### Cultural trigger list # drinks_alcohol_trigger - Would this person drink alcohol? # holder_or_above_is_player_of_culture - Is this county's holder or anyone above them in the de facto hierarchy a player with the same culture? ###################### # Cultural triggers # ###################### drinks_alcohol_trigger = { is_adult = yes custom_tooltip = { text = drinks_alcohol OR = { has_trait = drunkard faith_forbids_alcohol_trigger = no } } } faith_forbids_alcohol_trigger = { OR = { religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food AND = { has_trait = zealous religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path } } } # If you need to check if a county drinks alcohol. faith_only_forbids_alcohol_trigger = { OR = { religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path } } holder_or_above_is_player_of_culture = { culture = { save_temporary_scope_as = this_culture } OR = { holder = { AND = { is_ai = no culture = scope:this_culture } any_liege_or_above = { is_ai = no culture = scope:this_culture } } } } culture_in_winter_geographical_region_trigger = { custom_description = { text = culture_in_winter_geographical_region_trigger_desc any_culture_county = { any_county_province = { OR = { geographical_region = world_europe_north geographical_region = world_europe_west geographical_region = world_europe_east geographical_region = world_steppe geographical_region = world_tibet } } } } } culture_in_non_sedentary_geographical_region_trigger = { custom_description = { text = culture_in_non_sedentary_geographical_region_trigger_desc any_culture_county = { any_county_province = { OR = { geographical_region = world_steppe } } } } } culture_not_pacifistic_trigger = { custom_description = { text = culture_not_pacifist_trigger_desc NOT = { culture_tradition:tradition_pacifism = { is_in_list = traits } } } } culture_not_warlike_trigger = { custom_description = { text = culture_not_warlike_trigger_desc NOR = { culture_tradition:tradition_winter_warriors = { is_in_list = traits } culture_tradition:tradition_forest_fighters = { is_in_list = traits } culture_tradition:tradition_mountaineers = { is_in_list = traits } culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits } culture_tradition:tradition_highland_warriors = { is_in_list = traits } culture_tradition:tradition_jungle_warriors = { is_in_list = traits } culture_tradition:tradition_quarrelsome = { is_in_list = traits } culture_tradition:tradition_malleable_invaders = { is_in_list = traits } culture_tradition:tradition_hunters = { is_in_list = traits } culture_tradition:tradition_warrior_culture = { is_in_list = traits } culture_tradition:tradition_martial_admiration = { is_in_list = traits } } } custom_description = { text = culture_has_winter_warriors_desc NOT = { culture_tradition:tradition_winter_warriors = { is_in_list = traits } } } custom_description = { text = culture_has_forest_fighter_desc NOT = { culture_tradition:tradition_forest_fighters = { is_in_list = traits } } } custom_description = { text = culture_has_mountaineers_desc NOT = { culture_tradition:tradition_mountaineers = { is_in_list = traits } } } custom_description = { text = culture_has_warriors_of_the_dry_desc NOT = { culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits } } } custom_description = { text = culture_has_highland_warriors_desc NOT = { culture_tradition:tradition_highland_warriors = { is_in_list = traits } } } custom_description = { text = culture_has_jungle_warriors_desc NOT = { culture_tradition:tradition_jungle_warriors = { is_in_list = traits } } } custom_description = { text = culture_has_quarrelsome_desc NOT = { culture_tradition:tradition_quarrelsome = { is_in_list = traits } } } custom_description = { text = culture_has_malleable_invaders_desc NOT = { culture_tradition:tradition_malleable_invaders = { is_in_list = traits } } } custom_description = { text = culture_has_hunters_desc NOT = { culture_tradition:tradition_hunters = { is_in_list = traits } } } custom_description = { text = culture_has_warrior_culture_desc NOT = { culture_tradition:tradition_warrior_culture = { is_in_list = traits } } } custom_description = { text = culture_has_martial_admiration_desc NOT = { culture_tradition:tradition_martial_admiration = { is_in_list = traits } } } } should_have_same_faith_succession_trigger = { culture = { has_cultural_parameter = same_faith_inheritance_only } NOR = { government_has_flag = government_is_theocracy # Handled separately government_has_flag = government_is_holy_order # Handled separately government_has_flag = government_is_mercenary # Irrelevant } } not_tribal_raid_trigger = { culture = { has_cultural_parameter = not_tribal_raiding_malus } NOT = { government_has_flag = government_is_tribal } } culture_is_not_historical_hybrid_trigger = { #Used to tell if a hybrid culture is one of the historical hybrids or not, mainly in checks for AI hybridization checks