# Standard Signature Weapon Loc signature_weapon = { type = character text = { localization_key = signature_weapon_sword trigger = { exists = var:signature_weapon var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = signature_weapon_mace trigger = { exists = var:signature_weapon var:signature_weapon = flag:mace } } text = { localization_key = signature_weapon_axe trigger = { exists = var:signature_weapon var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_hammer trigger = { exists = var:signature_weapon var:signature_weapon = flag:hammer } } text = { localization_key = signature_weapon_spear trigger = { exists = var:signature_weapon var:signature_weapon = flag:spear } } text = { localization_key = signature_weapon_dagger trigger = { exists = var:signature_weapon var:signature_weapon = flag:dagger } } } SignatureWeaponNameOrType = { type = character text = { trigger = { exists = var:signature_weapon_scope } localization_key = signature_weapon_name } text = { localization_key = signature_weapon_type fallback = yes } } SignatureWeaponArticle = { type = character text = { localization_key = article_an trigger = { var:signature_weapon = flag:axe } } text = { localization_key = article_a } } SignatureWeaponAction = { type = character text = { localization_key = signature_weapon_sword_draw trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = signature_weapon_mace_lift trigger = { var:signature_weapon = flag:mace } } text = { localization_key = signature_weapon_axe_heft trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_hammer_raise trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = signature_weapon_spear_couch trigger = { var:signature_weapon = flag:spear } } text = { localization_key = signature_weapon_dagger_brandish trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponActionThirdPerson = { type = character text = { localization_key = signature_weapon_sword_draws trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = signature_weapon_mace_lifts trigger = { var:signature_weapon = flag:mace } } text = { localization_key = signature_weapon_axe_hefts trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_hammer_raises trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = signature_weapon_spear_couches trigger = { var:signature_weapon = flag:spear } } text = { localization_key = signature_weapon_dagger_brandishes trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponActionPresentParticiple = { type = character text = { localization_key = signature_weapon_sword_drawing trigger = { var:signature_weapon = flag:sword } fallback = yes } text = { localization_key = signature_weapon_mace_lifting trigger = { var:signature_weapon = flag:mace } } text = { localization_key = signature_weapon_axe_hefting trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_hammer_raising trigger = { var:signature_weapon = flag:hammer } } text = { localization_key = signature_weapon_spear_couching trigger = { var:signature_weapon = flag:spear } } text = { localization_key = signature_weapon_dagger_brandishing trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponActionReaction = { type = character text = { localization_key = signature_weapon_a_quick_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_a_mighty_heave trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_a_fast_thrust trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponCritical = { type = character text = { localization_key = signature_weapon_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_pierce trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponCriticalPresent = { type = character text = { localization_key = signature_weapon_slash_present trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_crush_present trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_pierce_present trigger = { var:signature_weapon = flag:spear } } } # Non-Lethal Attacks SignatureWeaponAttemptedHeavy = { type = character text = { localization_key = signature_weapon_attempted_heavy_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attempted_heavy_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attempted_heavy_pierce trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponAttemptedLight = { type = character text = { localization_key = signature_weapon_attempted_light_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attempted_light_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attempted_light_pierce trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponAttemptedHeavyPlural = { type = character text = { localization_key = signature_weapon_attempted_heavy_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attempted_heavy_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attempted_heavy_plural_pierce trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponAttemptedLightPlural = { type = character text = { localization_key = signature_weapon_attempted_light_plural_slash trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attempted_light_plural_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attempted_light_plural_pierce trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponFlourishPresentParticiple = { type = character text = { localization_key = signature_weapon_flourish_whirling trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_flourish_flailing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_flourish_swinging trigger = { var:signature_weapon = flag:spear } } } SignatureWeaponFlourishThirdPersonPresentParticiple = { type = character text = { localization_key = signature_weapon_flourish_whirls trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_flourish_flails trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_flourish_swings trigger = { var:signature_weapon = flag:spear } } } # Various Verb Types SignatureWeaponWoundVerb1 = { type = character text = { localization_key = signature_weapon_attack_verb_hew trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_smash trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_stab trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb1PresentParticiple = { type = character text = { localization_key = signature_weapon_attack_verb_hewing trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_smashing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_stabbing trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb1ThirdPersonPresent = { type = character text = { localization_key = signature_weapon_attack_verb_hews trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_smashes trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_stabs trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb2 = { type = character text = { localization_key = signature_weapon_attack_verb_bite trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_crack trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_puncture trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb2ThirdPersonPresent = { type = character text = { localization_key = signature_weapon_attack_verb_bites trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_cracks trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_punctures trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb2PresentParticiple = { type = character text = { localization_key = signature_weapon_attack_verb_biting trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_cracking trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_puncturing trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb3 = { type = character text = { localization_key = signature_weapon_attack_verb_rend trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_attack_verb_annihilate trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_skewer trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } } SignatureWeaponWoundVerb4 = { type = character text = { localization_key = signature_weapon_attack_verb_carve trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_mangle trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_chop trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb4ThirdPersonPresent = { type = character text = { localization_key = signature_weapon_attack_verb_carves trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_mangles trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_chops trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } } SignatureWeaponWoundVerb5 = { type = character text = { localization_key = signature_weapon_attack_verb_plunge trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_drive trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } SignatureWeaponWoundVerb5ThirdPersonPresent = { type = character text = { localization_key = signature_weapon_attack_verb_plunges trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_drives trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } SignatureWeaponWoundVerb5PresentParticiple = { type = character text = { localization_key = signature_weapon_attack_verb_plunging trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_driving trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } SignatureWeaponWoundVerb6PresentParticiple = { type = character text = { localization_key = signature_weapon_attack_verb_cutting trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:axe var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_smashing trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } } # Weapon Descriptors SignatureWeaponEndType = { type = character text = { localization_key = signature_weapon_haft trigger = { OR = { var:signature_weapon = flag:axe var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = signature_weapon_pommel trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } } } SignatureWeaponTipType = { type = character text = { localization_key = signature_weapon_point trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_head trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_edge trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponEndMaterial = { type = character text = { localization_key = signature_weapon_end_wood trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } } text = { localization_key = signature_weapon_end_metal trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } SignatureWeaponTipAdjective = { type = character text = { localization_key = signature_weapon_tip_adjective_sharp trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_tip_adjective_heavy trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } } } SignatureWeaponBreaksThirdPersonSingularPresent = { type = character text = { localization_key = signature_weapon_breaks_blade_bends trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_breaks_haft_snaps_in_two trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_breaks_haft_bends trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } SignatureWeaponBreaksThirdPersonSingularPresent2 = { type = character text = { localization_key = signature_weapon_breaks_bends_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_breaks_snaps_the_haft_in_two trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_breaks_bends_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } SignatureWeaponBreaksVerbPresentParticiple = { type = character text = { localization_key = signature_weapon_breaks_bending_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_breaks_snapping_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_breaks_bending_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } SignatureWeaponBreaksVerbPastTense = { type = character text = { localization_key = signature_weapon_breaks_bend_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_breaks_snap_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_breaks_bend_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } SignatureWeaponBreaksVerbPastTense2 = { type = character text = { localization_key = signature_weapon_breaks_bent_the_blade trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_breaks_snapped_the_haft trigger = { OR = { var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_breaks_bent_the_haft trigger = { OR = { var:signature_weapon = flag:hammer var:signature_weapon = flag:mace } } fallback = yes } } # Generic deaths SignatureWeaponKillType = { type = character text = { localization_key = signature_weapon_killed_crush trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_run_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cut_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gut trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypePastTense = { type = character text = { localization_key = signature_weapon_killed_crushed trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_run_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cut_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gutted trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeFirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_crush_me trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_run_me_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cut_me_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gut_me trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeThirdPersonFutureGendered = { type = character text = { localization_key = signature_weapon_killed_crush_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_run_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cut_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gut_herhim trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeFirstPersonPresentParticiple = { type = character text = { localization_key = signature_weapon_killed_crushing_me trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_running_me_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cutting_me_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gutting_me trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_killed_crushing_herhim trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_running_herhim_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cutting_herhim_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gutting_herhim trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeThirdPersonActive = { type = character text = { localization_key = signature_weapon_killed_crushes_me trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_runs_me_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cuts_me_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_guts_me trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypePastParticiple = { type = character text = { localization_key = signature_weapon_killed_crushed trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_run_through trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_cut_down trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_gutted trigger = { var:signature_weapon = flag:dagger } } } # Groin-centric deaths SignatureWeaponKillTypeGroinFirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_pulverise_my_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_unseam_me_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = signature_weapon_killed_split_my_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_killed_stab_me_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeGroinThirdPersonFutureGendered = { type = character text = { localization_key = signature_weapon_killed_pulverise_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_unseam_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = signature_weapon_killed_split_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_killed_stab_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeGroinThirdPersonActive = { type = character text = { localization_key = signature_weapon_killed_pulverises_my_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_unseams_me_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = signature_weapon_killed_splits_my_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_killed_stabs_me_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeGroinThirdPersonActive_Aftermath = { type = character text = { localization_key = signature_weapon_killed_aftermath_forcing_my_hip_bones_through_my_thigh trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_my_crotch trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_killed_pulverising_herhis_waist trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_unseaming_herhim_groin_to_neck trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } fallback = yes } text = { localization_key = signature_weapon_killed_splitting_herhis_groin_in_two trigger = { var:signature_weapon = flag:axe } } text = { localization_key = signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered_Aftermath = { type = character text = { localization_key = signature_weapon_killed_aftermath_forcing_herhis_hip_bones_through_herhis_thigh trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:axe } } fallback = yes } text = { localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_herhis_crotch trigger = { var:signature_weapon = flag:dagger } } } # Head-centric deaths SignatureWeaponKillTypeHeadFirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_crush_my_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cut_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_hack_off_my_head trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_stab_me_in_the_brain trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeHeadThirdPersonFutureGendered = { type = character text = { localization_key = signature_weapon_killed_crush_herhis_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cut_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_hack_off_herhis_head trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_stab_herhim_in_the_brain trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeHeadThirdPersonPresentGendered = { type = character text = { localization_key = signature_weapon_killed_crushing_herhis_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cutting_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear } } } text = { localization_key = signature_weapon_killed_hacking_off_herhis_head trigger = { var:signature_weapon = flag:axe } fallback = yes } text = { localization_key = signature_weapon_killed_stabbing_herhim_in_the_brain trigger = { var:signature_weapon = flag:dagger } } } SignatureWeaponKillTypeHead2FirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_shatter_my_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cut_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_hack_out_my_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } SignatureWeaponKillTypeHead2ThirdPersonActive = { type = character text = { localization_key = signature_weapon_killed_shatters_my_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cuts_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_hacks_out_my_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = { type = character text = { localization_key = signature_weapon_killed_shatters_herhis_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cuts_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_hacks_out_herhis_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } SignatureWeaponKillTypeHead2PresentParticiple = { type = character text = { localization_key = signature_weapon_killed_shattering_my_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cutting_my_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_hacking_out_my_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } SignatureWeaponKillTypeHead2ThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_killed_shattering_herhis_jaw trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_cutting_herhis_throat trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_hacking_out_herhis_throat trigger = { var:signature_weapon = flag:axe } fallback = yes } } # Rear Head-centric deaths SignatureWeaponKillTypeRearHeadThirdPersonPresentGendered = { type = character text = { localization_key = signature_weapon_killed_crush_herhis_skull trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_stab_herhim_in_the_base_of_the_skull trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } } text = { localization_key = signature_weapon_killed_split_herhis_skull_in_two trigger = { var:signature_weapon = flag:axe } fallback = yes } } # Torso-centric deaths SignatureWeaponKillTypeTorsoThirdPersonActive = { type = character text = { localization_key = signature_weapon_killed_crushes_my_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punches_through_my_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hews_into_my_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = { type = character text = { localization_key = signature_weapon_killed_crushes_herhis_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punches_through_herhis_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hews_into_herhis_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorsoFirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_crush_my_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punch_through_my_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hew_through_my_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorsoThirdPersonFutureGendered = { type = character text = { localization_key = signature_weapon_killed_crush_herhis_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punch_through_herhis_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hew_through_herhis_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorsoPresentParticiple = { type = character text = { localization_key = signature_weapon_killed_crushing_my_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punching_through_my_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hewing_into_my_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_killed_crushing_herhis_sternum trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_punching_through_herhis_sternum trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hewing_into_herhis_sternum trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorso2PresentParticiple = { type = character text = { localization_key = signature_weapon_attack_verb_sliding_between_my_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_stoving_in_my_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_hacking_through_my_ribs trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorso2ThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_attack_verb_sliding_between_herhis_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_stoving_in_herhis_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_hacking_through_herhis_ribs trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = { type = character text = { localization_key = signature_weapon_attack_verb_stab_between_herhis_ribs trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_attack_verb_stove_in_herhis_ribs trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_attack_verb_hack_through_herhis_ribs trigger = { var:signature_weapon = flag:axe } } } # Rear Torso-centric deaths SignatureWeaponKillTypeRearTorsoThirdPersonActive = { type = character text = { localization_key = signature_weapon_killed_snaps_my_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impales_my_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hacks_my_spine_in_two trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeRearTorsoThirdPersonActiveGendered = { type = character text = { localization_key = signature_weapon_killed_snaps_herhis_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impales_herhis_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hacks_herhis_spine_in_two trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeRearTorsoFirstPersonFuture = { type = character text = { localization_key = signature_weapon_killed_snap_my_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impale_my_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hack_my_spine_in_two trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeRearTorsoThirdPersonFutureGendered = { type = character text = { localization_key = signature_weapon_killed_snap_herhis_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impale_herhis_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hack_herhis_spine_in_two trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeRearTorsoPresentParticiple = { type = character text = { localization_key = signature_weapon_killed_snapping_my_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impaling_my_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hacking_my_spine_in_two trigger = { var:signature_weapon = flag:axe } } } SignatureWeaponKillTypeRearTorsoThirdPersonPresentParticipleGendered = { type = character text = { localization_key = signature_weapon_killed_snapping_herhis_spine trigger = { OR = { var:signature_weapon = flag:mace var:signature_weapon = flag:hammer } } } text = { localization_key = signature_weapon_killed_impaling_herhis_spine trigger = { OR = { var:signature_weapon = flag:sword var:signature_weapon = flag:spear var:signature_weapon = flag:dagger } } fallback = yes } text = { localization_key = signature_weapon_killed_hacking_herhis_spine_in_two trigger = { var:signature_weapon = flag:axe } } }