################### # UNITY VALUES # ################### # BASE HOUSE UNITY VALUES miniscule_unity_value = 1 minor_unity_value = 2 medium_unity_value = 4 major_unity_value = 6 massive_unity_value = 10 miniscule_unity_loss = { value = 0 subtract = miniscule_unity_value } minor_unity_loss = { value = 0 subtract = minor_unity_value } medium_unity_loss = { value = 0 subtract = medium_unity_value } major_unity_loss = { value = 0 subtract = major_unity_value } massive_unity_loss = { value = 0 subtract = massive_unity_value } miniscule_unity_gain = miniscule_unity_value minor_unity_gain = minor_unity_value medium_unity_gain = medium_unity_value major_unity_gain = major_unity_value massive_unity_gain = massive_unity_value unity_house_head_multiplier_value = 2 # How much more of an impact house heads have on house unity number_of_landed_house_members_value = { value = 0 house = { every_house_member = { limit = { is_landed_or_landless_administrative = yes } add = 1 } } } number_of_landed_house_unity_members_value = { value = 0 every_house_member = { limit = { is_landed_or_landless_administrative = yes } add = 1 max = 10 } desc = MODIFIER_DEFINITION_MAIN_DESC_HOUSE_UNITY } # EFFECTS AND PARAMETER VALUES unity_antagonistic_cb_cost_display_value = -30 unity_antagonistic_cb_cost_value = { value = 1 add = { value = unity_antagonistic_cb_cost_display_value divide = 100 } } unity_competitive_cb_cost_display_value = -15 unity_competitive_cb_cost_value = { value = 1 add = { value = unity_competitive_cb_cost_display_value divide = 100 } } unity_friendly_cb_cost_display_value = 15 unity_friendly_cb_cost_value = { value = 1 add = { value = unity_friendly_cb_cost_display_value divide = 100 } } unity_harmonious_cb_cost_display_value = 30 unity_harmonious_cb_cost_value = { value = 1 add = { value = unity_harmonious_cb_cost_display_value divide = 100 } } unity_antagonistic_invasion_cooldown_value = { value = 10 } clan_powerful_vassal_no_alliance_opinion_penalty_value = { value = -30 } clan_vassal_no_alliance_opinion_penalty_value = { value = -15 } unity_major_decision_piety_cost = { value = 200 } unity_minor_decision_piety_cost = { value = 100 }