related to game rules. #Expects to be used in culture scope NOR = { this = culture:norman this = culture:maghrebi this = culture:gaelic this = culture:anglo_saxon this = culture:scottish this = culture:andalusian this = culture:catalan this = culture:english this = culture:sicilian this = culture:cisalpine } } # Cultural MAA triggers - Used in various places for triggers, AI weights, etc. culture_has_skirmisher_maa = { OR = { has_cultural_parameter = unlock_maa_horn_warrior has_cultural_parameter = unlock_maa_shomer has_cultural_parameter = unlock_maa_abudrar has_cultural_parameter = unlock_maa_guinea_warrior has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA has_cultural_parameter = unlock_maa_akritai } } culture_has_archer_maa = { OR = { has_cultural_parameter = unlock_maa_archers_of_the_nile has_cultural_parameter = unlock_maa_bush_hunter has_cultural_parameter = unlock_maa_metsanvartija has_cultural_parameter = unlock_maa_maturkan_warriors has_cultural_parameter = unlock_maa_longbowmen has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers has_innovation = innovation_bamboo_bows #Paiks } } culture_has_heavy_infantry_maa = { OR = { has_cultural_parameter = unlock_maa_ayyar has_cultural_parameter = unlock_maa_mubarizun has_cultural_parameter = unlock_maa_druzhina has_cultural_parameter = unlock_maa_khandayat has_cultural_parameter = unlock_maa_garudas has_cultural_parameter = unlock_maa_palace_guards has_cultural_parameter = unlock_maa_huscarls has_cultural_parameter = unlock_maa_mountaineer has_cultural_parameter = unlock_maa_zbrojnosh has_innovation = innovation_sarawit #Sarawit - Later Era MAA has_innovation = innovation_legionnaires #Praetorian has_cultural_parameter = unlock_maa_varangian_guards } } culture_has_pikemen_maa = { #I.e. Spearmen OR = { has_cultural_parameter = unlock_maa_zupin_warrior has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA has_innovation = innovation_pike_columns #Picchieri - Later Era MAA has_innovation = innovation_zweihanders #Later Era MAA has_cultural_parameter = unlock_maa_skoutatoi } } culture_has_light_cavalry_maa = { OR = { has_cultural_parameter = unlock_maa_mulaththamun has_cultural_parameter = unlock_maa_hussar #Konni has_cultural_parameter = unlock_maa_tawashi #Tawashi has_cultural_parameter = unlock_maa_ayrudzi has_innovation = innovation_desert_tactics #Chasseur has_innovation = innovation_caballeros #Caballero has_innovation = innovation_hobbies #Hobelar has_innovation = innovation_sahel_horsemen #Sahel Horsemen } } culture_has_heavy_cavalry_maa = { OR = { has_cultural_parameter = unlock_maa_cataphract has_cultural_parameter = unlock_maa_monaspa has_cultural_parameter = unlock_maa_tarkhan has_cultural_parameter = unlock_maa_conrois has_cultural_parameter = unlock_maa_cataphract_archers has_innovation = innovation_valets #Gendarme - Later Era MAA } } culture_has_archer_cavalry_maa = { OR = { has_cultural_parameter = unlock_maa_horse_archers has_cultural_parameter = unlock_maa_mangudai culture_head ?= { mpo_can_recruit_nomad_maa_trigger = yes } any_player = { culture = prev mpo_can_recruit_nomad_maa_trigger = yes } } } #Culture specialized in maa type culture_specializes_in_skirmisher_maa = { OR = { has_cultural_tradition = tradition_forest_folk has_cultural_tradition = tradition_jungle_dwellers has_cultural_tradition = tradition_polders has_cultural_tradition = tradition_adaptive_skirmishing has_cultural_tradition = tradition_hit_and_run has_cultural_tradition = tradition_forest_wardens has_cultural_tradition = tradition_hussar has_cultural_tradition = tradition_fp3_pragmatic_creed culture_has_skirmisher_maa = yes } } culture_specializes_in_archer_maa = { OR = { has_cultural_tradition = tradition_forest_folk has_cultural_tradition = tradition_jungle_dwellers has_cultural_tradition = tradition_adaptive_skirmishing has_cultural_tradition = tradition_formation_fighting culture_has_archer_maa = yes } } culture_specializes_in_heavy_infantry_maa = { OR = { has_cultural_tradition = tradition_roman_legacy has_cultural_tradition = tradition_metal_craftsmanship has_cultural_tradition = tradition_mountain_homes has_cultural_tradition = tradition_stand_and_fight has_cultural_tradition = tradition_mobile_guards has_cultural_tradition = tradition_mountaineer_ruralism culture_has_heavy_infantry_maa = yes } } culture_specializes_in_pikemen_maa = { OR = { has_cultural_tradition = tradition_mountaineer_ruralism has_cultural_tradition = tradition_metal_craftsmanship has_cultural_tradition = tradition_mountain_homes has_cultural_tradition = tradition_formation_fighting has_cultural_tradition = tradition_stand_and_fight has_cultural_tradition = tradition_mobile_guards culture_has_pikemen_maa = yes } } culture_specializes_in_light_cavalry_maa = { OR = { has_cultural_tradition = tradition_dryland_dwellers has_cultural_tradition = tradition_pastoralists has_cultural_tradition = tradition_hit_and_run