = { # trigger = { religion = religion:protestant_religion } # reference = "event_scenes/church.dds" # } # # environment = { # trigger = { religion = religion:protestant_religion } # reference = "environment_event_church" # } # # texture = { # trigger = { religion = religion:eastern_orthodox_religion } # reference = "event_scenes/church.dds" # } # # environment = { # trigger = { religion = religion:eastern_orthodox_religion } # reference = "environment_event_church" # } texture = { trigger = { this = faith:trenchsinger } reference = "event_scenes/battlefield.dds" } texture = { trigger = { religion = religion:oceanic_religion } reference = "event_scenes/fp1_ocean.dds" } texture = { trigger = { this = faith:illuminated } reference = "event_scenes/fp4_catacombs.dds" } texture = { trigger = { this = faith:elysian } reference = "event_scenes/fp4_catacombs.dds" } texture = { trigger = { this = faith:obscurant } reference = "event_scenes/fp1_tribal_prison.dds" } texture = { trigger = { religion = religion:folkgerman_religion } reference = "event_scenes/bp3_mountain_winter.dds" } texture = { trigger = { religion = religion:novelist_religion } reference = "event_scenes/ep3_medi_study.dds" } texture = { trigger = { religion = religion:wicca_religion } reference = "event_scenes/forest.dds" } texture = { trigger = { religion = religion:druidic_religion } reference = "event_scenes/forest.dds" } texture = { trigger = { religion = religion:europeanist_religion } reference = "event_scenes/garden.dds" } texture = { trigger = { religion = religion:hermetic_religion } reference = "event_scenes/study.dds" } texture = { trigger = { this = faith:leviathan } reference = "event_scenes/fp4_funeral_pyre.dds" } texture = { trigger = { this = faith:jack_tar } reference = "event_scenes/fp1_ocean.dds" } #Giving simurghis muslim bg texture = { trigger = { this = faith:simurghi } reference = "event_scenes/mosque.dds" } environment = { trigger = { this = faith:simurghi } reference = "environment_event_mosque" } #Thelemo texture = { # FP1 trigger = { religion = religion:thelema_religion } reference = "event_scenes/fp1_tribal_temple.dds" } environment = { # FP1 trigger = { religion = religion:thelema_religion } reference = "environment_event_fp1_tribal_temple" } ######################END OF NEOW STUFF###################### # FP3 texture = { trigger = { religion = religion:zoroastrianism_religion } reference = "event_scenes/fp3_temple.dds" } environment = { trigger = { religion = religion:zoroastrianism_religion } reference = "environment_event_fp3_temple" } # Christianity texture = { trigger = { OR = { this = faith:mozarabic_church this = faith:muwalladi } } reference = "event_scenes/fp2_temple.dds" } environment = { trigger = { OR = { this = faith:mozarabic_church this = faith:muwalladi } } reference = "environment_event_fp2_temple" } # Christianity texture = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "event_scenes/church.dds" } environment = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } reference = "environment_event_church" } # Islam texture = { trigger = { religion = religion:islam_religion } reference = "event_scenes/mosque.dds" } environment = { trigger = { religion = religion:islam_religion } reference = "environment_event_mosque" } # FP1 texture = { # FP1 trigger = { religion = religion:germanic_religion } reference = "event_scenes/fp1_tribal_temple.dds" } environment = { # FP1 trigger = { religion = religion:germanic_religion } reference = "environment_event_fp1_tribal_temple" } # Fallback texture = { reference = "event_scenes/temple.dds" } environment = { reference = "environment_event_temple" } texture = { reference = "blank.dds" } # texture = { # reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds" # trigger = { # AND = { # religion = religion:pagan # has_dlc_feature = the_northern_lords # } # } # } environment = { reference = "character_view_main" trigger = { is_character_window_main_character = yes } } environment = { reference = "character_view_spouse" } } ### Religious holding image religion_holding = { texture = { trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } NOT = { faith = faith:nestorian } } reference = "holding_types/temple_christian.dds" } texture = { trigger = { religion = religion:islam_religion } reference = "holding_types/temple_islamic.dds" } texture = { reference = "holding_types/temple_generic_grass.dds" } texture = { reference = "blank.dds" } } ### Holding image based on title title_holding = { texture = { trigger = { OR = { is_holy_order = yes is_mercenary_company = yes } } reference = "holding_types/castle_western.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes NOT = { exists = scope:province } } reference = "interior/temple.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_building_gfx = japanese_building_gfx } } } reference = "holding_types/tgp_castle_japan.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_graphical_east_asia_culture_group_trigger = yes } } } reference = "holding_types/tgp_castle_china.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = castle_holding has_holding_type = temple_citadel_holding } exists = culture culture_has_southeast_asian_heritage_pillar_trigger = yes } } reference = "holding_types/tgp_castle_se_asia.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_graphical_india_culture_group_trigger = yes } } } reference = "holding_types/castle_india.