### Capital Bureau capital_bureau_01 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { custom_tooltip = { text = scheme_owner_not_admin government_has_flag = government_is_administrative } is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_1_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.01 domicile_monthly_influence_mult = 0.02 } province_modifier = { monthly_income = 0.15 } county_modifier = { tax_mult = 0.01 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_02 type_icon = "icon_capital_bureau.dds" ai_value = { base = 10 ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes modifier = { add = 1 county.development_level >= 10 } modifier = { add = 1 county.development_level >= 15 } modifier = { add = 1 county.development_level >= 20 } modifier = { add = 1 county.development_level >= 25 } modifier = { # AI should want to have this in their de jure capital factor = 1.5 scope:holder.primary_title = { title_capital_county = root.county } } } } capital_bureau_02 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_city_planning } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_2_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.02 domicile_monthly_influence_mult = 0.04 } province_modifier = { monthly_income = 0.3 } county_modifier = { tax_mult = 0.02 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_03 ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_03 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_3_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.03 domicile_monthly_influence_mult = 0.06 } province_modifier = { monthly_income = 0.45 } county_modifier = { tax_mult = 0.03 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_04 ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_04 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_4_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.04 domicile_monthly_influence_mult = 0.08 } province_modifier = { monthly_income = 0.6 } county_modifier = { tax_mult = 0.04 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_05 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_05 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_5_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.05 domicile_monthly_influence_mult = 0.1 stewardship_per_influence_level = 1 } province_modifier = { monthly_income = 0.75 } county_modifier = { tax_mult = 0.05 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_06 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_06 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_6_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.06 domicile_monthly_influence_mult = 0.12 stewardship_per_influence_level = 1 } province_modifier = { monthly_income = 0.9 } county_modifier = { tax_mult = 0.06 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_07 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_07 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_7_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.07 domicile_monthly_influence_mult = 0.14 stewardship_per_influence_level = 1 } province_modifier = { monthly_income = 1.05 } county_modifier = { tax_mult = 0.08 } effect_desc = capital_bureau_custom_effect_desc next_building = capital_bureau_08 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } capital_bureau_08 = { construction_time = standard_construction_time can_construct_potential = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes } } can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } is_enabled = { scope:holder = { government_has_flag = government_is_administrative is_independent_ruler = yes capital_province = root } } cost_gold = normal_building_tier_8_cost character_modifier = { monthly_prestige_gain_per_court_position_mult = 0.08 domicile_monthly_influence_mult = 0.16 stewardship_per_influence_level = 1 } province_modifier = { monthly_income = 1.2 } county_modifier = { tax_mult = 0.1 } effect_desc = capital_bureau_custom_effect_desc ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } }