#Break up with your Lover break_up_with_lover_interaction = { category = interaction_category_hostile use_diplomatic_range = no icon = lover desc = break_up_with_lover_interaction_desc is_shown = { scope:actor = { has_relation_lover = scope:recipient } } is_valid_showing_failures_only = { scope:recipient = { is_busy_in_events_localised = yes } } on_accept = { scope:actor = { send_interface_message = { type = event_sway_neutral title = break_up_with_lover_interaction_notification right_icon = scope:recipient lover_breakup_effect = { BREAKER = scope:actor LOVER = scope:recipient } stress_impact = { lustful = minor_stress_impact_gain compassionate = minor_stress_impact_gain } } } # If we're a clan this interaction affects unity add_clan_unity_interaction_effect = { CHARACTER = scope:actor TARGET = scope:recipient VALUE = miniscule_unity_loss DESC = clan_unity_dramatic_breakup.desc REVERSE_NON_HOUSE_TARGET = no } } auto_accept = yes }