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_graphical_mediterranean_culture_group_trigger = yes } } } reference = "holding_types/castle_mediterranean.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_graphical_mena_culture_group_trigger = yes } } } reference = "holding_types/castle_mena.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding exists = culture culture = { has_graphical_western_culture_group_trigger = yes } } } reference = "holding_types/castle_western.dds" } texture = { # Fallback trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = castle_holding } } reference = "holding_types/castle_western.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = tribal_holding OR = { terrain = desert terrain = desert_mountains terrain = oasis terrain = steppe terrain = drylands geographical_region = world_steppe geographical_region = world_middle_east_persia geographical_region = world_middle_east_jerusalem geographical_region = world_steppe geographical_region = world_middle_east_persia geographical_region = world_middle_east_jerusalem geographical_region = world_africa geographical_region = world_middle_east_arabia } } } reference = "holding_types/tribe_arid.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = tribal_holding } } reference = "holding_types/tribe_grass.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_graphical_india_culture_group_trigger = yes } } } reference = "holding_types/city_india.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_building_gfx = japanese_building_gfx } } } reference = "holding_types/tgp_city_japan.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_graphical_east_asia_culture_group_trigger = yes } } } reference = "holding_types/tgp_city_china.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_graphical_mediterranean_culture_group_trigger = yes } } } reference = "holding_types/city_mediterranean.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_graphical_mena_culture_group_trigger = yes } } } reference = "holding_types/city_mena.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding exists = culture culture = { has_graphical_western_culture_group_trigger = yes } } } reference = "holding_types/city_western.dds" } texture = { # Fallback trigger = { title_illustration_save_province_temporary = yes scope:province = { has_holding_type = city_holding } } reference = "holding_types/city_western.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } faith.OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } } reference = "holding_types/temple_christian.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } faith.religion = { is_in_family = rf_pagan } OR = { faith.religion = religion:baltic_religion faith.religion = religion:finno_ugric_religion faith.religion = religion:germanic_religion faith.religion = religion:paganism_religion faith.religion = religion:slavic_religion } } } reference = "holding_types/temple_northern_pagan.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } religion = religion:shintoism_religion } } reference = "holding_types/tgp_shinto_temple.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } faith.religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } culture = { has_graphical_east_asia_culture_group_trigger = yes } } } reference = "holding_types/tgp_chinese_pagoda.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } faith.religion = { OR = { is_in_family = rf_eastern is_in_family = rf_sinitic } } } } reference = "holding_types/temple_india.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } faith.religion = religion:islam_religion } } reference = "holding_types/temple_islamic.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } OR = { terrain = desert terrain = desert_mountains terrain = oasis terrain = steppe terrain = drylands geographical_region = world_steppe geographical_region = world_middle_east_persia geographical_region = world_middle_east_jerusalem geographical_region = world_steppe geographical_region = world_middle_east_persia geographical_region = world_middle_east_jerusalem geographical_region = world_africa geographical_region = world_middle_east_arabia } } } reference = "holding_types/temple_generic_arid.dds" } texture = { # Fallback trigger = { title_illustration_save_province_temporary = yes scope:province = { OR = { has_holding_type = church_holding has_holding_type = temple_citadel_holding } } } reference = "holding_types/temple_generic_grass.dds" } ### Baronies without holdings show their terrain type texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = desert } } reference = "terrain_types/desert.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = desert_mountains } } reference = "terrain_types/desert_mountains.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = drylands } } reference = "terrain_types/drylands.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = farmlands } } reference = "terrain_types/farmlands.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = floodplains } } reference = "terrain_types/floodplains.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = forest } } reference = "terrain_types/forest.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = hills } } reference = "terrain_types/hills.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = jungle } } reference = "terrain_types/jungle.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = mountains } } reference = "terrain_types/mountains.