#Decisions for and to Tributaries tribute_mission_decision_mandala = { picture = { reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_mandala cooldown = { years = 5 } is_shown = { is_tributary = yes suzerain = { government_has_flag = government_is_mandala } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = suzerain } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain } tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain } has_bunga_mas_tribute_trigger = yes } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes can_have_concubines_trigger = { CHAR = suzerain } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = suzerain } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Bunga Mas value = tribute_mission_bunga_mas is_valid = { has_bunga_mas_tribute_trigger = yes } localization = tribute_mission_decision_option_bunga_mas icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds" ai_chance = { value = 100 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_mandala_tt tribute_mission_decision_effect = { TARGET = suzerain } } ai_check_interval_by_tier = { barony = 0 county = 36 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes } } tribute_mission_decision_china = { picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_china cooldown = { years = 5 } is_shown = { title:h_china ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_china.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_china.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_china_tt tribute_mission_decision_effect = { TARGET = title:h_china.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_china.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_china.holder } } } } } tribute_mission_decision_roman_empire = { picture = { reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_roman_empire cooldown = { years = 5 } is_shown = { title:h_roman_empire ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_roman_empire.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_roman_empire_tt tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_roman_empire.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_roman_empire.holder } } } } } tribute_mission_decision_eastern_roman_empire = { picture = { reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_eastern_roman_empire cooldown = { years = 5 } is_shown = { title:h_eastern_roman_empire ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_eastern_roman_empire.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_eastern_roman_empire.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_eastern_roman_empire.holder } } } } } tribute_mission_decision_dar_al_islam = { picture = { reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_dar_al_islam cooldown = { years = 5 } is_shown = { title:h_dar_al_islam ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_dar_al_islam.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_dar_al_islam.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_dar_al_islam.holder } } } } } tribute_mission_decision_india = { picture = { reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_india cooldown = { years = 5 } is_shown = { title:h_india ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_india.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_india.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_india_tt tribute_mission_decision_effect = { TARGET = title:h_india.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_india.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_india.holder } } } } } tribute_mission_decision_europa = { picture = { reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_europa cooldown = { years = 5 } is_shown = { title:h_europa ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_europa } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_europa.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_europa.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_europa.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_europa.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_europa.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_europa.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_europa_tt tribute_mission_decision_effect = { TARGET = title:h_europa.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_europa.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_europa.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_europa.holder } } } } } tribute_mission_decision_numenor = { picture = { reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds" } decision_group_type = realm should_create_alert = { always = yes } desc = tribute_mission_decision_desc_numenor cooldown = { years = 5 } is_shown = { title:h_numenor ?= { is_title_created = yes } is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_numenor } } is_valid_showing_failures_only = { is_available_adult = yes NOT = { is_at_war_with = title:h_numenor.holder } #Pretty obvious OR = { tribute_mission_decision_generic_trigger = yes tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_numenor.holder } tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_numenor.holder } } } widget = { gui = "decision_view_widget_pay_tribute" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON" item = { # Gold value = tribute_mission_gold is_valid = { has_gold_tribute_trigger = yes } localization = tribute_mission_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { value = 20 if = { limit = { short_term_gold >= excessive_gold_tribute_value } add = 20 } if = { limit = { short_term_gold >= adequate_gold_tribute_value } add = 20 } } } item = { # Herd value = tribute_mission_herd is_valid = { has_herd_tribute_trigger = yes } localization = tribute_mission_decision_option_herd icon = "gfx/interface/icons/icon_herd.dds" ai_chance = { value = 20 if = { limit = { domicile ?= { herd >= excessive_herd_tribute_value } } add = 20 } if = { limit = { domicile ?= { herd >= adequate_herd_tribute_value } } add = 20 } } } item = { # Artifact value = tribute_mission_artifact is_valid = { has_artifact_tribute_trigger = yes } localization = tribute_mission_decision_option_artifact icon = "gfx/interface/icons/message_feed/artifact.dds" ai_chance = { value = 20 } } item = { # Concubine value = tribute_mission_concubine is_valid = { has_concubine_tribute_trigger = yes title:h_numenor.holder = { is_adult = yes } can_have_concubines_trigger = { CHAR = title:h_numenor.holder } } localization = tribute_mission_decision_option_concubine icon = "gfx/interface/icons/concubine_icon.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } item = { # Eunuch value = tribute_mission_eunuch is_valid = { has_eunuch_tribute_trigger = yes can_employ_court_eunuchs_trigger = { CHAR = title:h_numenor.holder } } localization = tribute_mission_decision_option_eunuch icon = "gfx/interface/icons/character_interactions/eunuch.dds" ai_chance = { value = 50 } #The AI can do it? Do it! } } effect = { custom_tooltip = tribute_mission_decision_effects_numenor_tt tribute_mission_decision_effect = { TARGET = title:h_numenor.holder } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 36 kingdom = 36 empire = 36 hegemony = 0 } ai_potential = { exists = title:h_numenor.holder tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_numenor.holder } } ai_will_do = { base = 20 tribute_mission_decision_ai_will_do_modifiers = yes modifier = { add = -25 primary_title.tier = tier_kingdom NOT = { tribute_mission_decision_ai_religion_culture_limit_trigger = { TARGET = title:h_numenor.holder } } } } }