##Pax Mongolica ### Peace of the Great Khan ### mpo_pax_mongolica_decision = { picture = { reference = "gfx/interface/illustrations/event_scenes/mpo_city_steppe.dds" } decision_group_type = nomad_major sort_order = 120 is_shown = { government_has_flag = government_is_nomadic exists = situation:the_great_steppe any_character_situation = { this = situation:the_great_steppe } NOT = { has_variable = pax_mongolica_var } } is_valid = { dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_5 } OR = { has_realm_law = nomadic_authority_4 has_realm_law = nomadic_authority_5 } } is_valid_showing_failures_only = { is_available_adult = yes } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = monumental_gold_value } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = monumental_gold_value } } prestige = { value = massive_prestige_value } } effect = { set_variable = pax_mongolica_var # Rewards given out in the event show_as_tooltip = { add_character_modifier = { modifier = pax_mongolica_ruler_modifier # Forever } custom_tooltip = pax_mongolica_every_county_in_steppe_tt every_realm_county = { limit = { is_landless_type_title = no any_county_situation = { this = situation:the_great_steppe } holder.dynasty = root.dynasty } random_county_province = { limit = { has_holding = no } set_holding_type = city_holding } } if = { limit = { NOT = { culture = { has_innovation = innovation_city_planning } } } culture = { add_innovation = innovation_city_planning } } else_if = { limit = { NOT = { culture = { has_innovation = innovation_development_01 } } } culture = { add_innovation = innovation_development_01 } } else = { culture = { add_random_innovation = culture_group_civic } } } trigger_event = mpo_decisions_events.0400 } ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 0 kingdom = 0 empire = 24 hegemony = 24 } ai_potential = { prestige >= massive_prestige_value } ai_will_do = { base = 30 modifier = { add = -100 NOT = { prestige >= { value = monumental_gold_value multiply = 2 } } } modifier = { add = -100 NOT = { prestige >= { value = massive_prestige_value multiply = 2 } } } modifier = { add = 50 highest_held_title_tier >= tier_empire } } }