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = oasis } } reference = "terrain_types/oasis.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = plains } } reference = "terrain_types/plains.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = steppe } } reference = "terrain_types/steppe.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = taiga } } reference = "terrain_types/taiga.dds" } texture = { trigger = { title_illustration_save_province_temporary = yes scope:province = { terrain = wetlands } } reference = "terrain_types/wetlands.dds" } # Ultimate fallback texture = { reference = "terrain_types/plains.dds" } } artifact_regional_pattern = { # India texture = { reference = "regional_patterns/mask_pattern_indian.dds" trigger = { has_graphical_india_culture_group_trigger = yes } } # Mena texture = { reference = "regional_patterns/mask_pattern_mena.dds" trigger = { has_graphical_mena_culture_group_trigger = yes } } # Mediterranean texture = { reference = "regional_patterns/mask_pattern_medi.dds" trigger = { has_graphical_mediterranean_culture_group_trigger = yes } } # Western texture = { reference = "regional_patterns/mask_pattern_western.dds" trigger = { has_graphical_western_culture_group_trigger = yes } } # Fallback texture = { reference = "regional_patterns/mask_pattern_western.dds" } } ### Private location background for a character (mostly interior, but sometimes exterior for flavour) # This intentionally tries to be different from the 'character_view_bg' because you might see them at the same time # Used in character memory window character_private = { ###################################### # Dead texture = { reference = "event_scenes/temple.dds" trigger = { is_alive = no } } ########################################## # Norse ruler texture = { # Just hangin' at the runestone & thinking of things reference = "event_scenes/fp1_runestone.dds" trigger = { exists = primary_title OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } # Norse texture = { reference = "event_scenes/fp1_tribal_temple.dds" trigger = { OR = { culture = culture:norse religion = religion:germanic_religion has_graphical_scandinavia_region_trigger = yes } } } ########################################## # Tribal, landed texture = { reference = "event_scenes/fp1_tribal_temple.dds" trigger = { exists = primary_title government_has_flag = government_is_tribal } } # Tribal texture = { reference = "event_scenes/fp1_steward_study.dds" trigger = { OR = { AND = { exists = host host = { government_has_flag = government_is_tribal } } AND = { exists = liege liege = { government_has_flag = government_is_tribal } } } } } ########################################## # Iberian, landed texture = { reference = "event_scenes/bp1_relaxing_room_mena.dds" trigger = { OR = { is_landed = yes domicile ?= { is_domicile_type = estate } } has_graphical_iberia_region_trigger = yes } } # Iberian, regular texture = { reference = "event_scenes/sittingroom.dds" trigger = { has_graphical_iberia_region_trigger = yes } } ############################################ # Mediterranean, landed texture = { reference = "event_scenes/ep3_relaxing_room.dds" trigger = { is_landed = yes has_graphical_mediterranean_region_trigger = yes } } # Mediterranean, estate texture = { reference = "event_scenes/ep3_medi_estate.dds" trigger = { is_landed = no domicile ?= { is_domicile_type = estate } has_graphical_mediterranean_region_trigger = yes } } ########################################## # Eastern, landed texture = { reference = "event_scenes/fp2_corridor_day.dds" trigger = { OR = { is_landed = yes domicile ?= { is_domicile_type = estate } } has_graphical_mena_region_trigger = yes } } # Eastern, estate texture = { reference = "event_scenes/tgp_asia_estate.dds" trigger = { OR = { is_landed = yes domicile ?= { OR = { is_domicile_type = estate is_domicile_type = east_asian_estate is_domicile_type = japanese_manor } } } has_graphical_east_asia_region_trigger = yes } } ########################################## # Eastern, regular texture = { reference = "event_scenes/bp1_courtyard_mena.dds" trigger = { has_graphical_mena_region_trigger = yes } } ########################################## # India, high rank texture = { reference = "event_scenes/bp1_corridor_indian_day.dds" trigger = { OR = { is_landed = yes domicile ?= { is_domicile_type = estate } } has_graphical_india_region_trigger = yes } } ########################################## # India, regular texture = { reference = "event_scenes/bp1_courtyard_indian.dds" trigger = { has_graphical_india_region_trigger = yes } } ########################################## # Western, high rank texture = { reference = "event_scenes/bp1_relaxing_room_western.dds" trigger = { OR = { is_landed = yes domicile ?= { is_domicile_type = estate } } has_graphical_western_region_trigger = yes } } ########################################## # Western, regular texture = { reference = "event_scenes/study.dds" trigger = { has_graphical_western_region_trigger = yes } } ########################################## # Adventurer, leader texture = { reference = "event_scenes/ep3_relaxing_tent.dds" trigger = { domicile ?= { is_domicile_type = camp } } } # Adventurer, regular texture = { reference = "event_scenes/ep3_camp_arid_terrain.dds" trigger = { employer.domicile ?= { is_domicile_type = camp } } } ########################################## # Fallbacks texture = { reference = "interior/temple.dds" } environment = { reference = "environment_event_temple" } }