restore_european_union_decision = { picture = { reference = "gfx/interface/illustrations/decisions/found_european_union.dds" } desc = restore_european_union_decision_desc selection_tooltip = restore_european_union_decision_tooltip decision_group_type = major ai_check_interval = 120 is_shown = { is_ruler = yes is_playable_character = yes OR = { culture = { has_cultural_pillar = heritage_brythonic } culture = { has_cultural_pillar = heritage_goidelic } culture = { has_cultural_pillar = heritage_anglo_frisian } culture = { has_cultural_pillar = heritage_french } culture = { has_cultural_pillar = heritage_mosellic } culture = { has_cultural_pillar = heritage_west_germanic } } NOT = { #Can only do it once. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_restored_european_union } } OR = { government_has_flag = government_is_feudal government_has_flag = government_is_republic government_has_flag = government_is_clan has_government = administrative_government } } is_valid = { prestige_level >= max_prestige_level completely_controls = title:d_meath completely_controls = title:d_london completely_controls = title:d_ile_de_france completely_controls = title:d_toledo completely_controls = title:d_beja completely_controls = title:d_brabant completely_controls = title:d_holland completely_controls = title:d_luxembourg completely_controls = title:d_transjurania completely_controls = title:d_latium completely_controls = title:d_ostmark } is_valid_showing_failures_only = { is_landed = yes is_capable_adult = yes is_imprisoned = no is_independent_ruler = yes } effect = { custom_tooltip = restore_european_union_decision_effect_tooltip #Create Roman Empire, shift dejure/history/laws, destroy e_byzantium. hidden_effect = { every_held_title = { #Should shift all dejure of all Empires owned at the time. limit = { tier = tier_empire } every_in_de_jure_hierarchy = { limit = { tier = tier_kingdom } set_de_jure_liege_title = title:e_european_union } } every_held_title = { #Completely Controlled Kingdoms as well. limit = { tier = tier_kingdom root = { completely_controls = prev } } set_de_jure_liege_title = title:e_european_union } } get_title = title:e_european_union create_title_and_vassal_change = { type = created save_scope_as = change add_claim_on_loss = no } resolve_title_and_vassal_change = scope:change if = { # Move your Title MaAs to your new title if you have any limit = { government_allows = administrative primary_title = { any_title_maa_regiment = { count >= 1 } } } hidden_effect = { primary_title = { transfer_title_maa_ownership = title:e_european_union } } } hidden_effect = { set_primary_title_to = title:e_european_union } every_held_title = { #Should destroy all other Empires owned at the time. limit = { tier = tier_empire NOT = { this = title:e_european_union } } root = { destroy_title = prev } } if = { #Automatically move capital to Constantinople, unless it's been set to Rome. limit = { NOT = { capital_county = { this = title:c_brabant } } } hidden_effect = { if = { #Usurp if not held personally. limit = { NOT = { this = title:c_brabant.holder } } create_title_and_vassal_change = { type = returned save_scope_as = change add_claim_on_loss = no } title:c_brabant = { change_title_holder = { holder = root change = scope:change } } resolve_title_and_vassal_change = scope:change } } root = { set_realm_capital = title:c_brabant } } #hidden_effect = { # add_character_flag = flag_restorer_of_rome #used for Eulogy. # title:e_roman_empire = { # set_variable = rome_was_restored_by_byzantium # } #} #trigger_event = roman_restoration.0001 ###to do later hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_restored_european_union } set_global_variable = { name = flag_restored_european_union value = root } } } ai_potential = { always = yes } ai_will_do = { base = 100 } }