weapon_inspiration_average_skill_value = { value = martial add = { value = prowess multiply = 2 } divide = 2 } armor_inspiration_average_skill_value = { value = martial add = { value = prowess multiply = 2 } divide = 2 } book_inspiration_average_skill_value = { value = learning if = { limit = { has_variable = legendary_author } add = 1000 } } weaver_inspiration_average_skill_value = { value = diplomacy } adventure_inspiration_average_skill_value = { value = prowess multiply = 3 add = { value = diplomacy multiply = 1.5 } add = { value = learning multiply = 1.5 } divide = 4 } artisan_inspiration_average_skill_value = { value = stewardship } smith_inspiration_average_skill_value = { value = stewardship multiply = 2 add = { value = prowess multiply = 2 } add = diplomacy divide = 4 } alchemy_inspiration_average_skill_value = { value = learning } low_inspiration_skill = 8 medium_inspiration_skill = 12 high_inspiration_skill = 16 #This is how much var:artifact_quality needs to have been improved in events to correspond to high or medium skill. medium_adventurer_epic_quality_level = 6 high_adventurer_epic_quality_level = 8 more_expensive_inspirations_multiplier_value = 0.5 artifact_brooch_value = { value = 0 # Base score of up to 50 based on brooch quality. add = { value = scope:quality multiply = 0.5 } # Brooches made out of certain materials gain bonus points. if = { limit = { has_artifact_feature = decoration_material_wire_gold } add = 25 } else_if = { limit = { has_artifact_feature = decoration_material_wire_electrum } add = 15 } else_if = { limit = { has_artifact_feature = decoration_material_wire_silver } add = 10 } if = { # brooches set with gems gain up to 25 points based on the wealth/rarity of the gemstones. limit = { has_artifact_feature = brooch_decoration_centerpiece_and_adornment } add = { value = scope:wealth multiply = 0.25 } } else_if = { # brooches decorating with filigree gain up to 20 points based on quality, or the artisan's skill. limit = { has_artifact_feature = brooch_decoration_centerpiece } add = { value = scope:quality multiply = 0.20 } } else_if = { # brooches decorating with just an adornment gain up to 15 points based on wealth/rarity of the adornment limit = { has_artifact_feature = brooch_decoration_adornment } add = { value = scope:wealth multiply = 0.15 } } else = { # Assume brooch value is just based on wealth add = { value = scope:wealth multiply = 0.10 } } } artifact_wealth_quality_average_value = { if = { limit = { exists = var:wealth exists = var:quality } value = var:wealth add = var:quality multiply = 0.5 } else_if = { limit = { exists = scope:wealth exists = scope:quality } value = scope:wealth add = scope:quality multiply = 0.5 } else_if = { limit = { exists = var:quality } value = var:quality } else_if = { limit = { exists = scope:quality } value = scope:quality } else_if = { limit = { exists = var:wealth } value = var:wealth } else_if = { limit = { exists = scope:wealth } value = scope:wealth } else = { value = 20 } } artifact_wealth_quality_combined_value = { value = 0 if = { limit = { exists = scope:wealth } add = scope:wealth } if = { limit = { exists = scope:quality } add = scope:quality } } # Modifiers to decide what armor type someone wants to make/is created artifact_armor_type_mail_weight_value = { value = 0 if = { limit = { current_date >= 1100.1.1 #Chainmail arrives in India during 12th century culture_has_south_asian_heritage_pillar_trigger = yes } add = 10 } } artifact_armor_type_plate_weight_value = { value = 0 if = { limit = { #Full plate armor developed and became more wide-spread (mostly) during the late middle ages current_date >= 1250.1.1 } add = 10 } if = { limit = { #Full plate armor developed and became more wide-spread (mostly) during the late middle ages current_date >= 1300.1.1 } add = 10 } if = { limit = { #Mostly used in Europe (at least initially) culture_has_european_heritage_pillar_trigger = yes } multiply = 2 } } artifact_armor_type_scale_weight_value = { value = 0 if = { limit = { #Fairly common everywhere, but use in Europe had declined culture_has_european_heritage_pillar_trigger = yes NOR = { culture = { has_cultural_pillar = heritage_byzantine } culture = { has_cultural_pillar = heritage_caucasian } culture = { has_cultural_pillar = heritage_turkic } } } add = -10 } if = { limit = { # Much more commonly used by the nomadic mongols culture = { has_cultural_pillar = heritage_mongolic } } add = 30 } } artifact_armor_type_lamellar_weight_value = { value = 0 if = { #More common in the Middle East and Asia limit = { OR = { culture_has_mena_heritage_pillar_trigger = yes culture_has_asian_heritage_pillar_trigger = yes } } add = 30 } } artifact_armor_type_laminar_weight_value = { value = 0 if = { #More common in the Middle East and Asia limit = { OR = { culture_has_asian_heritage_pillar_trigger = yes culture = { has_cultural_pillar = heritage_ugro_permian } culture_has_mena_heritage_pillar_trigger = yes } } add = 30 } } artifact_armor_type_brigandine_weight_value = { value = 0 if = { limit = { culture_has_mena_heritage_pillar_trigger = yes culture_has_asian_heritage_pillar_trigger = yes } add = 30 } if = { limit = { OR = { AND = { current_date >= 1240.1.1 #Reached eastern Europe after the Mongol invasion culture_has_east_european_heritage_pillar_trigger = yes } AND = { current_date >= 1270.1.1 #Reached the rest of Europe some centuries later culture_has_european_heritage_pillar_trigger = yes } } } add = 10 } } # Used to set quality and wealth for banners found after a battle conquered_banner_value = { value = 10 if = { limit = { scope:epic_loser = { highest_held_title_tier >= tier_empire } } add = 90 } if = { limit = { scope:epic_loser = { highest_held_title_tier = tier_kingdom } } add = 60 } if = { limit = { scope:epic_loser = { highest_held_title_tier = tier_duchy } } add = 20 } } artifact_durability_percent = { value = artifact_durability divide = artifact_max_durability }