RandomPrivateObject = { type = character random_valid = yes text = { localization_key = private_object_finest_leather_shoes } text = { localization_key = private_object_favorite_embroidered_cloak } text = { localization_key = private_object_ceremonial_sword } text = { localization_key = private_object_chamberpot } text = { trigger = { NOT = { government_has_flag = government_is_tribal } } localization_key = private_object_royal_scepter } text = { trigger = { NOT = { government_has_flag = government_is_tribal } } localization_key = private_object_coronation_crown } text = { trigger = { NOT = { government_has_flag = government_is_tribal } } localization_key = private_object_official_signet } text = { trigger = { NOR = { has_trait = humble has_trait = generous has_trait = zealous } } localization_key = private_object_gilded_religious_text } text = { trigger = { NOT = { has_trait = cynical } } localization_key = private_object_precious_silver_religioussymbol } text = { trigger = { exists = father father = { any_parent = { is_male = yes even_if_dead = yes } } } localization_key = private_object_grandfathers_paternal_portrait } text = { trigger = { exists = mother mother = { any_parent = { is_male = yes even_if_dead = yes } } } localization_key = private_object_grandfathers_maternal_portrait } text = { trigger = { exists = father father = { any_parent = { is_female = yes even_if_dead = yes } } } localization_key = private_object_grandmother_paternal_portrait } text = { trigger = { exists = mother mother = { any_parent = { is_female = yes even_if_dead = yes } } } localization_key = private_object_grandmother_maternal_portrait } text = { trigger = { is_female = yes } localization_key = private_object_precious_jewelry } text = { trigger = { is_female = yes } localization_key = private_object_hairbrush } text = { trigger = { is_female = yes } localization_key = private_object_formal_gown } text = { trigger = { government_allows = administrative } localization_key = private_object_wooden_staff } text = { trigger = { government_allows = administrative } localization_key = private_object_golden_staff } text = { trigger = { government_allows = administrative } localization_key = private_object_gilded_staff } } ChildhoodTraitActivity = { type = character random_valid = yes #train a new minion text = { trigger = { has_trait = charming } localization_key = childhood_trait_activity_bossy } #make a new friend text = { trigger = { has_trait = charming } localization_key = childhood_trait_activity_charming fallback = yes } #learn something new text = { trigger = { has_trait = curious } localization_key = childhood_trait_activity_curious } #get some time alone text = { trigger = { has_trait = pensive } localization_key = childhood_trait_activity_pensive } #be the life of the party text = { trigger = { has_trait = rowdy } localization_key = childhood_trait_activity_rowdy } }