has_cultural_tradition = tradition_horse_breeder has_cultural_tradition = tradition_saharan_nomads culture_has_light_cavalry_maa = yes } } culture_specializes_in_heavy_cavalry_maa = { OR = { has_cultural_tradition = tradition_roman_legacy has_cultural_tradition = tradition_mountain_homes has_cultural_tradition = tradition_horse_breeder has_cultural_tradition = tradition_stand_and_fight has_cultural_tradition = tradition_mobile_guards has_cultural_tradition = tradition_ep3_indomitable_azatani has_cultural_tradition = tradition_mountaineer_ruralism culture_has_heavy_cavalry_maa = yes } } culture_specializes_in_archer_cavalry_maa = { OR = { has_cultural_tradition = tradition_ep3_indomitable_azatani has_cultural_tradition = tradition_horse_breeder has_cultural_tradition = tradition_mpo_iron_cavalry has_cultural_tradition = tradition_devoted_horsemanship culture_has_archer_cavalry_maa = yes } } # Language trigger - Makes languages available when you diverge your culture language_is_shown_trigger = { scope:character = { OR = { AND = { exists = var:legendary_culture var:legendary_culture = { has_cultural_pillar = $LANGUAGE$ } } AND = { # The target language needs to fulfill ALL of the following: any_sub_realm_county = { # Language needs to be well-represented within your realm percent >= 0.1 culture = { has_cultural_pillar = $LANGUAGE$ } } any_sub_realm_county = { # Language needs to border your own culture culture = { has_cultural_pillar = $LANGUAGE$ } any_neighboring_county = { culture = { this = scope:character.culture } } } any_sub_realm_county = { # You need a minimum acceptance with any culture speaking the language culture = { has_cultural_pillar = $LANGUAGE$ cultural_acceptance = { target = scope:character.culture value >= 25 } } } } } } } # Language trigger - Makes heritages available when you diverge your culture heritage_is_shown_trigger = { scope:character = { OR = { AND = { exists = var:legendary_culture var:legendary_culture = { has_cultural_pillar = $HERITAGE$ } } culture = { has_cultural_pillar = $HERITAGE$ } } } } # Checks if you could Hybridise with the culture without checking for acceptance is_valid_for_hybridising_trigger = { $CHARACTER$ = { culture = { NOT = { has_same_culture_heritage = $CULTURE$ } culture_age >= culture_hybrid_cooldown } trigger_if = { limit = { NAND = { exists = var:special_culture var:special_culture = $CULTURE$ } } custom_description = { text = culture_present_in_realm_for_hybridization any_sub_realm_county = { culture = $CULTURE$ } } } custom_description = { text = culture_is_not_parent_culture culture = { NOT = { any_parent_culture = { this = $CULTURE$ } } } } custom_description = { text = culture_is_not_child_culture $CULTURE$ = { NOT = { any_parent_culture = { this = $CHARACTER$.culture } } } } } } # Checks if you can currently hybridise with the culture can_hybridize_culture_trigger = { is_valid_for_hybridising_trigger = { CHARACTER = $CHARACTER$ CULTURE = $CULTURE$ } $CHARACTER$ = { culture = { cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value } } } } # Uses current scope and scope:culture cultures_share_relevant_region_trigger = { OR = { AND = { culture_overlaps_geographical_region = world_europe scope:culture = { culture_overlaps_geographical_region = world_europe } } AND = { culture_overlaps_geographical_region = world_asia_minor scope:culture = { culture_overlaps_geographical_region = world_asia_minor } } AND = { OR = { culture_overlaps_geographical_region = world_middle_east culture_overlaps_geographical_region = world_middle_east_persia } scope:culture = { OR = { culture_overlaps_geographical_region = world_middle_east culture_overlaps_geographical_region = world_middle_east_persia } } } AND = { culture_overlaps_geographical_region = world_steppe scope:culture = { culture_overlaps_geographical_region = world_steppe } } AND = { culture_overlaps_geographical_region = world_tibet scope:culture = { culture_overlaps_geographical_region = world_tibet } } AND = { OR = { culture_overlaps_geographical_region = world_india culture_overlaps_geographical_region = world_burma } scope:culture = { OR = { culture_overlaps_geographical_region = world_india culture_overlaps_geographical_region = world_burma } } } AND = { culture_overlaps_geographical_region = world_africa scope:culture = { culture_overlaps_geographical_region = world_africa } } } } is_vegetarian_trigger = { OR = { culture = { has_cultural_parameter = cannot_hunt } faith_is_vegetarian_trigger = yes } } faith_is_vegetarian_trigger = { faith = { OR = { religion = religion:buddhism_religion religion = religion:jainism_religion religion = religion:bon_religion this = faith:mazdakism this = faith:manichean } } } culture_tradition_reduction_trigger = { scope:character = { has_variable_list = culture_tradition_reduction is_target_in_variable_list = { name = culture_tradition_reduction target = culture_tradition:$TRADITION$ } } }