culture_era_tribal = { year = 2100 } culture_era_early_medieval = { year = 2300 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 5 toughness = 2 } } culture_era_high_medieval = { year = 2500 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } character_modifier = { mercenary_hire_cost_mult = 0.15 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 6 toughness = 2 } ## Fire Lancers maa_upgrade = { men_at_arms = fire_lancers damage = 5 screen = 3 } } culture_era_late_medieval = { year = 2750 invalid_for_government = tribal_government invalid_for_government = nomad_government invalid_for_government = herder_government invalid_for_government = wanua_government culture_modifier = { culture_tradition_max_add = 1 } character_modifier = { mercenary_hire_cost_mult = 0.15 } custom = more_expensive_court_positions custom = increased_activity_cost ################################################## # MAA Upgrades # Cultural ## Longbowmen maa_upgrade = { men_at_arms = longbowmen damage = 10 toughness = 2 } ## Gakgung Archers maa_upgrade = { men_at_arms = gakgung_archers damage = 8 toughness = 2 } ## Fire Lancers maa_upgrade = { men_at_arms = fire_lancers damage = 8 screen = 5 } }