########################### # EP2 CULTURAL TRADITIONS ########################### ####################### # Generic ####################### tradition_ep2_avid_falconers = { category = societal layers = { 0 = diplo 1 = mena 4 = hunter.dds } is_shown = { # DLC check. has_dlc_feature = tours_and_tournaments } can_pick = { culture_not_pacifistic_trigger = yes custom_tooltip = { text = cannot_have_tradition_vegetarianism NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } } } } parameters = { more_frequent_hunts = yes hunting_traits_more_valued = yes falconer_traits_more_common = yes always_unlock_legendary_hunting_lodge = yes } province_modifier = { stationed_maa_pursuit_mult = 0.15 } cost = { prestige = { # Base cost. add = { value = tradition_base_cost desc = BASE format = "BASE_VALUE_FORMAT" } # Ethos requirement. if = { limit = { NOR = { culture_pillar:ethos_courtly = { is_in_list = traits } culture_pillar:ethos_stoic = { is_in_list = traits } } } add = { value = tradition_incompatible_ethos_penalty desc = not_stoic_or_courtly_desc } } # General replacement stuff. multiply = tradition_replacement_cost_if_relevant } } ai_will_do = { value = 100 if = { limit = { exists = culture_head } culture_head = { # Some traits make you want to codify this more... if = { limit = { has_trait = arrogant } add = 25 } if = { limit = { has_trait = diligent } add = 25 } # ... and others less. if = { limit = { has_trait = lazy } add = -50 } if = { limit = { has_trait = humble } add = -25 } } } } }