########################### # NEOW CULTURAL TRADITIONS ########################### ####################### # Generic ####################### tradition_british_armoires = { category = regional layers = { 0 = martial 1 = western 4 = bow.dds } is_shown = { OR = { has_cultural_pillar = heritage_anglo_frisian has_cultural_pillar = heritage_brythonic } } can_pick = { OR = { has_cultural_pillar = heritage_anglo_frisian has_cultural_pillar = heritage_brythonic } } character_modifier = { archers_max_size_add = 2 } parameters = { unlock_maa_handgonners = yes } cost = { prestige = { add = { value = tradition_base_cost desc = BASE format = "BASE_VALUE_FORMAT" } # Ethos requirement. if = { limit = { NOR = { culture_pillar:ethos_stoic = { is_in_list = traits } culture_pillar:ethos_bureaucratic = { is_in_list = traits } } } add = { value = tradition_incompatible_ethos_penalty desc = not_stoic_or_bureaucratic_desc } } # Certain number of archer MaA requirement. if = { limit = { scope:character = { number_maa_soldiers_of_base_type = { type = archers # Remember to sync the below with longbow_competitions_minimum_archer_maa_value. value < 1200 } } } add = { value = tradition_unfulfilled_criteria_penalty desc = culture_head_lacks_archer_maa_desc } } multiply = tradition_replacement_cost_if_relevant } } ai_will_do = { value = 800 if = { limit = { OR = { culture_has_pikemen_maa = yes culture_has_heavy_cavalry_maa = yes } } multiply = 0 } } } tradition_british_palace_politics = { category = regional layers = { 0 = intrigue 1 = western 4 = palace_politics.dds } is_shown = { OR = { has_cultural_pillar = heritage_anglo_frisian has_cultural_pillar = heritage_scottish this = culture:prytoneg any_parent_culture_or_above = { this = culture:prytoneg } } scope:character = { OR = { has_title = title:e_brittania } } # DLC check. has_ep3_dlc_trigger = yes NOT = { has_cultural_tradition = tradition_byzantine_succession } } can_pick = { custom_tooltip = { text = cannot_have_tradition_court_eunuchs NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } } } custom_tooltip = { text = cannot_have_tradition_merciful_blindings NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } } } } parameters = { unlock_maa_household_cavalry = yes unlock_maa_household_guard = yes unlock_commander_of_the_guard = yes reduced_bodyguard_aptitude = yes ambitious_trait_more_common = yes cultrad_unlocks_t2_countermeasures = yes palace_politics_trait_bonuses = yes palace_politics_trait_maluses = yes } character_modifier = { monthly_court_grandeur_change_mult = 0.2 political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value } cost = { prestige = { add = { value = tradition_base_cost desc = BASE format = "BASE_VALUE_FORMAT" } if = { limit = { NOR = { culture_pillar:ethos_bureaucratic = { is_in_list = traits } culture_pillar:ethos_courtly = { is_in_list = traits } culture_pillar:ethos_spiritual = { is_in_list = traits } } } add = { value = tradition_incompatible_ethos_penalty desc = not_bureaucratic_courtly_or_spiritual_desc } } if = { limit = { has_dlc_feature = royal_court OR = { scope:character = { has_royal_court = no } NOT = { scope:character = { court_grandeur_current_level >= very_high_court_grandeur_level } } } } add = { value = tradition_unfulfilled_criteria_penalty desc = culture_head_court_grandeur_desc } } multiply = tradition_replacement_cost_if_relevant } } ai_will_do = { value = 200 if = { limit = { # Admin should be more into this scope:character = { has_government = administrative_government } } multiply = 2 } } } tradition_swords_of_freedom = { category = regional layers = { 0 = martial 1 = western 4 = swords.dds } is_shown = { OR = { this = culture:kuhjung any_parent_culture_or_above = { this = culture:kuhjung } } } can_pick = { culture_not_pacifistic_trigger = yes } parameters = { unlock_maa_kuhjung = yes strong_traits_more_common = yes } character_modifier = { maa_damage_mult = 0.05 men_at_arms_limit = 1 county_opinion_add = -10 } cost = { prestige = { add = { value = tradition_base_cost desc = BASE format = "BASE_VALUE_FORMAT" } if = { limit = { NOR = { culture_pillar:ethos_bellicose = { is_in_list = traits } culture_pillar:ethos_stoic = { is_in_list = traits } culture_pillar:ethos_communal = { is_in_list = traits } } } add = { value = tradition_incompatible_ethos_penalty desc = not_bellicose_stoic_or_communal_desc } } if = { limit = { scope:character = { NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry number_maa_soldiers_of_base_type = { type = light_cavalry value >= 800 } number_maa_soldiers_of_base_type = { type = heavy_cavalry value >= 400 } number_maa_soldiers_of_base_type = { type = archer_cavalry value >= 800 } } } } add = { value = tradition_unfulfilled_criteria_penalty desc = culture_head_cavalry_desc } } multiply = tradition_replacement_cost_if_relevant } } ai_will_do = { value = 200 if = { limit = { # Reduce chance slightly if the culture has access to other "cavalry" types OR = { has_innovation = innovation_war_camels has_innovation = innovation_elephantry } } multiply = 0.4 } else_if = { limit = { scope:character ?= { ai_has_warlike_personality = yes } } multiply = 4 } } }