### Submit to the Great Khan ### #submit_to_the_great_khan_decision = { # ai_check_interval_by_tier = { # barony = 0 # county = 12 # duchy = 12 # kingdom = 12 # empire = 12 # hegemony = 12 # } # picture = { # reference = "gfx/interface/illustrations/decisions/mpo_decision_great_khan.dds" # } # desc = submit_to_the_great_khan_decision_opening_desc # selection_tooltip = submit_to_the_great_khan_decision_tooltip # # sort_order = 110 # decision_group_type = major # # is_shown = { # is_independent_ruler = yes # OR = { # exists = global_var:mongol_empire_has_spawned # AND = { # exists = global_var:greatest_of_khans_title # exists = global_var:greatest_of_khans_title.holder # } # } # OR = { # any_neighboring_top_liege_realm_owner = { # mpo_has_gok_mongol_empire_trigger = yes # } # AND = { # is_ai = no # this heavier check is for players, AI will only evaluate decision when immediately bordering the Mongols # any_neighboring_top_liege_realm_owner = { # any_neighboring_top_liege_realm_owner = { # mpo_has_gok_mongol_empire_trigger = yes # } # } # } # } # mpo_has_gok_mongol_empire_trigger = no # is_landless_adventurer = no # } # # is_valid_showing_failures_only = { # highest_held_title_tier < tier_empire # } # # effect = { # if = { # limit = { # exists = confederation # } # confederation = { # #Your confederation will survive, it has more members # if = { # limit = { # any_confederation_member = { # count >= 2 # NOT = { # this = root # } # } # } # remove_confederation_member = root # } # #Your confederation is toast # else = { # disband_confederation = yes # } # } # } # hidden_effect = { # if = { # limit = { # exists = title:e_mongol_empire.holder # } # title:e_mongol_empire.holder = { # save_scope_as = mongol_emperor # } # } # else = { # random_neighboring_top_liege_realm_owner = { # limit = { mpo_has_gok_mongol_empire_trigger = yes } # save_scope_as = mongol_emperor # } # if = { # limit = { # NOT = { # exists = scope:mongol_emperor # } # } # random_neighboring_top_liege_realm_owner = { # limit = { # mpo_has_gok_mongol_empire_trigger = yes # } # random_neighboring_top_liege_realm_owner = { # limit = { # mpo_has_gok_mongol_empire_trigger = yes # } # save_scope_as = mongol_emperor # } # } # } # } # } # every_character_war = { # limit = { # primary_defender = root # } # end_war = white_peace # } # hidden_effect = { # debug_log = "A ruler submitted to the khan" # debug_log_scopes = yes # } # save_scope_as = recipient # scope:mongol_emperor = { # send_interface_message = { # type = event_gok_submission_with_text # title = mpo_greatest_of_khans.0020_title # left_icon = root # # root = { # create_title_and_vassal_change = { # type = swear_fealty # save_scope_as = title_change # add_claim_on_loss = no # } # change_liege = { # liege = scope:mongol_emperor # change = scope:title_change # } # resolve_title_and_vassal_change = scope:title_change # if = { # limit = { # government_has_flag = government_is_nomadic # } # pay_herd = { # target = scope:mongol_emperor # value = domicile.major_herd_value # } # } # else_if = { # limit = { # NOT = { # government_has_flag = government_is_herder # } # } # pay_short_term_gold = { # target = scope:mongol_emperor # gold = major_gold_value # } # } # if = { # limit = { # #khan is still nomadic or pluralist and thus doesn't care about religion # scope:mongol_emperor = { # rite = { # rite_has_doctrine = doctrine_pluralism_pluralistic # } # } # OR = { # government_has_flag = government_is_feudal # government_has_flag = government_is_clan # } # } # hidden_effect = { # if = { # limit = { is_independent_ruler = no } # To avoid errors during tooltip generation (prior to the contract being generated) # vassal_contract_set_obligation_level = { type = religious_rights level = 1 } # } # } # custom_tooltip = religious_protection_tt # } # } # } # } # } # # ai_potential = { # OR = { # exists = global_var:mongol_empire_has_spawned # AND = { # exists = global_var:greatest_of_khans_title # exists = global_var:greatest_of_khans_title.holder # } # } # is_independent_ruler = yes # highest_held_title_tier < tier_empire # trigger_if = { # limit = { # government_has_flag = government_is_nomadic # } # domicile = { # herd >= massive_herd_value # } # } # trigger_if = { # limit = { # NOT = { # government_has_flag = government_is_in_steppe # } # } # gold >= medium_gold_value # } # } # # ai_will_do = { # is_shown trigger means AI will only evaluate these when immediate neighbors with the Mongols # base = 0 # # Very likely if you're an independent count bordering the Empire # modifier = { # add = 25 # highest_held_title_tier = tier_county # } # # Fairly likely if you're an independent duke bordering the Empire # modifier = { # add = 10 # highest_held_title_tier = tier_duchy # OR = { # culture = { has_cultural_pillar = heritage_mongolic } # culture = { has_cultural_pillar = heritage_turkic } # } # } # # A little bit likely if you're an independent king in the Altaic group bordering the Empire # modifier = { # add = 10 # highest_held_title_tier = tier_duchy # OR = { # culture = { has_cultural_pillar = heritage_mongolic } # culture = { has_cultural_pillar = heritage_turkic } # } # } # # More likely if you're Craven # modifier = { # factor = 1.25 # has_trait = craven # } # # Unlikely if you're Brave # modifier = { # factor = 0.2 # has_trait = brave # } # # Unlikely if you're Arrogant # modifier = { # factor = 0.1 # has_trait = arrogant # } # # Very likely if you're already allies # modifier = { # factor = 1.5 # any_ally = { # mpo_has_gok_mongol_empire_trigger = yes # } # } # # The AI should never do this as a king or above # modifier = { # factor = 0 # highest_held_title_tier >= tier_kingdom # } # } #} #